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vfabien21

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of space👥Finger Noodlesjam6403.343.553.943.502.853.153.603.28
201740The more you have, the worse it is👥Life is moneyjam10052.922.122.753.083.512.712.723.21
201636Ancient TechnologyMysterious broken clockcompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by vfabien21

LD40 — The more you have, the worse it is

Virus Eater Peter by Nathan 2017-12-07T21:27:03Z

I love the concept of a scavenging game (you don't kill yourself but loot what is left from previous fights). The control is a bit tough for me. But, I have managed to go the point I can shoot. I wonder what you have prepared for us, if we keep taking RNA...

The introductory text was fun !

Shall they up? by LeReveur 2017-12-10T19:51:40Z

Ok, graphics are placeholders. But the idea is really cool, it was fun to play, and I like that we get the choice to take a weapon or not! The introduction text made me laugh. And suggestion though : it would be cool, when you kill a special foe, if he didn't come back straight away, but a few seconds later.

Orbits by tuism 2017-12-17T16:25:37Z

Very innovative gravity game !

well, I am not sure that I can add much to what as already been said... Just one thing : the planet's death animation, leaving us some time to play is really cool.

Good job !

Orbits by tuism 2017-12-17T16:25:38Z

Very innovative gravity game !

well, I am not sure that I can add much to what as already been said... Just one thing : the planet's death animation, leaving us some time to play is really cool.

Good job !

Apokalipsa by srakowski 2017-12-09T14:49:29Z

I really loved the colors and graphical style. The game in itself look promosing : simple enough, but potential depth. However, even though, it is just a jam game, I would really have loved to be able to interract with settlements ! I hope that you will keep developping it ;)

Robot Santa by madalaski 2017-12-22T08:11:49Z

The game was fun to play, and as said above fun to control. However, I have had a big issue : not knowing what to do at first, I have let the robot fall down the screen, and spent 3 minutes hiting the key trying to move, with no apparent result (the robot probably was way too low, and whatever I was doing the arrow was pointing down). It took me 3 restart to understand that my character had fallen.

Haunted House on 43rd Street by Franklins Ghost 2017-12-16T11:08:44Z

that was really surreal... I bet that your nephew helped a lot to this regard.

I have really had fun, and the visual art is wonderfull. We can see that you have had fun !

At first I have loved the music, but very quickly it got annoying. I think that it would greatly had been improved, if it changed a bit with the scene.

you are the coin master by Sean S. LeBlanc 2017-12-06T21:46:22Z

ouch ! It hurts ! Really cool, but tough. 3 hours ? Really ? I might dive a bit further into pico8 then...

Remembag by Satyre 2017-12-15T19:48:31Z

204 ratings given, and only 2 comments received. You must have rated hyper fast.

Remembag by Satyre 2017-12-15T21:54:10Z

@satyre well 200 games in one day is an incredibly large number of games... Anyway, I have changed my original comment. Your game look interresting though.

Remembag by Satyre 2017-12-16T06:40:44Z

Ok, now I have tried it ! That's a really cool ludum meta game. Of course the jam version is not complete, so it is probably not as fun as it is intended. But even then, watching the voxel models of previous jams is really cool (there is a WOW! effect when entering the museum). Now, lets try post-compo version !

The Worse It Is by xk_the_name 2017-12-27T14:33:25Z

Whouha ! That was really cool ! The rise is pressure was really well done : my heartbeat rate was increasing, and I felt numb with emotion as the character approached the desk.

Despite the graphics being very simple, they were very efficient.

Stupid thing however : during the whole the story, I had the feeling that my character had no pants. With each encounter, I was chuckling, wondering what would the other think of my character moving around half naked...

Tenant Chaos by Siege 2017-12-16T10:48:17Z

Haha, I can't say that I did have that much -fun- (there is not much of a challange yet), but the atmosphere, and the feeling to be crawling under absurd requests, were great ! Perfect theme fit, and good atmosphere. Well done !

Whatever Floats Your Boat by testudor 2017-12-05T17:50:53Z

Hey, nice concept and nice graphics. What has been implemented already provides fun interractions. That's the kind of game which I'd like to see growing.

A time paradox by lythom 2017-12-17T15:33:26Z

Very good (but tough) time travel puzzle. It is a theme I really appreciate. But I think that it is the first time that I see that interpretation. So thank you for having let us experience it ! The bits of text add a really nice touch. That's great.

A full turn based edition, would be really nice too.

A Platformer for Ants by Elendow 2017-12-27T09:51:17Z

This is great and an enjoyable game ! I will use it as an example for my students about simple yet efficient mecanism.

Unamed Darkness by Thadeu Alonso 2017-12-11T21:26:25Z

With so little info, it is very difficult to know if very little has been implemented, or if there is much depth to the game we haven't accessed to yet...

Curse of Greed by Sophie Houlden 2017-12-06T21:38:44Z

Perfetc implementation of the theme and very innovative mecanic. Well done !

Boiler Room Defense by cerno-b 2017-12-17T16:13:51Z

Well... That is a very well executed shooter, with a great twist ! You have managed to suggest a cool story around it. The background visual is great. The swarm of tiny ennemies make a great event, and the end scene (when you loose) is really cool.

I am impressed. And congratulation.

Grey Goo by kleinzach 2017-12-10T21:20:25Z

This is probably the game I enjoyed the most ! The amount of clicking was just right, to breath life into the story. That was a great demonstration of short novel assisted by videogame. (I really hope that you'll get 20 votes to be ranked !)

Grey Goo by kleinzach 2017-12-10T21:20:25Z

(sorry double post...)

The Prison Maze of Ozxu by MrPhil 2017-12-27T10:02:06Z

Hey, that's a cool game, and the mecanism spawning more enemies with each totem is great, if not devilish ;). However, without the ludum theme, I am not sure that I would have figured it out. So some hints to the player would have been great.

Nive entry ! Thank you for the experience.

Goblin Getaway by notime4games 2017-12-27T18:51:12Z

That's a very nice little game ! A fun theme implementation. However, somehow controls felt a bit tedious. But, I am sure that it can be improved.

The cover graphic is really nice !

Vectoids by Knatt 2017-12-11T21:41:55Z

That's nice to see another iteration of strategy cellular automaton strategy game (it makes think of [automata empire](http://store.steampowered.com/app/423800/Automata_Empire/) ). There is still much room for improvement. But finding nice playable mecanism in that field is tough !

Space station Too Much by Micito 2017-12-08T10:14:13Z

Hello ! sorry that you hated so much the theme... The idea of the game is really interresting. I have wanted for years to make a game about a remote space station receiving people. So I am pleased to see something like that. I love the animation and the mood. Unfortunately, I am not sure that the game is really playable in its current state... (At least, I die very quickly and didn't fell that I could do anything about it).

I'd love to dive deeper into that concept though.

Defense 2160 BC by TheMonsterFromTheDeep 2017-12-27T22:15:46Z

I really love how you used the egyptian theme, and implemented it in the tower's graphics ! It is really great.

In terms of gameplay though, it is tough to equilibrate a tower defense in such a short time. I have built a wall of arrows, and simply nothing managed to touch me, so I haven't witnessed the creatures stealing my abilities. But the idea is very interresting though.

