FoonLudum Dare ExplorerUsers → ctrble

ctrble

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableDuct, Duct, Goosedjam4.004.004.504.503.502.004.50
202046Keep it aliveTracerjam6853.713.732.912.983.633.32
201842Running out of spaceTunnel Racercompo4333.253.352.593.273.083.202.283.18
201841Combine 2 Incompatible GenresCreep What You Sowcompo4.504.004.005.003.004.003.005.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ctrble

LD38 — A Small World

Dungeon In a Bottle by jhandsy 2017-04-25T22:53:31Z

Nice work! It was tough, but we beat it!

LD39 — Running out of Power

Solar Snoop's Star Trek by tweedle 2017-08-05T22:19:58Z

Nice work!

e Negative by jhandsy 2017-08-05T22:34:35Z

Nice work guys! It's challenging but not too hard :)

LD42 — Running out of space

HUBOTS by khofez 2018-08-21T03:42:14Z

Great graphics and sounds! I've seen a few "cargo management" games this round, but I haven't played one yet where I got to play with multiple characters, so I really liked that. Good job!

Brain's little symbiont by Local Minimum 2018-08-21T03:46:05Z

Love the graphics and theme of this. I had a great time exploring the body, haha.

Vogon Constructors Ltd by novodantis 2018-08-22T01:10:50Z

Oh man, I love Hitchhiker's Guide! Great graphics and I gotta say, it was way more fun than it should've been to blow up planets!

NOAH'S ARKCADE by tweedle 2018-08-17T02:19:38Z

Love the theme of this! Make it to the end with 3540 points, too! Once I figured out the controls I scooped that poop like nobody's business.

Box-O-Matic 4000 by kassanu 2018-08-22T03:40:59Z

Fun take on the theme, and I think it's funny that you can hop in the incinerator!

Golden Shackles by FuriousWitch 2018-08-21T03:14:16Z

Hey nice work! Love the graphics, and it was fun to try to manage all the resources well, kinda reminded me of games like Power Grid where you can really plan ahead.

Triple Tribble Trouble by freso 2018-08-21T03:38:09Z

Haha, those darn tribbles! At least they're fun to stomp on!

Tunnel Racer by ctrble 2018-08-22T00:28:37Z

@jlv Thanks for the feedback! And yeah, the controls were pretty tricky, I've found that most players prefer to use a subset of the controls rather than all of them, but everyone seems to have a different preference. I also agree with your point about the hitbox, it's set to 1 unit, but I could probably do a little bit smaller. Originally I was going to have a third person view and a ship you could fly, but I ran out of time.

Tunnel Racer by ctrble 2018-08-22T00:29:35Z

@lintfordpickle Agreed! That's on my list of finishing touches to do soon, and I think it'll help with the feel of the mouse look stuff. Thanks for playing!

Tunnel Racer by ctrble 2018-08-22T00:31:42Z

@balance686 The controls definitely need a bit more tweaking, it's tough to figure out what's right though cause everyone seems to like and dislike different parts of them. I'll just have to keep working on it and testing it out.

Tunnel Racer by ctrble 2018-08-22T00:35:17Z

@furiouswitch Yeah, you're right that the brakes aren't terribly effective. I wanted to make sure the player was always being pulled towards the end of the tunnel, but there's still loads of room to find the right balance for that and the rest of the controls.

Tunnel Racer by ctrble 2018-08-22T00:37:28Z

Thanks @elodeon @tweedle @tiberiusuciu @babyking @ropedog! Thanks so much for playing and I'm glad you all enjoyed the game!

Tunnel Racer by ctrble 2018-08-22T00:59:31Z

@doctormozart Thanks for playing! And I think you maybe found the one buggy thing (at least that I'm aware of), where if you're moving the mouse right when you start the game it gets a little wonky. That's definitely on the top of my hit list for the first update, fingers crossed I can get a good solution for that soon!

