Uballto by Omiya Games 2019-10-08T03:36:21Z
Incredibly clever. Well done.
Foon → Ludum Dare Explorer → Users → eupde
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Edge of Entropy | jam | 884 | 3.42 | 2.81 | 3.29 | 3.43 | 4.14 | 3.53 | 2.62 | 3.43 |
| 2019 | 45 | Start with nothing | 👥 | Fast Bastard | jam | 635 | 3.38 | 3.13 | 3.38 | 3.13 | 4.01 | 3.09 | 3.02 |
Incredibly clever. Well done.
Over all very exciting theme. Some of the menus overlapped things I wanted to click on, couldn't get out of other menus once I was in them, fungus farms had the text for the other type of farm. All-in--all, good look, good idea, couldn't play much because of these UI issues.
Ran into the same issue others are having with my submarine leaving the window and not being able to get it back into view. Other than that, visually great game, love the chill and the sound. Well done.
Lovely. Well done. I like the concept and you nailed the feel. Found it to be really tough and unforgiving; feel like I could use a few more hearts (the spinner spider was the only boss I felt like I could make progress on), but in some ways the difficulty fits well with the over all "old NES game" feel and it's easy to jump back in and try again, so I can't really complain. Took me a moment how to figure out how to attack. But, the art, music, and overall game design are great.
Lovely, very well executed and fun. Well done!
Very cute, once I got the hang of it and actually got what the game was really had fun figuring out how to keep the little guy alive. well done.
Loved this idea and mechanic, and how it tied in with the actual memory palace technique. Very well done.
I want 100 more levels. So well done. May not be someone's cup of tea if they aren't into logic puzzles, and I'll admit it took me longer than I'm proud of to figure out those blue circles (but felt very clever once I did), but I love this and love that you've found a new way to present this type of classic puzzle.
Very nice! going to come back to this and play some more later.
👍 Thanks for letting us know. We worked in Phaser, not Unity. Either way, we noticed that too and we think we found the issue. We're push a small fix in a little bit here - just one number wrong in one place and it threw things of for certain types of displays (because of course that's always how these things go). Thanks again!
Thanks for the feedback! We *just* pushed a fix for display size, so if anyone else has any issues, let us know - because we think it's fixed, but you know how it be.
Fun and simple, well done. Lots of way you could expand that others have already pointed out. One more simple loop like a currency system or other crafting requirements (mortar and pestle to crush a basic ingredient, etc) could help with the repetitive nature of it. Or having the mini game change as you progress through recipe "difficulty".
Fun interesting puzzle idea. Good art and seems well executed, but I'm not sure the puzzles are solvable after level 2, at least not with the mechanics I could figure out.
Couldn't get the game to load in Itch, Unity bar just sits mostly loaded.
Fun idea, well executed; I enjoyed playing this. Took me a round to figure out what my objective was, but that's not necessarily a negative. Good job.
Very cute, simple game that's well executed. Everything comes together nicely. I'm no good at it, but that's probably a me thing, haha.
When I try the link I get this error on the page: This XML file does not appear to have any style information associated with it. The document tree is shown below. AccessDenied
I like the concept, but with little explanation as to what is going on, and not a lot of room for trial and error to figure it out, it was rough going. I think I got it in the end, but still had trouble getting through the levels. It was also hard to navigate the isometric layout with WASD the way the maps were oriented.
Fun and simple, very well done. Fun surprise that the music shifted as you played.
Well done. Navigating was a little tricky, but after going back and finding the tutorial things made sense.
Love it, very well done, simple but deep. Excellent job.
Love it. Great puzzle game, fun use of the "zap" to give ways of solving the puzzles. Clearly very well thought out and well executed. Gave up in the room of coils after several tries, but of a ramp up in difficulty, but still very well done!