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Paradigm
Paradigm
By nspevacek and Barrett Dante Victor
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1426 | 3.40 | 22 | |
| Fun | 1740 | 3.07 | 22 | |
| Innovation | 1731 | 3.02 | 22 | |
| Theme | 890 | 3.80 | 22 | |
| Graphics | 820 | 3.90 | 22 | |
| Audio | 1106 | 3.15 | 22 | |
| Humor | | 1.33 | 5 | |
| Mood | 1768 | 3.05 | 21 | |
Comments
Cool game, I liked the aesthetic - definitely looks nice. I wish there was a way I could speed it up, kind of like dropping a piece faster in tetris, because it can be a bit boring to wait for things to collide. That said, it is calming to watch asteroids do their spirally dance :)
ranjan
2020-04-21 02:01
Very calming! I enjoyed it, though it would be nice if power ups lasted a bit longer.
nachodlv
2020-04-21 02:20
Nice game. It was hard sometimes to know if the asteroid will hit the shield.
I like the visuals however it's a bit hard to see exactly when things are going to hit the shield or pass the point where you cant block them anymore! Also the music could have been more space-y to fit the visuals hehe.
love the aesthetic, as others said, speed up the beginning, Like the simplicity and the perks, Also a bounce perk would be fun, to desorbit/reflect some asteroids.
fiwon123
2020-04-24 03:51
This games is interesting, you guys made a great job.
I liked the idea to move around and junp to other side with a only a key.
This game have a very good execution and I don't see any problem haah
ctrble
2020-04-25 00:44
Interesting idea, and I've always liked isometric and minimalist games! Well executed, the controls felt just right (I think it would've been easy to accidentally make them feel backwards since you're orbiting something and jumping back and forth). I was really proud of myself for catching a couple asteroid by warping to the other side! I did feel like the powerups didn't hang around for very long, I think one of them disappeared before I was able to use it. Perhaps if they broke on use instead of timing out they would feel a bit more meaningful. Overall, well done!
virimine
2020-04-27 13:34
The Nexus' style is very nice! I would like the shield to be a bit more consistent with that and not just a shield. As people mentioned above it was a bit hard to guess where the collision would happen and where it could no more.. Also, at first it's a bit too slow though idk if it becomes faster at some point later.. I think its a good idea that you can switch the position of the shield with a button and maybe more features like that would contribute more to the action! Good job!
A very nice take on the "defend the thing in the center"-type games, the orbiting projectiles made it especially interesting. However I feel like the game could have played a bit faster, most of the time I was just sitting there and waited for the meteors to come in close. I also never figured out what the orange powerup did, since it ran out before anything got into range. Maybe it is just me, but I feel like the game could be a bit more stressful right from the start. Nice work though!
frosty
2020-04-30 07:18
A little slow at first, but the isometric perspective added a layer of challenge. The piano music is an interesting choice for this kind of game. Nice entry!
bredian
2020-04-30 08:01
This game has stunning visuals. Controls feel smooth, the ability to go to opposite side is a neat option. I liked the pace of the game. Piano soundrack in C minor is okay. But there are some problems. The first problem is connected to the isometric perspective - as it is sometimes hard to understand if this or that asteroid is closer to you and how close it is. The second problem is bonuses: they last for too short to be useful. Well, in first 7 rounds at least. In addition, I haven't figured out what orange bonus does. It seems to me it does nothing IMHO. The third problem is that you can't replay the game from the main menu - you instantly die after instructions screen if you click play for a second time. You have to reload browser's page.
I really like the idea of isometric view in this kind of game. Imo the game is speeding up really slow, waited for the first asteroid for a while.
mitjmcc
2020-05-03 07:56
Great twist with the orbiting asteroids. A nice spin on this type of game.
eugenik
2020-05-03 11:53
Great take on the classic Asteroids concept! Graphics looking great! I would like the asteroids to be faster right from the beginning, for more adrenalin :D
alaska
2020-05-05 07:26
This is an interesting idea. I liked the visuals and the controls felt very quick and responsive. Echoing what others have said about it being hard to tell if the asteroid will hit the shield and the slowness though. Overall it was a good game.