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vfabien21

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of space👥Finger Noodlesjam6403.343.563.943.512.853.163.603.29
201740The more you have, the worse it is👥Life is moneyjam10052.922.122.753.093.522.712.733.22
201636Ancient TechnologyMysterious broken clockcompo

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by vfabien21

vfabien21 leaves an average of 50.7 feedback comments each event.

LD45 — Start with nothing (1)

Noctisa by Hellper 2019-10-07T19:36:49Z ♥ 1

Hey ! I can't rate, because I haven't published a game. But, for such a short time the game is cute, and reaches its point. However, even if I understand the link with the theme, I fell that it is a bit too streched. Maybe a sentence or 2 somewhere could be altered to make it stronger.

I enjoyed it though.

LD42 — Running out of space (53)

Escapeless by HellSquirrel 2018-09-04T20:09:05Z ♥ 1

Very impressive mood. Graphics and sounds work well together. The players death, very slow really is powerfull. The only puzzle I actually solved (2nd level) was interresting. I think that I'll spend some time trying to solve the full game.

About not leaving -much- comment due to that fact that you don't speak english, I would advise you to writte them in your own langage, and then add below them a translation from google translate, reverso, or any other translation site.

It'd be great for everyone : more comments, insights of different culture, and it'll actually show how international the Jam is (this said, maybe should I comment in my own langage too ?).

No Room for Error by LexiChan 2018-09-04T19:52:53Z ♥ 0

The graphics looked nice. And the premises fun. But the controls of the game were very glitchy, so I could not really understand what was going on. Discovering the shooting flyers was a nice surprise (they looked nice). But here too, the interaction felt a bit off. Interresting work though.

Chemtrails by DarrenH 2018-09-02T18:22:57Z ♥ 0

Interresting game. However, the score does not lead us to do what is in the description : actually, the slower but the longer the disease spreads, the higher the score... So it rewards letting the whole population slowly get infected, rather than containing as fast as possible the infection..

Green Slime Apocalypse by PavelDlouhy 2018-09-02T17:05:26Z ♥ 1

That was good ! Did you make the music ? It really adds a lot to the mood. As said by @mattwoelk the tutorial was nice and fun. Great impression overall. Would you happen to know puzzlescript ? (a tool to make similar games), because your game looks like a beefed up version of puzzlescript games.

Garbage Sale by MaxtheCat 2018-09-02T16:38:47Z ♥ 1

Hey. This has been an intense experience for me. I have really been moved by the crying girl on the title screen, obliged to sell her preferred plush to pay the rent. I might be seing to too deep into the game; but that mix of sadness, with the fact that we are tearing any valuable things down, the aggravating struggle to pay the rent, and the accumulating garbage... Wouha, that's a terrible downward spiral, in great contrast with the bright colors and cheerfull music. Very dark experience actually, sometimes not too far from reallity. Good job.

Return of the Sea by coolDude38 2018-09-02T15:10:59Z ♥ 0

It looks like an interresting. Maybe with some clever choice to make. But I found it difficult to dive into the figures. Handling the collapse of the city (reduction in space) looks very interresting, though.However, my game ended just as I was entering into that phase... I might come back to it later, and investigate a bit further.

Path Blox by Gunturtle 2018-09-02T15:02:41Z ♥ 0

Nice puzzle. I found it a bit difficult to grasp, and a slower start for begginer would have be very useful for (to really undestand what is going on). But that was interesseting The graphics (and animations) are very nice.

Power Ports & Pollution by CeeJap 2018-09-02T14:56:05Z ♥ 0

Well, the idea looks interresting. But I could not really wrap my head around the game... (it is soo easy to die without understanding why right from the beginning) Mayde did we not get enough info... The music was really annying for me. Though, the idea of ressource management optimisation is interresting.

Temple of Ungrow by Dovakla 2018-09-01T09:15:20Z ♥ 0

Ok... That was weird... It looked to me like a pack of odd protypes stiched together. That was -hu- weird, but interresting.

Running out of space and into your spaceship by leroyii 2018-09-01T08:59:02Z ♥ 0

Ha, a game with puzzlescript ! Nice. Very interresting variation on sokoban, with some interresing mecanism progessively being added. I loved the gradation in level design to. That was fun ! So, of course i wonder what happened to the guys ? Nice suspens being left in the end.

Obey by conk 2018-09-01T08:48:45Z ♥ 1

Nice Graphics. I wouldn't say that I have a "fun" time as I did not real fell any purpose. But you really brough us in the theme mood, with some humour.

Cave Dwellers by Cheesey Bob 2018-09-01T08:41:32Z ♥ 1

Very nice puzzle, with a good theme. Damned, these fields must have a crazy productivity ;-). I think that I took 9 level to fully grasp some mecanism. Well done.

The Espacito by Wendel Scardua 2018-08-27T20:59:37Z ♥ 0

Hey I love that game ! It has a very nice feeling from the 80s, and has me whishing there where more variety ! (but, hey, that's a jam. So no worries) The mecanism with the game area reducing is well done. Specifically the fact that you gain a little bit of space if you are quick enough. I would have liked though to have a little bit of inertia in the ship though... Good Job !

SpaceLab 42 by Wassim 2018-08-27T20:35:29Z ♥ 5

Well. I don't join the other about the assets. It is one thing to take nice pieces, and it is yet another to make it look nice. And your introduction screen looks really nice. Which suits perfectly well with me.

However, there are a few dubious things : (...I had made a mistake reading compilation date... )

Also @rahim-pxr left a very odd comment on my game : there are 7 words about my game, which really don't fit with what it is about. And 32 words to request me to play yours. Viewing that your team as rated 140 game extremelly quickly, I doubt that you actually played it... (actually, after checking, my game has -not- been downloaded since 3 days. CQFD)

Well... I don't thing that's a good calculation : the target is to rate and make comments with the best quality. while here, you are more likely to attract people which are suspicious about your project.

