Og's Wheel by barkergames 2016-08-30T01:59:00
Way to go Barker Bros! Your best looking and sounding game yet! Cool idea. It Reminds me of BC's Grok back on the Commodore 64.
Foon → Ludum Dare Explorer → Users → mccarlp
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Leaping Louie | jam | 588 | 3.42 | 3.16 | 3.42 | 3.29 | 3.57 | 3.76 | 3.76 | 3.28 |
| 2019 | 44 | Your life is currency | 👥 | Fishy Business | jam | 3.00 | 3.00 | 3.00 | 3.00 | 3.50 | 3.00 | 3.00 | 3.00 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Something Evil is Brewing | jam | 546 | 3.40 | 3.35 | 3.27 | 3.77 | 3.97 | 3.58 | 3.50 | 3.42 |
| 2018 | 42 | Running out of space | Quadrata Minima | jam | 273 | 3.68 | 3.58 | 3.39 | 3.97 | 3.28 | 3.41 | 2.91 | 2.92 | |
| 2016 | 36 | Ancient Technology | Lunar Defense 3000 | jam |
Way to go Barker Bros! Your best looking and sounding game yet! Cool idea. It Reminds me of BC's Grok back on the Commodore 64.
Way to go! I like the graphics and I laughed out loud when the toilet bar was brown and made a squirting sound when you touched the toilet! Too funny!
Fun little puzzle. I would have liked to have been able to zoom out a bit more. Nice job!
I liked the aesthetics, but it seemed overly difficult due to the instant kill from the blocks. As obstacles they would be ok, but just a bit too hard the way it is balanced currently. Great job overall!
I liked the intro levels that were teaching you how to use everything. The sound is good! I got stuck on a level that seemed unbeatable, but I enjoyed the time I spent with it. It is a simple game with an interesting mechanic. Good Job!
Hey! Great little game. A neat take on the theme and the audio was awesome.
classEgames Weekend Warriors game jam team's 1st Ludum Dare. Current Members 1 (unless Justin changes his mind!)
**Quadrata Minima**
Quadrata Minima Cover.jpg
Take a look at **Quadrata Minima** by classEgames' Weekend Warriors!
It is a fun match 3 game where the play area keeps shrinking until you are literally *Running Out of Space*.
@sidnoea, Thanks for the kind words. That is a great score. My friend Justin beat me earlier and so I had to play and take back the top spot, but with that score you may be safe for a while. Wow!
And thanks to everyone who has played and rated my game! We finally broke 20. Yeah!
Nicely executed with good graphics and sound. The controls were a bit wonky, but overall you did a great job. I loved how the early levels increased the difficulty as you learned how the different things worked. Great use of the theme and very polished for a jam game. Later levels could use a little balancing to keep the difficulty from ramping up a bit too fast. Great use of the theme. Good job!
The ocean effect was cool, but I am not sure what I am supposed to be doing other than drowning. Maybe some better instructions would help. I would also like to see the viewpoint turn in a first person view, not just strafe.
I had fun, but it is hard to find the three items
I liked this. It is a cool idea that really fits the theme and is executed pretty well. It is really hard to catch the small things, though, but maybe that is on purpose. I also notice some weirdness after playing a few rounds where anything you grabbed would just go in circles around the point where you grabbed it until you let go of the mouse. This seemed to be made worse if you weren't playing full screen. Nice job!
Slick presentation! I teach game design and I bookmarked this one to show my students. Really nicely done! A+!
Way to go on finishing your first jam game! I read your rant and had to come try it. Great first attempt. THe controls were hard for me and I kept getting stuck on buildings while driving straight. However, it kept my interest. a solid first game. Keep on keeping on!
I am old enough to have played some of the great games of this genre back when they were hot and new. Yeah text based situation games! However, I don't recall ever starving to death on my first turn before. 8^)
There is nothing wrong with old school if it is done right and you have a great start here. Lots of room for improvements, but way to go!
This was surprisingly fun. This would have been an awesome gameboy or NES game. I almost didn't try it because of the graphics, but it was really good. Way to go!
It is an interesting take on the theme with an old school flavor. I had fun playing a few rounds, but without a high score to show whether you are getting any better, it seemed pointless to keep trying. It seemed like the holes increased frequency way too fast as the levels increased. Nice job though, good effort!
Nice presentation, but a bit of info on the rules would have made it easier to enjoy the first time. Good Job!
I absolutely loved it! I teach game development and I had to bookmark this one to show my students. A+ in every category!
I liked your effort. I was drawn to it because it reminded me of games like Asteroids and Omega Race. I felt like the shots should move faster than your ship and I really wanted to be able to rotate and thrust like the games I mentioned. Looks good. Great effort!
Pretty Fun. In fact it was pretty and fun! I enjoyed beating the others to the beverages, but after a while it seemed the AI was getting a bit sluggish and it was pretty easy then. When the music ended it seemed to just go on with no obvious end point. Felt a bit unfinished, and my eyes kept trying to focus on the blurry stuff too! Great beginning!
Interesting. Not at all what I expected.I have never played anything like it.
I like where you were going here. The humor worked and the overall feeling was interesting. Although your interface was clean and usable, I am afraid this was a little to Zork for me. I think my days of text adventuring are over.
Good presentation. I liked the sound and graphics, but the sound was a bit garbled. Our group actually discussed doing a pied piper mechanic in our game. It was left out due to time, but it was fun to see your game used that idea. Great minds think alike.
I really enjoyed this one. It is the best one I have played this time around, so far. Encounters seemed a bit repetitive with some sets showing up three or four times in a row. Also seemed to be very heavily slanted toward player failure. I like the ships, but more variety in enemies would have been a plus and some kind of graphical result in battles would have improved the overall feeling. On the whole, though, I thought it was really good. Nice Job!
Your graphic presentation and audio was really well done. Good job.
If you are in or near **Salt Lake City, Utah** the weekend after Thanksgiving, we would love to have you join us for Ludum Dare 43. ClassEgames hosts a free game jam team in **Millcreek near 3300 S and 900 E.** We furnish some snakcks and drinks to keep people chugging along while we make a game in a weekend! Our team currently is about 6 people strong, but we have room for up to 30 people. We even have a dozen extra laptops for those who are mobile technology challenged. If you are interested, you can sign up here: http://classegames.com/GameJams.html
LD43WW.jpg
Something Evil Is Brewing We have exploding Minions! One day down and major progress!
I liked it overall, but the movement speed seemed a bit slow and the blocks/walls on the play field didn't stand out initially. I was getting confused why I couldn't move because I was stuck on a block I didn't notice.
I like the style of the graphics! The movement sound was a bit harsh, but the death sound made me chuckle. Good job. 8^)
I enjoyed this. It was really well put together. My only real suggestions are that the people,the dog, and the animals were a bit too simplistic for the detail level of the environment, and that the death traps were so common that it limited your ability to explore.
Sorry about the missing link. Apparently my FTP push never went through and After 3 sleepless days, I fell asleep while I was waiting. I didn't get a chance to look at it until this morning. I pushed it and the page has the game right at the top now.
I loved it. I played for nearly 20 minutes. At the end I found the slow motion mode and had to do several more plays like that before click "Win Game". By far one of my favorite Ludum Dare games ever! Incredible Job!!!!
I like you character designs.
Who doesn't love a game with a cheerleader camp? Great job. It was fun but challenging. The beat seem to change irregularly, or maybe I am just getting old and was missing it. Thanks for a fun play.
Cool game. It reminded me of an old cops and robbers maze game on the old Atari 2600. Really well done.
I was totally drawn in by your awesome art style. I wasn't very good at finding light, but I had fun dying a few times! :^)
Hey, everybody! Thanks for looking at our game. The Windows one is good to go, but we just found out that we accidentally used "Windows Only" system calls to get the high score information. Unfortunately, that breaks our webGL/HTML5 version when it starts the game play and tries to grab the past high scores. We will have to rewrite that portion and post a bug fix for the HTML5 version a bit later today. So play the Windows download version for the moment and we'll get the HTML 5 one in just a bit.
I will check on the HTML5 version crashes after work today. I noticed it won't play in full screen, and I think that is what is causing the problems. If you don't click the full screen button it seems not to have the problem. If you do click full screen and get the error, you may need to close the tab and reclick the HTML5 link to start fresh.
The dinosaurs are a unity asset. Most of the graphics are home grown during the competition.
I fixed the bug that was causing you not to be able to maximize the WEBGL version it was simply an error in the index page calling the wrong instance identifier. Hopefully that will make the HTML5 version play better.
It was fun, but kind of hard. I just kept seeming to miss the beat. It felt like the time to move was actually a bit after the beat in the song. Cool idea and well implemented. I am glad you found a soundtrack to use. It added a lot in my opinion.
Liked the music. Walking would get stuck unless you repeatedly pressed the arrow keys, especially after jumping. You may want to use GetKey instead of GetKeyDown(). Good effort. Way to go!
Very visually impressive. And very similar to one of our ideas for this jam. Cool stuff! We ended up going with a prehistoric platformer without any levels, so you have to draw them while you play. It turned out fast, frenetic, and fun!
I think some kind of background star field would have made the big black hole more interesting.
Thanks for a fun play!