Tunnel Racer by ctrble 2018-08-22T03:31:41Z

@carlos-giraldo Thanks! And yeah, I've been playing with the controls trying to get the responsiveness right. I actually just uploaded a new version that adjusts the player's speed, if you play again I'd be curious to hear what you think :)

DE/VOID by randomphantom 2018-08-22T03:36:55Z

Oh wow, I really loved this one! The art was perfect, the sound felt right, and your take on the theme was very cool. The idea of a twin stick puzzler like that is pretty neat, and you did a great job on it!

MinoFall by Ashment 2018-08-21T03:24:24Z

Very cool! It took me a bit to figure out how to properly move the pieces, but once I got it I had a great time. Art and music were good, found myself just kinda grooving along. Nice work!

The Maw by Elodeon 2018-08-17T02:00:57Z

Well written, I liked the pacing. I wanted to go back a few times and explore more options, which I never do with visual novels. Nice work!

doof by JonahSenzel 2018-08-17T02:06:14Z

Wonderful art and music, and I like your take on the theme. I did run into some hitbox issues, but it's compo so anything finished is a win in my book! Good job!

Lost in deep space by mgsx 2018-08-22T01:21:49Z

Neat game, it took me a moment to realize you could move around on a grid, but once I did controlling the astronaut got way easier. Nice work!

Deluge by Rkuhl 2018-08-22T01:25:05Z

Wonderful art and music! Love the theme idea, too. Simple and quick, I liked it!

Screen Space Defender by Balance686 2018-08-21T03:19:05Z

I love the concept behind this! The ui and sounds were perfect for it, and I've always had kind of a soft spot for those sorts of tile puzzles.

cargOS by tigerj 2018-08-21T03:05:06Z

I really liked this! I've played some other cargo management ones this time round, and I've definitely liked this one the most. I like that this cut straight to it with the crane movement system, and the sound was just right!

Spaced Out by Roidz 2018-08-21T04:00:04Z

Definitely found that the trick is to take it easy with this one to avoid running into stuff, feels like a precision game once you get the hang of it. Great graphics and sound, I enjoyed this one!

Gutted Goblin Trading Co by DoctorMozart 2018-08-21T02:58:23Z

That was fun! Took me a moment to figure out the meaning of the icons in the UI (my fault for initially skipping the controls overview), but once I saw that I had a good time. The forklift drove really well, too.

Weltraum by JLV 2018-08-21T03:55:34Z

Hey that was cool! I haven't played a bunch of visual novels, so it's always fun to give one a go. I can't believe how good the voice acting was! Interesting story, it helped tie it all together.

Claustro by Taimidori 2018-08-22T01:05:44Z

I love the art and how that little guy stomps around! I thought it was interesting how it got a bit harder the more enemies you killed, cause that made it harder to see the other enemies over the black holes, really kept me on my toes! Nice work!

Malthusian Cathouse by Alan Lu 2018-08-17T02:13:22Z

Oh man, I had way too much herding these cats. The first time I played I just wanted to see how much of a mess I could make, and then when I was actually trying it was way harder. A+

The King's Board by Martin Senges 2018-08-22T01:16:20Z

Hey this was pretty neat! I like the idea of having all those chess pieces out there, but with a totally different style of board and game. I thought the upgrading was pretty interesting, and really made you think about how you used space on the board. Nice work!

Backpack Quest by polyducks 2018-08-21T03:33:33Z

I really liked this, might be my favorite so far. I loved the writing and had a good time experimenting with different outcomes for each situation. I think you had just the right number of items to take with you, it felt challenging but manageable. Good work!

Mars Web by RyanJavanshir 2018-08-21T03:49:30Z

Whoa! That was very cool, what a neat concept! Super good design and graphics, and I loved that it really was a "rabbit hole"!

LD46 — Keep it alive

Keep It Undead by pcmaster 2020-04-25T00:24:25Z

I absolutely loved the graphics! The art reminded me a lot of Hidden Folks. Also, very cool concept with transmitting the zombie disease through each level, it really felt like a puzzle I had to solve, which was refreshing. Very impressive!

Save the sun MAN by MrChippy 2020-05-02T13:33:57Z

This was really incredible! The art, music, controls, story, all was very well done. There were a lot of small touches that I really appreciated, like the item UI and evolving music. I liked this one a lot.