Compactory by VivianMochi 2018-08-25T05:32:46Z ♥ 1

That's a very nice idea. But for some reason, I find the controls very difficult. I might have missed something as I don't see similar comments... But for someone reason I have difficulties mixing bounce and conveyors.

The Fall of Arcology ONE by amkingTRP 2018-08-19T18:41:57Z ♥ 1

That's good platformer, with pixel pixel graphics to tell the story. That's a very good work for a compo ! A felt however that the theme was used a bit too sparcely... The idea of a crowded building to solve overpopulation is good. But we don't fell it in the game. Sure, there are some corps. But they don't really make sense yet (have they been killed by terrorist ? But the blow hasn't arrived yet. Or have they died of over population ? But we don't get any hints about that). Also, th ebuilding should be packed with people trying to escape, while it fells very empty... So, a very nice platform with good arts,which is promising, but too shallow storywise.

Space Taters by Jan 2018-08-19T18:25:03Z ♥ 0

Whoo, there are many objects and mecanisms which have been developped for a game Jam ! It's impressive, and looks promising. My grip however is that the atmoshpere and level design felt a bit shallower than what we could have expected compared to all the rest. The experience (mine at least) would have much better it had been more balanced.

ClapBang by arron-fowler 2018-08-19T18:06:10Z ♥ 0

Interresting game. To be honest,I have felt lost for a while. But finally I managed to grasp it. The controls scheme (firing on stop) is very interresting.

Mother Ship by Whismirk 2018-08-16T07:46:13Z ♥ 1

I do really love the graphical feeling of your game, and the blackhole effect. I hadn't realised at first the a black hole would grow to destroy the earth. That's a nice touch. It makes me think of another game "Icarus" by karlin Ross made for a previous Ludum Dare. Of course, I'd love to try a more refined edition !

Astro Spider by ristoretto 2018-08-16T07:31:15Z ♥ 1

Very nice mecanism. And it was nice to see a progression in the levels. Though, the theme is not too obvious to me (maybe there are more obstacles as we move forward ?) and the spider web metaphore could have been pushed a bit further. Very fun game.

The Post-Grocery Conundrum by Luxry 2018-08-16T07:23:58Z ♥ 1

That's a good game. Simple, efficient, with just the correct slight touch of humour. And man, this reminds me so much the state of my fridge... Good job.

Relocation by EpigramGames 2018-08-16T07:07:57Z ♥ 0

Very interresting idea which fits perfectly in the present atmosphere. A bit too simple in terms of mecanisms, but hey, that's a game jam. I'd love to see it further developped. As a personnal taste I would have prefered to play it in turn based mode. But that's probably because I am getting old and sloooooow.

Storage by Magix 2018-08-16T06:58:21Z ♥ 1

Extremelly classic game, but it perfectly fits the theme. It fells a bit stale now, but just some sounds at the right place could have made it totally addicting.

Spiritship by velvetlobster 2018-08-16T06:52:54Z ♥ 1

Very nice graphics. Actually, I wonder if there is not a unwanted "meta game" as the music and tone of "unsuccess" message is as sad as the expected story ;-) Of course, we would love to play the game we had planned to do...

Patrick's Challenge III by tobiasvl 2018-08-16T06:45:51Z ♥ 0

Simple, yet very efficient game. The 7 figure seed, and its explaination, was a nice touche of polish.

Delete After Reading by AndrewW 2018-08-15T13:04:49Z ♥ 2

Nice game and good idea. My only issue is that we are obliged to play a few times to know wich disk we have to keep. It would be a better mecanism if we could erase a stored disk with a new one. God job !

Escape the Big Rip by godsboss 2018-08-15T12:43:43Z ♥ 0

As it is now, the game is lacking challenge. But the control scheme and the need to use a ressource to change direction is an interresting twist on runners.

Microbiota Panic by hanin 2018-08-14T11:32:12Z ♥ 2

Very fun -and somewhat unique- setting. I did not really understand what was that green bar (life ?) Actually, I probably have not played it in the intended way, as I was trying to each as much as possible thinking that I might reproduce (you know, the kind of thing microorganisms do in video games...)

Space Toxin by Rexagon 2018-08-14T11:19:00Z ♥ 3

Excellent introduction and tutorial. But I have the same remarks as BigBossErndog with the controls

Legendary Geometry Space Wars by Faithcaio 2018-08-14T11:06:23Z ♥ 0

Very nice visual effects. However, it is not comfortable to play as the screen shrinks. The explosion effect is gorgeous, but somehow I would have loved it to be more than a visual effect, and impact trajectories.

The Void by mortus 2018-08-14T10:57:27Z ♥ 0

It looks nice and the trajectory effect of the ships is very effective. I also really adore the way the world is being eaten. The core mecanism (balancing ship production with people rescue) should provide a nice challenge

Space Out! by Wattumartti 2018-08-14T10:47:17Z ♥ 3

As it is now the game is not really challenging. But the graphics and UI are gorgeous. Interresting job (I am also developing a game where the target is to link stars to each other. So it is good to see what other people are doing)

Gravity well by cristi_aby 2018-08-14T10:26:29Z ♥ 2

The game looks really nice, good job. The setting is great (having to scavenge planetary remains to escape a blackhole), many systmes seem to have been implemented. However, we don't "fell" what is going on : we just need to turn, press up, and then click a few upgrades to win. I'd love to see that idea being further developped though.

space sucks by drkr 2018-08-14T10:02:46Z ♥ 1

The concept is interresting and the tutorial really well done. There is little bit of something missing for me to really get hooked, but having to alternatively suck and throw space is nice.

