mouche(s)? by PieRo_PBeS_studio 2024-04-21T00:19:32Z ♥ 0
that bug splat effect is absolutely bonkers lol! I do wish the book would re-spawn back a starting point between rounds. Cute little game well done!
Foon → Ludum Dare Explorer → Users → alec
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | BUMMÖCK | jam | 182 | 3.88 | 3.98 | 3.80 | 3.14 | 4.02 | 3.58 | 2.70 | 3.67 | ||
| 2024 | 55 | Summoning | 👥 | Upcard Writ | jam | 179 | 3.98 | 3.66 | 4.05 | 3.66 | 4.39 | 4.16 | 3.82 | 3.91 | |
| 2023 | 54 | Limited Space | Astro's Ladder | compo | 60 | 3.98 | 3.87 | 4.30 | 3.85 | 4.25 | 4.20 | 3.16 | 3.88 | ||
| 2023 | 53 | Delivery | Messenger Boy | compo | 84 | 3.88 | 3.38 | 3.54 | 4.38 | 4.46 | 4.09 | 3.41 | 3.79 | ||
| 2022 | 51 | Every 10 seconds | Pancake Simulator | compo | 69 | 3.91 | 3.66 | 3.55 | 3.32 | 4.28 | 3.90 | 3.17 | 3.85 | ||
| 2022 | 50 | Delay the inevitable | Rise n Time | compo | 56 | 3.96 | 4.06 | 3.69 | 3.46 | 3.85 | 3.72 | 3.06 | 3.20 | ||
| 2021 | 49 | Unstable | Tectonicalypse | compo | 171 | 3.69 | 3.50 | 3.71 | 3.74 | 4.04 | 3.71 | 3.17 | 3.64 | ||
| 2021 | 48 | Deeper and deeper | Earigator | compo | 22 | 4.21 | 4.20 | 4.10 | 4.39 | 4.24 | 4.05 | 4.46 | 3.91 | ||
| 2020 | 47 | Stuck in a loop | a Damsel a Day | compo | 94 | 3.83 | 3.63 | 3.36 | 3.84 | 4.29 | 3.94 | 3.49 | 3.62 | ||
| 2020 | 46 | Keep it alive | 👥 | the Early Worm | jam | 212 | 4.00 | 3.85 | 4.30 | 3.68 | 3.78 | 4.09 | 3.61 | 3.83 | |
| 2019 | 44 | Your life is currency | Civilian Bailout | compo | 136 | 3.58 | 3.46 | 3.42 | 3.19 | 3.77 | 3.54 | 3.31 | 3.27 | ||
| 2018 | 43 | Sacrifices must be made | Titan Ceremony | compo | 4.06 | 4.11 | 4.38 | 3.75 | 3.78 | 3.75 | 3.42 | 4.14 |
alec leaves an average of 19.1 feedback comments each event.
that bug splat effect is absolutely bonkers lol! I do wish the book would re-spawn back a starting point between rounds. Cute little game well done!
Amazing game! I really appreciated the sense of humor and how well it matched the theme given. My one comment is that sometimes it was difficult for me to tell where I could go because some walls seemed to be made out of the same texture as the roads. Really a minor thing in a game this fun. Nice work!
Love the little effect with the flame, and explosive tip lol. This game has revealed just how bad I am at Tetris. With some music & SFX I think this could be a standout hit!
super impressed by both the amount and quality of this game! Was having a blast, but unfortunately I believe I was softlocked in the second dungeon when I received the wrong key type (silver instead of gold right before the end).
I really enjoyed playing this game, although I wasn't the best at it... only made it until day 2. Part of the problem is that I'm playing on my laptop with a trackpad instead of a mouse. I agree with @marcodeevil that it would be nice to be able to click anywhere to spawn instead of needing to hit the green button. Making that small change could make gameplay feel even more fluid. Overall a hilarious, well polished game that is fun to play. Well done!
easily one of the most polished game jams I've ever played, period. Everything from the art to music to card movement was just really impressive. One critique I have is that the game was very easy, those yellow knight were OP!
Funnily, I also made a card based game with the word "writ" in it 😆
the camera movement with aiming was really smooth! However I feel like the spawn rate of bad chickens was so low compared to the spawn rate of eggs that I really didn't need to shoot.
I really enjoyed the pixel art, especially how the items spun around when you grabbed them. Like others I was confused by what caused forfeits. Though I wanted to keep trying different item combinations to see what I would summon!
Interesting take on dig dug! It was hard to keep track of what was happening in my castle, and I found myself just digging as fast as possible
First of all the music in this game absolutely slaps, great job on that! The most interesting part of the design to me was how the crystals bounces around. I could totally see that being expanded to having the tile they bounced off effect the summoned creature! Awesome submission!
Fun quick little game, Congrats on submitting your first submission!
The next thing I would have worked on would have been a title and game over screen. I also really like @p-zzz's suggestions :)
I appreciate how immediatly accessible this game is. The tutorial gets you going right into the fun real quick!
fun little game! felt kinda bad for the people to didn't want to go with me 😢
As others have said the art is really great here! I think it would be awesome if textbox was themed with the same art style. Also I think this is a good idea, limited space on the newspaper is a really unique take on the theme!
fun little game, made me want to eat some breakfast! The cook times for the food I think were a little slow, since it felt like I was spending a lot of time simply waiting.
super great art and writing! Unfortunately the first settlement I went to caused the game to soft lock, as I was prompted with some text but unable to proceed.
I'm a big fan of puns so I really appreciate your title. I like that this game felt like something I would play in an arcade as a kid. The chip-tune music was also great!