Pupper Truckers by tweedle 2020-04-22T23:52:13Z

Great art and sound, you guys are always so good at that! And I'm a sucker for the wasteland theme, so I loved seeing that and all the upgrades for your rig! The only feature request I have would be an easier way to move across the screen, as I got my rig upgraded it became pretty tricky to get to the other side of the road. Maybe you can hop on your rig and either ride it for awhile or hop off in a direction? Anyways, I dig it!

Headbutt by waynetron 2020-04-24T12:37:25Z

Cool idea! I did have a hard time learning how to effectively headbutt the ball (distance vs timing), but I dig the concept and it's always nice to play a good, finished compo game. Congrats and good work!

Blood Oath by alexhonor 2020-04-25T20:29:55Z

Very cool game! I loved the graphics and audio, and I actually liked the hit stop. Movement and attacking felt great, impressive game!

Elevator Orator by Le Slo 2020-04-25T00:58:10Z

I also had a hard time figuring out exactly how to build words that worked with the level, but aside from that I really enjoyed it! I thought it was a unique idea, the graphics and music fit it perfectly, and honestly I think the only thing that I would add is a tutorial level so people can interact with the rules before truly being thrown into the full game.

Hibernation Journey by Lerg 2020-04-25T17:32:49Z

I made it to New Earth! I liked it a lot, managing all the different systems and keeping them in tip top shape was pretty fun. Only thing I think I'd add if you keep working on it is some sort of indicator when maintenance is needed or something is broken.

Bear Naked Polar Party by stuckne1 2020-04-25T16:02:09Z

Neat idea, and great use of sound, though I had a difficult time figuring out what everything did on the mixer (though I'm not an audio person). Maybe add some more info on the UI, perhaps next to the controls or a tooltip on hover?

Tracer by ctrble 2020-04-21T13:53:41Z

@alexander-crane, thanks for playing, I'm glad you had fun! I added the spin at the very end of the jam, looks like I have a bug to fix with that spinning thing, thanks for letting me know!

Tracer by ctrble 2020-04-22T23:20:17Z

@jonhthehutt Thanks for playing, I'm glad you had fun! I am planning on making some changes with how power is gained and used, so I'll keep your suggestion in mind!

Tracer by ctrble 2020-04-22T23:23:32Z

@pilarius thanks for your feedback, luckily I finally had some time this morning to update the page. I hope you'll consider playing the game and letting me know what you think!

Tracer by ctrble 2020-04-22T23:24:17Z

@tweedle and @tatetate, glad you both enjoyed it and thanks for playing!

Tracer by ctrble 2020-04-22T23:55:05Z

Thanks @pilarius, and I agree with you. I don't love how the menu and UI design turned out, and they're high on my list of changes I'd like to make. I may also make the red obstacles slightly translucent to help ease how bright they are. Thanks for playing!

Tracer by ctrble 2020-04-23T02:27:21Z

@ropedog, glad you had fun! I'm planning a future update with UI adjustments to more clearly show how much power and health is left, which you can use to repair your ship by mashing the spacebar, hopefully that helps a bit. I also want to re-balance how much power you start with for each difficulty mode, since right now it's really easy to run out on hard and then end up in a position where you can't repair.

Tracer by ctrble 2020-04-23T23:55:34Z

Thanks @lishnor! That's exactly what I was going for!

Tracer by ctrble 2020-04-24T13:16:41Z

@lerg you actually helped find a couple bugs, so that you very much for your feedback! I've updated the build to fix what I think you may have experienced. If you died while using power, that wouldn't properly reset so your power would drain immediately on respawn. Also, if you selected hard, died, and switched to easy, some of the hard settings persisted. So thank you again for helping me track those down! If you get a chance, I'd be curious to hear if you're still having troubles with it :)

As for the speed, it does increase with time, but the rate that it increases varies by difficulty level. I'd recommend playing on hard, if you do get far enough you'll be picking up a lot of speed pretty quickly.

Thanks for playing!

