Rocket Slaver by M2tias 2019-05-21T13:54:53Z
Pretty good especially for the Compo!
Foon → Ludum Dare Explorer → Users → AtomFox0213
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Dimension Collapse | jam | 499 | 3.70 | 3.44 | 2.80 | 2.94 | 3.78 | 4.12 | |
| 2019 | 45 | Start with nothing | - V O I D - | jam | 221 | 3.80 | 3.32 | 2.96 | 3.53 | 4.01 | 4.26 | |
| 2019 | 44 | Your life is currency | The Curse of Jen-Rah | jam | 952 | 2.97 | 2.52 | 2.45 | 3.30 | 3.56 | 3.26 | |
| 2016 | 37 | One room | Escape The Room | jam |
Pretty good especially for the Compo!
Pretty good simple game!
Interesting idea, though at first I was confused if the melding only worked in the shadowed areas. Better than the game I made in the Jam
Definitely an interesting idea, and executed very well!
@jjjjason Haha, the main reason for the paintings was to make the rooms look less empty, and I made them pictures of the character at different ages to show how he has aged over the short timespan.
@matu Thanks!
@peterfonts Thanks! One funny thing with the dialogue is that is isn't actually text, but each line of text is actually a different image because I couldn't figure out how to use actual text in time
@dreamingdice Thanks! I had the idea of the story only a few hours after the theme was announced, but I couldn't figure out what kind of game I could use it in for a while. I tried a platformer at first, but I wasn't able to make anything decent, so near the end of the first day I decided to make a game similar to a game my brother made for a previous Ludum Dare called Paradise Inc. I did have an idea to make the ending a bit different, where you avoided projectiles, but it kept causing bugs and errors that I couldn't fix, and it also didn't really work with the story.
@pequenodev I actually did have an idea to make it more like a visual novel (I had the story planned out before I figured out what kind of game it would be, I explained more in a reply to someone else's comment) but I couldn't make any decent art for a game like that.
Pretty good, but sometimes the camera zoomed out a lot and then flipped everything (possibly zooming out to a negative number?).
Was a bit confused how to toggle power-ups at first, but it was definitely more of a game than mine!
Great art style, though gameplay was a bit slow
The controls felt a bit weird (slippery movement and too high gravity), but overall pretty decent
Pretty decent game
I ate crayons all the way into my thirties 10/10
Pretty good, got to Wave 2 once
Very good, especially for only 10 hours! My highest score was 1010
Very good and polished, could even be a non-Ludum Dare game with only minor improvements. One thing that I found annoying was the fact that when you die you have to restart the entire game and not just that level.
Pretty good especially for the Compo!
Decent, still more of a game than mine
When I tried opening it in the folder it immediately closed so I tried opening it in the console but it threw this error: https://i.imgur.com/6bhFBis.png
The physics were a bit annoying (too much friction when touching walls and floatiness when in the air) but otherwise pretty decent
The web version doesn't work for me(I'm using Firefox), the main menu loads, but pressing "A" or "Home" like it says to doesn't do anything. The standalone version doesn't work either, it throws an error that I've gotten when trying to play other games made in Godot about GPU drivers not being up to date or GPU being too old, probably because I’m on a ~7 year old laptop with integrated graphics :/
I can't play it, as it throws an error that I’ve gotten when trying to play other games made in Godot about GPU drivers not being up to date or GPU being too old, probably because I’m on a ~7 year old laptop with integrated graphics :/
Got the same issue as someone else where the mouse "collides" bellow the top of the screen. I'm also on a 1366*768 display
@eoshadows I was actually going to have the keys be taken at first, but made them stay because otherwise your inventory would either be completely empty or only have one item in it at a time. This is due to the fact that, with the exception of the first rod, the gameplay is just collecting one item to unlock the next. This oversimplified design was in part because the corruption was going to cut off some areas and I wanted to make sure it would always be possible to complete the game, but mostly because I'm not good at designing good puzzles.
@dis0rder There are supposed to be faint divisions between the sections on the map graphic, but it's basically impossible to see with the blur and noise effect
Funny game, noticed it keeps the score when you press reset so you can keep gaining points lol
Interesting little puzzle game! One bug I noticed is that when I moved my cursor even just a little when hovering over something, the info window disappeared, so I had to move off of the sprites and back on to see it again.
Pretty good game when I figured it out, but on my 1366x768 screen part of the game was off the edge, making it impossible to see my health or go back to menu from the settings screen. Here's what it looked like: https://imgur.com/a/vLp88Xo
Also, the mouse sensitivity resets every time I die and the volume sliders reset but the actual volume stays the same.
Good little platformer, only thing I would suggest is making arrow keys work as well as A and D.