I think if you had the camera further out the entire experience of the light dying would hit harder, even if you wanted the camera to move closer as the light died to really hit home how small your view is getting
Nice idea, I only won cause there was a bug, the feeding of the ogre broke, the sacrifices piled up and when his food bar was zero he didn't go on a rampage
Really fun, but I feel like you needed the tutorial to focus on each of the mechanics a little bit more, but I understand the time probably stopped that
Really love the concept, think you just need to focus on giving the creature some character with animations as well as telling the player what they should do. Other than that, really good! the graphics are stunning
Nice Job! You have a really nice foundation to build on here, different kinds of repair jobs and even some secondary animation on the ship and monster would go a long way!
I enjoyed it, I think you could push towards the Pokemon Mystery Dungeon style of movement/combat so its faster and punchier. Other than that, really solid
Same as above really, I love your visual style and follow you on twitter but the level layout and enemy spawn system made it a bit easy to just cheese beside Mother
Really love this, my only negative point would be splitting up the text into smaller points, its hard to focus on it all at once. I would like to see more environmental storytelling that could tell the player what lies would be easier to tell in what area, if yous build upon what you have here that is!
LD46 — Keep it alive (38)
Feed the cat by Fractal 2020-04-23T21:05:23Z ♥ 1
You deserve more exposure just for however the tins work, good job!
Body Crisis by oberynmartell 2020-04-23T18:40:06Z ♥ 1
We went for a sort of similar idea with the theme but yours is significantly better polished, well done!
Mass Murder: The Video Game by InfinityGamesInc 2020-04-23T18:34:30Z ♥ 0
Some sound and player feedback would add to the whole thing, but good job!
The lich feast by geroblacksmith 2020-04-23T18:26:01Z ♥ 1
Some feed back for actions, especially the fighting and feeding would go a long way
Harvest Saga by kamekai 2020-04-23T18:19:12Z ♥ 1
Very nice mood throughout, some feedback when completing the small tasks in the game would really add to it all
Delivery Space Attack by DeadlyJoe 2020-04-23T12:24:59Z ♥ 1
Fun concept, but like everyone above, the screen wrapping was a bit confusing, interested to see what you do with it
Yeti Protector by k4sma 2020-04-22T17:46:08Z ♥ 2
Like the graphics but some audio and player feedback would of went a long way in making it great
Keep the Fire by PerpetuumMobile 2020-04-22T17:40:16Z ♥ 2
I think if you had the camera further out the entire experience of the light dying would hit harder, even if you wanted the camera to move closer as the light died to really hit home how small your view is getting
Leafy Hero by Guilb 2020-04-22T17:30:01Z ♥ 3
Love this a lot! The graphics and the simple gameplay loop! I'd like to see a longer version. Really well done
SuperOgre64 by BlueCalx 2020-04-22T10:30:40Z ♥ 2
Nice idea, I only won cause there was a bug, the feeding of the ogre broke, the sacrifices piled up and when his food bar was zero he didn't go on a rampage
Holy Plague by Adrien Dittrick 2020-04-22T10:20:14Z ♥ 2
Love the graphics, interesting gameplay
Planet with a Cat by Bonyok77 2020-04-22T10:12:56Z ♥ 2
Like the graphics, the camera could do with being further out so you can see everything though
Heart Kicker by The Iddmeister 2020-04-22T09:51:34Z ♥ 1
Really fun, but I feel like you needed the tutorial to focus on each of the mechanics a little bit more, but I understand the time probably stopped that
Etiolation by ankou 2020-04-22T00:06:22Z ♥ 2
Like the concept, the difficulty jumps a bit quickly though
Straying Alive by tkers 2020-04-21T23:53:18Z ♥ 0
Love the graphics and the concept
Doomsday Feelings by biemorth 2020-04-21T23:49:34Z ♥ 0
The graphics are stunning, some nice mechanics touched on
Morphology by Shess 2020-04-21T23:42:48Z ♥ 3
Really love the concept, think you just need to focus on giving the creature some character with animations as well as telling the player what they should do. Other than that, really good! the graphics are stunning
My Egg and I by Sid Fish Games 2020-04-21T23:25:45Z ♥ 1
Egg collisions are a bit buggy but other than that well done
the Early Worm by alec 2020-04-21T22:39:17Z ♥ 0
Really awesome idea and execution! Had an issue with the start of the third level though, you start stuck
The Keep is Alive by OwlyCode 2020-04-21T22:09:47Z ♥ 1
Love the character design but I think you need to make clear what the goal is
Guardian of the Rite by sawtan 2020-04-21T21:27:57Z ♥ 2
A really nice foundation to build upon!
Heartventure by Crawl 2020-04-21T20:45:29Z ♥ 2
I only played this because you had a heart on your icon;) really good work It's a very tight project for the time limit!
Fordhill by Ethan Losten 2020-04-21T20:32:28Z ♥ 2
Love the art style, I think the movement mechanics need a bit of tightening but other than that a lot of fun
5G Tower Defence by walnoot 2020-04-21T20:23:40Z ♥ 2
Really enjoyable, the upgrade shed could be telegraphed a bit better though
Kombo Krusader by kankje 2020-04-21T20:13:43Z ♥ 2
Really tidy gameplay loop, very Katana Zero! The time between taking damage and hits could be a tiny bit longer, or spawn more enemies...
Motion Potion by Aphid98 2020-04-21T18:55:16Z ♥ 2
Its hard, but its too pretty
Bottom Up by srknvrnbskrt 2020-04-21T18:35:22Z ♥ 1
Nice Job! You have a really nice foundation to build on here, different kinds of repair jobs and even some secondary animation on the ship and monster would go a long way!
StarDreck by xPutin88 2020-04-21T18:28:05Z ♥ 1
The visuals are nice but I think there needs to be more feedback for the player
Symbiosis by -banzi 2020-04-21T18:14:13Z ♥ 2
I enjoyed it, I think you could push towards the Pokemon Mystery Dungeon style of movement/combat so its faster and punchier. Other than that, really solid
Starship & Hull by Mastoast 2020-04-21T16:03:50Z ♥ 1
I had the same problem with the tutorial as many above, I couldn't get passed the moving part
Keep It Alive by danman9914 2020-04-21T15:36:30Z ♥ 1
I LOVE THIS SO MUCH! My only gripe is the text being unskippable and the noise that came with every letter, other than that its amazing
Hard Beat by FinnThePirate 2020-04-21T15:29:57Z ♥ 1
Really love the art style, the whole package is simple and fun.
Trap-o-mancy by karreg 2020-04-21T15:23:38Z ♥ 1
I really love this! The synergy works so well!
OwOrbit by AudreyC 2020-04-21T15:12:41Z ♥ 0
Really enjoyable! Tight gameplay loop
The big plant protection programme by Badduck 2020-04-21T14:40:59Z ♥ 2
Love the take on the tower defence however any game with the sentence, the wasps are immune to bullets should immediately be classified as horror
Keep the LEVEL ALIVE! by magicera 2020-04-21T14:33:15Z ♥ 0
A good spin on the theme, I would work on the character controls to really improve the entire thing
Haiku, and the Mother Virus by Mister Morris Games 2020-04-21T13:50:55Z ♥ 0
Same as above really, I love your visual style and follow you on twitter but the level layout and enemy spawn system made it a bit easy to just cheese beside Mother
Remember his Name by Adinimys 2020-04-21T10:55:52Z ♥ 1
Really love this, my only negative point would be splitting up the text into smaller points, its hard to focus on it all at once. I would like to see more environmental storytelling that could tell the player what lies would be easier to tell in what area, if yous build upon what you have here that is!