FoonLudum Dare ExplorerUsers → wareya

wareya

Games

YearLDThemeGameDivisionRankOvFuInThAuHuMo
202046Keep it aliveINFLAME;Zjam7193.703.483.223.883.682.673.64
20132710 SecondsTitle Unknown

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by wareya

LD27 — 10 Seconds

10 Steps to Hell by Morgawr 2013-08-26T08:25:00

I had fun and I love the interpretation of the theme. The music is chill and the art is silly. Aside from that, I had no idea what I was doing, but only because I didn't try.

LD46 — Keep it alive

Mayday by awerar 2020-04-21T11:02:44Z

haha gpu goes brr

Fun game.

Keep our Mother alive by soyrandom 2020-04-21T03:04:48Z

good art and theme

gameplay gets tedious fast, given that each stage is 90 seconds long and the same thing repeats

Isle of Light by Lexi89 2020-04-21T10:39:18Z

Very calm and relaxing.

Space Mercenary by Lorwon 2020-04-21T10:13:03Z

Core gameplay mechanics are entertaining. I'm not sure whether I'm just really bad or there's balance problems, but I find it basically impossible to not constantly die and lose tons of money.

Rocket Maniacs by shp 2020-04-21T04:11:48Z

you should make it alter your direction when you slam on the ground like DriFTinG

Planet with a Cat by Bonyok77 2020-04-21T06:20:56Z

Wonderful!

SlugBall by Foursay 2020-04-21T04:48:25Z

I never thought such a simple looking game could make me go "well I guess I just learned something" before, I just had flashbacks to when I played Portal: The Flash Version as a kid, and I have no idea why

but anyways why is the jump key k

Dreadful Sanity - A Ludum Dare Game Jam Game by misterG420 2020-04-21T10:27:05Z

Seems like the kind of game that should have a couple easy to access bad endings and then galaxy brain tier of narrative mindfuckery once you find the right pixel but if there is such a pixel I can't find it. If I'm not failing to find it because it's not there then I would love to play a more fleshed-out version of this.

A story in the desert by Brain in a Bowl 2020-04-21T21:23:04Z

Cute!

The Last Plant by TheToxicEcho 2020-04-21T02:20:58Z

first person platformers need very tight physics (think quake without the bunnyhopping) to feel good

if the player is going to be coming into contact with the edges of platforms, the bottom of your movement hull should be mostly flat or at least feel like it is

first person platformers should always have wide fields of view to lessen simulator sickness

most people need lighting or textures in first person games or they get disoriented easily

not everything resets when you hit respawn triggers

INFLAME;Z by wareya 2020-04-26T12:45:51Z

@ddrkirbyisq Thank you very much for the detailed feedback! I'm definitely going to revisit the coyote time system, spike knockback, and exact walljumping air control logic once the jam is over. I might tweak the ruleset too, it depends on how I feel when the time comes. The current ruleset seems like a good difficulty ceiling, but maybe some of the assist mode features should be on by default. Either way, I'm always happy to see people clear platformers.

The Cyclist Helper by Gediminas Gurskis 2020-04-21T08:57:07Z

The audio gets grating fast (it would work if it changed, had music over it, etc), and you should probably have more lenience in spike-wheel collisions, but aside from that, it functions well and plays properly!

Genki by GOD COLO 2020-04-22T07:25:47Z

There's something to be said about your talent when you can executing a simple idea so straight with zero-effort graphics and have it turn out this well. No, really.

Untitled Narrative Game by nialljtaylor 2020-04-21T09:40:13Z

haha gpu fan goes brrr

Very moody in a good way.

AMBER by cakts 2020-04-21T08:35:27Z

I'm impressed!