Slow Access Memory by Odin 2018-08-14T09:53:53Z ♥ 1

Whaou. I am stunned by the graphics and movement ! Also the concept looks brillant. I hope that you'll keep working on it and create nice levels ! Keep us informed ;)

Alive by Darylsteak 2018-08-14T09:24:42Z ♥ 1

I really loved the graphics (simple, yet efficient), and the introduction / tutorial is great ! However, I felt that the controls where a bit tedious. Why do I need to confirm everytime I dig? After the first time, we know that it'll take an hour... The mood was nice, and I felt and urge to search the internet whether it was based on a true story or not.

Space Horror Sokoban by levlaj 2018-08-14T08:58:08Z ♥ 1

Very nice variation on sokoban ! I have lots of fun playing it.

Airlock Gridlock by HYPRGLOO 2018-08-14T08:45:44Z ♥ 2

Nice. Trafic control around a space station was concept I wanted to explore since a long time. good job

Not Enough Space by urbanhelsing 2018-08-14T08:33:39Z ♥ 2

Heym interresting but difficult to master control scheme. The game is simple but fun to play. In that case, I appreciate that the level is not random as we can try to opptimise the path (otherwise, we would need to see further away to plan trajectories)

TUNAPADTWA by ROBOWARRIOR1982 2018-08-14T08:16:07Z ♥ 1

The arts are really nice and sets a nice mood. But I got stuck for a while with the controls : it took me a while to realise that I had to keep pressing k for a while to start. Also, don't manage to go past the first monster...

Day15: Evacuation by KptEmre 2018-08-14T08:04:41Z ♥ 1

Ahh. One of these rare zombie games with a proper infection spreading among survivors. I loved the bad ending when zombie enter the train. The ood worked perfectly well for me.

Arrows by JimmyC 2018-08-14T07:49:51Z ♥ 0

Very nice and innovative short game. I enjoyed playing it and trying to reach an high score

Shopper by catchthefloaty 2018-08-14T07:40:43Z ♥ 0

Hahaha, really nice entry and reflexion about computer life. Thank you for the experience

Mr. Flame Just Wants A Hug by mercerbox 2018-08-14T07:26:29Z ♥ 1

fun idea. But I got lost with camera spinning a lot

Djabo by thomas-olsson 2018-08-14T07:14:08Z ♥ 2

That was an impressive game indeed, with nice arts, a start, a development, and an end. The ennemy is really well done and fits perfectly with the theme. Congratulations ! The game lagged a bit in my computer though

Build Build Build! by Ceasar 2018-08-14T06:48:38Z ♥ 2

That's a very basic city planner. And for now there aren't that many interresting mecanism. However, there is a nice pressure to host those many migrants. (And I am very proud to have managed to host all of them in the end !). It has been a short be somewhat pleasant experience.

Also, the creator's word in the game are nice.

Follow Line by mukult 2018-08-14T06:32:44Z ♥ 1

That's a really great idea I'd love to see further developped. However, I have found the controls a bit difficult.

Paranormal Investigations: The Darkness by Jesse Titus 2018-08-14T06:11:56Z ♥ 0

The introduction is astounding. Very nice art and sound, the atmosphere is great. However, I could not really go into the story. I'll try again.

Jelly! by rowanqueue 2018-08-14T05:58:38Z ♥ 0

The idea is interresting (I always like attemptes to use cellular automaton in games). However, it took me a while to understand the goal : growing the same number of cells for each color. Maybe it should be told more precisely ?

S.P.A.C.E., inc. by Team-on 2018-08-14T05:41:06Z ♥ 1

Cute little game with minimalist, yet efficient drawings. But damned, it is so tough right from the beginning !

Bomber Dash by harusame 2018-08-14T05:32:59Z ♥ 3

If you want some bullet hell, that's the place to go ! I love the different ennemies, specifically the canon shooting upward. But it quickly gets far too messy for me... probably a matter of taste. Also, I have a weird felling about the controls, I can't say why. But somehow, I can't really fell "in". Though, the amount of polish with the animations is impressive.

Archer Librarian by Neverdusk 2018-08-14T05:18:55Z ♥ 1

Very fun game, with an innovative mecanisme. However, on my small screen the game screen is off centered, so I can't see everything.

Space Intruder by LoneHearts 2018-08-13T21:23:07Z ♥ 1

Hey, there are lots of interresting mecanisms, and I really adore the way the monster grows. Simple yet efficient. A find the dash really difficult to use.

LD40 — The more you have, the worse it is (98)

Hesperidian Trees by jlauper 2017-12-28T21:12:24Z ♥ 1

The idea of mixing gardening / harvesting / fighting is interresting. But there still are many rough edges in the game.

You very good point though, is that you all important system systems implemented : planting, growing, harvesting, monster generation, upgrades, fighting... that's an impressive list for a jam. Good job !

the tale of Mr. Diggins by mally1mk 2017-12-28T20:57:15Z ♥ 0

The amount of polish in this game is impressively good ! There is even a cute animation in the end... I really enjoyed the music too. Good job ! And well done.

And course, I'd love to see more of it ;-)

Attack of the Killer Zombie Veggies from Outer Space by abcdef65g 2017-12-28T19:31:50Z ♥ 0

Well, at this stage, it mostly was a showcase of really cool zombie characters turned into flashy vegetables. Which is fun.

However, there still are too many features missing to actually call it a proper game. For example just loosing some points when they reach the end would have been nice, or at least a funny text appearing when we let too many go...

But hey, that's Jam ! So we do what in can in the limited time available. So I'd love to see your next production if you stick to that that weird tone.

Bestfund inc. by carld 2017-12-28T10:54:05Z ♥ 1

Hey, I really enjoyed your game ! Getting your revenue depending on the money you own is a really nice twist to tower defense. Simple, yet efficient concept.

I have had some difficulties though, reading the digits...

Cloak and Dagger by PTSnoop 2017-12-27T22:55:35Z ♥ 0

The atmosphere is really stunning. good job !

But for someone slow, like me, the game was mostly a race of moving around the guys as quickly as possible, which wasn't really fun. Which is silly, because I fell that it deserves more enjoyment !

Defense 2160 BC by TheMonsterFromTheDeep 2017-12-27T22:15:46Z ♥ 1

I really love how you used the egyptian theme, and implemented it in the tower's graphics ! It is really great.

In terms of gameplay though, it is tough to equilibrate a tower defense in such a short time. I have built a wall of arrows, and simply nothing managed to touch me, so I haven't witnessed the creatures stealing my abilities. But the idea is very interresting though.

Torcher by RiverPirate 2017-12-27T22:04:06Z ♥ 1

The idea is interresting. The character is really great. But overall the experience is still a bit rough. Aaaah, that's often what jams are about ! Rushing tough projects with friends...

But I really hope that you will have the fuel to release a post compo version !

Goblin Getaway by notime4games 2017-12-27T18:51:12Z ♥ 0

That's a very nice little game ! A fun theme implementation. However, somehow controls felt a bit tedious. But, I am sure that it can be improved.

The cover graphic is really nice !

The Worse It Is by xk_the_name 2017-12-27T14:33:25Z ♥ 2

Whouha ! That was really cool ! The rise is pressure was really well done : my heartbeat rate was increasing, and I felt numb with emotion as the character approached the desk.

Despite the graphics being very simple, they were very efficient.

Stupid thing however : during the whole the story, I had the feeling that my character had no pants. With each encounter, I was chuckling, wondering what would the other think of my character moving around half naked...

Hell Venture Tycoon by healthire 2017-12-27T13:42:24Z ♥ 0

Nice clicker. I appreciated that a first the task fells very tedious untill we discover that there is strategy to perform them relatively quickly.

I loved the graphics, even if they are very basic.

@picapica, It is probably because is does not count souls, but harvested souls. You harvest free souls with the big rotating diamond.

Yuri's Planties by yuripiano 2017-12-27T10:36:41Z ♥ 0

That was a fun little toy (as we have to make thes rules ourselves ;) ) I have a sweet spot with the cellular automata games, so it worked very well with me. So of course, I would very much like to see an improved version of it ! (Other mecanisme, puzzles...)

Growing Earth by TrolledWoods 2017-12-27T10:24:35Z ♥ 0

Fun game, with mecanism which has already been used a lot. However, that fact that the game fells much slower as we get bigger is a nice twist. It has been a nice and relaxing experience.

The Shadow From Below by Arkthalohs 2017-12-27T10:17:11Z ♥ 1

The Idea of the game is attractive, and the implementation well done. However, it did not really manage to catch me : I did not really fell any urge to act. I lacked purpose. Maybe some more lore distilled in the game would improve that ?

The Prison Maze of Ozxu by MrPhil 2017-12-27T10:02:06Z ♥ 1

Hey, that's a cool game, and the mecanism spawning more enemies with each totem is great, if not devilish ;). However, without the ludum theme, I am not sure that I would have figured it out. So some hints to the player would have been great.

Nive entry ! Thank you for the experience.

A Platformer for Ants by Elendow 2017-12-27T09:51:17Z ♥ 1

This is great and an enjoyable game ! I will use it as an example for my students about simple yet efficient mecanism.

Hey look at this by Sugiuro 2017-12-26T11:03:57Z ♥ 0

Ooh, I have never really experienced that situation, but I can really understand it ! Perfect fit with the theme.

However, in terms of gameplay, I didn't fell that it worked right : I had tasks which should have last for 5s staying on my screen for ever : I am not sure if it was a bug, or if there was something I didn't get. Also, the first minutes of the game are rather slow.

But, it was a good idea, and it would probably greatly benefit from some polish !

Prepesterous! by icecoldsombrero 2017-12-26T10:52:56Z ♥ 1

That's a nice simple game. I am sure I could spend some time findind the best pattern to smash efficiently those pesky rabbits !

However, I have had some difficulties with controls : it took me a while to predict which patch of earth I would dig depending on where I am standing. The coordinates reference of the character is probably its center, while players would probably expect it to be its feet... Also, I would have loved to be able to start screen with the help.

But, that's a great and fun job !

Jade by flynn 2017-12-23T11:50:48Z ♥ 0

The atmosphere is incredibly good ! And I really loved the perspective change. However, I am not sure that moving the character does anything. Does it ?

However, I felt that very quick the game was getting too dark, and something in the control felt frustrating : I was not sure wether my key presse / clicking were not rigistered, or wheter there was no interraction at this spot (I am thinking on the the bright spot on the pillar. I have had one animation once there. But I am not sure how. Also the text is flickering when hovering over it, which looks more like a detection conflict than an actual animation...)

But, once again the atmopshere is really catchy, and will probably bring me to play again !

(Keep voting anrd commenting other games, so we can we can see how well you make in the end ;) )

Bits by GeroX 2017-12-23T10:03:42Z ♥ 2

The golden yellow environment looks nice. There is something interresting in that (stupid) race against the timer. However, I have had one issue : it is annoying to have to click the textbox to get the focus on it (at least in the web version). But that's an interresting idea.

Infinity racer by mukult 2017-12-22T08:33:29Z ♥ 0

The game looks good, simple enough but with efficient controls to be an efficient little game. However I have the same issue as @eric-florio, it is way too fast too quick. I felt that my experience would have greatly been improved if it the speed and cube density had gradually been increased with the score.

If you implement that kind of progressivity, I would love to try a post jam version !

Robot Santa by madalaski 2017-12-22T08:11:49Z ♥ 1

The game was fun to play, and as said above fun to control. However, I have had a big issue : not knowing what to do at first, I have let the robot fall down the screen, and spent 3 minutes hiting the key trying to move, with no apparent result (the robot probably was way too low, and whatever I was doing the arrow was pointing down). It took me 3 restart to understand that my character had fallen.

Ionising by Jajo 2017-12-21T23:28:56Z ♥ 0

I loved the contrast between the music and the graphics ! However, controls are soooo frustrating... I'd love though to see more of it with better controls.

Pride by Shephard Joseph 2017-12-21T20:22:30Z ♥ 1

The game looks interresting, with nice mecanism. However, I got somewhat frustrated, mostly because death was too sudden (It took me a while to undertsand what was happening). But,it was still enjoyable. I liked the character's animation.

Traffic Troubles by TheOZoneBE 2017-12-21T08:32:00Z ♥ 0

The idea is interresting. Same as the others I reckon that information is missing. I also came to the same conclusion as @cubeeo : there is one big mecanism missing, a cost for the roads. Without it, we just have to pave the map.

But hey ! that's a game jam and the purpose is try to do interresting things. And that's what I really appreciate there. It is definitelly the kind of game I wish to plaay !

I have had one technical issue : I coud not upgrade the roads when left clicking them.

Manage Your Stuff by Wobling 2017-12-17T17:28:57Z ♥ 1

Nice game. The best part for me was probably the diversity in weapons, their graphics and animations.

But same as @phaix, I felt that the controls were a little bit tricky. Actually, I really wished I had 2 mouses : one to get bubles, the other to control the weapons....

Zurvival of the Fleshest! by Lyrcaxis 2017-12-17T17:17:29Z ♥ 1

The idea of a reverse clicker is really interresting. And I really love the fact that defeated soldiers become zombies (I should be the main point in zombie games, I would say).

But, it is still confusing : we don't really know what each stat, nor the different buildings do. Also, the game still needs a lot of balancing : it has been clicking hell for 2 minutes, then I had to wait for 5 minutes for the game to reach the end.

But, still, that was a really interresting idea, which I would love to see being developped.

Game of Virus by CiderPunk 2017-12-17T16:58:21Z ♥ 0

It took me a while to figure out what I was supposed to do. But once done, it has been an enjoyable experience.

While playing I was imagining that block pixels were parts of the virus' host. With this in mind, the process of containing the virus and then destroying it, felt really messy...

Orbits by tuism 2017-12-17T16:25:37Z ♥ 0

Very innovative gravity game !

well, I am not sure that I can add much to what as already been said... Just one thing : the planet's death animation, leaving us some time to play is really cool.

Good job !

Boiler Room Defense by cerno-b 2017-12-17T16:13:51Z ♥ 0

Well... That is a very well executed shooter, with a great twist ! You have managed to suggest a cool story around it. The background visual is great. The swarm of tiny ennemies make a great event, and the end scene (when you loose) is really cool.

I am impressed. And congratulation.

Things are getting worse by Dyn 2017-12-17T15:56:30Z ♥ 0

There really seem to be a very interresting concept in that game. Unfortunatelly, combats are very slow. So it is difficult to fully test it.

The voxel type graphics are great (even if it is not 100% voxels, à la Voxatron, as voxels rotate).Same as above, i could not hear any music.

A time paradox by lythom 2017-12-17T15:33:26Z ♥ 0

Very good (but tough) time travel puzzle. It is a theme I really appreciate. But I think that it is the first time that I see that interpretation. So thank you for having let us experience it ! The bits of text add a really nice touch. That's great.

A full turn based edition, would be really nice too.

Cthulhu Writer by BjarkeAL 2017-12-17T15:14:55Z ♥ 2

Whouhaou. This is definitelly my favorite game in the jam so far (but I have a sweet spot with text games). It really made me fell in an invocation game, where I had to call creatures in a judicious order and quick enough before they devour me.

The text which gradually gets bigger the more you play is a nice touch. It made me fell, that the more we progress in the game, the closer and better understanding we have of them (hence the text which we can read), but the more exposed we are.

Star Smugglers by Dr_V 2017-12-17T09:32:06Z ♥ 1

That's a really nice game about taking decisions. The gamble about when to sell those aliens artifacts is a really interresting mecanism, which I haven't seen very often in such space tycoon games. I loved that constant risk evaluation whether I should push a little bit further or not. And it was nice to be able to use the money in the end.

The art worked really well for me.

So good job ! That's a game I really enjoyed playing.

Famous Knight by Lucas Ferrantelli 2017-12-16T12:27:21Z ♥ 1

It looks so professional... I am impressed at what you 4 have done over 3 days...

Fog Eater by Skeletonware 2017-12-16T11:41:02Z ♥ 0

That was fun. It is a really strong mecanism that you have got there ! I really love what you have done with with the creatures emerging from the cloud, and the trail they leave.

So far I have discovered only one totem, but the setting was great. On a side note, the broom fells more powerfull than the shotgun. That's odd...

Haunted House on 43rd Street by Franklins Ghost 2017-12-16T11:08:44Z ♥ 1

that was really surreal... I bet that your nephew helped a lot to this regard.

I have really had fun, and the visual art is wonderfull. We can see that you have had fun !

At first I have loved the music, but very quickly it got annoying. I think that it would greatly had been improved, if it changed a bit with the scene.

Tenant Chaos by Siege 2017-12-16T10:48:17Z ♥ 0

Haha, I can't say that I did have that much -fun- (there is not much of a challange yet), but the atmosphere, and the feeling to be crawling under absurd requests, were great ! Perfect theme fit, and good atmosphere. Well done !