Screenshot from 2023-10-04 19-27-29.png Barely scraped by on my second play through. Such a fun game and great interpretation of the theme. The colors are very pleasant and I love the variety of outcomes/how you can learn as you play. Keep up the great work!
The game was really relaxing right up until I hear the screams of the native peoples.. really made me start thinking (which Im guessing was the point 😉). The game overall is super polished and pleasing to look at
well done!
This might be my favorite game I've played so far. The mood is just off the charts, made my skin crawl a couple times from not know what would happen. The ending made me ask more questions and play the game again, though I'm not sure how to get the other ending lol
great job!
superb mood! specifically really liked the 3d shadows on the trees. The movement was a little slow and I wasn't really sure where to go though
Aye another tic80 user! This little game is so addictive, well done. The purr sound effect is also really good, I'll have to look to see how you did it
Having the bees slow down when they got close to you was a nice touch, kept the tension high!
Love the faces on the little circle guy. I think this is a really strong idea that could translate well to mobile touch screens! I do wish the vertices moved a little faster though
I like how the moving storm encourages you to explore different areas of the map. It kind of reminds me of the storm in the game "the Pathless". As @galabyca said it can be hard to know when you're in the storm or not, maybe some sort of audio queue or other visual effect would have helped?
I really liked the art! Having upgrades be specific shapes you have to fit together reminded me of the "panel system" from the old kingdom hearts game on DS lol. I do feel like the health of monsters grew faster then my mining speed, which kind of slowed things down.
Great attention to detail! Love the graphics, especially the the little gnomes on the side of the boxes. Movement mechanics were a bit hard for me to pick up, I think having a bigger arrow indicating direction might have helped me get the hang of it quicker. Overall great game.
Screenshot from 2023-10-02 13-24-44.png Very proud of myself for managing to get the whole first card complete in one line... reminds me of how my bubble letters looked in my elementary school days lol
Really like the graphics and music of this game... very calming. I am having some trouble figuring out how to get the character to jump from one color to another. I am able to move it around to the side but when i change it to blue it starts floating upwards and nothing I do can stop it. Cold be user error or a bug somewhere. Overall nice concept, keep it up!
When I attacked for the first time my dog barked on the couch next to me. Adorable/spooky graphics and love the mechanics. My first jam I made a similar game called "Super Corgie Drifter". I'm excited to take a look at your code and compare it to mine. Great submission!
The title of this game made me snort. Great sense of humor in this puzzle solver! I really enjoyed playing this game and trying to solve the different levels. It took me a minute to figure out that some dancers move in lines/as a group instead of individually. Maybe that's something you could think about adding to your tutorial to help players better understand the mechanics. Keep up the great work!
Screenshot from 2023-10-02 12-28-52.png
Honestly this is my favorite game I have rated so far. On my first try I ran out of fuel before I was able to make any deliveries. Here is my score for my second try. The movement took a bit of getting used to but once I got the hand of it, I was CRUZIN. Because of the way you designed this game you get a different challenge every time without having a different map layout to memorize. Excellent job!
Heads up you link is broken. Maybe you forgot to make it public? Excited to try this game!Screenshot from 2023-10-02 12-16-04.png
I don't typically play resource games, but I found myself enjoying this one. The graphics are great and the tutorial made everything easy to understand. If you want to keep working on this game in the future you could add some sort of grid system so that players know exactly where they can and can't place a mushroom. There were a couple times I knew there was enough space for another shroom but I couldn't place one. I eventually got it after wiggling things around a tiny bit. Obviously its a jam so there isn't time for everything you want to do. Overally great work! I failed the first time but was able to save 11 after giving it another shot.
I was drawn to this game because of the amazing graphics. You have some really interesting mechanics here. This game felt unique and was fun to play. I agree with @baturinsky that it would be nice to have arrows indicating where the nearest objects are. There were times I found myself in a spot where I overshot and knew a planet was nearby but couldn't see it. You should be proud of yourself, this is a great game.
Really unique interpretation of the theme! I glitched out of the tutorial a couple times, but after restarting I was able to receive the rest of the instructions and understand what to do. I'm glad I did because this game was so fun to play! I really enjoy logic puzzles and was so pleased to see an entry like this. Nice job!
I want to start a band with this lil panda. The aesthetics of this game are very soothing. Made it about halfway through the song before running out of space. I found myself getting a bit frustrated with needing to hold down the click button to harvest, but overall the mechanics were smooth and this game was very enjoyable to play.
Always great to see another game in tic80 (@alanxoc3 I use it also 😄)! I was impressed by the veriety of enemies and mechanics you were able to add. As others have said the collision had some bugs, but one other thing I'd suggest changing is making the attack sweep bigger.
Lots of cool pico8 effects on display here! The water, van tred lines, and particles are all super well done.
made it through all the levels and had a blast doing it! This has some really well made puzzles. There were a bunch where I was stumped and then had that "AHA" moment. It would have been nice if I could move the camera around. Other then that I just wanted more levels haha. Also the music in this is super nice, I'm definitely going to explore the SFX's to see how you made some of those sounds
10/10 game title lol. Like others said the controls were a little finicky. I could see this game design really shining with a more varied environment. For some reason I'm thinking of the city from the old "simpson hit and run" game haha.
Congrats on the first jam submission, great job!
The artwork is super solid! I kept on buying a soda, only to have nobody asking for it haha. This game is interesting because its one step up from an idle style game
I really like the music, and the ending ;). Towards the end of the game the ship got big enough that there was really no dodging those asteroids. Like @wahooney suggested rotating the structure would be neat!
