10 Steps to Hell by Morgawr 2013-08-26T08:25:00
I had fun and I love the interpretation of the theme. The music is chill and the art is silly. Aside from that, I had no idea what I was doing, but only because I didn't try.
Foon → Ludum Dare Explorer → Users → wareya
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | INFLAME;Z | jam | 719 | 3.70 | 3.48 | 3.22 | 3.88 | 3.68 | 2.68 | 3.65 |
wareya leaves an average of 7.5 feedback comments each event.
I had fun and I love the interpretation of the theme. The music is chill and the art is silly. Aside from that, I had no idea what I was doing, but only because I didn't try.
LD46 — Keep it alive (14)
Genki by GOD COLO 2020-04-22T07:25:47Z ♥ 2
There's something to be said about your talent when you can executing a simple idea so straight with zero-effort graphics and have it turn out this well. No, really.
A story in the desert by Brain in a Bowl 2020-04-21T21:23:04Z ♥ 1
Cute!
Mayday by awerar 2020-04-21T11:02:44Z ♥ 1
haha gpu goes brr
Fun game.
Isle of Light by Lexi89 2020-04-21T10:39:18Z ♥ 1
Very calm and relaxing.
Dreadful Sanity - A Ludum Dare Game Jam Game by misterG420 2020-04-21T10:27:05Z ♥ 1
Seems like the kind of game that should have a couple easy to access bad endings and then galaxy brain tier of narrative mindfuckery once you find the right pixel but if there is such a pixel I can't find it. If I'm not failing to find it because it's not there then I would love to play a more fleshed-out version of this.
Space Mercenary by Lorwon 2020-04-21T10:13:03Z ♥ 1
Core gameplay mechanics are entertaining. I'm not sure whether I'm just really bad or there's balance problems, but I find it basically impossible to not constantly die and lose tons of money.
Untitled Narrative Game by nialljtaylor 2020-04-21T09:40:13Z ♥ 2
haha gpu fan goes brrr
Very moody in a good way.
The Cyclist Helper by Gediminas Gurskis 2020-04-21T08:57:07Z ♥ 1
The audio gets grating fast (it would work if it changed, had music over it, etc), and you should probably have more lenience in spike-wheel collisions, but aside from that, it functions well and plays properly!
AMBER by cakts 2020-04-21T08:35:27Z ♥ 2
I'm impressed!
Planet with a Cat by Bonyok77 2020-04-21T06:20:56Z ♥ 1
Wonderful!
SlugBall by Foursay 2020-04-21T04:48:25Z ♥ 0
I never thought such a simple looking game could make me go "well I guess I just learned something" before, I just had flashbacks to when I played Portal: The Flash Version as a kid, and I have no idea why
but anyways why is the jump key k
Rocket Maniacs by shp 2020-04-21T04:11:48Z ♥ 1
you should make it alter your direction when you slam on the ground like DriFTinG
Keep our Mother alive by soyrandom 2020-04-21T03:04:48Z ♥ 1
good art and theme
gameplay gets tedious fast, given that each stage is 90 seconds long and the same thing repeats
The Last Plant by TheToxicEcho 2020-04-21T02:20:58Z ♥ 1
first person platformers need very tight physics (think quake without the bunnyhopping) to feel good
if the player is going to be coming into contact with the edges of platforms, the bottom of your movement hull should be mostly flat or at least feel like it is
first person platformers should always have wide fields of view to lessen simulator sickness
most people need lighting or textures in first person games or they get disoriented easily
not everything resets when you hit respawn triggers