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Mage or Trouble
Mage or Trouble
By synystercola
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1138 | 3.53 | 50 | |
| Fun | 1215 | 3.32 | 50 | |
| Innovation | 2307 | 2.59 | 49 | |
| Theme | 1758 | 3.39 | 50 | |
| Mood | 833 | 3.60 | 46 | |
Comments
horus
2020-04-21 03:31
Hats off to your arts and graphics team. I am completely baffled at the amount of work this must have taken them to put together the assets for in these past three days. Cool concept on the FF type game. So much content. Music well put together. These aren't my styles of games, but I'm still deeply impressed by the look of it all. Well played.
@horus Thanks! The graphics and music are either pre-made or made using a generator. As such, I didn't opt into the graphics and audio category. But yes - FFX is one of my inspirations for the game!
Great premise! Though my run ended in heat death, I had quite a bit of fun with this one.
Thanks @bennybig98! Heat death will get us all in the end! But glad you had fun with it. It was a fun challenge trying to make this game not too hard or easy!
maxathon
2020-04-21 03:58
Really cool choice of genre for a 3-day jam. My lack of attention span for JRPGs is pretty severe these days but this was creative enough in fundamental concept to hold my interest.
@maxathon Thank you! I know JRPGs are a tough sell for a game jam, but the themes lately allow me to have some fun with them. RPG Maker is a great tool that helps with rapid development.
raguel
2020-04-21 04:20
Amazing work. Visuals and gameplay parts are top notch. Adding more types of enemies would make this a lot better. There was a lot of repetition when it came to that. Game feels very complete. Good job
@raguel Thanks for the feedback! I sadly ran out of time to make more enemies. It's why I played with the encounter rate to try and not make things too monotonous.
Wow, this is legit incredible!
lectvs
2020-04-21 05:56
Neat RPG-maker game! The art was great, and I like how many of the cutscenes auto-played some of the attacks as well. Solid entry!
dedicave
2020-04-21 06:16
I like it! I really liked the idea of escaping after the final boss. Maybe next time try to make your own graphics, or implement new mechanics, beyond the jrpg. Good work!
rein
2020-04-21 06:36
Terrific work on making all this content. More enemies would have been nice, but you know - game jam. Biggest issue was that battles took way too long. Enemies could do about 1.5x more damage and the player should do about 2x more and things would flow much more nicely.
madewink
2020-04-21 10:27
At first I thought the level design was really linear, but then I arrived in the first labyrinth part... A really absorbing game, I don't know how much time I spent on it ! There is a really hight level gap between the beginning and the Ninjas I guess, and not being able to save more often made me quit after the third floor (I think), when a sudden focus from an Orc, a Skeletton Magician and the rat-ish creature killed Lancaster (I thought he was full life :cry: ). I loved the game and how you took time to put lore in it. :purple_heart:
@willjardine Thank you for playing!!
@lectvs Thanks! I utilized those cut scenes as tutorials. Glad to see they worked!
@dedicave Thanks! I wanted to add my own assets but due to unforeseen issues I couldn't! Glad you liked the concept - I had a lot of fun coming up with it!
@rein - Appreciate the kind words. It was a tough balance - like I wanted to make trash mobs, but I also wanted to showcase the use of weaknesses. By staggering, that's where you can often kills enemies in like two hits.
@madewink Hey thanks for all the feedback! I wanted the first area to be linear to sort of show the general path (bottom left to top right) before throwing you into the mazes! I might consider adding more save points.
Very nice graphics and music. Monsters are scary)) I really enjoyed playing this game. Nice job!
@anastasia-goncharenko Thanks a lot! Glad you enjoyed it
I really enjoyed fighting the bosses, great game!
oqlqo
2020-04-22 02:49
A proper use of RPG Maker! For three days, you made quite an adventure. Cutscenes are my favorite part.
I would try to find some different sound effects to avoid using the RTP but the game really stands out by itself!
@hruy-gashaw Thanks for playing! The bosses were my favorite to make :)
@oqlqo Thanks! A little automated battling goes a long way it seems :) I know RTP is frowned upon, but I ran out of time to add some of my own tunes. Still appreciate the feedback!