You know it's going to be a good game when there are fluffy buddies involved. I thought the concept of this game was hilarious and unique. Each time a vase broke I found myself muttering in frustration just like I would be doing in a real life scenario with my cat breaking something. I agree with @recursor that the controls are a bit sensitive for my taste, but that is totally just personal preference. Nice job, you should be proud!
I couldnt figure out how to actually deliver a package, but reading all the text and seeing the artwork (both ai generated??) was neat
"Have you ever wondered why there are so many Michaels?"
every day of my life..
funny premise! I wish the cursor was faster, as everything felt slow
fun take on flappy birds. It took me a minute to figure out how delivering eggs worked, and it was a little hard to tell what would end the game. The artwork and music was really cute though!
As a dog owner I connect to this game. Quick and light hearted, well done!
Nice job, I found myself super relaxed while playing this game. In my opinion game play feels a bit stale at times, but you only have so much time in a game jam. You can always go back and add some more mechanics later. Overall, a well polished game that matches the theme well.
always interesting to see fresh takes on tetris. I honestly never used the "lock in place" feature, as it caused more problems then it solved. The art and variety of pieces was nice!
Gosh this is easily one of the best game jam games I've played in a while! A unique take on the theme with tons of style and polish. The one critique I have was it would be nice to be able to have some control of the babys arc. I would seriously consider expanding this
Super polished game!. 20 years of jams really shows. I laughed at the silly names of the gangs. I cant believe im saying this, but I probably should have gambled more at the camps since I ran out of money pretty fast lol.
@thomaspixelart only 14 restarts??!! I had like 50 haha.
I love how complete this game feels. It tells a story, explores the mechanic, and there's no bugs or glaring problems.
As others said this is super polished and has potential to become a full release! I think it would be really neat if you could click and drag you're way through the network, instead of needing to click on each node. Also, I feel like the time for each packet was a little too quick, as I was unable to really engage with the actual message at all
I liked how the gameplay shifted from first learning the mechanics, then trying to optimize the truck. But in the later levels since the boxes were so big you had to memorizing the locations of the houses and really optimize your route.
final severance was 0.62. Like others said the pacing of introducing new rules was great. Side note, it took me way too long to realize I could drag the instructions out of view haha
Makes me want to try my hand at hex movement! I think the having the controls be a little non-standard is part of this games charm, it would be too easy otherwise :)
Fun take on the theme, and well executed. It got repetitive pretty quickly, but I could totally see this expanded with different neighborhood layouts or maybe even multiplayer!
I laughed out loud the first time I threw the office men at an unexpected speed lol. There were some instances where my character died from nothing. Also I think a jump buffer would really help the game feel. I also specifically liked the characters bouncy animation!
The sound effects and music really stood out to me (in a good way). It took me a while to figure out how the platform timers worked, maybe that something that could have been part of the tutorial? Over all great take on the theme, and thanks for going for a whacky style !
That lava effect is amazing... definitely going to steal that! The text on the initial screen was a little hard to read, and I wish I could jump on the little lava monsters to kill them! But it felt really good when I deposited a huge stack of gems all at once.
great job!
Love the idea of adding improve to rhythm games (which can often not have a lot of room for expressiveness)
Love the artwork and music! it was a little hard to do any sort of planning based on the incoming attacks. Seemed like I was just trying to get any match 3. Overall good take on the theme, and a really impressive level of polish and content!
PS: this game reminds me a little of "Pick Pack Pup" on the Playdate 🙂
@unprecedented I would love to try this game out but am unable to download due to lack of storage on my device. Do you have an online version of this or no? Just from the screenshots it looks really fun. My wife has a garden and is always complaining about the bugs eating her plants lol
Finally, someone has combined two of my favorite things in one game. Bread + space = perfection
In all seriousness the graphics and mood of this game are amazing. I found myself a bit confused about what steps to take in order to produce a loaf. The descriptions by each machine were helpful but as a visual learner I appreciate picture tutorials. That being said, there is only so much time in a game jam, and you completed a polished game here. You can always add a tutorial later if you decide that's something you are interested in. Nice work!
I laughed out loud when the duck appeared. Really enjoyed this game and the narrative take on the theme. If anything I agree with @xorel about the text scrolling felt a bit long. Having the text instantly appear would give players more time to make decisions and enjoy the hilarious stories you created. Keep making games!
Graphics and audio are spot on. I had a very difficult time finding the last one, but managed to complete the game in 500+ seconds. You should totally run with your idea of more levels.
Nice work! I found myself needing to really focus on defense vs collecting shards, which was an awesome challenge that felt fun. Like @gamejmunk said, the tractor beam feels a bit slow, but that's something that could easily be modified in the future. Keep making games, you are good at it!
This is so fun to play. I appreciated how the audio changed at the end of the game when the time ran out. Time pressure feels spot on... chaotic but not to the point where it's frustrating/feels impossible to complete the task.
I really enjoyed the concept of this game. When I was brainstorming ideas speed dating came to mind but was unable to figure out gameplay for that concept. Nice job doing what I couldn't!
I had a bit of a hard time catching the question bubbles. Making them bigger or having them move slower might help make that part easier. I was also using a track pad instead of a mouse, which may account for the difficultly I experienced.
Overall, great work.
I like the idea of mashing up a tower defense game and an "endless jumper" (you remember Doodle Jump??). The character controls were very "slidey", by that I mean I would try increasing the friction on the character so they slow downed faster. Also thank you for letting me jump on enemys heads in adittion to using the towers :)
Dang, I am bad at this game. After what felt like 5 minutes I was finally able to complete an order correctly lol Even though I was frustrated I wanted to keep playing because the vibes were so hilarious and wholesome. Fits the theme spot on and the audio really added to the chaos.
