Dungeon In a Bottle by jhandsy 2017-04-25T22:53:31Z
Nice work! It was tough, but we beat it!
Foon → Ludum Dare Explorer → Users → ctrble
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Duct, Duct, Goosed | jam | 4.00 | 4.00 | 4.50 | 4.50 | 3.50 | 2.00 | 4.50 | |||
| 2020 | 46 | Keep it alive | Tracer | jam | 685 | 3.71 | 3.73 | 2.91 | 2.98 | 3.63 | 3.32 | |||
| 2018 | 42 | Running out of space | Tunnel Racer | compo | 433 | 3.25 | 3.35 | 2.59 | 3.27 | 3.08 | 3.20 | 2.28 | 3.18 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Creep What You Sow | compo | 4.50 | 4.00 | 4.00 | 5.00 | 3.00 | 4.00 | 3.00 | 5.00 |
Nice work! It was tough, but we beat it!
Nice work!
Nice work guys! It's challenging but not too hard :)
Love the graphics and theme of this. I had a great time exploring the body, haha.
Oh man, I love Hitchhiker's Guide! Great graphics and I gotta say, it was way more fun than it should've been to blow up planets!
Love the theme of this! Make it to the end with 3540 points, too! Once I figured out the controls I scooped that poop like nobody's business.
Fun take on the theme, and I think it's funny that you can hop in the incinerator!
Hey nice work! Love the graphics, and it was fun to try to manage all the resources well, kinda reminded me of games like Power Grid where you can really plan ahead.
Haha, those darn tribbles! At least they're fun to stomp on!
@jlv Thanks for the feedback! And yeah, the controls were pretty tricky, I've found that most players prefer to use a subset of the controls rather than all of them, but everyone seems to have a different preference. I also agree with your point about the hitbox, it's set to 1 unit, but I could probably do a little bit smaller. Originally I was going to have a third person view and a ship you could fly, but I ran out of time.
@lintfordpickle Agreed! That's on my list of finishing touches to do soon, and I think it'll help with the feel of the mouse look stuff. Thanks for playing!
@balance686 The controls definitely need a bit more tweaking, it's tough to figure out what's right though cause everyone seems to like and dislike different parts of them. I'll just have to keep working on it and testing it out.
@furiouswitch Yeah, you're right that the brakes aren't terribly effective. I wanted to make sure the player was always being pulled towards the end of the tunnel, but there's still loads of room to find the right balance for that and the rest of the controls.
Thanks @elodeon @tweedle @tiberiusuciu @babyking @ropedog! Thanks so much for playing and I'm glad you all enjoyed the game!
@doctormozart Thanks for playing! And I think you maybe found the one buggy thing (at least that I'm aware of), where if you're moving the mouse right when you start the game it gets a little wonky. That's definitely on the top of my hit list for the first update, fingers crossed I can get a good solution for that soon!
@carlos-giraldo Thanks! And yeah, I've been playing with the controls trying to get the responsiveness right. I actually just uploaded a new version that adjusts the player's speed, if you play again I'd be curious to hear what you think :)
Oh wow, I really loved this one! The art was perfect, the sound felt right, and your take on the theme was very cool. The idea of a twin stick puzzler like that is pretty neat, and you did a great job on it!
Wonderful art and music, and I like your take on the theme. I did run into some hitbox issues, but it's compo so anything finished is a win in my book! Good job!
Neat game, it took me a moment to realize you could move around on a grid, but once I did controlling the astronaut got way easier. Nice work!
I love the concept behind this! The ui and sounds were perfect for it, and I've always had kind of a soft spot for those sorts of tile puzzles.
Definitely found that the trick is to take it easy with this one to avoid running into stuff, feels like a precision game once you get the hang of it. Great graphics and sound, I enjoyed this one!
That was fun! Took me a moment to figure out the meaning of the icons in the UI (my fault for initially skipping the controls overview), but once I saw that I had a good time. The forklift drove really well, too.
Oh man, I had way too much herding these cats. The first time I played I just wanted to see how much of a mess I could make, and then when I was actually trying it was way harder. A+
Hey this was pretty neat! I like the idea of having all those chess pieces out there, but with a totally different style of board and game. I thought the upgrading was pretty interesting, and really made you think about how you used space on the board. Nice work!
I really liked this, might be my favorite so far. I loved the writing and had a good time experimenting with different outcomes for each situation. I think you had just the right number of items to take with you, it felt challenging but manageable. Good work!
Whoa! That was very cool, what a neat concept! Super good design and graphics, and I loved that it really was a "rabbit hole"!
I absolutely loved the graphics! The art reminded me a lot of Hidden Folks. Also, very cool concept with transmitting the zombie disease through each level, it really felt like a puzzle I had to solve, which was refreshing. Very impressive!
This was really incredible! The art, music, controls, story, all was very well done. There were a lot of small touches that I really appreciated, like the item UI and evolving music. I liked this one a lot.
Great art and sound, you guys are always so good at that! And I'm a sucker for the wasteland theme, so I loved seeing that and all the upgrades for your rig! The only feature request I have would be an easier way to move across the screen, as I got my rig upgraded it became pretty tricky to get to the other side of the road. Maybe you can hop on your rig and either ride it for awhile or hop off in a direction? Anyways, I dig it!
