Full Stack Combat by RetroSpecter 2018-08-14T02:56:24Z
I like how fleshed out everything is, especially for a 48 hour compo game. There isn't really much I can say to improve on - great job!
Foon → Ludum Dare Explorer → Users → Ranjan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Sushi Scramble | jam | 1306 | 3.12 | 2.77 | 3.45 | 3.82 | 3.50 | 2.92 | 3.50 | 2.94 |
| 2020 | 46 | Keep it alive | 👥 | Gate Crash | jam | 2305 | 2.89 | 2.72 | 3.51 | 2.54 | 2.60 | 2.93 | 2.59 | 2.71 |
| 2018 | 42 | Running out of space | Tower Crunch | compo | 670 | 2.70 | 2.54 | 2.50 | 3.24 | 2.96 | 2.84 | 2.35 | 2.88 |
I like how fleshed out everything is, especially for a 48 hour compo game. There isn't really much I can say to improve on - great job!
Finished! I opted for the kamikaze mad rush to the finish method. Great job!
To be honest, the gravity changes were somewhat disorienting. But I eventually managed to clear the first level! Good first attempt with Unity.
The art and music are both fantastic. The gameplay is a bit unforgiving, since it pretty much requires you to know what's coming next to beat it. And maybe the jump could've had a bit more float to it, but I got used to it after dying a few times. It also would've really benefited from a retry option that reset the timer, to make leaderboard climbing easier. Overall, great job, I really enjoyed it!
I like the concept! It was easy to understand while still somewhat challenging to win the first time around. It would've been even better with some calming background music.
Great game, especially for 24 hours. The music was really catchy, and I liked how tight the controls were (I usually find these physics based space games to be a bit too floaty). My only feedback would be that the firing rate is somewhat inconsistent. Well done!
Really good! The only thing I found off about it was the first time I played, the audio worked fine but the second, around phase 4 the background audio cut out for me.
Overall, great job!
Really fun! My personal best is about 700 - no idea how you managed 2300 without getting blocked off.
Feedback - it would be nice if you could access the shop in the middle of a run from the pause menu.
Great job!
Pretty good! I'd prefer it if the turning speed was a bit faster, and maybe if the number of enemies increased over time (to better fit the theme of running out of space).
Finally beat it! The gap on the second water level gave me some trouble.
Really good overall. The music was calming, yet subtly infuriating after dying repeatedly :)
I enjoyed the game a lot. My only feedback would be that sometimes the aliens attacks are placed so that you can't really dodge them (as I think others have mentioned). I actually liked how the calm music contrasted with the difficulty of the platforming. Great job!
Really fun! My only issue would be that the jump mechanics take a while to get used to, and even then it's kind of difficult to control to the degree of accuracy needed in this game. Overall, great job!
Really enjoyed it! My only feedback would be to tone down the gunshot sounds a bit, and to allow the player to switch guns in the middle of a reload. Good job!
Simple, but really fun. Great job!
I like it! My advice would be to increase the pace a bit by making the player character move faster and maybe increasing the range/fire rate of the broom.
Nice! Very creative use of the theme. More difficulty modes (maybe with 3 or 4 prop combinations) would be really fun!
Unique concept! The variety of art is really nice. It takes some time to get around, though I guess zombies walk slowly so that makes sense. Very fun!
Nice! The UI was very polished, especially considering the time restraints. The ending was fun!
Interesting take on the theme! The party dynamic definitely gave me old school MMO vibes. Joining Scar at the end was cathartic.
I liked it, it fits the theme very well! I also didn't realize you had to wait for the snipers to pull their weapons out before dispatching them for a while. Well done!
Pretty great! I liked the music a lot, and balancing your air and the plant's health was quite enjoyable.
The art and atmosphere were both really good! Adding more gameplay elements would definitely be beneficial here.
So cute! I really liked the whole balancing aspect of the game, with having to keep your health up and the dragon's hunger down, and always having to remember your way back to the castle before freezing to death. More combat options would be nice too!
@decappoolla Thanks for the feedback! That would definitely be a nice feature to have. It's probably too late to add it now, but I've added a reference in the description for gate input/outputs for now.
@brndncn We mostly added the gate mechanics for fun, but it would be really cool if people got some educational value out of it too!
@amazura That's a great idea, I wish we thought of that during development! Giving enemies a percentage chance to drop healing items would definitely help ease the difficulty curve in the last few levels - thanks for the feedback!
@xart2012 Yeah! If you make a mistake (I'm assuming you mean putting a gate in the wrong place), you can just drag another gate on top of it to replace it.
I didn't manage to finish (got up to the third enemy) but I had a good time! The atmosphere was very well done, I definitely felt a sense of urgency while playing. I do kind of wish there were checkpoints, so I wouldn't have to go to the very beginning at each death.
Fun and relaxing!
I like the idea! I couldn't actually get to the end, either me or bubba would always die, still, had a lot of fun with it!
Very creative, the artwork is great! Only criticism is that I wish we got new cards faster.
Fun! The graphics are very well polished. I would recommend letting the player move with WASD - it seems like arrows and the SD keys work for movement, but not W and A, which confused me a bit in the beginning. Overall, great job!
Very creative! I made a beeline for the tower the first time and ended up dying, my next runs were pretty successful though. The art and music are really good!
Pretty difficult! I had a good time with it, the graphics were nice and gameplay was satisfying, very well polished!
Really nice! I definitely didn't expect anyone to attempt a JRPG in 3 days, very impressive. As others have mentioned, the encounter rate was a bit high, but other than that everything was great! Congrats!
Pretty unique! It was hard for me to grasp the mechanics of what the wells did though, maybe a tutorial of some kind would be nice.
Fun! The mechanics were very unique! It was a bit too hard for me to get very far, but I had a good time with it!
I liked having to balance all the different factors keeping the plant alive, and the random weather events were interesting to deal with. Good job!
Can't open it :(
Cool concept! I think it would be better if the jump was less floaty, and with updated visuals for the players. Well done!
I liked the aesthetic, very minimalistic and well constructed! Very easy to understand and pick up. The first level was pretty easy, but I had a hard time on the challenge level. Good job!
The art and atmosphere are amazing! I'm a bit confused about the actual gameplay mechanics though, a tutorial would be appreciated.
Very polished! Gameplay was straightforward and enjoyable.
Very nice! The graphics are really good, gameplay is quite enjoyable.
The controls were hard to get used to, but learning the controls was very satisfying! The music on the second level was a bit jarring. Overall, really fun!
This has an astonishing amount of polish for a game jam entry, super impressive! Big fan of the retro gameplay, and the character design are great! Being able to strafe would be a great QOL improvement.
This was great! The augmented tetris gameplay was pretty fun, and I really like your remix of the original tetris theme.
That was cool! The UI design was very good. I kind of agree with the other comment about the early parts feeling a bit directionless, but it definitely picked up after that!
Very fun! Being able to move the camera in the later levels made this really stand out.
Pretty nice, I liked the vibe and the existing mechanics were polished. I think some additional obstacles maybe would've made it more of a challenge. Overall, great! :D
The concept is cool! It'd be great if the genetic algorithm implementation was more evident through the actual gameplay, but I understand that's a lot to do for a game jam. Overall, great job! :D
Nice! The voice work was really well done, and the theme was integrated well.
That was actually quite engaging, it kind of felt like playing Jenga, I enjoyed it :)
Fun! I liked the variety of tasks, though it seemed like they ramped up in frequency very quickly.
Pretty enjoyable, the platforming mechanics all satisfying!
Very cute, I love the style of everything! The dialogue was pretty engaging too. Congrats on a very solid first ludum dare game!