Timeless Memories by Neowedge 2017-12-04T22:50:28Z

Very powerful abstract graphics (and I love the blowing wind on intro screen ;) ). Unfortunately the game crashed for me too on the right picture !

Hesperidian Trees by jlauper 2017-12-28T21:12:24Z

The idea of mixing gardening / harvesting / fighting is interresting. But there still are many rough edges in the game.

You very good point though, is that you all important system systems implemented : planting, growing, harvesting, monster generation, upgrades, fighting... that's an impressive list for a jam. Good job !

The lost strawberry by egordorichev 2017-12-03T23:33:45Z

Impressive game for a compo ! I really love the colors and what you've done with the sound. I am impressed by the challenge of some levels. I will definitally come back to it and try to get to the end...

Honey Money by harusame 2017-12-05T12:38:31Z

The mecanism is great and would fit well within a bigger game. I also really love the 2D zelda like graphics. The regular music is OK, but somehow it broke a bit the mood for me. The increasing difficulty is nice (Hey, by the way : the girl really loves Robert the robber, as even if you escape with 0 cash, she will marry you ;) )

Honey Money by harusame 2017-12-05T12:38:33Z

(double post edit)

Honey Money by harusame 2017-12-05T17:38:46Z

@harusame : oh, I hadn't noticed that she says no if you have stolen something. That's great ! I have added some more points to "theme" for that. (and my apologies for initial double post...)

TARJECTORIES 2: Mo' Planets, Mo' Problems. by csanyk 2017-12-10T21:50:08Z

Hmm. Bitdefender is getting paranoid about it and erased the exe...

TARJECTORIES 2: Mo' Planets, Mo' Problems. by csanyk 2017-12-11T18:10:11Z

@csanyk, ah, I trust you. But now I have to teach bitdefender not to erase the exe... So, this is linked to gamemaker. Good to know.

Infinity racer by mukult 2017-12-22T08:33:29Z

The game looks good, simple enough but with efficient controls to be an efficient little game. However I have the same issue as @eric-florio, it is way too fast too quick. I felt that my experience would have greatly been improved if it the speed and cube density had gradually been increased with the score.

If you implement that kind of progressivity, I would love to try a post jam version !

Famous Knight by Lucas Ferrantelli 2017-12-16T12:27:21Z

It looks so professional... I am impressed at what you 4 have done over 3 days...

The Shadow From Below by Arkthalohs 2017-12-27T10:17:11Z

The Idea of the game is attractive, and the implementation well done. However, it did not really manage to catch me : I did not really fell any urge to act. I lacked purpose. Maybe some more lore distilled in the game would improve that ?

Nut Nightmare by angrydrgn 2017-12-05T19:42:48Z

Nice little game with cute graphics. I particularly love the death animation and end screen.

I have had some fun playing it. But I felt that it missed a bit of flesh to really make me enthousiastic about it.

Pet Overload by Jonathan50 2017-12-16T08:08:51Z

The idea is interresting. However, the way we control animals fells a bit awkward (we they exit the screen, they often get stuck, we can sell them even if tthey are not close to us) which for me took a bit of fun away. But there is some potential there !

Complicity Inc. by rhythmlynx 2017-12-09T13:26:26Z

Nice "paper please" like. I love how the theme of complicity creeps in, and the haste to perform mondain tasks totally overcome the truth behind it.

Attack of the Killer Zombie Veggies from Outer Space by abcdef65g 2017-12-28T19:31:50Z

Well, at this stage, it mostly was a showcase of really cool zombie characters turned into flashy vegetables. Which is fun.

However, there still are too many features missing to actually call it a proper game. For example just loosing some points when they reach the end would have been nice, or at least a funny text appearing when we let too many go...

But hey, that's Jam ! So we do what in can in the limited time available. So I'd love to see your next production if you stick to that that weird tone.

Traffic Troubles by TheOZoneBE 2017-12-21T08:32:00Z

The idea is interresting. Same as the others I reckon that information is missing. I also came to the same conclusion as @cubeeo : there is one big mecanism missing, a cost for the roads. Without it, we just have to pave the map.

But hey ! that's a game jam and the purpose is try to do interresting things. And that's what I really appreciate there. It is definitelly the kind of game I wish to plaay !

I have had one technical issue : I coud not upgrade the roads when left clicking them.

Kabloo8 by samh 2017-12-09T22:11:28Z

Very innovative bricks game ! It feels so cool when we send tens of balls... congratulation !

A Space Hitchhiking Game by mikethewayne 2017-12-10T20:20:29Z

This is so cool ! Well, of course, there is a lot of room for improvement (space dust for example, and the pace which is terribly slooooooowwwww). But the different views are great ! I also love those old fashion graphics. The help overlay is really nice too ! I had thought a few times of making hitchhicking too, but with you in the role of the hitch hicker. So your games touches a soft spot in me...

Cloak and Dagger by PTSnoop 2017-12-27T22:55:35Z

The atmosphere is really stunning. good job !

But for someone slow, like me, the game was mostly a race of moving around the guys as quickly as possible, which wasn't really fun. Which is silly, because I fell that it deserves more enjoyment !

Game of Virus by Kolbjorn 2017-12-17T16:58:21Z

It took me a while to figure out what I was supposed to do. But once done, it has been an enjoyable experience.

While playing I was imagining that block pixels were parts of the virus' host. With this in mind, the process of containing the virus and then destroying it, felt really messy...

The Temple of Greed by Matthew McClure 2017-12-06T21:16:06Z

Hello, I have tried thrice, but can't complete the download. I have no idea whose side is the problem... Too bad..

Star Smugglers by Dr_V 2017-12-17T09:32:06Z

That's a really nice game about taking decisions. The gamble about when to sell those aliens artifacts is a really interresting mecanism, which I haven't seen very often in such space tycoon games. I loved that constant risk evaluation whether I should push a little bit further or not. And it was nice to be able to use the money in the end.

The art worked really well for me.

So good job ! That's a game I really enjoyed playing.

Ionising by Jajo 2017-12-21T23:28:56Z

I loved the contrast between the music and the graphics ! However, controls are soooo frustrating... I'd love though to see more of it with better controls.

Things are getting worse by Dyn 2017-12-17T15:56:30Z

There really seem to be a very interresting concept in that game. Unfortunatelly, combats are very slow. So it is difficult to fully test it.

The voxel type graphics are great (even if it is not 100% voxels, à la Voxatron, as voxels rotate).Same as above, i could not hear any music.

SPLIT by steven-pinto 2017-12-05T19:10:26Z

Excellent mood ! The music is perfect and story beautifully dark.

However, somehting somehow broke the mood for me at the beginning : I had not understood that it was my character speaking when he saw his son's corpse (which was not in view yet). Also I felt that the character was way to relaxed, peacefully searching clues as if it was a random case. I had some difficulties afterward to come back in the story.

Fleet Commander by MagmaFortress 2017-12-10T16:57:24Z

That was incredibly cool and simple ! It reminds me (a bit) to [Begin 2 - Tactical Starship command]( http://hallert.net/misc/begin/begin.html) Good job ! (And I'd love to see more evolved version of this !)