Tracer by ctrble 2020-04-24T23:54:05Z

Thanks so much for playing @bitpokit and @dauntlessstudio, I'm glad you both had fun!

Tracer by ctrble 2020-04-25T00:50:46Z

@cadstor I'm glad you like it! Thank you for giving it a spin!

Tracer by ctrble 2020-04-25T14:17:51Z

@dsf100 thank you for the suggestions and I agree with pretty much everything you said! I'm planning some UI/graphics updates, including better shield indicators and more polished effects throughout. As for the health, that's also on my list to rework (along with the power system), though it sounds like maybe you missed the repair option for when you do get hit (mash the spacebar, but it does use power). That is an easy thing to miss, it's also part of the UI changes I'm planning. Anyway, thanks so much for playing and for your feedback!

Tracer by ctrble 2020-04-25T14:18:05Z

@nocity thank you!

Tracer by ctrble 2020-04-25T14:25:32Z

@aryanjumani thanks for playing! The spacebar is how you repair your ship after you hit an obstacle, but it only repairs a little bit so you'll have to mash it before your health runs out. Be careful with it though, it does use power and if you repair when you don't need it you'll just waste that power.

For now I'll update the description to give players a clearer idea of how that works, but I'm actually planning an update in the future to redo the UI and the whole health/power system. I think it could be much simpler and clearer!

Tracer by ctrble 2020-04-25T22:03:43Z

@stuckne1 thanks! And I love the idea of adding more effects to the speeding up and slowing down, I'll add that to my list of updates to do!

Tracer by ctrble 2020-04-25T22:31:35Z

@finnthepirate completely agreed, too! Thanks for playing!

Tracer by ctrble 2020-04-30T00:31:30Z

@chuchugeralt Thank you for playing! I'm so glad you had a good time (even on hard, haha)!

Tracer by ctrble 2020-04-30T00:32:03Z

@drumgadget-433 thank you so much! That's exactly what I was going for!

Tracer by ctrble 2020-05-02T13:18:35Z

@mrchippy thanks for playing, glad you had a good time! I actually do have some screen shake in there, but it's bugged at the moment and is on my todo list to fix (and a good reminder for me to officially update the bug list). And good to know about playing on mobile ;)

Tracer by ctrble 2020-05-02T13:18:46Z

@jk5000 thank you!

Keep It Alive top-down shooter by kkrac 2020-04-24T04:18:26Z

Fun idea having your health be your ammo! I like bullet hells, and that's a pretty solid one! I'd love to see more abilities if you work on the game more, maybe something like a dash to make you feel a bit zippier. Really good job, it's fun and well executed!

Mutiny by Cataractar 2020-04-23T00:25:53Z

Fun idea! Definitely would benefit from sound, but I totally understand running out of time and not being able to get everything in there. Even without music or sfx, I still had a good time playing! It was pretty satisfying making them walk the plank when I was feeling murdery, haha, and I enjoyed trying to balance who worked where and for how long. If you keep working on it, I'd suggest incorporating the tutorial into the game itself instead of having it be a separate section. I think it would help ease people into the UI and learn how to best manage their pirates. Anyway, I hope you all keep updating it!

Haywire by DrewG8 2020-04-25T00:34:51Z

This was excellent! I love the art and sound, straightforward gameplay, and all very well executed. This is a solid game! I don't think I was very good at figuring out how to manage my power very well though, maybe a bit more color in the UI to indicate hot, cold, and fine would help. That said, really job and I hope you continue to work on it!

Save The Fish by Lishnor 2020-04-24T02:49:39Z

Wow this was fun! Rotating felt goofy but "right", it reminded me of other challenging physics games. Amazing graphics, probably the best I've seen yet! I'd love to see more levels if you keep working on it, like running through an office or a factory.

Get the Barky Started by Sibi 2020-04-30T00:36:13Z

What a good party dog! Funny idea, it was great running after folks and barking at them. I thought it was a bit on the easy side, but that felt ok given how silly the game is!