More Research! by Zipp 2017-12-16T10:14:04Z ♥ 1

That's a solid entry. I is really nice to have an entry with some puzzle levels, and a progression. With slight touches (background, art, music, objects), it is interresting to see how you have managed to create an atmosphere. The "research" theme works great with the objects. It would have been a great opportunity to add some story telling (even without text, through the objets you gather and their environment)!

The caracter and ship are really cute (even though their design is really common)

Pet Overload by Jonathan50 2017-12-16T08:08:51Z ♥ 0

The idea is interresting. However, the way we control animals fells a bit awkward (we they exit the screen, they often get stuck, we can sell them even if tthey are not close to us) which for me took a bit of fun away. But there is some potential there !

Starbage Man by BryceLTaylor 2017-12-16T07:44:59Z ♥ 0

Cool game, and of course the voice acting is a big plus. The cockpit features is really fun at first, but quickly gets annoying, specifically as we don't have a minimap nor any other navigation indication. And as other player told it, controls are a bit rough : we accelerate really fast...

But there are tons of interresting bits in your work and those mixed activities should be fun. If you wanted to keep developping the game, mixing onboard with space event might really be fun ! Anyway, congratulation for this ambitious submission.

ThemeTris by Hackschnitzel 2017-12-16T06:57:20Z ♥ 1

Epic development story ! The idea was interresting, and I'd love to see it fully implemented. And the bits of humour already implemented are fun, and has a nice mirror effect on the ludum. About the tetris part, I can't see how to rotate blocks...

Phaeria's Mine by AVAVT 2017-12-16T06:21:32Z ♥ 2

Hey, that's a solid entry ! I love the mecanism where you have to spend your money to preserve it. What would be really cool is some stat showing how much you have spent, and how much has been stolen. Invaders description was great,and there is an impressive amount of polish for a jam game.

Leaf Me Alone by Ryfi 2017-12-16T05:57:45Z ♥ 0

Hey, that was a fun game !I would never have expected to enjoy racking leaves. Also, the diversity in leaves colors is really important for the mood. Good choice.

Also, as a side note : the title is great. But I just wanted to make you aware that a past (great) ludum game has the same title : https://jayisgames.com/games/leaf-me-alone/

Remembag by Satyre 2017-12-15T19:48:31Z ♥ 1

204 ratings given, and only 2 comments received. You must have rated hyper fast.

Castle Diorama by SuperUserNameMan 2017-12-13T06:40:02Z ♥ 2

The art is beautifull, and it is always fun to play these relaxing puzzles. However, it is lacking a little bit of something to create a powerful atmosphere or add some fun. Maybe the castle apparition is not fun enough to fully reward our efforts (for example include some bits of illustrations telling a story...). On the other hand, the cloud/hills/well serie is really cool.

Tony Hawk's Hatchback Stunt Simulator: Ghost Protocol by Eli Delventhal 2017-12-12T06:39:39Z ♥ 0

Even though the controls are difficult to master, the game is really fun with an environment which is fun to explore and to play with. Ghosts are cool too. I love that type of asynchronous multiplayer game !

Mo' Fire, mo' Problems by joe 2017-12-11T22:07:51Z ♥ 0

hmm... unfortunately, it crashes on start-up on my computer

Kaptain Krustacean: Insectoid Annihilation by Oyianakis 2017-12-11T22:03:59Z ♥ 0

There does not seem to be any goal yet. But the world we are flying in is really intriguing. For now, it is more an exploration than a game.

Vectoids by Knatt 2017-12-11T21:41:55Z ♥ 1

That's nice to see another iteration of strategy cellular automaton strategy game (it makes think of [automata empire](http://store.steampowered.com/app/423800/Automata_Empire/) ). There is still much room for improvement. But finding nice playable mecanism in that field is tough !

Unamed Darkness by Thadeu Alonso 2017-12-11T21:26:25Z ♥ 0

With so little info, it is very difficult to know if very little has been implemented, or if there is much depth to the game we haven't accessed to yet...

A Trip to Madness by Bonzlei 2017-12-11T21:15:29Z ♥ 1

Hello ! The music was really cool ! You recorded it for the jam ?

Appart from this it is fun to see an old school ascii game. However, It is not really fun yet : I am not sure that enough mecanism have been implemented to develop any kind of strategy. I am curious : what do you plan to implement with madness potions ?

TARJECTORIES 2: Mo' Planets, Mo' Problems. by csanyk 2017-12-10T21:50:08Z ♥ 0

Hmm. Bitdefender is getting paranoid about it and erased the exe...

Grey Goo by kleinzach 2017-12-10T21:20:25Z ♥ 1

This is probably the game I enjoyed the most ! The amount of clicking was just right, to breath life into the story. That was a great demonstration of short novel assisted by videogame. (I really hope that you'll get 20 votes to be ranked !)

A Space Hitchhiking Game by mikethewayne 2017-12-10T20:20:29Z ♥ 1

This is so cool ! Well, of course, there is a lot of room for improvement (space dust for example, and the pace which is terribly slooooooowwwww). But the different views are great ! I also love those old fashion graphics. The help overlay is really nice too ! I had thought a few times of making hitchhicking too, but with you in the role of the hitch hicker. So your games touches a soft spot in me...

Shall they up? by LeReveur 2017-12-10T19:51:40Z ♥ 1

Ok, graphics are placeholders. But the idea is really cool, it was fun to play, and I like that we get the choice to take a weapon or not! The introduction text made me laugh. And suggestion though : it would be cool, when you kill a special foe, if he didn't come back straight away, but a few seconds later.

Dem Colors by tthe 2017-12-10T18:44:47Z ♥ 0

Hey, I am impressed, with what You have made in such a short time. I haven't played many tower defense, but it looks innovative. And I like that we can take our time in the building phase and the control you gave us over the tower to destroy. Ennemies are still a bit mysterious to me. But that's a nice game.