Mo' Fire, mo' Problems by joe 2017-12-11T22:07:51Z

hmm... unfortunately, it crashes on start-up on my computer

Prepesterous! by icecoldsombrero 2017-12-26T10:52:56Z

That's a nice simple game. I am sure I could spend some time findind the best pattern to smash efficiently those pesky rabbits !

However, I have had some difficulties with controls : it took me a while to predict which patch of earth I would dig depending on where I am standing. The coordinates reference of the character is probably its center, while players would probably expect it to be its feet... Also, I would have loved to be able to start screen with the help.

But, that's a great and fun job !

Tony Hawk's Hatchback Stunt Simulator: Ghost Protocol by Eli Delventhal 2017-12-12T06:39:39Z

Even though the controls are difficult to master, the game is really fun with an environment which is fun to explore and to play with. Ghosts are cool too. I love that type of asynchronous multiplayer game !

Billy the giant hates dancing paragliders on a boat by Rombus 2017-12-09T15:35:16Z

That was fun. But I really wonder : who is the craziest ? Paragliders craving to dance on a boat inhabited by a psychotic giant ? Or a giant which fells a hurge to roast every single visitors on its boat ? Hmmm....

Actually, thinkinf of it, I am sure that we could find something alike in Ulysse's mythology.

Phaeria's Mine by AVAVT 2017-12-16T06:21:32Z

Hey, that's a solid entry ! I love the mecanism where you have to spend your money to preserve it. What would be really cool is some stat showing how much you have spent, and how much has been stolen. Invaders description was great,and there is an impressive amount of polish for a jam game.

Life is money by vfabien21 2017-12-05T06:07:00Z

@lmb,haha,you are entirely right : One of the team member is an artist, and as such we probably focused more on the felling it would create to the player, rather than making a fun game. For example, most player will never know if there is a proper end... @frederikja sorry for the annoying music... There is dome reason it is so annoying, but we did it in the last hour. So maybe it could be improved. I might add some more info about control.

Life is money by vfabien21 2017-12-05T18:44:16Z

@harusame "This experience drives me crazy" : Job done ! ;)

Life is money by vfabien21 2017-12-06T04:59:43Z

@randomnine your right! I must have missclicked the selector sometime during the page edition. It should be back to "jam" now.

Thanks for reporting that error!

Life is money by vfabien21 2017-12-06T05:06:07Z

@woowoo indeed! In terms of programmation, there is only one doll, has the same object is being teleported from one side to the other.

Storywise, this is undetermined yet. ;p

Life is money by vfabien21 2017-12-06T21:02:42Z

thanks @rmc. hmm, should we add more interactions ? That's a really good question. Actually thinking of it, I'd rather go for "pseudo interactions", which means stuff happening which make the player fell that he is doing something different, when he is actually still doing the same thing.

Life is money by vfabien21 2017-12-06T21:19:38Z

Yep, we'll see with @rature. I know that he is keen on improving it. But, hey, we'll see what real life(tm) allows us to do !

But thanks for the support and suggestion !

Life is money by vfabien21 2017-12-07T16:47:03Z

@exnihilo We should definitelly create a club of "nonJeu". Here is another nice once : https://ldjam.com/events/ludum-dare/40/statues

I'll test yours !

Life is money by vfabien21 2017-12-07T22:43:41Z

@juri very good idea. We could have pilling dolls for example (or just commentary as you suggest)

Life is money by vfabien21 2017-12-07T22:43:41Z

(double post)

Life is money by vfabien21 2017-12-10T06:17:27Z

@rombus, hey thanks. $510,that's a lot of motivation already...

@ramza, is there an endind? Well, maybe. But really, the more you have, the worse it is... So I wouldn't advise you to try to reach it : After a point the game mixes far too much with real life ;)

Life is money by vfabien21 2017-12-10T23:10:38Z

@lereveur Yeah, good one ! We didn't event think of adding a text line there. But, 666... That's a lot !

Life is money by vfabien21 2017-12-12T06:46:08Z

@csanyk, ha yeah, repetitive. That's the word... ;)

@eli-delventhal we used "stencyl" actually, which exports into flash. Yeah I know, it is kind of deprecated...

Life is money by vfabien21 2017-12-15T17:28:15Z

@roxter "that game is a thought..." nice way to describe it. Thanks

Life is money by vfabien21 2017-12-17T09:58:35Z

Hey @gelisam, even if you did not like the experience, thank you for your comment (and sorry for the bad experience). But you raise a really good question : do all games need and ending ? Or do they always need a -rewarding- ending ?

Here, the game is a story, about a situation which is definitelly broken. A situtation of alieantion : the character is expecting a great reward, which really never comes, while its situation keeps getting worse. The purpose of the game was create a mirror effect to the player, who himself gets to realise that he is in the same situation, even though (or because) there is always litle bit of hope that there might be something great later (who knows what we might have added later ?)

The player does not get into this story through its lore, but through it is own experience : the purpose is not to be "mean" the player, but to create an experience, which might be more powerfull that simple text. And here, I fell that we reach the essence of video games.

But I reckon : doubt and desillusioned expectations is part of the experience. And it is a great thing that most games are focused on fun.

Life is money by vfabien21 2017-12-17T09:58:35Z

(double post)

Life is money by vfabien21 2017-12-28T11:49:33Z

@epb9000 that's the kind of discussion during which you can wreck your reputation... :-o

Sorry for those side effects.

Traffic Jammers by jushiip 2017-12-05T22:17:34Z

Haaaa, that's a tough one... I really want to love it. The idea sounds so cool, the graphics are nice, the music is Okay. But, the game is rather boring : place a few red lights, do something else, come back and win. Maybe is there a way to develop the gameplay around it...

Hell Venture Tycoon by healthire 2017-12-27T13:42:24Z

Nice clicker. I appreciated that a first the task fells very tedious untill we discover that there is strategy to perform them relatively quickly.

I loved the graphics, even if they are very basic.

@picapica, It is probably because is does not count souls, but harvested souls. You harvest free souls with the big rotating diamond.

ThemeTris by Hackschnitzel 2017-12-16T06:57:20Z

Epic development story ! The idea was interresting, and I'd love to see it fully implemented. And the bits of humour already implemented are fun, and has a nice mirror effect on the ludum. About the tetris part, I can't see how to rotate blocks...

Minimalista by Bernhard 2017-12-10T17:15:43Z

Same as stated above, the road rotation effect is really cool. It reminds me of these plastic road simulator we had as kids. The introduction text was nice too. But after during the game I got confused : too many objects at the same time without knowing what they do, 2 differents tasks to do at the same time (driving, sorting). I feel that the would have hugely benefited from a more gradual start (maybe starting slow. Or not as many different objects)

Minimalista by Bernhard 2017-12-10T17:15:43Z

(double post - sorry)

Welcome to Mars by small_little_Alduin 2017-12-06T20:55:16Z

One of the games which fits perfectly in the theme. I really loved the humour in the game's introduction, and the cute clouds are gorgeous (which probably led me to overate the graphics...) The few interractions are fun already. But of course, we would whish for more and deeper interactions.

Flavo Submarine - Ashes to Ashes by Thirrash 2017-12-10T16:43:36Z

Top points for the mood ! And very unsettling situation. I really loved the contrast between the glowing crater, peaceful sea life, sot but sad music, and the horrible carts filled with corpse. However, the controls where a bit too painful for me to fully appreciate the experience. I was an experience I'll remember though.

Bits by GeroX 2017-12-23T10:03:42Z

The golden yellow environment looks nice. There is something interresting in that (stupid) race against the timer. However, I have had one issue : it is annoying to have to click the textbox to get the focus on it (at least in the web version). But that's an interresting idea.

Dem Colors by tthe 2017-12-10T18:44:47Z

Hey, I am impressed, with what You have made in such a short time. I haven't played many tower defense, but it looks innovative. And I like that we can take our time in the building phase and the control you gave us over the tower to destroy. Ennemies are still a bit mysterious to me. But that's a nice game.

Dem Colors by tthe 2017-12-10T18:44:47Z

(double post. Sorry)

Super Slaughter Dungeon by NNNIKKI 2017-12-07T22:19:12Z

indeed, it really looks like supercrate box. The idea of a continuously firing gun looks promising. However, there is on issue once a monster has reached the bottom, you are forced to stay there most of the time.

More Research! by Zipp 2017-12-16T10:14:04Z

That's a solid entry. I is really nice to have an entry with some puzzle levels, and a progression. With slight touches (background, art, music, objects), it is interresting to see how you have managed to create an atmosphere. The "research" theme works great with the objects. It would have been a great opportunity to add some story telling (even without text, through the objets you gather and their environment)!

The caracter and ship are really cute (even though their design is really common)

Gina's Bed & Breakfast by CameronJSamuels 2017-12-04T22:32:50Z

One good point for using bitsy ! Surprisingly, the dialogs did not work that well for me... Event if I've got the idea, I felt that it was not evolving that much, and that it was lacking progression. The various scenes work well for me though.

Leader's guidance by ExNihilo 2017-12-07T17:08:45Z

The increasing challenge on the same level is really cool. I love how it forces us to keep revising our vision of the level. As some other I have stopped with the 3 bars. I wonder if it leads to any kind of ending... Of course, some oppressive sound in a postcompo version would be really great !

Hey look at this by Sugiuro 2017-12-26T11:03:57Z

Ooh, I have never really experienced that situation, but I can really understand it ! Perfect fit with the theme.

However, in terms of gameplay, I didn't fell that it worked right : I had tasks which should have last for 5s staying on my screen for ever : I am not sure if it was a bug, or if there was something I didn't get. Also, the first minutes of the game are rather slow.

But, it was a good idea, and it would probably greatly benefit from some polish !

Kaptain Krustacean: Insectoid Annihilation by Oyianakis 2017-12-11T22:03:59Z

There does not seem to be any goal yet. But the world we are flying in is really intriguing. For now, it is more an exploration than a game.

A Trip to Madness by Bonzlei 2017-12-11T21:15:29Z

Hello ! The music was really cool ! You recorded it for the jam ?

Appart from this it is fun to see an old school ascii game. However, It is not really fun yet : I am not sure that enough mecanism have been implemented to develop any kind of strategy. I am curious : what do you plan to implement with madness potions ?

A Trip to Madness by Bonzlei 2017-12-15T05:47:37Z

If you are interrested in roguelikes, you might know [kornell kisielewicz](http://lostinchaos.chaosforge.org/), another polish roguelike developper, who made (among) other games, the fantastic doomRL. He might have some advice for you.

The Provocateur by Team Catwheel 2017-12-08T10:36:55Z

Ah, it reminds me of Syndicate when you had to subdue people, or Omar Oyster Outing (Top down zombie game). I loved the top view and the idea to gain control is fun. Is suppose that with more time, the theme of a bloody popular revolt could be pushed a bit further.

Regarding the theme, I think that a mecanism is missing (or not obvious enough) to actually make it worse when there are more poeple (ok, more people on strike is worse for the police. But, it is a bit tooo easy)

The Provocateur by Team Catwheel 2017-12-08T16:39:43Z

@mrerdalural Ha, alright. That's the kind of mecanism I was expecting.

Greedy Balloon by maoap 2017-12-07T20:22:50Z

The hand drawn graphics are nice, and the idea of gold making you heavier is really interesting. It was a fun break, but the concept could be developped a bit further. I felt that the controls were a but tough.

You can't have too many cats by mollekake 2017-12-06T20:25:20Z

Oh my god... Someone made a game about my neighbour... (for real. I think she has 23 cats in a 30 m2 flat)

That was fun, with plenty of tiny places to kill cats. Your death fate adds a lot of fun. Good job!

Castle Diorama by Abuki 2017-12-13T06:40:02Z

The art is beautifull, and it is always fun to play these relaxing puzzles. However, it is lacking a little bit of something to create a powerful atmosphere or add some fun. Maybe the castle apparition is not fun enough to fully reward our efforts (for example include some bits of illustrations telling a story...). On the other hand, the cloud/hills/well serie is really cool.

Drunken Soviet by Neferius 2017-12-05T18:51:36Z

Best use of the theme I have seen so far ! Too bad I haven't brought my mouse with me... (track pad is definitelly not for FPS...)

Neighborhood's Madness by grostonton 2017-12-05T21:59:34Z

I couldn't make it work . *sigh*

Neighborhood's Madness by grostonton 2017-12-09T15:15:23Z

@rostonton I would assume too. And usually it works. But, here there is only a black screen. Some odd incompatibility probably.

Neighborhood's Madness by grostonton 2017-12-12T11:06:08Z

@rostonton It worked on a different computer. I don't know what the problem was with first one. That's a cute little game. What I'd really love is some more feedback (juicy texts maybe) stating the relations we have with our neighbours : I see here a lot of potential to write tons of cool punchlines !

Starbage Man by BryceLTaylor 2017-12-16T07:44:59Z

Cool game, and of course the voice acting is a big plus. The cockpit features is really fun at first, but quickly gets annoying, specifically as we don't have a minimap nor any other navigation indication. And as other player told it, controls are a bit rough : we accelerate really fast...

But there are tons of interresting bits in your work and those mixed activities should be fun. If you wanted to keep developping the game, mixing onboard with space event might really be fun ! Anyway, congratulation for this ambitious submission.

Pride by Shephard Joseph 2017-12-21T20:22:30Z

The game looks interresting, with nice mecanism. However, I got somewhat frustrated, mostly because death was too sudden (It took me a while to undertsand what was happening). But,it was still enjoyable. I liked the character's animation.

Torcher by RiverPirate 2017-12-27T22:04:06Z

The idea is interresting. The character is really great. But overall the experience is still a bit rough. Aaaah, that's often what jams are about ! Rushing tough projects with friends...

But I really hope that you will have the fuel to release a post compo version !

Yuri's Planties by yuripiano 2017-12-27T10:36:41Z

That was a fun little toy (as we have to make thes rules ourselves ;) ) I have a sweet spot with the cellular automata games, so it worked very well with me. So of course, I would very much like to see an improved version of it ! (Other mecanisme, puzzles...)

