FoonLudum Dare ExplorerLD42 → Follow Line

Follow Line

By mukult

View on ldjam.com

CategoryRankScoreCount
Overall2473.7244
Fun2373.6245
Innovation204.1545
Theme534.2445
Humor6802.4340
Mood4143.3143

Comments

nick-rafalski 2018-08-13 17:51

Overall I really like the concept. I definitely felt like I was 'running out of space' at all times. The procedural line drawing is very neat and keeps me trying to anticipate what is coming (usually to my doom).

My only criticism is I felt like the hitboxes on some of the enemies were very unforgiving (or maybe they are just too big). Like I had to be perfect in my timing, or I'd die.

I definitely played a lot longer than I initially set out to because I kept getting that 'just one more play' itch. Great job!

rexpeppers 2018-08-14 03:40

Very cool game! High scores for innovation and an interesting challenge.

langep 2018-08-14 06:32

This is a pretty cool concept but clearing the obstacles felt to hard for me.

vfabien21 2018-08-14 06:32

That's a really great idea I'd love to see further developped. However, I have found the controls a bit difficult.

yursa 2018-08-14 06:35

Nice idea, every turn gives a new feeling. They were especially sharp when the hero falls deep down.

stames 2018-08-14 06:41

First I tought this was just imposible but then I discovered the double jump ^^

Its a nice challange but something like a highscore would be nice maybe like "meters run" ore something. But you wrote in your description that you want to add something like this so I think you allready tought about this :-D

bismark 2018-08-14 11:40

Wow, this game is approaching my first idea for this LD : https://en.wikipedia.org/wiki/La_Linea_(TV_series) and https://youtu.be/skb2gKR7rOk?t=9 :-)

nam-nguyen 2018-08-14 14:06

I would be honest with you, the game is very addictive. I dont know if you have proc gen for the level, I see some module repeats but the track seems a bit different everytime. It was really fun, even when there are some strange cause of death such that touching the line when making spikes or falling from too high. Im sure it would be more polished if you have had more time. Good job

frontlinesaint 2018-08-14 15:32

this is very a very fresh idea controls felt cool i enjoyed

teelin 2018-08-14 18:16

Wow really nice game really like the idea of the level being drawn before you and the way the track changes each go. Very nice :smile:

plepletier 2018-08-14 18:23

I really like the character moves! Good job! I had fun with this game \o/

jesusache 2018-08-14 18:30

Really enjoyed it, and you already had my criticism with my enemy hitboxes on the stream. But the movement is really fun, hope you can expand it a bit more to add a score. Good game!

hadi-danial 2018-08-14 18:39

I really liked this one! But it definitely needs some music.

The gameplay was pretty nice, and drawing the obstacles is a neat idea. Good job!

sprvrn 2018-08-14 19:04

Really interesting game. I had fun, but I found it a little fustrating, the game get very hard very fast, enemy spawns at inconvenient places. But it has potential.

mza 2018-08-14 20:15

Had fun playing this game. Went a long way before loosing. Is there an endgame? There came a point when the platforming drawing became predictable.

theslate 2018-08-15 01:03

Nice platformer! Really wished the spikes were more obviously death. Good double jump.

cincerteri 2018-08-15 01:04

I really liked this game. The graphics are excellent, especially the animations. I also like the concept. I'd love to see this game developed further.

netguy204 2018-08-15 01:06

Beautiful animation! So nice, smooth, and well attached to the ground. Great game concept and execution. I encountered a few unwinnable environments. Very impressive accomplishment.

grahhhhhhhhh 2018-08-15 01:59

You're right, I did really enjoy this game.. this exemplifies how a simple game that has a decent amount of polish can shine. If I had a critism, it would be that it was difficult to get going not knowing what was going to hurt me. Wish there was more to this, I'd still be playing if there were!

devio 2018-08-15 13:46

An original take on the platforming genre, Simple sounds but only heard when jumping. Simple yet mesmerising graphics but did not feel like the hazards/enemies fit the style of the world. Had a good time playing this and happy to give a positive yet constructive review!

exofrenon 2018-08-15 19:42

Excellent graphics and really solid platforming mechanics. Very polished for a game made in a weekend. No complaints here.

twinghosts 2018-08-15 19:44

Really innovative because most people probably had a platformer in mind where the ground falls from below you. But this is just that but way better! I could see this on the mobile platform instantly, id play it gladly!

Even for such a short amount of developement time, youve managed to create a diverse amount of enemies and trakc pieces! Please let me know if you continue to work on this project, Id love to play it again!

PS the drawing effect and the models are awesome!

saoi-games 2018-08-16 05:41

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

crafty-mine 2018-08-16 08:05

I really ejoyed the game Really cool aspects and graphics Good Luck🍀

jlv 2018-08-17 03:44

Great game ! Platformers are usually so reliant on hand-crafted game design, making a good procedural one is an achievement.

Pros : - Great concept, thematically adequate - Controls are responsive, and the character's physics are great - Readable graphics, good sound feedback, and excellent character animation - Procedural design produces a large number of situations

Cons : - Some difficulty spikes linked to the procedural generation - No score meter to track your progress

All in all, great work !

keppu 2018-08-17 06:31

Really interesting take on the theme. I've played few "running out of space" platformers and i think this one nails it the best. it feels like level procedural generates while you advance keeping things fresh. It's really innovative and satisfying.

Audio is little bit lacking and the game could use some nice action music. I don't see this game taking humorous approach so I just leave that unrated.

Level could use little bit variety and maybe include score system of some sort.

roidz 2018-08-17 15:57

really original. i like games that do something new. Awesome entry

lumpy 2018-08-17 22:03

Great platformer that had echoes of Super Mario World. Of all the obstacles, I found the saw to be a bit unpredictable, but overall had good difficulty. Nice work!

arron-fowler 2018-08-20 22:52

I loved it. The look and feel was spot on. I would like some wall jumps and speed / commitment variables in there. The faster you run the longer your jump type thing. Any platformer lives or dies by the comparison to N+ for me. It is so perfect that anything less is always less for me. If you have not played N+ I recomend it in terms of how some of its core could aid in making this mechanic super awesome. Great job.

firehawk 2018-08-21 15:34

The graphics is good, but I think it is really big difference. Explanation: the main character looks detalized, but line... This contrast between graphics quality sometimes really annoying. But the idea and realisation is great. I really like the theme and gameplay. Good job !

rongo-matane 2018-08-24 18:40

The animation is soo fluid, really beautiful. The jump sound does not fit the smootheness, maybe a restrained whoosh would have worked better. It is positively challenging and i like how the difficulty progresses. What i really love about the design is that you both have to be quick and precise, but also hold back to see what is building up - it feels fantastic, perfect design with 2 conflicting goals and immediately clear. Great entry!

blinkenlights 2018-09-01 11:40

A really nice entry! Good concept, well delivered. Liked the procedural generation, although I didn't notice that the spikes were deadly. Would've been nice to have home-made visuals to fit better and some music to capture the mood.