Very cool game! I loved the graphics and audio, and I actually liked the hit stop. Movement and attacking felt great, impressive game!
I also had a hard time figuring out exactly how to build words that worked with the level, but aside from that I really enjoyed it! I thought it was a unique idea, the graphics and music fit it perfectly, and honestly I think the only thing that I would add is a tutorial level so people can interact with the rules before truly being thrown into the full game.
I made it to New Earth! I liked it a lot, managing all the different systems and keeping them in tip top shape was pretty fun. Only thing I think I'd add if you keep working on it is some sort of indicator when maintenance is needed or something is broken.
Neat idea, and great use of sound, though I had a difficult time figuring out what everything did on the mixer (though I'm not an audio person). Maybe add some more info on the UI, perhaps next to the controls or a tooltip on hover?
@ropedog, glad you had fun! I'm planning a future update with UI adjustments to more clearly show how much power and health is left, which you can use to repair your ship by mashing the spacebar, hopefully that helps a bit. I also want to re-balance how much power you start with for each difficulty mode, since right now it's really easy to run out on hard and then end up in a position where you can't repair.
@lerg you actually helped find a couple bugs, so that you very much for your feedback! I've updated the build to fix what I think you may have experienced. If you died while using power, that wouldn't properly reset so your power would drain immediately on respawn. Also, if you selected hard, died, and switched to easy, some of the hard settings persisted. So thank you again for helping me track those down! If you get a chance, I'd be curious to hear if you're still having troubles with it :)
As for the speed, it does increase with time, but the rate that it increases varies by difficulty level. I'd recommend playing on hard, if you do get far enough you'll be picking up a lot of speed pretty quickly.
Thanks for playing!
@dsf100 thank you for the suggestions and I agree with pretty much everything you said! I'm planning some UI/graphics updates, including better shield indicators and more polished effects throughout. As for the health, that's also on my list to rework (along with the power system), though it sounds like maybe you missed the repair option for when you do get hit (mash the spacebar, but it does use power). That is an easy thing to miss, it's also part of the UI changes I'm planning. Anyway, thanks so much for playing and for your feedback!
@aryanjumani thanks for playing! The spacebar is how you repair your ship after you hit an obstacle, but it only repairs a little bit so you'll have to mash it before your health runs out. Be careful with it though, it does use power and if you repair when you don't need it you'll just waste that power.
For now I'll update the description to give players a clearer idea of how that works, but I'm actually planning an update in the future to redo the UI and the whole health/power system. I think it could be much simpler and clearer!
@mrchippy thanks for playing, glad you had a good time! I actually do have some screen shake in there, but it's bugged at the moment and is on my todo list to fix (and a good reminder for me to officially update the bug list). And good to know about playing on mobile ;)
Fun idea having your health be your ammo! I like bullet hells, and that's a pretty solid one! I'd love to see more abilities if you work on the game more, maybe something like a dash to make you feel a bit zippier. Really good job, it's fun and well executed!
Fun idea! Definitely would benefit from sound, but I totally understand running out of time and not being able to get everything in there. Even without music or sfx, I still had a good time playing! It was pretty satisfying making them walk the plank when I was feeling murdery, haha, and I enjoyed trying to balance who worked where and for how long. If you keep working on it, I'd suggest incorporating the tutorial into the game itself instead of having it be a separate section. I think it would help ease people into the UI and learn how to best manage their pirates. Anyway, I hope you all keep updating it!
This was excellent! I love the art and sound, straightforward gameplay, and all very well executed. This is a solid game! I don't think I was very good at figuring out how to manage my power very well though, maybe a bit more color in the UI to indicate hot, cold, and fine would help. That said, really job and I hope you continue to work on it!
Wow this was fun! Rotating felt goofy but "right", it reminded me of other challenging physics games. Amazing graphics, probably the best I've seen yet! I'd love to see more levels if you keep working on it, like running through an office or a factory.
What a good party dog! Funny idea, it was great running after folks and barking at them. I thought it was a bit on the easy side, but that felt ok given how silly the game is!
Cool idea, but I also had a hard time with the controls, felt like some gimbal lock was happening. The only thing holding it back are those rotations. I really like the minimalist style and appreciated the that I could quickly and easily load back without losing any progress. Nice work and interesting take on the theme!
I had a lot of fun with this! The only trouble I had was with grabbing the fish to get the pull back, seemed like maybe the hitbox was small and/or the fish couldn't already be moving. That aside, I really enjoyed this, especially the little details like the toilet or how the music only played when you were outside. Charming game!
Cool idea and take on the theme, but I found it really hard to play. It took me a few tries to find the first outlet and charge the phone, but then I couldn't figure out how to progress past the second room, even though I had a key in my inventory. I did really appreciate being able to hide under the table, seeing the player's glowing eyes under it was pretty great. Like others have said, with a bit more polish I think this could be really fun, it's a clever idea!
