Abyssal Accessory by Junber 2020-04-25T12:57:29Z
Great art, storytelling and integration with the gameplay. Never made it to the end tho, my poor little squid kept dying :(.
Foon → Ludum Dare Explorer → Users → Brain in a Bowl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | A story in the desert | jam | 2077 | 3.07 | 2.54 | 2.85 | 3.60 | 4.38 | 2.93 | 1.91 | 3.85 |
Great art, storytelling and integration with the gameplay. Never made it to the end tho, my poor little squid kept dying :(.
Nice concept, I like how you managed to create complex puzzles from simple mechanics. Nicely on theme too. The graphics are clear and incredibly charming. I would've liked a "keep walking" button, just clicking "next turn" over and over again got a little tedious.
Incredibly polished and quite addictive. Looks and feels really good, and I love the arcade machine concept.
Very atmospheric and an incredibly well designed map. Very smooth and fun.
Great concept and beautiful graphics, but the side-effects are way to strong. Would've been more fun and tense if weaker side-effects accumulated at higher speed, resulting in weird combinations.
Gorgeous game, I love the style and technique. Got a real mythology by way of Mike Mignola feel to it. Kinda difficult for me though.
Nice, well written story with an interesting twist. Almost reads like a Neil Gaiman short.
Very nice graphics and a fun concept. Controls can be a bit finicky and could use some streamlining, in the current state it can get really hard to keep up with the pace of the game.
Love the graphical style and theme. Exploration was nice at first, but I found nothing to do or interact with in space. I guess that makes sense for space, but I'd still have liked to interact a bit more. Side note: the different levels of coarseness in the pixel art kinda bothered me. The interface was much lower resolution compared to the ship, and the planets and stars were different as well. More consistency would've been nice, but still a very nice-looking game for a jam project.
Very moody and atmospheric, well done!
Very nice detective puzzle with gorgeous pixel art. Navigating around was a bit of a hassle, might have been more fun if you just used a menu to navigate.
I found the controls a intuitive enough, but sometimes the keypresses register multiple times causing a turn to be 180 degrees instead of 90 degrees. Still a fun and nice-looking game.
A fun concept with a charming aesthetic. Lots of room for expansion in a later version too, you could add a lot of variety with different spells and attack patterns. Maybe even mix up the party with some wizards and rogues.
Nice combat system, reminded me of a simplified version of Die By The Sword. Very moody graphics, combined nicely with the theme. Couldn't find a single memory either, so I'm pretty sure I missed something. Will give it another try.
I liked the sunlight mechanic and the play was nice and smooth. The map could've used some landmarks to help in navigation.
Great sprites, and I liked the slowness of the player attacks. Gave the combat a dark souls-like rhythm and really discouraged button mashing.
Nice sprites and introduction and nice combination of genres. Especially liked the main character sprite and the overall mood.
Fun writing and a very good concept. Actions don't really seem to impact the ending, but still a very good job!