That is a lot of game for a jam. Bravo! Cutscenes, battle mechanics, actual characters...this was a ton of work and polish. I really liked it.
b-golda
2020-04-22 04:47
Battles seemed a bit frequent but the option to escape was nice. Game had a lot of polish and many features though I did skip most battles to get to the bosses like others have said the damage numbers could have been tweaked some but overal enjoyable play.
wuceng
2020-04-22 13:17
Wayyy too much fighting. And every fight was the same. Just spam space to win. After like 5 fights I also got a random sound loading error popping up every 10 seconds which halted the gameplay until I clicked resume on the error, which was very annoying.
@casual-effects Thanks!
@b-golda Appreciate the feedback! My intention was to utilize the "stagger" status to increase damage done.
@wuceng Thanks! I had intended to add more monsters to mix up the fights, but I ran out of time. Also weird with that random sound error. Was this via web or the download?
wuceng
2020-04-22 14:08
It was via download. I was something like spell2.ogg That could not be found or something like that.
epsulon
2020-04-22 15:02
Nice chibi style characters, and special effects
kaeveris
2020-04-22 17:57
Great entry especially for such a short timeframes! I feel battles happened a bit too often
@wuceng Thanks for the info!
@epsulon Thank you! It's all out of the box though, so I didn't opt in to Graphics.
@kaeveris Thank you! RPG Maker takes care of a lot of the under the hood things so I can focus on the game. As for the battles - I tried to balance it out by allowing escaping always and making the optimal path in the mazes fairly low in the encounter rate. Thanks for the feedback though!
That's an amazing work done in 3 days, just wow! Very cool RPG. But battles were happening a bit too often I think. But anw it was fun. In the beginning I thought that it was too simple and easy, but then I got lost in labyrinth :D And I loved the treasures boxes. But I wish the battles were more hardcore bcs it was too easy to win them. But maybe I just didn't got to the hard part. I enjoyed it anw, amazing job!
@valisse21 Thanks for the feedback! I had saved the more complex battles for bosses. The trash mobs were meant to be on the easier side (though I admit the encounter rate seems to have been too high). I purposely made the first map easy as an antepiece to the mazes.
adamv
2020-04-23 03:27
Great idea! The gameplay was tough!
ranjan
2020-04-23 04:02
Really nice! I definitely didn't expect anyone to attempt a JRPG in 3 days, very impressive. As others have mentioned, the encounter rate was a bit high, but other than that everything was great! Congrats!
@adamv Thanks! I wanted it to be a little on the harder side (but not impossible). Plus when you finally stagger an enemy it feels rewarding!
@ranjan Thank you for the feedback! RPG Maker, for all of its faults, allows for really rapid development. I tried to balance the encounter rate by allowing escaping to work all the time, and by making the optimal maths in the maze nearly encounter free.
ithildin
2020-04-24 22:48
Nice entry! The combat system felt quite fleshed out, it started to shine with the Ninja encounters.
The starting point felt like a neat take on the theme, even if I didn't get to feel much of a hurry to escape (although once I was actually going to wander in the labyrinth for treasure and my party told me not to :sweat_smile: )
Like in most JRPGs random encounters can be frustrating after a while, but well, that comes with the genre, and I could escape without issue from all the lesser encounters I tried to, so that's something :)
Good job!
joemid
2020-04-25 00:15
Jumped right in at the end, and it was like 16 bit FF all over again. I've not played many RPG Maker games, but I loved this. So many attacks, so many items- I'm really impressed. Thank you for the game!
dextreon
2020-04-27 11:51
This is so neat! I really had that old-jrpg feeling, it seems so polished for a jam, congrats on that! The visuals are great and the quantity of gameplay is insane. Overall, a great job! :ok_hand:
Nice work on you game, got a lot done in 3 days.
I really liked the concept here, trying to keep the warlock alive to hold back a curse, and the twist (the ability to "break" enemies temporarily with their weaknesses) is super awesome. I'll admit I gave up when I lost 2 screens worth of progress to a "dual attack" from a Mage Hunter that dealt 400-ish damage and took out my warlock, which ended the game. But the game had a cool twist, was well executed, and you got a LOT done in a few days!!
knason
2020-05-11 17:39
wow, and omg I got lost in the labyrinth :) good job on this entry. Lots and lots of stuff, all the different spells and attacks. all graphics. Good work on the dialog as well.