@alexander-crane Loved it! Great music, and those animations are absolutely hilarious! I may have found a bug where one lady wouldn't take the pizza I brought her that she seemed to be asking for, but it wasn't hard to find someone else who was interested ;) Would definitely play more if you continued to work on it!
@alexander-crane, no, she's standing near the kitchen. Not the closest one, but the lady talking to her.
That was so much fun! The music, art, and writing really helped set the mood, and I thought the difficulty was just right. It felt really rewarding to get whammies, especially the heater. I'd love to see a version with another stage, like you go to the outfield and have to catch or something. Anyway, lots of potential with this game, great work!
The more I think about this the more I like it. I got pretty stuck at first because it took me way to long to realize the while I could hear the game, my speakers were too quiet and I couldn't find any other planets. Once I cranked up the volume it all was great! The controls felt good, the music and art were super cute, and it's a pretty cool concept. Nice work!
Very cute game! I love playing sweet little gardening games, and in this I really liked the art, music, and straightforward controls, though I did have some trouble working out how all the systems interacted together. If you keep working on it I'd love to see an in-game tutorial and/or more levels!
Good job for your first LDJAM! Cute graphics, I like the slight glow to the boxes, and the controls were intuitive. If you keep working on it, I'd love to see an update where you only lose after all your boxes are gone.
Very cool idea! I loved how spooky, and eventually frantic, I felt as I tried to keep the fire alive! I did get to a spot where I'd cut down some trees but couldn't figure out how to cut them into sticks/logs to put in my fire, but I still had a good time. So atmospheric!
Fun little game! I liked that the egg didn't roll or anything when you threw it, made things feel more purposeful. Good job with the graphics and sound too, they felt very appropriate for the game. Nice work!
What a cute game! I loved the music and graphics, and even though it took me a moment to figure out how to make gold the tutorial helped set me back on course (how each section is revealed is a really nice touch), and I liked having to manage all the workers to make gold. Really good job!
Oh wow, I loved the graphics! Very chill game. At first I wasn't a fan of the movement orbiting the center, but I think I really just wanted the camera zoomed out slightly more so I could see a bit on the other side. Despite that I really enjoyed it and was pretty proud to survive till the end!
Super cute game! Even though I eventually killed Snowball I enjoyed trying to keep the cat alive. Excellent music, and the snorkel made me laugh! I wasn't really sure how to fight the germs, but I still had a good time :)
Cool game! I like the simple concept of dodging asteroids, though it did seem like they could spawn very, very close to you, making it difficult to avoid them in time. Other than adjusting the spawning, I thought it was great! Loved the music and intro too!
Cool interpretation of the theme, but I do think it would benefit from a functional tutorial, or better in-game feedback on how your actions affect things. The controls felt good though and I wanted to play more!
This is great! Wonderfully simple and unique idea, and the story and UI felt remarkably polished for a jam game. I played the itch.io webplayer version, and for some reason it wasn't capturing my keyboard, so when I tried hitting spacebar to attack (muscle memory, my bad) the page scrolled way down the screen. Aside from that one nitpick I was really impressed. Nice job!
Love the idea of an inverted dungeon crawler! The dungeon graphics were impressive and I really liked the music, too. The biggest new feature I wanted was a way to move things after I'd placed them, and I agree with what others have said about how fleshing out the UI would help show how the hero was doing against the dungeon. I hope you keep working on it!
Loved the art and music, and the jumping actually felt pretty good (which can be really hard to get right)! I did hope to have a bit more to the gameplay than jumping obstacles, but in jam games I also think it's important to get the foundations down, which you did. Nice work!
Great use of sound! It really helped to ramp up the tension! The UI was also very good, it suited the game well. The only change I think I'd make would be making the buttons larger, or mapping them to keys for a frantic button mashing experience. That said, I had a lot of fun before dying at the ripe old age of 100!
This was such a lovely, mellow game! Nice and subtle, and it felt like the movement of the fire was right. If you're looking for other mechanics to test out, maybe try something with more elements? Seems like something with wind, fire, water, and rock could be a lot of fun to explore, with one level focused on each element while the others interact with or even combat it (like how water does with this). Anyway, very chill, I dig it.
Interesting idea, and I've always liked isometric and minimalist games! Well executed, the controls felt just right (I think it would've been easy to accidentally make them feel backwards since you're orbiting something and jumping back and forth). I was really proud of myself for catching a couple asteroid by warping to the other side! I did feel like the powerups didn't hang around for very long, I think one of them disappeared before I was able to use it. Perhaps if they broke on use instead of timing out they would feel a bit more meaningful. Overall, well done!
@jhandsy I love that idea! And I agree, it definitely needs a bit more going on. I wanted to add doors and traps and all sorts of other things, but ended up running out of time (because of course, haha). Thanks for playing!
Thanks, @twistedhawk and @fraz! Glad you had fun! I've got a few things I might end up adding to it, there are a few different directions it could go and I need to decide what would be the most fun. Might even add multiplayer to it!
Thanks @jcsirron and @jhandsy! Yeah, if I had time to do the jam instead of compo I would've done more with the doggos for sure. And I would've liked to include more plant types too and experiment more with movement. Thanks for playing!