LIFE Corp by pl4typus 2019-05-20T23:01:00Z ♥ 1
Really nice environments, love the art overall. My camera did a lot of clipping with the ground, which was quite distracting. The LIFE bots were frustrating, in that they'd seem to instantly flip to face me while I was jumping toward their control panels. This could use some work. Overall physics could be improved to make it feel more visceral and action-y, since that's where the fun of the game is going to live.
Mouse sensitivity felt fine to me, I wonder if the issue others have had is based on screen pixel density or something. I've had similar issues developing for different mobile devices.
Like the introductions and overall presentation.
LD45 — Start with nothing (22)
FOREST NINJA WIZARD GHOST by johnnysix 2019-10-25T04:23:13Z ♥ 1
Looks fantastic, really like the noisy pixel art, and the lighting effects. The gameplay is really simple, but it's intrinsically fun just to get chased around such a wild environment and try to brighten up the place. Great work!
Area 45 by conk 2019-10-17T04:56:49Z ♥ 1
I couldn't quite figure out the mechanics, but the visuals, theme, and music are perfect. Really nice work.
Praying didn't seem to do anything..................................
Lol :)
Unraveling Nothing by Zachary Shah 2019-10-17T04:50:11Z ♥ 0
Really nice visuals, like the setup. Motion blur and bloom felt slick, like the rain particles as well.
The physics felt promising, but it's a bit hard for me.
Also, noting that the controls listed don't include SPACE, which dismissed the before I could read it in-game on my first playthrough... and so I couldn't figure out why I couldn't make any progress.
Also, I repeatedly failed the tutorial level because I died (jumping off the edge looking for land) before the game auto-advanced. Probably more graceful ways to advance the player, like putting a target area in, rather than an invisible time countdown.
#000000 by kevinworkman 2019-10-17T04:29:20Z ♥ 0
Capture.PNG Very cool! Love the mechanic, focusing on how to raise the three values together. Took me 59 clicks, which was a little long, dancing around white... but I quite enjoyed the experience. Would be a great opportunity to get some music in, set a mood, and modulate the audio or add tracks based upon the overall value (or individual channels).
Bob the Brawler by itsdanidre 2019-10-16T16:25:03Z ♥ 1
Great work! Got a high score of 67k. Kept wishing for more depth, another enemy or something, but hey this is a game jam -- this looks great, feels really polished, has great SFX, and is very fun overall.
You found nothing. by atraxgames 2019-10-16T16:16:27Z ♥ 1
Nice work, reminds me of the beginnings of some of my favorite clicker games... A Dark Room and Universal Paperclips. Made me hope it was going somewhere, but this is a game jam, and I liked the slow addition of the gold and store. I've always liked the undefined and expanding feature set these games have. A little slow to get moving with the rocks and gold!
Word of Mouth by Sciman101 2019-10-11T18:48:02Z ♥ 1
Really nice work. Solid execution, fun mechanics, straightforward play experience that's great for a jam.
I'd love to see this expanded out, where convincing the red guys required more of a conversation. Felt a little too easy to convince people that pineapple on pizza is a good thing.... which it's NOT.
Voidborn by Shelvid 2019-10-11T04:46:41Z ♥ 1
Nice work! The game is really nicely put together, and I'm impressed with the amount of content. Love the voice in the speech bubbles too :)
Found it a bit hard -- I felt like the hit boxes on the projectiles were unforgiving, and was constantly doing an accidental jump after landing on a platform. I could probably get better, but that would require really dedicating myself.
start with nothing by xart2012 2019-10-11T04:35:08Z ♥ 1
Great work, this is awesome. Really sharp pixel visuals.
Love the sampler feel, way to pull off so many themes. Kinda reminds me of some 'fail' videos I've seen online :)
I had the same problem locomule mentioned about getting stuck. Played it again and it worked though.
Thanks for letting us have the WIN at the end!
From Nothing by arkinrev 2019-10-11T04:28:22Z ♥ 0
Nice work -- the game looks great, and I like the starting sequence of picking stuff up. More polish would be nice, especially tighter controls IMO.. but this is a game jam! Keep it up :)
Color and Creativity by Collin Thompson 2019-10-11T04:20:42Z ♥ 1
Looks great, love the atmosphere. Color controls with the mouse are fun. The combination of extra-loose controls, camera changes, and minimal checkpoint system made the whole experience a bit frustrating though. Made it past the "I can't think of anything" guy after 20 attempts or so and gave up after the next ramp.
