FoonLudum Dare ExplorerLD46 → Doomsday Feelings

Doomsday Feelings

By biemorth

View on ldjam.com

CategoryRankScoreCount
Overall1224.1129
Fun2523.8729
Innovation14003.2029
Theme18013.3729
Graphics574.6129
Humor11232.9223
Mood924.2429

Comments

ridde 2020-04-21 18:48

Amazing graphics and cool game play nice work

lemonshrimp 2020-04-21 18:53

This so beautiful! I can't get enough of the aesthetics:heart: Great job on the art and color composition. I really liked the music, too! And the controls are perfect, which made the overall experience super enjoyable :star:

freyzed 2020-04-21 18:59

I will definitely pass it, the visualization is at a height, can I download it?

has 2020-04-21 19:11

There is nothing new in the game, But it is a super cool game. I really liked the atmosphere, graphics, design and idea. There are some minor inconveniences with the management, but they are not critical. I will still play this game. Success to the author!

biemorth 2020-04-21 19:38

@ridde Thank you, I'm glad that you liked it! :D

@lemonshrimp I would love to have more time invested to make the aesthetic even better! ;D Really are kind words, thanks so much for playing!

@freyzed Now you have links to download (windows) a single run .exe and an installer, I hope you can play now! (in the windows version, you can press alt + enter for fullscreen)

@has Thanks for the words, the management really needs some adjustments! :D Ending the jam deadline, I will rethink how to improve it ;> Thanks for playing!

garett-cooper 2020-04-21 23:46

Wow, this is a real step up and definitely the most impressive game I have played so far! I did find the rest period a little strange though, there didn't seem to be much value in using the time to restore health or energy when it always starts at 100% when you die.

adamv 2020-04-21 23:48

Really amazing graphics, and some really cool ideas for gameplay! I really liked the idea of being able to choose what to spend your time doing during the rests. Would love to see these ideas expanded on more!

ponypen 2020-04-21 23:48

Really beautiful little game! The music fit with the pretty artwork nicely and it was a pleasure to play. :) x

forging-foxes 2020-04-21 23:49

The graphics are stunning, some nice mechanics touched on

blakegamedev 2020-04-21 23:50

Beautiful atmosphere. The art and audio really create a great mood. The gameplay was enjoyable also. My only gripe was that the player felt very heavy, like the gravity was tuned up a little too high. Other than that, great job!

chaseplays 2020-04-21 23:50

This was fantastic! The graphics are amazing, and the game is super well presented. I never really had a reason to use the options between levels and worry about energy usage, but even without those, you did an amazing job, and I had a lot of fun!

danielcmcg 2020-04-22 00:11

Really great aesthetic and mood, the controls feel good too. Amazing job

elnu 2020-04-22 00:54

The art style, concept, and music were very well done. It seemed like there wasn't a proper ending yet though, or if there was I missed it. The only graphical issue that I noticed was that there was some tearing between the tiles in the tilemap - I know from experience that that is a really annoying thing to fix, especially during a jam. Gamepad support would also be nice.

The management system feels not really that properly implemented. For example, when you die you simply restart the level with maximum health, energy, and sanity. I think doing a game reset on death would be more appropriate. Also, I didn't notice sanity going down at all. Did that not get implemented? If not, I'd be really excited to see how that works in a post-Ludum Dare version when you have more time to nail down the mechanics and polish the game. In addition, the 5 stamina boosts seem to be too cheap, since there is never a risk of running out of stamina. I feel like the management system would pair really well with procedural levels if you decide to go down that route.

The level design of the game was really nice. The only area that I think could be improved is the false ground that you fall into with the enemy inside. It doesn't really pose much of a threat, and the 5 stamina boost is unnecessary - one could just double jump over the trap. Not to mention the fact that the boost gives away the fact that there is danger. The whole thing would have been way cooler if the enemy in the trap did more damage as well, even if you feel in the chance of dying would be pretty small.

I really hope you'll be able to polish and finish this game post-Ludum Dare! Excited to see what you come up with. Regards, -Elnu

verbvirus 2020-04-22 12:14

I really like the style and the presentation, it had a unique style that drew me in and gave me a sense of the place I was moving through. I was curious to know more.

I did struggle sometimes with the controls as the input felt a bit touchy and I found that I was sending input when I did not mean to. That extended to the dialogue right at the beginning I accidentally skipped past a bunch of things without meaning to, so reloaded the window in order to see it all properly.

Really good job overall, congratulations!

natasza 2020-04-22 13:00

Great game! The pixel art, animations and colour aesthetics are beautiful, giving the game a certain feeling to it. The game feels very polished.

I like the idea of between levels "breaks" allowing the player to invest the time. However, it needs a bit of balancing, because when you die you restart the level with your stats fully loaded anyway. That makes that break phrase a bit pointless. It suits the theme very much so it would be great to keep that and balance that right!

The level design was also great, there was just one thing that distracted me a little bit when interacting with the magic well at level 4. The coin throwing animation covers the centre of the screen while the NPC is still "attacking" us. It is a bit hard to avoid getting damage like that. Maybe changing the placement of the well or the range of the NPC's movement would make the experience in here better.

Overall great game! I enjoyed playing it! Hope you will continue working on the game in the future!

joh 2020-04-23 06:38

It was a beautiful game with good polish and a nice narrative! Adorable stuff! Its a bit too bad it was short but it was good. I liked the caring moment in breaks but as @natasza pointed out, when you die and are revived with full everything it offset the neatness of the moment. (to be fair the alternative would be much worse, so hard to complain).

Still it was a rather enjoyable game, good going!