Laser Evaders by Charlez245 2020-04-24T03:12:57Z

Cool idea, but I also had a hard time with the controls, felt like some gimbal lock was happening. The only thing holding it back are those rotations. I really like the minimalist style and appreciated the that I could quickly and easily load back without losing any progress. Nice work and interesting take on the theme!

Leap Of Faith by ryan123rudder 2020-04-24T02:57:45Z

I had a lot of fun with this! The only trouble I had was with grabbing the fish to get the pull back, seemed like maybe the hitbox was small and/or the fish couldn't already be moving. That aside, I really enjoyed this, especially the little details like the toilet or how the music only played when you were outside. Charming game!

Charge it! by TwistedHawk 2020-04-23T00:12:00Z

Cool idea and take on the theme, but I found it really hard to play. It took me a few tries to find the first outlet and charge the phone, but then I couldn't figure out how to progress past the second room, even though I had a key in my inventory. I did really appreciate being able to hide under the table, seeing the player's glowing eyes under it was pretty great. Like others have said, with a bit more polish I think this could be really fun, it's a clever idea!

Keep the Party Alive! (Solo project) by Alexander Crane 2020-04-22T23:40:00Z

@alexander-crane Loved it! Great music, and those animations are absolutely hilarious! I may have found a bug where one lady wouldn't take the pizza I brought her that she seemed to be asking for, but it wasn't hard to find someone else who was interested ;) Would definitely play more if you continued to work on it!

Keep the Party Alive! (Solo project) by Alexander Crane 2020-04-24T23:55:34Z

@alexander-crane, no, she's standing near the kitchen. Not the closest one, but the lady talking to her.

Keep the Dream Alive! by DrumGadget_433 2020-04-24T03:57:43Z

That was so much fun! The music, art, and writing really helped set the mood, and I thought the difficulty was just right. It felt really rewarding to get whammies, especially the heater. I'd love to see a version with another stage, like you go to the outfield and have to catch or something. Anyway, lots of potential with this game, great work!

Space Exodus by Kaish 2020-04-24T03:32:21Z

The more I think about this the more I like it. I got pretty stuck at first because it took me way to long to realize the while I could hear the game, my speakers were too quiet and I couldn't find any other planets. Once I cranked up the volume it all was great! The controls felt good, the music and art were super cute, and it's a pretty cool concept. Nice work!

Desertification by hwaet 2020-04-30T00:49:34Z

Very cute game! I love playing sweet little gardening games, and in this I really liked the art, music, and straightforward controls, though I did have some trouble working out how all the systems interacted together. If you keep working on it I'd love to see an in-game tutorial and/or more levels!

Boxes in space by DSF100 2020-04-25T17:15:47Z

Good job for your first LDJAM! Cute graphics, I like the slight glow to the boxes, and the controls were intuitive. If you keep working on it, I'd love to see an update where you only lose after all your boxes are gone.

Burning Out by Emil Sitell 2020-04-30T01:03:25Z

Very cool idea! I loved how spooky, and eventually frantic, I felt as I tried to keep the fire alive! I did get to a spot where I'd cut down some trees but couldn't figure out how to cut them into sticks/logs to put in my fire, but I still had a good time. So atmospheric!

Terri-Fried by PolyMars 2020-04-25T20:37:26Z

Fun little game! I liked that the egg didn't roll or anything when you threw it, made things feel more purposeful. Good job with the graphics and sound too, they felt very appropriate for the game. Nice work!

Goldsmith by Nocity 2020-04-25T16:29:33Z

What a cute game! I loved the music and graphics, and even though it took me a moment to figure out how to make gold the tutorial helped set me back on course (how each section is revealed is a really nice touch), and I liked having to manage all the workers to make gold. Really good job!

FROGISLN.ELF by WittyCognomen 2020-04-30T01:09:07Z

Oh wow, I loved the graphics! Very chill game. At first I wasn't a fan of the movement orbiting the center, but I think I really just wanted the camera zoomed out slightly more so I could see a bit on the other side. Despite that I really enjoyed it and was pretty proud to survive till the end!