It took me a while to figure out that the items outlined in brown were being served, and that the meal didn't have to be assembled to be considered complete. If you decide to add on to this game in the future, a tutorial might eliminate some confusion for new players.
I checked out your itch page and have to say that the art style of all your games is so quirky and amazing. Keep up the good work!
Love the windows 95 aesthetic! The cat runners movement was very floaty, making it hard to do the jumps. Also it seemed like sometime a jump wouldn't register when I thought it would. I like that you guys included a leaderboard.
Someone needs to get your daughter a podcast or something. She sounded very enthusiastic and really got me excited to play this game.
As others have mentioned, the gameplay is smooth and the graphics are really cute...phenomenal work. I agree with @madeofst that the first level felt a bit slow, (even taking into account getting used to the controls)but that's just my preference. In the future it could be fun to make a dog version of this.
Hats off to you for creating a polished game and giving your kid a chance to do something new.
What a great take on the theme! The addition of the second ship that shoots back felt really good after running away for a couple levels. I also really liked how the counter ticked down in binary, and the 1bit graphics fit great!
super impressed by the polish on this one! the addition of keys and the ">" blocks really added depth. It was however a little hard to gauge when block would fill in or fade out, even with the timer over the characters head.
well done!
that eye opening animation is awesome!
Expected something really simple when I started playing, but was quickly impressed with how new ideas and complications kept on being added. Audio was a little sparse, I wish there was a tune playing to round everything out. I love how the little characters jump-walk!
well done!
There's some really neat level design here. I liked how you slowly introduced mechanics, and reused layouts with a slight twist. As others have said, the wall jump could definitely use some some tweaking to the "feel", maybe something like a jump buffer that allows jumping off walls a couple frames before or after touching it would help (though I'm just spitballing). Also I really liked the music, especially with the slow down and speed up effects!
Super addictive, just the right amount of challenge for me to keep trying till the end. Although the art was really simple, flying felt really good which is the most important part. Would love to see more levels
it took me a minute to get a hang of throwing, and even then Im not good enough at video games to get the ending haha. I love seeing pico8 games, especially ones that get off the grid/map! This game is super polished, just needs some background music :)
Man this is super polished! Loved the little details like the seagulls flying. Its like the old tron game on water, fun take on the theme. Not a lot to critique, well done
One interesting thing with this game is that I started focusing on blocks at the bottom of the stack (instead of the top like in vanilla tetris)
Love the FMV cutscenes and sound effects, really helps set the mood. I made the mistake of playing the game without going through the tutorial, but once I did that it was an interesting take on pacman haha
Simple but addictive gameplay. One thing I think this game would benefit from is a slightly smaller hitbox for the car, or maybe the introduction of "coyote time". It seemed like even if the tinyest pixel went over the edge it was game over!
Super addictive, and super cool menu design! Would be cool to see more types of unique asteroids. Well done!
Love the minimal colors and how you distilled the twin stick shooter down to a single stick haha. I could easily see this on phones. Easily one of the best games I played here so far!
I liked how the different attacks required different positioning. Sometimes it did feel like I had to be a little too close to enemies to make contact. Overall extremely high quality game for a jam!
the death sound effect made me laugh out loud. I had a hard time understanding the rules of how the objects interacted though
loved the little sound effects the robot makes!
well now I need to go pet my dog.. anyways great submission!
I now feel completely immersed in the Japanese Edo era.
Super strong mood, specifically I liked how the music and the visuals paired so well together! Took me a minute to find the first clock, I wonder how many there are!
"apply club to mosquito" lol. I wish the platforms when up higher, and that maybe the mosquitos didnt spawn so quickly (it got out of hand _very_ quickly lol). Over nice job though, its cool to see a project written in rust!
Lots of interesting and unique ideas here! I liked how switching between rooms changed up the weapon, I also really liked the visuals (specifically the film grain like lines effect). Not much to critique, well done!
It took me a minute to realize that there are two different table set-ups. Once I realized what was going on I was able to easily navigate to the correct table and start making potions. If you decide to keep working on this game, it might be cool to have all the ingredients on one table and the cauldron/fire/stir stick on another. But seriously neat little game. The graphics and lighting were absolutely beautiful, and you can never go wrong with an alchemy game.
I am definitely not good at this game. It took me a bit to get the hang of the controls because I'm using a touch pad a not a mouse, but it was definitely fun to play! Also, you can never go wrong with the neon and black combo. If you decide to keep improving upon this game in the future, I love @jordwest suggestion of adding health bars for enemies.
Quality games don't have to be complex, this is a perfect example of that. I enjoyed the chill vibe but only managed to find one word. If you ever want to tweak the game play in the future you could add more levels or a time limit. Well done!
This game reminds me a lot of world of goo. Although the idea is not original, the execution is spot on! Your graphics are beautiful and your controls are tight. Very impressed that you were able to pull this off in one weekend. Well done!
These graphics are spot on! The sound effects became a little annoying after a while but that’s not a huge deal. I agree with @pbg that independently controlling the trash depositor would be a cool addition if you decide to keep working on this game after the jam.
Wonderful idea, and great execution! I'd love to hear some audio with this, maybe a crowd shouting "oooh" and "aaahh"
Super polished game with great art and music! I specifically liked the sound effects of when an enemy was hit, and the main characters frantic run. I could easily see this expanded with different types of enemies, and maybe different platform shapes!
I really like the graphics in this one, specifically the static screen effect! I also appreciated how snappy it felt moving from room to room. Bummed you didn't have time for the "corruption", it would have been cool to have that tensions
I agree a longer tutorial would have helped a lot. I really liked the menu music, and think theres an idea with "stacking" the stuff on the moving sapling guys. Also some smoother easing on the camera would have helped the feel a lot, but maybe that was just because of the Web version
Made it 125 seconds! I liked the extra chaos of not knowing exactly where you would drop the boxes, great job!
