FoonLudum Dare ExplorerLD46 → Clerical Error

Clerical Error

By , and phantombadger

View on ldjam.com

CategoryRankScoreCount
Overall3.3314
Fun3.3714
Innovation3.3714
Theme3.9514
Graphics3.6214
Audio2.7213
Humor2.7211
Mood2.6512

Comments

deathbysnail 2020-04-21 11:50

Neat aesthetic, I killed the dragon! Couldn't quite figure out what the different behaviours meant. I think you could lean into the movement a bit more, make the projectiles a tad slower so that they are more dodgable but make them have more of an effect.

phantombadger 2020-04-21 12:31

@deathbysnail Whilst Defending your units: - Take about half damage - Don't attack continuously - Can't move through teammates

It's meant to act as a way to let you buy time when your mana is low, but I agree it isn't telegraphed effectively, I've amended the description of the game to make this clearer for future players :)

We'd like to have put in much more attack variety, including some that would make certain cells impossible to traverse, or cause damage over time, so you'd really have to focus on 'putting out the fires' so to speak. Much more iteration time would help with striking that balance between dodging and health/mana management.

Thanks for your feedback!

le-slo 2020-04-21 14:26

The idea of avoiding the fireballs with different characters is cool, the game plays well, but it is pretty easy? I won twice in a row. I couldn't figure out what the last spell did, and think that the second spell was very powerful once you have more than one party member not maxed. I think that there is potential to the attack patterns, more interactions with the party member (where they different in any way?). Maybe it makes sense to explore this idea further, simple but compelling. Good job!

gamepopper 2020-04-21 19:00

There is a lot of multitasking in this game. Trying to make sure one of the party members didn't get hit with fireballs is hard enough, but three?!

I would have liked a title screen or an in-game description of the controls, it took me a while to adjust after being immediately thrown into the game itself.

2020-04-22 06:43

I'm a youtuber, your game is very nice! I want to make a video with the best games of LDJam46. Something like this: https://www.youtube.com/watch?v=aOdTsWE7iIk . Can I find your game also on indiexpo website? The channel is linked with them.

gallahron 2020-04-23 19:51

Nice idea if a bit short. I was kind of confused because I thought that blue fireballs only targeted the blue player but other than that it was really fun

quarter-up-studios 2020-04-23 20:04

Nice, short game with good visuals and on-theme. I found that I could kind of ignore a lot of the mechanics if I just focused on moving the party around and occasionally healing, but it's got potential with some tuning. Appreciate being able to finish in one quick session.

merpui 2020-04-23 20:06

Great game! It's short, but fun to play. And I love the aesthetic, the dragon looks cool and the audio is nice! :)

brain-in-a-bowl 2020-04-23 20:08

A fun concept with a charming aesthetic. Lots of room for expansion in a later version too, you could add a lot of variety with different spells and attack patterns. Maybe even mix up the party with some wizards and rogues.

bloodyaugust 2020-04-30 01:46

Great entry! I feel like your concept and mechanics were well executed, but it defintely felt like it needed more content and juice to really push it over the edge into amazing territory. I think there's also some room for improvement in how the UI communicates with the player: I couldn't really tell when my spells were off cooldown, or if I had actually successfully cast a mass heal. The music was kind of distracting to the experience, but the SFX were nice and fit the aesthetic. I hope you follow on with this project and add more enemies, attacks, and party member types! :heart: