@kapiteinkoekwous thank you very much for playing it on the stream, the idea is that the space is closing on, so the gun is shooting only to the space, not the matter. Its sort of like a filter on top of everything. My poor use of color did not highlight this well. Anyway, thanks for playing and leaving a feedback!
@neuralcoder noted, I know it was not handy too but didn't have time to implement a proper tool tip system. Thank you for playing and leaving feedback, I will fix that in the post-jam version.
@n-feofentov yes I LOVE destruction! glad you enjoy destroying stuffs too
@pickens-inc watching you play on the stream was everything, thank you again for playing and all the support! I will try to keep it up and expanding!
@designernap haha yeah I agree with that, assuming that you measure the difficulty by the number of deaths. I wanted to encourage people to get to the end so things start to be less difficult after introducing the second mechanic. I really appreciate the feedback and will try to balance between the levels. Thank you for playing!
@ryusui Hmm I don't know which scrolling you mean because I didn't have any scrolling in the game. I get some people reported about the text being cut off too, I wonder if you were playing not in full screen? because WebGL does not show all the screen and cut off the border. Also you don't have to fire it as fast as possible actually, the space may look scary closing in but you will never die if you fire your way out, don't need to clean everything on the screen (impossible anyway). I guess you're not a fan of destruction xD. But honestly I really appreciate you playing that far, many quit even before they have the gun T_T.
@stroe-andrew Im glad you like the game and leave a feedback. It means a lot to me!
@honey I totally understand - now. When I was developing I thought people would use that, but when I watch the stream I learned the exact lesson you said. People don't use that. I get a mixture of feedback about the difficult curve too, I guess it's very much based on personal skill and taste. But it was difficult even for me too. Will try to balance the difficulty curve, thank you very much for your feedback!
@realmar whow thank you for the support man. I didnt think it would be something potential, just a LD entry. I will try to expand it post-jam, depending on how much work it needs :joy: thanks again for playing, much appreciated!!
@bhavesh-tiwari thank you for the support! Connecting to players is exactly what I wanted to do. Im glad you got the spirit. Not many people did :joy: