evanm 2018-08-12 17:58
I like the concept, The game wouldn't let me place gifts down unless I was moving though
Foon → Ludum Dare Explorer → LD42 → Brightly-Wrapped Boxes
By incobalt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 504 | 3.14 | 49 | |
| Fun | 524 | 2.90 | 49 | |
| Innovation | 385 | 3.14 | 49 | |
| Theme | 138 | 3.98 | 49 | |
| Graphics | 447 | 3.03 | 49 | |
| Audio | 366 | 2.85 | 47 | |
| Humor | 308 | 2.51 | 42 | |
| Mood | 470 | 2.70 | 45 |
I like the concept, The game wouldn't let me place gifts down unless I was moving though
Pretty good concept and it can be a pretty decent puzzle game.
I have two problems with gameplay.
1: The movement just feels awful imo. Once you get used to it it's alright but when you first start out, it just feels off.
2: The player's POV is way too limited imo. This could be as simple as moving the camera back a bit from the table to fix.
Other than that my only other problem is that the UI is missing some necessary elements (such as warning the player when a present has been out too long).
@evanm Which version are you using? The movement system and the placing system are completely independent. Most of my testing was with standing still while placing, so I haven't seen that behavior. The only thing that would affect it is if you were in a menu or some such.
@ex3d0 Thanks for the feedback! The PoV issue is one I'd definitely tweak if I'd had more time. Perhaps moving forward and back would be more helpful than looking up and down. What would feel better as movement than moving around the table like I have?
@incobalt the windows exe version
@evanm Maybe you should try the 32-bit version? I just tested both of them and they work identically and with no problems, but I am running a 64-bit system.
Testing on a laptop, finally, there definitely seems to be something going on with taking and placing objects. I'll have to double check when I get home to see if I can do something about this. Perhaps some sleepy coding caused the wrong function for input detection or something.
The movement is a little awkward but fun little game! I like the particles when opening them at the end.
@314owen Thanks! I wanted to give the player a little something for doing all the hard work :)
Alright, I fixed the bug. It was a silly error that would have cause a bunch of people frustration. @evanm this probably fixed your problem!
Nice concept. I agree with the others that being able to move back would be very helpful.
I liked the concept, and the graphics were well done on it too. Maybe I just missed it, but it wasn't obvious to me that the game would end when presents fell off the table, so I think that could have been made more clear.
The oly thing i don't like is: the boxes spaw on different places and i have to search them. it would be funny just to stack the boxes. But its agood game. Good 3D and background music:)
I enjoyed stacking the boxes. I wish I was able to see a bit more on screen though, just so I could see which presents need to be placed. Opening the presents at the end was a really nice touch, good work!
I'm impressed you got the camera/mouse controls working together as well as you did. They were awkward but intuitive enough that I could generally achieve my goal. When I lost it felt fair: Like i could have avoided it with more careful planning. It would be interesting to see some variation like wedge shaped gifts that need to stack a certain way to be stable or goals that you want to build a tower of gifts to reach.
Nice concept, and the game looks great! I would only improve the movement system, it felt a bit cumbersome. The audio is solid, not too intrusive, but I would have like some feedback on when I'm going to lose the game somehow - either visually or audibly. Well done!
That was really cool! It was very satisfying to stack the gifts. Very nice touch adding a difficulty slider since it definitely gets really hectic real fast if you're taking your time to position the boxes. Opening the gifts at the end was pretty funny too. Great job!
Very impressed with the camera work, although I echo the idea of the cumbersome movement system. The angle just seems a little weird for placing the boxes, especially with higher difficulties. Other than that loved it!
Good Gaming Idea, Music needs to be improved Graphics good
Nice literal interpretation of the theme. I liked the idea of the game, placing presents and then opening them is quite jolly compared to a lot of violent and intense offerings out there. Speaking of intensity, I didn't really get a sense of urgency about picking up waiting boxes, so when I ran out of time, it was a bit of a surprise. Perhaps some kind of nagging would help? I found the movement was fine, and I agree that zooming out the camera might be useful, although I didn't really have any trouble placing boxes. Nice job! :thumbsup:
EXCELLENT camera work. I love camera work in game and tried to implement a cool camera in my game as well, thus I really appreciate the work you put in camera control in this game. Besides that, everything is very smooth, lovely music as well! The number displaying on top of the box don't really fit in the game.. if you have more boxes waiting in that position, maybe you can display a small unclickable box on top of a box already on the chair, and they queue up, so that would be less distracting than the text? The text really takes away the illusion of a ice comfort room where I can concentrate on my gift packing skill. I had lots of fun playing this game. For my personal taste, I try to put things as neatly as possible, and that takes time away from me. I dont know if your game could have some bonus for placing boxes neatly- meaning that the space between a newly placed box and adjacent boxes are small. If that could be implemented, thatd be awesome!! Anyhow, great great work!