Snowball's Day In by Anthony Pengelly 2020-04-30T01:14:49Z

Super cute game! Even though I eventually killed Snowball I enjoyed trying to keep the cat alive. Excellent music, and the snorkel made me laugh! I wasn't really sure how to fight the germs, but I still had a good time :)

Earth 2.0 by AryanJumani 2020-04-25T16:15:09Z

Cool game! I like the simple concept of dodging asteroids, though it did seem like they could spawn very, very close to you, making it difficult to avoid them in time. Other than adjusting the spawning, I thought it was great! Loved the music and intro too!

Within The Beast by Forging Foxes 2020-04-30T00:56:36Z

Cool interpretation of the theme, but I do think it would benefit from a functional tutorial, or better in-game feedback on how your actions affect things. The controls felt good though and I wanted to play more!

Vestige by BitPokit 2020-04-24T03:19:09Z

This is great! Wonderfully simple and unique idea, and the story and UI felt remarkably polished for a jam game. I played the itch.io webplayer version, and for some reason it wasn't capturing my keyboard, so when I tried hitting spacebar to attack (muscle memory, my bad) the page scrolled way down the screen. Aside from that one nitpick I was really impressed. Nice job!

Inverted Dungeon Crawler by PoeticMonkey 2020-04-25T00:06:25Z

Love the idea of an inverted dungeon crawler! The dungeon graphics were impressive and I really liked the music, too. The biggest new feature I wanted was a way to move things after I'd placed them, and I agree with what others have said about how fleshing out the UI would help show how the hero was doing against the dungeon. I hope you keep working on it!

Spoon by Cadstor 2020-04-25T00:12:37Z

Loved the art and music, and the jumping actually felt pretty good (which can be really hard to get right)! I did hope to have a bit more to the gameplay than jumping obstacles, but in jam games I also think it's important to get the foundations down, which you did. Nice work!

VITAL 2020 by bflatinteractive 2020-04-25T01:12:41Z

Great use of sound! It really helped to ramp up the tension! The UI was also very good, it suited the game well. The only change I think I'd make would be making the buttons larger, or mapping them to keys for a frantic button mashing experience. That said, I had a lot of fun before dying at the ripe old age of 100!

Kaze No Kami by ssh.randy 2020-04-25T01:06:42Z

This was such a lovely, mellow game! Nice and subtle, and it felt like the movement of the fire was right. If you're looking for other mechanics to test out, maybe try something with more elements? Seems like something with wind, fire, water, and rock could be a lot of fun to explore, with one level focused on each element while the others interact with or even combat it (like how water does with this). Anyway, very chill, I dig it.

Paradigm by nspevacek 2020-04-25T00:44:34Z

Interesting idea, and I've always liked isometric and minimalist games! Well executed, the controls felt just right (I think it would've been easy to accidentally make them feel backwards since you're orbiting something and jumping back and forth). I was really proud of myself for catching a couple asteroid by warping to the other side! I did feel like the powerups didn't hang around for very long, I think one of them disappeared before I was able to use it. Perhaps if they broke on use instead of timing out they would feel a bit more meaningful. Overall, well done!

LD50 — Delay the inevitable

Duct, Duct, Goosed by ctrble 2022-04-06T01:29:19Z

@jhandsy I love that idea! And I agree, it definitely needs a bit more going on. I wanted to add doors and traps and all sorts of other things, but ended up running out of time (because of course, haha). Thanks for playing!

Duct, Duct, Goosed by ctrble 2022-04-09T14:37:34Z

Thanks, @twistedhawk and @fraz! Glad you had fun! I've got a few things I might end up adding to it, there are a few different directions it could go and I need to decide what would be the most fun. Might even add multiplayer to it!

LD41 — Combine 2 Incompatible Genres

Mad Mesa by jcsirron 2018-04-25T23:52:13Z

I like pushing the other cars!

Creep What You Sow by ctrble 2018-04-25T23:56:20Z

Thanks @jcsirron and @jhandsy! Yeah, if I had time to do the jam instead of compo I would've done more with the doggos for sure. And I would've liked to include more plant types too and experiment more with movement. Thanks for playing!