Hey @gelisam, even if you did not like the experience, thank you for your comment (and sorry for the bad experience). But you raise a really good question : do all games need and ending ? Or do they always need a -rewarding- ending ?
Here, the game is a story, about a situation which is definitelly broken. A situtation of alieantion : the character is expecting a great reward, which really never comes, while its situation keeps getting worse. The purpose of the game was create a mirror effect to the player, who himself gets to realise that he is in the same situation, even though (or because) there is always litle bit of hope that there might be something great later (who knows what we might have added later ?)
The player does not get into this story through its lore, but through it is own experience : the purpose is not to be "mean" the player, but to create an experience, which might be more powerfull that simple text. And here, I fell that we reach the essence of video games.
But I reckon : doubt and desillusioned expectations is part of the experience. And it is a great thing that most games are focused on fun.