Thanks for the great feedback everyone! I enjoyed making this game and I'm glad a bunch of you are liking the idea.
@nickthesic @ossi I'm glad you liked opening the presents! I wasn't sure if it was going to be a good effect or not, but I really wanted to give players *something* to aim for. Feedback for a good job and all that.
@andy-d I keep brainstorming for a good way to warn people that they're running out of time that won't seem arbitrary. Stacking on the stools seems like a good way to go, but that means that the gifts all *have* to be boxes. And they'd start obstructing vision, etc. It's a tough problem. I'm not sure I like the delivery of the boxes as they are anyway.
@nam-nguyen The camera is done via an animation loop that I'm playing with a speed of 0 and just setting the time via a parameter. It worked out really nicely, I thought. I'm glad you enjoyed the game! I agree with the numbers. I *wanted* to have the boxes stack up, but I was running out of time and energy at that point, so I went with the easy solution. Box snapping would be cool, but it would also be pretty tough to implement!
Pretty nice concept. I didn't really like how obstructed your view was when you picked up a box though.
@nicksmaddog Yeah, I think I'll just remove that entirely. It causes more problems than it's worth, and you can see the box size and shape when you mouse over the table anyway.
I had some unexpected behavior when picking up gifts from far away (It looks like they collide with stuff as they warp to your hands). But it's a cleanly executed game with an interesting concept behind it. I'd be curious to see what a multiplayer version of this felt like.
It took me a try or 2 to figure out that there were boxes in each corner, since the field of view is a bit tight, but once I did, I got pretty far and enjoyed playing and stacking!
Aw yis, physics based gameplay!
I love this, and I especially like how the movement works. I think the fireworks are a nice touch, but it would be even cooler if they opened faster or at the same time :D
I liked the physics in the game, and the ability to rearrange gift. I caught some of the as they were falling, and it was a great feeling. However, I didn't enjoy the timer on the gifts. It seemed unjustified and unreasonably short. I wanted to take my time with the placement. Did you consider stacking the gifts on the stools and letting the physics do the failing for the player? I think that would have been more fun. Just my two cents.
@bitdecay Yeah, I've noticed that sometimes they jostle a little when you pick them up and I don't really know why. The collider is disabled before I change its position, so it shouldn't be able to affect anything.
@mike-inprinciple Yeah, the stacking thing is what I wanted but cut because it had so many potential issues that I didn't want to tackle in the time left.
@echo-team It's certainly possible for me to ramp down the delay. It's set to a one-second delay at the moment. I just didn't want the sound to hurt any ears or anything by doing it all at once. Even I get impatient with it.
@schizoid2k I'm glad you enjoyed it! It was a lot of fun to make :)
Nice game.
Gameplay is pleasant, but perhaps, at end of the game, add the name of received gifts (randomly pickup from an array) ... with some jokes for more "humor".
@bismark Yeah, that's something I could have done. I probably could have just put a UI element at the bottom that popped up when a gift was opened. Then I could have the player click to open gifts as they wanted so that they could read what's inside, rather than going on rails.
I really like the idea. The one issue for me is that the movement feels very limited, so it's difficult to see all the presents. I think an fps type control would be good so you can move and look freely around the room. With the added functionality of being able to place boxes at angles too.
Nice entry!
@fwuffy13 I'll give that a consideration! It's funny that you mention placing gifts at angles, because all through the project I was telling myself that I needed to put in gift rotating controls, and just kept putting it off until it was too late. I was sure people were going to say they really wanted to rotate the gifts, but you're the first one who mentioned anything like that.
Fun little puzzle. I would have liked to have been able to zoom out a bit more. Nice job!
I like the idea and the distance on the audio was a nice touch. The graphics are okay, nothing very exciting though, and others have mention the movement is weird. I heard some coughing in the background at one point, seeing as you're at a party it would have been nice to hear some conversations that would add to the humor.
@swordfish If you could hear the actual, undistorted party chatter track clearly, it would be pretty funny. Recording fake party talk is a very weird feeling.
Feel like it could benefit from a top down third person view rather than first person as it was a little hard to see everything going on on-screen, and the numbers racking up weren't visible if blocked by the presents so its hard to tell when you are close to the edge of losing. Can't tell if spawning an object would cause a chain reaction of falling presents, but I guess that's the charm of unity physics. Otherwise a fun concept and I appreciate the unwrapping of the presents (although I wished there were collectible objects inside!)
It's easy to play and understand
Wow, everyone sent boxed fireworks for this party! What a coincidence! Nice little entry, simple to play and understand and pretty fun to go a few rounds with. Well done!
Easy to play. But I think the music is not very fun vs the context (birthday party). Control feels fluid. I like the fireworks at the end. :D
@quorusa I am not very much of a musician, so when I get something that doesn't sound absolutely terrible, I just go with it :P
Simple yet fun game. Great job!