FoonLudum Dare ExplorerUsers → DylanPiserchia

DylanPiserchia

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202250Delay the inevitable👥Somnum Exterrerijam12283.022.942.663.073.575.003.84
202046Keep it alive👥Seeking Pastjam16843.283.103.073.143.473.163.30

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by DylanPiserchia

LD46 — Keep it alive

Farm Life by jomoho 2020-04-20T22:55:36Z

Good work!

KOGOSEI by Benjouille 2020-04-25T08:20:16Z

I loved the mechanic! I would like that you add some more things to do, the game feels a bit boring, but the concept is fantastic.

Seeking Past by DylanPiserchia 2020-04-21T04:46:11Z

@alphabetasoup @nogam @vidim888 @shay-cichocki . Thanks a lot for your comments! We notice that the movement felt a little strange, we will take it into account.

Seeking Past by DylanPiserchia 2020-04-21T17:58:29Z

- @human-writes-code Thanks for your kind words! Memories are found all over the map, you don't need to kill enemies. - @timetravelhamster Thank you for the feedback, we will take it into account! - @adinimys We wanted the game to be tricky and hard to find all the memories, so cool!

Drivin' Alive by bziarkowski 2020-04-21T01:32:32Z

I think the concept is fun. I had a bad time driving the ambulance, you lose a lot of HP when you crash and when you want to manoeuver the movemement was kind of exaggerated.

Rusty by Primum Ludum 2020-04-21T03:27:44Z

I really like that blurry-ish effect, but sometimes it gets annoying. I think it's a little unfair that in some parts of the map you have to walk on the water only to get a repair. Overall I really enjoyed it

My first game jam ever by Nickdevr 2020-04-20T23:20:57Z

I like the mood you ended up getting. I feel that the Theme was kind of forgotten while developing the game.

**SPOILER** I think the text in the last note "COLLECT???" was pretty obvious.

Overall: I enjoy it.

LD50 — Delay the inevitable

Somnum Exterreri by DylanPiserchia 2022-04-12T22:09:42Z

- @randyrude Thank you for your comment! We really could made use of more time. - @muriel More context would have been great indeed, thanks for your feedback! - @peter-sc Yeah we had some problems with controls D: Glad you liked it! - @skleembof Hey that was a really interesting feedback. Regarding the fact you can't get the doll if you fall down was kinda intentional at first... we really lack of playtesting time to notice that wasn't interesting enough. Thanks for the feedback! - @joeyrosicka Glad you manage to get the mood we tried to give! Yeah the movement ended up little weird D: - @lecloow7 Much appreciated! - @unfinished Thanks a lot for your feedback, really useful indeed! - @mickxe Thank you pal! We really made an effort to achieve this - @tete Thank you! Nice feedback for a possible future update.

Holy Ship by jamjamix 2022-04-08T03:12:53Z

Very enjoyable indeed! The player controller went smoothly. I really felt (specially in Level 3) the lack of a sprint button. When the game started I thought the rum could make me walk faster for a couple of seconds, maybe this could be a good addition for a future iteration.

Impending Darkness by Kita 2022-04-08T03:38:11Z

Excellent execution of a simple gameloop. I had a really good time playing it, you even took the time to include a small tutorial. The wall texture and the claustrophobic atmosphere really took me back to those oldie dungeon crawlers. Great job!