Fog Eater by Skeletonware 2017-12-16T11:41:02Z

That was fun. It is a really strong mecanism that you have got there ! I really love what you have done with with the creatures emerging from the cloud, and the trail they leave.

So far I have discovered only one totem, but the setting was great. On a side note, the broom fells more powerfull than the shotgun. That's odd...

Zap The Zombies ! by roxter08 2017-12-07T21:14:44Z

That was interresting. However, I have found the laser very difficult to control. The gyroscope movement was a nice touch, though ! I'd say, it has some real potential.

Zap The Zombies ! by roxter08 2017-12-11T20:43:58Z

@roxter08, by the way, I realise that you have very few ratings. You know that the most reliable way to get votes is to vote and comment other games ? This sends you directly to the first page of game selection, until you get some votes.

Jade by flynn 2017-12-23T11:50:48Z

The atmosphere is incredibly good ! And I really loved the perspective change. However, I am not sure that moving the character does anything. Does it ?

However, I felt that very quick the game was getting too dark, and something in the control felt frustrating : I was not sure wether my key presse / clicking were not rigistered, or wheter there was no interraction at this spot (I am thinking on the the bright spot on the pillar. I have had one animation once there. But I am not sure how. Also the text is flickering when hovering over it, which looks more like a detection conflict than an actual animation...)

But, once again the atmopshere is really catchy, and will probably bring me to play again !

(Keep voting anrd commenting other games, so we can we can see how well you make in the end ;) )

Jade by flynn 2017-12-23T11:50:49Z

The atmosphere is incredibly good ! And I really loved the perspective change. However, I am not sure that moving the character does anything. Does it ?

However, I felt that very quick the game was getting too dark, and something in the control felt frustrating : I was not sure wether my key presse / clicking were not rigistered, or wheter there was no interraction at this spot (I am thinking on the the bright spot on the pillar. I have had one animation once there. But I am not sure how. Also the text is flickering when hovering over it, which looks more like a detection conflict than an actual animation...)

But, once again the atmopshere is really catchy, and will probably bring me to play again !

TECHNOCIDE by NikorasuChan 2017-12-04T22:09:23Z

Really nice graphics, animations and old school style, specifically the gun and 3D movement. I fell that there is some potential as some sort of puzzly-turnbased-fps. I got a bit lost though...

Manage Your Stuff by Wobling 2017-12-17T17:28:57Z

Nice game. The best part for me was probably the diversity in weapons, their graphics and animations.

But same as @phaix, I felt that the controls were a little bit tricky. Actually, I really wished I had 2 mouses : one to get bubles, the other to control the weapons....

Leaf Me Alone by Ryfi 2017-12-16T05:57:45Z

Hey, that was a fun game !I would never have expected to enjoy racking leaves. Also, the diversity in leaves colors is really important for the mood. Good choice.

Also, as a side note : the title is great. But I just wanted to make you aware that a past (great) ludum game has the same title : https://jayisgames.com/games/leaf-me-alone/

Bestfund inc. by carld 2017-12-28T10:54:05Z

Hey, I really enjoyed your game ! Getting your revenue depending on the money you own is a really nice twist to tower defense. Simple, yet efficient concept.

I have had some difficulties though, reading the digits...

Bestfund inc. by carld 2017-12-28T20:30:21Z

@carld - wouaho... Less than 1 hour ago, you had recieved only 11 ratings, and I wrote this article to help you a bit, but without much hope : https://ldjam.com/events/ludum-dare/40/life-is-money/not-my-game-but-i-love-it-rate-it

45 minutes later you now have 18 ratings, and now are on the first page of the "Danger" list. I didn't expect that it would work this well ! Now good luck ! I hope that you'll get a good ranking (at least in "fun").

Bestfund inc. by carld 2017-12-28T21:53:45Z

Ahah, ahah... 19 ratings... It almost worked...

(edit : oh wait, finally 19 is enough! Congratulations. 86th,for fun. That's great!)

Trippy Drive by AntonDan 2017-12-06T20:46:08Z

Hey, the idea was really fun. And it was nice to toy with. Actually, I would have loved the drunken effect to be even stronger ! Ir was nice for a short break.

Human Rises by Tinis Games 2017-12-05T21:49:13Z

A good old spreadsheet game... I got confused with the trading buttons though (it took we a while to understand how the worked, when trade was possible) and have experienced a bug with the help dialog (I couldn't close the window after opening it). But I'll come back spend more time on it.

Zurvival of the Fleshest! by Lyrcaxis 2017-12-17T17:17:29Z

The idea of a reverse clicker is really interresting. And I really love the fact that defeated soldiers become zombies (I should be the main point in zombie games, I would say).

But, it is still confusing : we don't really know what each stat, nor the different buildings do. Also, the game still needs a lot of balancing : it has been clicking hell for 2 minutes, then I had to wait for 5 minutes for the game to reach the end.

But, still, that was a really interresting idea, which I would love to see being developped.

To The Depths by Pedro Medeiros 2017-12-06T21:15:03Z

Whaou. The art is great. And the game looks deep for compo submission. Very good job, and thank you for the experience.

Immune Invasion by Chong Lee 2017-12-04T22:58:46Z

That's exactly the kind of infection game I want to play ! Thank you ! The heart beat effect is really well done. The first few games were tough, but I'll come back to it later and try to finish it.

POLAMI by Faloon 2017-12-09T13:37:02Z

It took me about 4 games to understand what was going on (at first when the game ended with 4 points, I thought that I had lost). The mecanism is clever, and fits perfectly the theme. Also, those basic graphics with growing plain circles touch a sweet spot in me...

Ned's Needs by sundaefactory 2017-12-05T18:42:37Z

Héhé, lovely graphics, and fun idea. But same as others, I feel that mix of keys and mouse is a bit confusing.

Statues by giucapan 2017-12-07T05:48:22Z

Haha, that was an intense experience. I was really wondering whether the king was some sort of sorcered and would get rid of everyone...

Growing Earth by TrolledWoods 2017-12-27T10:24:35Z

Fun game, with mecanism which has already been used a lot. However, that fact that the game fells much slower as we get bigger is a nice twist. It has been a nice and relaxing experience.

Insomnia - Dark Night by Kanishka_Dev 2017-12-08T07:18:55Z

Interresting idea. I love that very simple interraction with the player. However I felt that we did not get enough feedback to fully enjoy the atmosphere (what our actions are doing, why we die...). But there probably is and interesting potential for that kind of game.

Also a remark about getting ratings : are you aware that to be on the first page to be rated you need to rate other games? For example, for me 11 games I rated brought me 10 who rated my game. It is more reliable than blog articles.

Lead Arrow by Pile of Leaves 2017-12-09T13:10:04Z

That's a nice and clever little game. The mecanism is simple but efficient. I also like very much how the sound is spacialized.

the tale of Mr. Diggins by mally1mk 2017-12-28T20:57:15Z

The amount of polish in this game is impressively good ! There is even a cute animation in the end... I really enjoyed the music too. Good job ! And well done.