Naked in the snow by Marc Grabow 2019-10-11T04:08:50Z ♥ 1
Nice work! Reminds me of this time a couple winters ago.
Super silly, I like it, and a solid execution. It didn't get more competitive as the rounds went on, for some reason... meaning for the later rounds especially, no one was really fighting me, the NPCs all put on their hats and stood still. Would be extra fun if these were all real players :) kinda like Joust (or Killer Queen) at that point.
In the beginning by nsadie 2019-10-11T03:59:26Z ♥ 1
Great work! Looks awesome, I'm quite impressed with the animation work!
Feels just a little slow, I think if you started allowing input before the previous animation was completed that might make the whole game feel more responsive.
Nothing to Say by celia14 2019-10-10T00:59:05Z ♥ 2
Really nicely done. Love it. Fun to explore a single conversation over multiple attempts as you "find your words", heh. Bit of a Groundhog Day (movie) vibe. Looks great and well written. Sound would have really finished this out, added to the immersive quality.
Clean sh*t by Styleshit 2019-10-09T21:05:42Z ♥ 2
Good work! Although my goodness this is so hard! I like the three different elemental biomes / bosses, that's quite ambitious for a jam! Pixel art looks great.
Seem to have hit a bug where the ice boss froze and stopped responding, letting me easily beat him. After that, I tried going over to the fire boss, but the portal was gone and I was stuck.
Nothing Engine by freakoftheyear 2019-10-08T16:13:18Z ♥ 4
There's some great stuff in here! Love the art, and it's all really bright and silly and funny. Nice SFX and music too. I wasn't able to make anything resembling a "game", but it was fun to play around with all the different assets provided. Clever. I got the spaceship flying around, but I wasn't able to figure out how to control anything else, eg. my little pokemon buddy.
Nill by Jonathan Fischer 2019-10-08T04:10:25Z ♥ 1
Really beautiful. Love the art direction, the mood and atmosphere.
I was ok with the intro the first time, but there really needs to be a way to skip it subsequent times. I know I know this is a game jam, but that makes it even more important, honestly. After I died a second time, I just called it. Was curious to know what was at the end of the maze, it looked interesting over there.
42LD45_Blank by sgalasso 2019-10-08T03:55:47Z ♥ 2
When you say QWERTY, I think you mean WASD? Took me a while to figure out why nothing was happening.
Once I Figured out the controls, I stuck with it and beat the game!!! Was it fun?? Hmm. I really enjoyed slowly understanding the 3d spaces involved. But mostly it was frustrating guess-n-check. Made me think of LIMBO in that sense.
That said, awesome work. This is original and interesting submission, and I'm impressed.
Zombug Slayer by jordanvang 2019-10-08T03:30:07Z ♥ 1
Love the visuals. Gun VFX are great, nice camera shake too. Movement feels a little chunky sometimes, especially when I'd kinda freeze against a collision object, rather than sliding past it. Overall quite nice.
Died in the room with the zombie horde rolled in. Had a hard time imagining what I'd do differently, and felt like a lot to replay.
Fast Bastard by eupde 2019-10-08T01:46:14Z ♥ 2
Hi! I'm seeing an problem on your itch.io where the viewport appears smaller than what Unity expects. As a result, the WASD control image is almost entirely cut off, for example. Might just need to manually set the itch.io res to the correct value?
Start with WHITE by IanTyf 2019-10-07T16:05:29Z ♥ 1
Really nice work. Totally original, had a ton of fun playing this. Love the mood of the game -- music is spot on, SFX and VFX when you hit another color make it feel intrinsically rewarding. I didn't really get a sense for progression with the level numbers increasing. Does that have an effect, or is it more of just a 'streak'? Most frustrating bit was when I felt like I was just waiting around for colors I needed that wouldn't come, watching time run out -- tended to feel a bit helpless in those situations.
Space Flight of Survival by himegized 2019-10-07T02:35:50Z ♥ 1
That's so hard! I like the mechanic of collecting the bullets you use to shoot the enemy. Looks fine. I think the big problem is the lack of feedback, which makes it hard to follow. As you mentioned, SFX or VFX when I get hit, when I hit an enemy ship, when I pick up a collectible, etc, would go a very long way. Good work on a first LD entry!