Kinda like Alto's Odyssey but with snails, fun! I appreciate the Diskworld reference, I think we can all relate to the elephant when he felt trapped lol
Unique take on the theme, with great consistent artwork! Enjoyed waiting for the perfect time to buy low and sell high. Im conflicted on the time it takes to take money. on one hand its no fun waiting, but it also makes you plan ahead and maybe feel the frantic feeling of not being able to withdrawl all your money from a crashing stock lol.
Also note after a while all the stock options flatlined, not sure if that was a bug
Fun game with great humor! I didnt have the patience to make it to the end, but I appreciate the difference between how the 2 weapons worked and the polish of the rope physics!
Also this panel hit me hard haha
Oh man I love this idea, one of my favorites I've played so far. I felt super cool when I wobbled the turret just right to take out a monster. The art is also top notch. My one complaint is that it the turrets were a little too wobble, to the point I couldn't really move without immediately loosing them all
This game accomplished the thing every puzzle game strives for, it made me feel clever. Specifically When you had to freeze the button when you walked on it, clever! I just wish it was longer haha
Super polished game for you first LD, great job! I had a hard time understanding what the little blue guys did, maybe a short tutorial would have been good. The art is super crisp, great music, and I appreciated the little detail of bullets having some auto-honing (nice touch)
As some others have mentioned, it was a bit difficult for me to understand the mechanics at first. I could not figure out which lever was which and nuked the place twice before I got the hang of it. That being said, once I figured evertything out the gameplay was really smooth and polished. I could easily see myself getting sucked into playing this game for longer than intended.
This is one of my favorite games of the jam so far. The natural disasters were hilarious. My favorite was catzilla but the most annoying/destructive was the tsunami by far. If you decide you want to keep working on this game I think levels with different win conditions could add a lot of depth to the gameplay. Overall, incredible job. My high score was 6425!
fun take on a marble game. Seeing the little bridges hop with the shockwaves made me wish there were other physic objects. I think it would be cool to have to dodge boxes, or roll through ball pits! Also an audio cue when the shockwaves happened would nice, so that i could anticipate and respond to it without needing to see it!
I appreciate the thought you put into all of the text bubbles. The concept fits the theme great and I enjoyed the graphics a lot.
It was a bit difficult for me to get the hang of jumping, which made it difficult to maneuver around the levels at first.
Overall, you have created an enjoyable gameplay experience. Nice work!
"press space to fall to your death" LOL
super solid graphics and execution, really like the rough sketch art style!
Me when I enter the Arena: sonofa_shepard.jpg
jokes aside, any chance you could post a Linux build? I'd love to give this a try
I was definitely not expecting the carnage that occurred when I failed to keep the pigs happy! That was a humorous surprise. The gameplay was a bit difficult for me to get the hang of. There were times when I thought i was dropping a pig into a pen and it ended up on the ground. After some experimentation I learned where I needed to release in order to hit my target, so it’s not that big of an issue in the end. Great graphics as well, I enjoy your art style.
Wonderful pixel art and animation! I wish the cat would have moved a little faster, and maybe it would be good if it displayed how much time was left. Oh also having the music speed up really added to the frantic nature of things, great touch!
I’m glad you didn’t quit on this game even though your hard drive died. It would have been easy just to give up/scrap it, but props to you for finishing! The graphics ended up looking really nice and the idea was super unique. Trying to balance everything in you life is definitely something everyone can relate to. Nice work!
I also had my mouse cursor disappear, which made completing the minigames challenging. I really enjoyed the flying through space effect, and as others have said blending visual novel with other mechanics is really creative!
I love how you represented the theme within your game. The graphics were polished and the gameplay was very smooth. I really liked the added detail of the white streaks you used to show motion. I’m still a bit confused about what causes a player to loose a life, but that didn’t stop me from becoming immursed in the game!
This game literally made me scream "NO" out-loud when my little robot slowly fell down lol. Great interpretation of the theme. One suggestion would be to make balance a _little_ more forgiving, maybe the balance could become more "precise" as you progressed. Also I love that someone else used tic80!
This game was surprisingly addictive. It reminded me a lot of the flappy bird mobile game that was popular years ago. Because the controls were deceptivly simple I thought It would be easy to master, but I was wrong! I was stuck on 9 for the longest time before finally making it to a high score of 21. The sound effects, though hilarious, became a bit annoying after a while. However the music totally makes up for it! Great work!
Man I'm horrible at this game, but I still love it! Super polished game and always fun to see Pico8 games :)
I liked how the strategy changed the more monsters were on the screen. I could totally see this expanded with other monster types, different visuals, ect. also it may have taken me way to long to find the alternate ending...
fun to see another pico8 user, great job!
Tricky but rewarding gameplay! It took me a couple of games to get to a tie, but I think this is more my fault then an game imbalance haha. One thing that would be nice is if there was some sort of indication for the currently selected unit. I'm also impressed by the opponent AI. Overall great job!
man what a cool art style, I'm a sucker for monochrome! I would have rather the speed up/down be toggle-able (instead of needing to hold the buttons down), but that's probably just because I was using my laptop. Also I agree some sound effects and music would really go a long way. Great job!
Love the message of this game, and dashing felt really good! I was a little hard to read the text boxes of the enemies, but I appreciated the red marker of where they were off screen (really nice touch). Great work!