Minimalista by Bernhard 2017-12-10T17:15:43Z ♥ 0

Same as stated above, the road rotation effect is really cool. It reminds me of these plastic road simulator we had as kids. The introduction text was nice too. But after during the game I got confused : too many objects at the same time without knowing what they do, 2 differents tasks to do at the same time (driving, sorting). I feel that the would have hugely benefited from a more gradual start (maybe starting slow. Or not as many different objects)

Fleet Commander by MagmaFortress 2017-12-10T16:57:24Z ♥ 1

That was incredibly cool and simple ! It reminds me (a bit) to [Begin 2 - Tactical Starship command]( http://hallert.net/misc/begin/begin.html) Good job ! (And I'd love to see more evolved version of this !)

Flavo Submarine - Ashes to Ashes by Thirrash 2017-12-10T16:43:36Z ♥ 3

Top points for the mood ! And very unsettling situation. I really loved the contrast between the glowing crater, peaceful sea life, sot but sad music, and the horrible carts filled with corpse. However, the controls where a bit too painful for me to fully appreciate the experience. I was an experience I'll remember though.

Growing Polytheism by legulysse 2017-12-10T16:10:39Z ♥ 1

Hmm. I have tried to start the game but Bit Defender quarantined it...

Kabloo8 by samh 2017-12-09T22:11:28Z ♥ 0

Very innovative bricks game ! It feels so cool when we send tens of balls... congratulation !

Billy the giant hates dancing paragliders on a boat by Rombus 2017-12-09T15:35:16Z ♥ 2

That was fun. But I really wonder : who is the craziest ? Paragliders craving to dance on a boat inhabited by a psychotic giant ? Or a giant which fells a hurge to roast every single visitors on its boat ? Hmmm....

Actually, thinkinf of it, I am sure that we could find something alike in Ulysse's mythology.

Apokalipsa by srakowski 2017-12-09T14:49:29Z ♥ 1

I really loved the colors and graphical style. The game in itself look promosing : simple enough, but potential depth. However, even though, it is just a jam game, I would really have loved to be able to interract with settlements ! I hope that you will keep developping it ;)

POLAMI by Faloon 2017-12-09T13:37:02Z ♥ 1

It took me about 4 games to understand what was going on (at first when the game ended with 4 points, I thought that I had lost). The mecanism is clever, and fits perfectly the theme. Also, those basic graphics with growing plain circles touch a sweet spot in me...

Complicity Inc. by rhythmlynx 2017-12-09T13:26:26Z ♥ 1

Nice "paper please" like. I love how the theme of complicity creeps in, and the haste to perform mondain tasks totally overcome the truth behind it.

Lead Arrow by Pile of Leaves 2017-12-09T13:10:04Z ♥ 0

That's a nice and clever little game. The mecanism is simple but efficient. I also like very much how the sound is spacialized.

The Provocateur by Team Catwheel 2017-12-08T10:36:55Z ♥ 1

Ah, it reminds me of Syndicate when you had to subdue people, or Omar Oyster Outing (Top down zombie game). I loved the top view and the idea to gain control is fun. Is suppose that with more time, the theme of a bloody popular revolt could be pushed a bit further.

Regarding the theme, I think that a mecanism is missing (or not obvious enough) to actually make it worse when there are more poeple (ok, more people on strike is worse for the police. But, it is a bit tooo easy)

Space station Too Much by Micito 2017-12-08T10:14:13Z ♥ 0

Hello ! sorry that you hated so much the theme... The idea of the game is really interresting. I have wanted for years to make a game about a remote space station receiving people. So I am pleased to see something like that. I love the animation and the mood. Unfortunately, I am not sure that the game is really playable in its current state... (At least, I die very quickly and didn't fell that I could do anything about it).

I'd love to dive deeper into that concept though.

Insomnia - Dark Night by Kanishka_Dev 2017-12-08T07:18:55Z ♥ 0

Interresting idea. I love that very simple interraction with the player. However I felt that we did not get enough feedback to fully enjoy the atmosphere (what our actions are doing, why we die...). But there probably is and interesting potential for that kind of game.

Also a remark about getting ratings : are you aware that to be on the first page to be rated you need to rate other games? For example, for me 11 games I rated brought me 10 who rated my game. It is more reliable than blog articles.

Super Slaughter Dungeon by NNNIKKI 2017-12-07T22:19:12Z ♥ 0

indeed, it really looks like supercrate box. The idea of a continuously firing gun looks promising. However, there is on issue once a monster has reached the bottom, you are forced to stay there most of the time.

Virus Eater Peter by Nathan 2017-12-07T21:27:03Z ♥ 3

I love the concept of a scavenging game (you don't kill yourself but loot what is left from previous fights). The control is a bit tough for me. But, I have managed to go the point I can shoot. I wonder what you have prepared for us, if we keep taking RNA...

The introductory text was fun !

Zap The Zombies ! by roxter08 2017-12-07T21:14:44Z ♥ 0

That was interresting. However, I have found the laser very difficult to control. The gyroscope movement was a nice touch, though ! I'd say, it has some real potential.

Greedy Balloon by maoap 2017-12-07T20:22:50Z ♥ 1

The hand drawn graphics are nice, and the idea of gold making you heavier is really interesting. It was a fun break, but the concept could be developped a bit further. I felt that the controls were a but tough.

Leader's guidance by ExNihilo 2017-12-07T17:08:45Z ♥ 1

The increasing challenge on the same level is really cool. I love how it forces us to keep revising our vision of the level. As some other I have stopped with the 3 bars. I wonder if it leads to any kind of ending... Of course, some oppressive sound in a postcompo version would be really great !