And course, I'd love to see more of it ;-)

Cthulhu Writer by BjarkeAL 2017-12-17T15:14:55Z

Whouhaou. This is definitelly my favorite game in the jam so far (but I have a sweet spot with text games). It really made me fell in an invocation game, where I had to call creatures in a judicious order and quick enough before they devour me.

The text which gradually gets bigger the more you play is a nice touch. It made me fell, that the more we progress in the game, the closer and better understanding we have of them (hence the text which we can read), but the more exposed we are.

Cthulhu Writer by BjarkeAL 2017-12-23T13:45:48Z

@bjarkeal haha, thanks ! I am pleased not to be totally wrong about it :)

The wreck of the Pulstar-VIII by Oceanosaurus 2017-12-05T21:34:31Z

Very good and tense atmosphere, even though the atmosphere is incredibly gloomy (the suicide scene was tough). That's the kind of game, that makes you feel uneasy after playing...

Growing Polytheism by legulysse 2017-12-10T16:10:39Z

Hmm. I have tried to start the game but Bit Defender quarantined it...

Growing Polytheism by legulysse 2017-12-10T19:30:16Z

@legulysse it is the exe wich has been blocked. It found something which looks like "Gen.Variant.razy.46018". This said, I have no clue how you can use that...

Growing Polytheism by legulysse 2017-12-10T19:30:17Z

(double post)

Growing Polytheism by legulysse 2017-12-12T11:12:07Z

@legulysse have you made it with gamemakers ? Apparently it can cause some issues with gamemaker. Bitdefender is getting even more paranoïd now, as it doesn't even let me download your game... I have just declared it as a false positive on their site...

Alien System by Szab 2017-12-06T21:27:08Z

It looks really intriguing. But unfortunatley I don't have any VR. I have sent the link to friends which are equiped with it. I am curious to see what they'll think of it...

LD42 — Running out of space

Green Slime Apocalypse by PavelDlouhy 2018-09-02T17:05:26Z

That was good ! Did you make the music ? It really adds a lot to the mood. As said by @mattwoelk the tutorial was nice and fun. Great impression overall. Would you happen to know puzzlescript ? (a tool to make similar games), because your game looks like a beefed up version of puzzlescript games.

Green Slime Apocalypse by PavelDlouhy 2018-09-02T17:55:36Z

@paveldlouhy Actually, I have left the music looping on my computer since I have played it...

Green Slime Apocalypse by PavelDlouhy 2018-09-02T18:00:12Z

That Vaclav Spiral http://vaclavspiral.com/ ? Bookmarked ;)

Legendary Geometry Space Wars by Faithcaio 2018-08-14T11:06:23Z

Very nice visual effects. However, it is not comfortable to play as the screen shrinks. The explosion effect is gorgeous, but somehow I would have loved it to be more than a visual effect, and impact trajectories.

Not Enough Space by urbanhelsing 2018-08-14T08:33:39Z

Heym interresting but difficult to master control scheme. The game is simple but fun to play. In that case, I appreciate that the level is not random as we can try to opptimise the path (otherwise, we would need to see further away to plan trajectories)

Obey by conk 2018-09-01T08:48:45Z

Nice Graphics. I wouldn't say that I have a "fun" time as I did not real fell any purpose. But you really brough us in the theme mood, with some humour.

Day15: Evacuation by KptEmre 2018-08-14T08:04:41Z

Ahh. One of these rare zombie games with a proper infection spreading among survivors. I loved the bad ending when zombie enter the train. The ood worked perfectly well for me.

space sucks by drkr 2018-08-14T10:02:46Z

The concept is interresting and the tutorial really well done. There is little bit of something missing for me to really get hooked, but having to alternatively suck and throw space is nice.

Bomber Dash by harusame 2018-08-14T05:32:59Z

If you want some bullet hell, that's the place to go ! I love the different ennemies, specifically the canon shooting upward. But it quickly gets far too messy for me... probably a matter of taste. Also, I have a weird felling about the controls, I can't say why. But somehow, I can't really fell "in". Though, the amount of polish with the animations is impressive.

Escape the Big Rip by godsboss 2018-08-15T12:43:43Z

As it is now, the game is lacking challenge. But the control scheme and the need to use a ressource to change direction is an interresting twist on runners.

Follow Line by mukult 2018-08-14T06:32:44Z

That's a really great idea I'd love to see further developped. However, I have found the controls a bit difficult.

Shopper by catchthefloaty 2018-08-14T07:40:43Z

Hahaha, really nice entry and reflexion about computer life. Thank you for the experience

Astro Spider by ristoretto 2018-08-16T07:31:15Z

Very nice mecanism. And it was nice to see a progression in the levels. Though, the theme is not too obvious to me (maybe there are more obstacles as we move forward ?) and the spider web metaphore could have been pushed a bit further. Very fun game.

The Espacito by Wendel Scardua 2018-08-27T20:59:37Z

Hey I love that game ! It has a very nice feeling from the 80s, and has me whishing there where more variety ! (but, hey, that's a jam. So no worries) The mecanism with the game area reducing is well done. Specifically the fact that you gain a little bit of space if you are quick enough. I would have liked though to have a little bit of inertia in the ship though... Good Job !

The Espacito by Wendel Scardua 2018-08-27T21:53:15Z

@wendel-scardua sure! I'll try it!

Running out of space and into your spaceship by leroyii 2018-09-01T08:59:02Z

Ha, a game with puzzlescript ! Nice. Very interresting variation on sokoban, with some interresing mecanism progessively being added. I loved the gradation in level design to. That was fun ! So, of course i wonder what happened to the guys ? Nice suspens being left in the end.

The Void by mortus 2018-08-14T10:57:27Z

It looks nice and the trajectory effect of the ships is very effective. I also really adore the way the world is being eaten. The core mecanism (balancing ship production with people rescue) should provide a nice challenge

Djabo by thomas-olsson 2018-08-14T07:14:08Z

That was an impressive game indeed, with nice arts, a start, a development, and an end. The ennemy is really well done and fits perfectly with the theme. Congratulations ! The game lagged a bit in my computer though

No Room for Error by LexiChan 2018-09-04T19:52:53Z

The graphics looked nice. And the premises fun. But the controls of the game were very glitchy, so I could not really understand what was going on. Discovering the shooting flyers was a nice surprise (they looked nice). But here too, the interaction felt a bit off. Interresting work though.

Cave Dwellers by Cheesey Bob 2018-09-01T08:41:32Z

Very nice puzzle, with a good theme. Damned, these fields must have a crazy productivity ;-). I think that I took 9 level to fully grasp some mecanism. Well done.

Path Blox by Gunturtle 2018-09-02T15:02:41Z

Nice puzzle. I found it a bit difficult to grasp, and a slower start for begginer would have be very useful for (to really undestand what is going on). But that was interesseting The graphics (and animations) are very nice.

Escapeless by HellSquirrel 2018-09-04T20:09:05Z

Very impressive mood. Graphics and sounds work well together. The players death, very slow really is powerfull. The only puzzle I actually solved (2nd level) was interresting. I think that I'll spend some time trying to solve the full game.