Really well done visuals and music! I can see this being expanded with guards needing different disguises, or maybe different props having different movement. well done :)
I'm super impressed that you are 12 and managed to creat such a polished game! Please keep making games and learning new things because you are great at it. Here is what I really enjoyed:
1)The concept of this game was very innovative. You took a simple platformer game put an entirely new twist on it.
2)The tutorial was straighforward and way better than just reading instructions. I appreciate games that make learning the controls interesting, and you did a great job of that.
Overall, the game felt polished and was super fun to play. I agree with @the-neon-shark that it feels a little too "zoomed out", but that can easily be fixed down the road if you decided you want to keep working on this game.
The five stages of grief exemplified in a beautiful and origional game. Here's what I loved about this:
1)The music and color change associated with each stage did an AMAZING job of helping to portray the emotion that the character was feeling. Add the facial expressions on top of that and you have a display that is moving.
2)Having the "she" be ambiguous allows each person who plays the game to picture someone in their life they wouldn't want to live without. It creats buy-in and immediate emotional investment in the outcome of the story.
3)The anger level was hard and frusterating. I am assuming this was intentional in order to help the player feel what the main character was feeling?
4)Visually, this game was simple, yet stunning. The animations were very fluid and calming.
5)Although the game was short, I felt satisfied after playing it. I wasn't hoping for something extra that wasn't there.
Overall, incredible work. Please keep making gams because you are great at it.
man this game is so relaxing! the axe tink's were right on, and I think the graphics served the gameplay really well. I can totally see this being expanded to where rocks get harder to mine as you dig down and you would have to buy upgraded gear with the stuff you've mined so far. Also the zoom all the way to the top once you got 5 diamonds was ssooooooo satisfying. good job!
Well done creating a nice game in only 48 hours! I think that there a lot of things that make this game feel satisfying:
1)The graphics were high quality and not too complex. You were able to capture a lot of detail without it being overwhelming. The animations of the dog digging and the worms moving added some life and moevemt to the scene
2)The controls were straightforward and the gameplay felt smooth. It was super easy to get sucked into the world and invested in the dog findng his bone
Something I found slightly confusing at first was the different objects. I thought the worms were enemies and avoided them, only to find out that they were helpful.
I have played several different minesweeper games from this jam and have like this one the best! Here's why:
1)The different elements you could excavate added a level of mystery to an otherwise straightforward game.
2) RPG gameplay elements forced me to think about my moves instead of clicking around mindlessly
If I could add one thing to this game it would be music. Having something playing in the background would have made the whole game come togeather and taken away from the harshness of the sound effects.
Overall, awesome work! This game was fun to play and felt very complete for a 48 hour jam game.
I can tell you really took your time with the graphics, and they look amazing! The bubbles and little fish in the background give the game an extra layer of depth. The controls were easy to master and the game was fun to play. If you plan on continuing to work on this game, adding some moving enemies would be amazing. Nice job!
This was a really neat little game. I enjoyed the graphics and the unique interpritation of the theme! To make the game last longer, you could add falling clocks every once in a while that would add a few seconds to your alloted time.
I could have played this game for a lot longer. The overall feel was really engrossing. Nice graphics and unique representation of the theme! I was a bit confused if the goal was to spend more money or save it. Other then that, it was great!
Those sound effects are nauseating in the best possible way. You have a really well polished game here. The gross theme makes it even more fun to play somehow...
Pico-8 is the best. You made a really amazing game here. Great work! The graphics were nice and there was some great movement going on.
At one point I fell into a hole that I was unable to jump out of. That could be user error though lol.
Man, those graphics are spot on. The game was fun and the controls were easy to master. In my opnion, it got really hard really fast at the end. A more gradual buildup in difficulty would have given me more time to play this amazing game! Nice job.
Amazing graphics and gameplay. I enjoyed the ability to trade proteins for abilities. The first few times I played this I thought the white spots were what I was supposed to reach. A brief explination at the beginng of the game would have cleared up the confusion for me. Otherwise, stellar job.
I enjoyed how colorful this game was. The gameplay is intuitive and the graphics are cool. In my opnion, it was a bit difficult to figure out what I was supposed to eat and what would deal damage. Other than that everything was great! Nice work.
The graphics in this game are seriously MIND BLOWING. Major props to you for creating such a beautiful game in only a few days! You should be proud of yourself. The gameplay was a little slow for my taste, but the overall feel was very calming, which I really appreciate. Keep up the amazing work!
I really enjoyed playing this game. The overall mood was really amazing. I agree with the other commentors in that I became a little dizzy towards the end. Congrats on completing your first game on Unity with coding! I'm seriously impressed!
Man, I'm obsessed with the overall vibe of this game. My favorite part was how the character got beat up as he recieved more damage. It would have been nice to have some directions presented in the beginning of the game, but I managed to figure it out all the same. Nice work!
I can tell you put a lot of time and effort into the story and dialog in this game. After a few minutes the reading became a bit tedious for me. Overall, Nice work!
Thanks for fixing the link for us! You have me "hooked" lol. I enjoyed the fact that you included famous fish from disney movies like Nemo and Dory. That was a great touch that added a layer of thoughtfulness to your design. The pelican was also neat.
I love that this game is isnspired by one we all used to kill time in 4th grade. The graphics are cool and the gameplay is intuitive. I think I might have found a bug on the first level. When I went to restart the game, it sent me to the tutorial every time. In the long run it's not a big deal at all, just something I noticed. Solid work overall! If you feel like it, please check my game eragator out. It's Guaranteed to make you gag.
Congrats on completing your first LD Game Jam! I'm excited to try your game once the link gets fixed.
As others have mentioned, I had a hard time determining the use of the items. Other than that, the game felt very well put together. Nice work on the intro cutscene and general feel. This game could easily become addicting...