Statues by giucapan 2017-12-07T05:48:22Z ♥ 2

Haha, that was an intense experience. I was really wondering whether the king was some sort of sorcered and would get rid of everyone...

you are the coin master by Sean S. LeBlanc 2017-12-06T21:46:22Z ♥ 0

ouch ! It hurts ! Really cool, but tough. 3 hours ? Really ? I might dive a bit further into pico8 then...

Curse of Greed by Sophie Houlden 2017-12-06T21:38:44Z ♥ 0

Perfetc implementation of the theme and very innovative mecanic. Well done !

Alien System by Szab 2017-12-06T21:27:08Z ♥ 0

It looks really intriguing. But unfortunatley I don't have any VR. I have sent the link to friends which are equiped with it. I am curious to see what they'll think of it...

The Temple of Greed by DruLeeParsec 2017-12-06T21:16:06Z ♥ 0

Hello, I have tried thrice, but can't complete the download. I have no idea whose side is the problem... Too bad..

To The Depths by Pedro Medeiros 2017-12-06T21:15:03Z ♥ 0

Whaou. The art is great. And the game looks deep for compo submission. Very good job, and thank you for the experience.

Welcome to Mars by small_little_Alduin 2017-12-06T20:55:16Z ♥ 1

One of the games which fits perfectly in the theme. I really loved the humour in the game's introduction, and the cute clouds are gorgeous (which probably led me to overate the graphics...) The few interractions are fun already. But of course, we would whish for more and deeper interactions.

Trippy Drive by AntonDan 2017-12-06T20:46:08Z ♥ 1

Hey, the idea was really fun. And it was nice to toy with. Actually, I would have loved the drunken effect to be even stronger ! Ir was nice for a short break.

You can't have too many cats by mollekake 2017-12-06T20:25:20Z ♥ 2

Oh my god... Someone made a game about my neighbour... (for real. I think she has 23 cats in a 30 m2 flat)

That was fun, with plenty of tiny places to kill cats. Your death fate adds a lot of fun. Good job!

Traffic Jammers by jushiip 2017-12-05T22:17:34Z ♥ 1

Haaaa, that's a tough one... I really want to love it. The idea sounds so cool, the graphics are nice, the music is Okay. But, the game is rather boring : place a few red lights, do something else, come back and win. Maybe is there a way to develop the gameplay around it...

Neighborhood's Madness by grostonton 2017-12-05T21:59:34Z ♥ 1

I couldn't make it work . *sigh*

Human Rises by Tinis Games 2017-12-05T21:49:13Z ♥ 2

A good old spreadsheet game... I got confused with the trading buttons though (it took we a while to understand how the worked, when trade was possible) and have experienced a bug with the help dialog (I couldn't close the window after opening it). But I'll come back spend more time on it.

The wreck of the Pulstar-VIII by Oceanosaurus 2017-12-05T21:34:31Z ♥ 0

Very good and tense atmosphere, even though the atmosphere is incredibly gloomy (the suicide scene was tough). That's the kind of game, that makes you feel uneasy after playing...

Nut Nightmare by angrydrgn 2017-12-05T19:42:48Z ♥ 1

Nice little game with cute graphics. I particularly love the death animation and end screen.

I have had some fun playing it. But I felt that it missed a bit of flesh to really make me enthousiastic about it.

SPLIT by steven-pinto 2017-12-05T19:10:26Z ♥ 1

Excellent mood ! The music is perfect and story beautifully dark.

However, somehting somehow broke the mood for me at the beginning : I had not understood that it was my character speaking when he saw his son's corpse (which was not in view yet). Also I felt that the character was way to relaxed, peacefully searching clues as if it was a random case. I had some difficulties afterward to come back in the story.

Drunken Soviet by Neferius 2017-12-05T18:51:36Z ♥ 0

Best use of the theme I have seen so far ! Too bad I haven't brought my mouse with me... (track pad is definitelly not for FPS...)

Ned's Needs by sundaefactory 2017-12-05T18:42:37Z ♥ 1

Héhé, lovely graphics, and fun idea. But same as others, I feel that mix of keys and mouse is a bit confusing.

Whatever Floats Your Boat by testudor 2017-12-05T17:50:53Z ♥ 1

Hey, nice concept and nice graphics. What has been implemented already provides fun interractions. That's the kind of game which I'd like to see growing.

Honey Money by harusame 2017-12-05T12:38:31Z ♥ 3

The mecanism is great and would fit well within a bigger game. I also really love the 2D zelda like graphics. The regular music is OK, but somehow it broke a bit the mood for me. The increasing difficulty is nice (Hey, by the way : the girl really loves Robert the robber, as even if you escape with 0 cash, she will marry you ;) )

Immune Invasion by Chong Lee 2017-12-04T22:58:46Z ♥ 1

That's exactly the kind of infection game I want to play ! Thank you ! The heart beat effect is really well done. The first few games were tough, but I'll come back to it later and try to finish it.

Timeless Memories by Neowedge 2017-12-04T22:50:28Z ♥ 1

Very powerful abstract graphics (and I love the blowing wind on intro screen ;) ). Unfortunately the game crashed for me too on the right picture !

Gina's Bed & Breakfast by CameronJSamuels 2017-12-04T22:32:50Z ♥ 0

One good point for using bitsy ! Surprisingly, the dialogs did not work that well for me... Event if I've got the idea, I felt that it was not evolving that much, and that it was lacking progression. The various scenes work well for me though.

TECHNOCIDE by NikorasuChan 2017-12-04T22:09:23Z ♥ 1

Really nice graphics, animations and old school style, specifically the gun and 3D movement. I fell that there is some potential as some sort of puzzly-turnbased-fps. I got a bit lost though...

The lost strawberry by egordorichev 2017-12-03T23:33:45Z ♥ 2

Impressive game for a compo ! I really love the colors and what you've done with the sound. I am impressed by the challenge of some levels. I will definitally come back to it and try to get to the end...