About not leaving -much- comment due to that fact that you don't speak english, I would advise you to writte them in your own langage, and then add below them a translation from google translate, reverso, or any other translation site.

It'd be great for everyone : more comments, insights of different culture, and it'll actually show how international the Jam is (this said, maybe should I comment in my own langage too ?).

Finger Noodles by vfabien21 2018-08-10T18:59:32Z

(mistake)

Finger Noodles by vfabien21 2018-08-14T06:17:40Z

@sohakes indeed, the game only knows if you are pressing at least one key, or are not pressing anything. This is due to technical constraints : most keyboards can only send the information of 3 or 4 different keys being pressed at the same time. So, it is up to the players not to cheat... It is kind of a computer assisted board game. A suit of party game ? Why not.

Finger Noodles by vfabien21 2018-08-14T07:17:34Z

@catchthefloaty Thank your for the feedback. Indeed, some wording might be improved and more testing is required withe beginners. Originally I had planned to use pictures to explain things... Maybe in post compo version

Finger Noodles by vfabien21 2018-08-14T09:42:31Z

@hanin ha, yeah... UI/UX... that's such a tough job. Some poeple are just very impressive at that job. @pabricka thank you for the report. I'll investigate that.

Finger Noodles by vfabien21 2018-08-14T11:20:19Z

Probably. I'll let it rest for a few days, before coming back to it though...

Finger Noodles by vfabien21 2018-08-14T21:14:37Z

Thank you for all your prositive comments. At those who loved the experience, but had difficulties to understand how to play (@nofear, @team-on ,@vekstr ,@joloujed ,... ) was figuring out the rules part of the fun ? Or is it something that I need to improve (for example better tutorial)

Finger Noodles by vfabien21 2018-08-15T14:34:11Z

@team-on, ok thanks. I still see things to improve for a Post Compo version

Finger Noodles by vfabien21 2018-08-16T07:49:27Z

@rivieresacha . Ok, that's a very usefull feedback : I am not very experigenced with UI design. So I'll think of your advice.

Finger Noodles by vfabien21 2018-08-16T13:22:19Z

@hanybal and @gurkenlabs. Ok, good to know. Slowly, some ideas on the way to introduce the game are coming. I'll see when I'll have time to implement them

Finger Noodles by vfabien21 2018-08-17T06:36:52Z

Nice @ursagames! I'd really love to watch that. However, you have posted the link to this game instead of the stream ;)

Finger Noodles by vfabien21 2018-08-17T13:31:19Z

@ursagames thanks ! That was very interresting to watch. I have a question though : you don't have a qwerty keyboard, don't you ? Because all keys I attribute to a hand should be whithin reach.

Finger Noodles by vfabien21 2018-08-31T13:29:46Z

@wendel-scardua haha, Lol. I did not really mean to make a joke (because it really is impossible to track more than 4 keys being pressed on most keyboards), but that was still fun to write. Actually, I like the "boardy-game" feeling it creates with the players.

Finger Noodles by vfabien21 2018-09-02T19:26:11Z

@bradleypollard Indeed you can cheat ! For the reason you said I don't event try to check which key is being pressed. I only check whether a key is being pressed or not... Yeah, I might build a new version with clearer explanations

Mr. Flame Just Wants A Hug by mercerbox 2018-08-14T07:26:29Z

fun idea. But I got lost with camera spinning a lot

Garbage Sale by MaxtheCat 2018-09-02T16:38:47Z

Hey. This has been an intense experience for me. I have really been moved by the crying girl on the title screen, obliged to sell her preferred plush to pay the rent. I might be seing to too deep into the game; but that mix of sadness, with the fact that we are tearing any valuable things down, the aggravating struggle to pay the rent, and the accumulating garbage... Wouha, that's a terrible downward spiral, in great contrast with the bright colors and cheerfull music. Very dark experience actually, sometimes not too far from reallity. Good job.

ClapBang by arron-fowler 2018-08-19T18:06:10Z

Interresting game. To be honest,I have felt lost for a while. But finally I managed to grasp it. The controls scheme (firing on stop) is very interresting.

Alive by Darylsteak 2018-08-14T09:24:42Z

I really loved the graphics (simple, yet efficient), and the introduction / tutorial is great ! However, I felt that the controls where a bit tedious. Why do I need to confirm everytime I dig? After the first time, we know that it'll take an hour... The mood was nice, and I felt and urge to search the internet whether it was based on a true story or not.

Alive by Darylsteak 2018-08-14T09:24:42Z

(double post)

Space Taters by Jan 2018-08-19T18:25:03Z

Whoo, there are many objects and mecanisms which have been developped for a game Jam ! It's impressive, and looks promising. My grip however is that the atmoshpere and level design felt a bit shallower than what we could have expected compared to all the rest. The experience (mine at least) would have much better it had been more balanced.

Delete After Reading by AndrewW 2018-08-15T13:04:49Z

Nice game and good idea. My only issue is that we are obliged to play a few times to know wich disk we have to keep. It would be a better mecanism if we could erase a stored disk with a new one. God job !

Spiritship by velvetlobster 2018-08-16T06:52:54Z

Very nice graphics. Actually, I wonder if there is not a unwanted "meta game" as the music and tone of "unsuccess" message is as sad as the expected story ;-) Of course, we would love to play the game we had planned to do...

Power Ports & Pollution by CeeJap 2018-09-02T14:56:05Z

Well, the idea looks interresting. But I could not really wrap my head around the game... (it is soo easy to die without understanding why right from the beginning) Mayde did we not get enough info... The music was really annying for me. Though, the idea of ressource management optimisation is interresting.

The Post-Grocery Conundrum by Luxry 2018-08-16T07:23:58Z

That's a good game. Simple, efficient, with just the correct slight touch of humour. And man, this reminds me so much the state of my fridge... Good job.

Patrick's Challenge III by tobiasvl 2018-08-16T06:45:51Z

Simple, yet very efficient game. The 7 figure seed, and its explaination, was a nice touche of polish.

Compactory by VivianMochi 2018-08-25T05:32:46Z

That's a very nice idea. But for some reason, I find the controls very difficult. I might have missed something as I don't see similar comments... But for someone reason I have difficulties mixing bounce and conveyors.

Temple of Ungrow by Dovakla 2018-09-01T09:15:20Z

Ok... That was weird... It looked to me like a pack of odd protypes stiched together. That was -hu- weird, but interresting.

TUNAPADTWA by ROBOWARRIOR1982 2018-08-14T08:16:07Z

The arts are really nice and sets a nice mood. But I got stuck for a while with the controls : it took me a while to realise that I had to keep pressing k for a while to start. Also, don't manage to go past the first monster...

SpaceLab 42 by Wassim 2018-08-27T20:35:29Z

Well. I don't join the other about the assets. It is one thing to take nice pieces, and it is yet another to make it look nice. And your introduction screen looks really nice. Which suits perfectly well with me.

However, there are a few dubious things : (...I had made a mistake reading compilation date... )

Also @rahim-pxr left a very odd comment on my game : there are 7 words about my game, which really don't fit with what it is about. And 32 words to request me to play yours. Viewing that your team as rated 140 game extremelly quickly, I doubt that you actually played it... (actually, after checking, my game has -not- been downloaded since 3 days. CQFD)

Well... I don't thing that's a good calculation : the target is to rate and make comments with the best quality. while here, you are more likely to attract people which are suspicious about your project.