Awesome graphics! As @smooches pointed out, it was hard to tell how the combat worked though. Overall well done!
I enjoy the thought that went into this game. Learning the mechanics seems like a bit more of a time investment then I have right now, but overall great work!
Really cool idea! I really liked the trade offs with choosing to be fast or sneaky. The enemies may be a little fast however, and I once spawned right on top of a mole! The sound and visuals were super polished though.
great job overall!
I genuinely enjoyed playing this game. It took me a little while to master the controls, but after I got the hang of it manuvering the roots was easy. Overall, the whole thing is very polished and fun.
The graphics in this game are spot on. I appreciate the care that went into the lighting and overall feel. Nice work!
The sounds were maybe my favorite part of this game. As others have mentioned, adding levels of difficulty would make the game feel more challenging and polished. But hey, there is only so much time in a game jam right? Overall, nice work.
I thought the concept of this game was really hillarious! Keep up the good work.
I had a bit of a hard time mastering the controls but eventually got the hang of it. Good job on the graphics.
The grafics and gameplay are super slick. Something that could really add to the difficulty would be items that you need to travel around. Overall, nice work!
What a fun idea! The cutscenes seemed a little on the long side to me, but other than that the whole feeel is amazing! Very well polished for a jam game.
Really like this game. The visuals, music, and writing all work together so well! I also appreciated the more mature interpretation of the theme. It was a little slow to have to type out the text, then switch to the mouse to actually select a phrase though. Maybe some keyboard navigation would help with that!
wasn't expecting the transitions in music and visuals as I went deeper into dream, super neat! I wish the attack hotbox was a little bigger, since it was hard to actually hit the enemies.
Really unique camera angle. Loosing all horizontal speed when jumping did make it really hard to control.. tI really liked the lighting though, it made things look really dark (if that makes any sense).
Legendary instructions lol. I also thought the art was really goofy, but in a good way! One issue I had though was the music only played through my left speaker.
the sound effect and particles make the digging feel real good! The movement felt a bit off, maybe my computer is just slow.. I also really liked the music!
the pressure mechanic was a really clever way to prevent people from just speed running to the bottom! This game has a really good mood!
Really liked the art in this game. Took my a minute to realize i couldn't mine the gems without purchasing the item first. As others have said impressive amount of content!
phew, that fall speed is intense (I mean that in the best way possible)! I think some music would help increase the intensity even further. Also it was a bit hard to tell when my character took damage. overall fun game though! Pico-8 users unit!
Incredible job. The concept was innovative and really well put together for such a short ammount of time. Well done!
Really well done. Graphics were on point and gameplay was addicting.
Sweet little platformer. I thought the flap animation was great and was highly amused by the chicken pieces left after I landed on the spikes.
Nice concept, and the colors are fun. I agree that a scoring system would add a lot to the game
Congrats on your first LD submission!
fun little game with a great mood! My one gripe is that the text box arrow was really small
"tabs or spaces? Both" made me chuckle
Right when I was wondering what was stopping from standing in one place, the game started shooting lasers at me lol! I think it would be cool if releasing space gave your player some momentum from the scarf bouncing back
Really fun! Reminds me of those old Pokemon ranger games
Really impressed so see this sort of gravity physics in Pico-8. I had a hard time understanding the goal though, maybe added some more to the description would help?
clever idea, and well executed! I thought the game was pretty hard, and kinda wish the earth could take a couple more hits. I also really liked the earth rotation animation
had a lot of fun with this! Barley won with a sliver of life at the end 😅. The 2 fox types created a nice challenge of needing to stay close to the artifact to defend it and venture out to protect and collect the plants. Great job!
Cool take on the theme! I really like the art, and wish there was a way to do more then 1 action in a turn. I could totally see this expanded with different types trees, weather effects, ect.
awesome interpretation and execution of the theme! I can totally see this as an "infinite runner" type game
I like the main mechanic, specifically the idea of having to remember to which sign will disappear when you place a new one. The background music is a little short. The death SFX is perfect though, DODOOO!!
Interesting take on the theme, I haven't seen anyone use the idea of trading years of your life! I liked the artwork. Like others said there were some bugs (I was able to walk straight off the level). It would be great if there was a health indicator for the player and enemies!
great interpretation of the theme...hits a little too close to home lol
Awesome graphics! It took me a bit to understand the rules, as the instructions font was a little hard for me to read. It got very hard very quick, but I could totally see this more developed with more complex spells and enemies. The controlling 2 characters reminded me of the game "the world ends with you", which is a good thing! Great work
clever interface for the store and menus
awesome interpretation of the theme!
Like others I liked the graphics, the rotating guns specificaly made me laugh. I would be cool if the rotation speed of the guns increased as your bounty increased!
I like the pixel art. I think the game would have benefited with smaller levels, maybe they get bigger or harder as you progress. I was harder then I thought it would be and I found myself actually planning out my route in advanced, which is a good thing! good luck
harder then I thought it would be, but fun and well done!
legendary description, and great humor!
hey pico-8 friend! Nice game, I liked the idea of making the sacrifice your score. I was confused about whether there was a way to lose in the game, and as other said diagonal movement would have been nice (even without separate animations). The music was nice and I'm glad you put the directions right in the game. good luck!
