Keep It Alive by danman9914 2020-04-21T15:36:30Z
I LOVE THIS SO MUCH! My only gripe is the text being unskippable and the noise that came with every letter, other than that its amazing
Foon → Ludum Dare Explorer → Users → Forging Foxes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Within The Beast | jam | 2353 | 2.83 | 2.50 | 3.22 | 3.83 | 3.16 |
I LOVE THIS SO MUCH! My only gripe is the text being unskippable and the noise that came with every letter, other than that its amazing
A really nice foundation to build upon!
Fun concept, but like everyone above, the screen wrapping was a bit confusing, interested to see what you do with it
Very nice mood throughout, some feedback when completing the small tasks in the game would really add to it all
I really love this! The synergy works so well!
We went for a sort of similar idea with the theme but yours is significantly better polished, well done!
Really love the concept, think you just need to focus on giving the creature some character with animations as well as telling the player what they should do. Other than that, really good! the graphics are stunning
I think if you had the camera further out the entire experience of the light dying would hit harder, even if you wanted the camera to move closer as the light died to really hit home how small your view is getting
Like the concept, the difficulty jumps a bit quickly though
Really enjoyable, the upgrade shed could be telegraphed a bit better though
Really awesome idea and execution! Had an issue with the start of the third level though, you start stuck
Love this a lot! The graphics and the simple gameplay loop! I'd like to see a longer version. Really well done
Its hard, but its too pretty
Love the graphics, interesting gameplay
The graphics are stunning, some nice mechanics touched on
Nice idea, I only won cause there was a bug, the feeding of the ogre broke, the sacrifices piled up and when his food bar was zero he didn't go on a rampage
Like the graphics but some audio and player feedback would of went a long way in making it great
A good spin on the theme, I would work on the character controls to really improve the entire thing
Like the graphics, the camera could do with being further out so you can see everything though
Nice Job! You have a really nice foundation to build on here, different kinds of repair jobs and even some secondary animation on the ship and monster would go a long way!
Love the take on the tower defence however any game with the sentence, the wasps are immune to bullets should immediately be classified as horror
Love the character design but I think you need to make clear what the goal is
I only played this because you had a heart on your icon;) really good work It's a very tight project for the time limit!
Love the art style, I think the movement mechanics need a bit of tightening but other than that a lot of fun
Love the graphics and the concept
You deserve more exposure just for however the tins work, good job!
I had the same problem with the tutorial as many above, I couldn't get passed the moving part
Really tidy gameplay loop, very Katana Zero! The time between taking damage and hits could be a tiny bit longer, or spawn more enemies...
Some feed back for actions, especially the fighting and feeding would go a long way
Really love the art style, the whole package is simple and fun.
Some sound and player feedback would add to the whole thing, but good job!
Really love this, my only negative point would be splitting up the text into smaller points, its hard to focus on it all at once. I would like to see more environmental storytelling that could tell the player what lies would be easier to tell in what area, if yous build upon what you have here that is!
To everyone​ trying out my game thank you! The tutorial does seem to be not functioning as intended and I will fix it when I can, as well as the floating issue. Thank you for the feedback, it is really appreciated!
Same as above really, I love your visual style and follow you on twitter but the level layout and enemy spawn system made it a bit easy to just cheese beside Mother
Really fun, but I feel like you needed the tutorial to focus on each of the mechanics a little bit more, but I understand the time probably stopped that
Egg collisions are a bit buggy but other than that well done