SpaceLab 42 by Wassim 2018-08-27T23:02:11Z

@wassim ok, you are right about the release date. Everything is legit : I missread the files dates. I have edited my comment. But still, I doubt rahim-pxr played my game, as no version had been downloaded since a few days. And this is not correct.

Otherwise, I have no problem with your team using assets and making something nice out of it. Actually, the introduction screen and its animations are impressive.

SpaceLab 42 by Wassim 2018-08-27T23:17:52Z

@wassim bah, don't worry too much. We are just pointing that quality here is really worth more than quantity. And it is better for you to. Basically, in my experience, rating 5 games, with a good comment for each brings 4 persons to rate your game. And you only need 20 people to rate your game to be ranked (an average is done. So having 20, 40, or 100 people who rated you does not change much). So even if you like testing many games, it is much more efficient for you to take some time to write a few, but meaningfull comments. Also requesting people to test your game is really counter productive, as that's not what comments are made for. On the other hand, getting karma points from your comments will send you directly to top of the game selection page.

Finally, if someone in your team is not confident with English, that's really not a problem. The best thing would be to comment in your langage, and then paste the translation from google translate. Here we would see that someone actually made the effort to test the game, and tell the author what he thought of it.

Slow Access Memory by Odin 2018-08-14T09:53:53Z

Whaou. I am stunned by the graphics and movement ! Also the concept looks brillant. I hope that you'll keep working on it and create nice levels ! Keep us informed ;)

Jelly! by rowanqueue 2018-08-14T05:58:38Z

The idea is interresting (I always like attemptes to use cellular automaton in games). However, it took me a while to understand the goal : growing the same number of cells for each color. Maybe it should be told more precisely ?

Space Horror Sokoban by levlaj 2018-08-14T08:58:08Z

Very nice variation on sokoban ! I have lots of fun playing it.

S.P.A.C.E., inc. by Team-on 2018-08-14T05:41:06Z

Cute little game with minimalist, yet efficient drawings. But damned, it is so tough right from the beginning !

Storage by Magix 2018-08-16T06:58:21Z

Extremelly classic game, but it perfectly fits the theme. It fells a bit stale now, but just some sounds at the right place could have made it totally addicting.

Space Intruder by LoneHearts 2018-08-13T21:23:07Z

Hey, there are lots of interresting mecanisms, and I really adore the way the monster grows. Simple yet efficient. A find the dash really difficult to use.

Gravity well by cristi_aby 2018-08-14T10:26:29Z

The game looks really nice, good job. The setting is great (having to scavenge planetary remains to escape a blackhole), many systmes seem to have been implemented. However, we don't "fell" what is going on : we just need to turn, press up, and then click a few upgrades to win. I'd love to see that idea being further developped though.

The Fall of Arcology ONE by amkingTRP 2018-08-19T18:41:57Z

That's good platformer, with pixel pixel graphics to tell the story. That's a very good work for a compo ! A felt however that the theme was used a bit too sparcely... The idea of a crowded building to solve overpopulation is good. But we don't fell it in the game. Sure, there are some corps. But they don't really make sense yet (have they been killed by terrorist ? But the blow hasn't arrived yet. Or have they died of over population ? But we don't get any hints about that). Also, th ebuilding should be packed with people trying to escape, while it fells very empty... So, a very nice platform with good arts,which is promising, but too shallow storywise.

Space Out! by Wattumartti 2018-08-14T10:47:17Z

As it is now the game is not really challenging. But the graphics and UI are gorgeous. Interresting job (I am also developing a game where the target is to link stars to each other. So it is good to see what other people are doing)

Space Toxin by Rexagon 2018-08-14T11:19:00Z

Excellent introduction and tutorial. But I have the same remarks as BigBossErndog with the controls

Airlock Gridlock by HYPRGLOO 2018-08-14T08:45:44Z

Nice. Trafic control around a space station was concept I wanted to explore since a long time. good job

Paranormal Investigations: The Darkness by Jesse Titus 2018-08-14T06:11:56Z

The introduction is astounding. Very nice art and sound, the atmosphere is great. However, I could not really go into the story. I'll try again.

Arrows by JimmyC 2018-08-14T07:49:51Z

Very nice and innovative short game. I enjoyed playing it and trying to reach an high score

Archer Librarian by Neverdusk 2018-08-14T05:18:55Z

Very fun game, with an innovative mecanisme. However, on my small screen the game screen is off centered, so I can't see everything.

Chemtrails by DarrenH 2018-09-02T18:22:57Z

Interresting game. However, the score does not lead us to do what is in the description : actually, the slower but the longer the disease spreads, the higher the score... So it rewards letting the whole population slowly get infected, rather than containing as fast as possible the infection..

Microbiota Panic by hanin 2018-08-14T11:32:12Z

Very fun -and somewhat unique- setting. I did not really understand what was that green bar (life ?) Actually, I probably have not played it in the intended way, as I was trying to each as much as possible thinking that I might reproduce (you know, the kind of thing microorganisms do in video games...)

Microbiota Panic by hanin 2018-08-14T11:32:16Z

(double post)

Microbiota Panic by hanin 2018-08-14T21:16:34Z

@hanin, actually when you eat above your maximum, your bar goes back to zero. That's probably why I thought that I was producing something.

Build Build Build! by Ceasar 2018-08-14T06:48:38Z

That's a very basic city planner. And for now there aren't that many interresting mecanism. However, there is a nice pressure to host those many migrants. (And I am very proud to have managed to host all of them in the end !). It has been a short be somewhat pleasant experience.

Also, the creator's word in the game are nice.

Relocation by EpigramGames 2018-08-16T07:07:57Z

Very interresting idea which fits perfectly in the present atmosphere. A bit too simple in terms of mecanisms, but hey, that's a game jam. I'd love to see it further developped. As a personnal taste I would have prefered to play it in turn based mode. But that's probably because I am getting old and sloooooow.

Return of the Sea by coolDude38 2018-09-02T15:10:59Z

It looks like an interresting. Maybe with some clever choice to make. But I found it difficult to dive into the figures. Handling the collapse of the city (reduction in space) looks very interresting, though.However, my game ended just as I was entering into that phase... I might come back to it later, and investigate a bit further.

Mother Ship by Whismirk 2018-08-16T07:46:13Z

I do really love the graphical feeling of your game, and the blackhole effect. I hadn't realised at first the a black hole would grow to destroy the earth. That's a nice touch. It makes me think of another game "Icarus" by karlin Ross made for a previous Ludum Dare. Of course, I'd love to try a more refined edition !

LD45 — Start with nothing

Noctisa by Hellper 2019-10-07T19:36:49Z

Hey ! I can't rate, because I haven't published a game. But, for such a short time the game is cute, and reaches its point. However, even if I understand the link with the theme, I fell that it is a bit too streched. Maybe a sentence or 2 somewhere could be altered to make it stronger.

I enjoyed it though.