Nice game! I liked the randomness with each playthrough. The bullets were pretty small and sometimes hard to see. And I agree with irock where the sacrifices could have been a bit more intense. It also would be cool if the HUD (activated with p) was always on screen. Something like classic doom where you wouldn't have to switch back and forth. I really liked the art of the rooms! good luck!
wow, this is certainly ambitious with all the options for crafting! I honestly felt a little overwhelmed by all the options and wasn't sure what to do. And a HUD that showed my current inventory instead of that one square would go a long way I think. The game reminds me of Agricolla, one of my favorite board games. Good luck!
fun game, I liked the spin of increasing difficulty not by making enemies harder, but making the player weaker! I agree the intro text could have been faster. And some indication of my progress to level complete would be nice (I want to compare with friends how far they got). The gradual speed up after downgrading is great though, a super small detail that makes a big difference in the games polish! Good luck!
challenging but fun game, plus I like the music. Some thoughts.. - I can totally see different enemy types. maybe some need to be attacked from a certain side - the saws got me by surprise and took me out instantly the first time I played good luck!
I really liked the effects of sacrificing different body parts, specifically your eyes and legs. I was a little confused by the tutorial guy since his wording made me think I could get mana other ways. Also, the character movement felt a little slow to me, and aiming magic spells was a little hard (it would be super cool if magic locked on to enemies). I agree with static ddq that the idea and graphics are really good! Also, the opening was great and made me laugh.
LD57 — Depths (17)
Apnea by JulienLussiez 2025-04-12T13:39:41Z ♥ 1
This is one of the games that will stick with me because it ends up being more then the sum of its parts. The mechanics and visuals are simple, but the it makes you _actually_ do something in the real world is just amazing! I also really appreciated how the audio changes as you dive.
well done!
SIRTET by Airgameboys 2025-04-12T13:34:26Z ♥ 1
Found this one through a hackernews post surprisingly, super fun and polished game! I'm always amazed when people find new twists on Tetris
No Bottom by Manuel Cabrerizo 2025-04-11T02:56:20Z ♥ 1
I saw the flying squirrel and knew I had to give this game a try. In my opinion the initial fall through the forest is a bit long, but other than that I really had fun. Humorous take on the theme as well!
Dungeon Chef by Clare_Chan1738 2025-04-11T02:49:55Z ♥ 1
I had the same problem as @johnnysix where I got stuck and couldn't finish, but restarting solved the issue. This game was really fun to play and had a great sense of humor! You clearly put a lot of thought into the customers and the recipe book. Nice job!
A Hill to Die For by Ogladian 2025-04-11T02:41:45Z ♥ 1
As others have mentioned, I had a hard time figuring out the controls. Other then that the game is nice and I like the artwork.
DEEP DEEP DIG DIG by NoytroO 2025-04-11T02:37:23Z ♥ 2
Incredible and hilarious take on the theme! A couple years ago I made a similar game but with a q-tip collecting ear wax. Great minds think alike lol
Target Practice by JCMonkey 2025-04-11T02:21:47Z ♥ 1
Love the simplicity of this concept and had a blast playing this game! Turns out I stink at shooting games because my accuracy was pretty abysmal. I liked how the targets change direction and get a speed boost every time they get hit. It adds a nice element of chaos and kept me from just following one target and spamming it.
Camp Ketosis by Genesis 2025-04-11T02:12:18Z ♥ 0
I really enjoyed the art style of the mushroom zombies! The first one snuck up on me and spooked me a bit which was really fun. It was a bit difficult for me to tell where my punch was going to hit, but overall great job.
Shroomberg by GlebSviripa 2025-04-10T02:38:09Z ♥ 2
I love a good mushroom game. As others have mentioned, I had some difficulty with screen sizing and being able to see the enemy 'shrooms/know what was going on. All that to say, once I was able to orient myself I enjoyed playing this game and interacting with the cute characters.
Through the Brush by JDeeDubs 2025-04-10T02:27:14Z ♥ 2
Such a unique mechanic switching layers like that. It took me a minute to get the hang of the controls, but seriously impressive work. The ability to see the whole map is a super helpful feature.
Scampi by apoly 2025-04-10T00:50:30Z ♥ 2
Really loved playing this game. It gives off such "cozy" and wholesome vibes. The upgrades were really fun, and I especially enjoyed getting to add more arms and make them long. One thing to note, it took me a while to realize that "engine purr" meant engine speed. I floated around very slowly for a while before figuring that out. I'm a dummy and thought that choosing that upgrade would make the engine sound louder lol
Super Pyonpon by Saturnyoshi 2025-04-10T00:42:00Z ♥ 2
Holy molly the quality and amount of content in this game is crazy! the core mechanic feels great, and all the different block and enemies kept things fresh. My favorite were the rockets. I could play a full length version of this game. Well done
Shelter from the Blight by Yiraa 2025-04-10T00:28:52Z ♥ 1
The hex game board reminds me of Catan! I really enjoyed the graphics and had fun playing. Unfortunately I ran into the same problem as @philocode. I made it to the second level but was unable to build anything as I didn't have enough wood. Since the first level was corrupted and I was no longer able to place lumberjacks I got stuck and had to quit. Overall, great job! With a bit more tweaking/balancing this could be a really incredible idle game.
Devour by ScoobySnacks 2025-04-10T00:07:14Z ♥ 2
Finally getting that boat felt really good! Plus I really like the music, sets the mood so well.
Esca - Ludum Dare 57 by bakuzen 2025-04-09T23:59:53Z ♥ 1
well done on your first solo jam! Mechanic was simple but fun, reminded me of trying to keep a balloon up for as long as possible 🎈
Depths Space 9 by Wisch 2025-04-09T23:54:27Z ♥ 2
I really liked the warp visuals, reminded me of that classic windows screensaver! I think the time to game over was too short, and as other said some more ways to change the view would have helped keep things fresh.
Grandpet by deadroach 2025-04-09T23:51:34Z ♥ 2
Excited to try this once the HTML version is up!