Void Light by nusan 2018-12-05T05:35:02Z ♥ 1
Super cool! The graphics are fantastic; I was excited to see a raymarching entry!
As other folks have mentioned, the controls are definitely one of the weaker points. Using the keyboard for turning felt very awkward. I think it would have been better if it used mouse-look and 6DoF controls instead.
There are also some minor typos/grammar errors in the text, and the text itself is a bit plain (especially in contrast with the environments), but a cool entry overall!
LD45 — Start with nothing (21)
Unwritten by HitchH1k3r 2019-10-26T03:20:32Z ♥ 1
This is a pretty neat entry! The puzzle difficulty ramped up pretty quick, so I'm glad there was a walkthrough video, but the core mechanic feels like it has a lot of potential if you decided to expand on this. Some audio would have been nice for polish, but it's pretty impressive as-is.
Over and over by mAnimal 2019-10-20T06:54:08Z ♥ 0
unfortunately i can't say i enjoyed this one, and had a number of issues with it: - making the dash require an arrow key to be held is frustrating: the player expectation here is that the dash button will make you dash in the direction you're already facing if a direction isn't held (in fact i thought the dash not working was a bug until i read the instructions more carefully) - the integration of the theme isn't particularly inspired, and actually took away from the experience imo: the level design's pretty good on its own, but when you have to restart from the beginning each time it feels unnecessarily difficult and tedious. i was only able to have fun with it when using the save/load keys - even if you were intending to make a "rage game", those games are usually quite liberal with checkpoints in order to avoid making folks rage-quit, and instead focus on making the moment-to-moment gameplay rage-inducing - the framerate was kinda choppy, much more so than i'd expect from a simple 2d web game
having said that, there is a decent game groundwork here. in the future, i'd recommend spending more time testing (ideally with some actual players) earlier on; i imagine some of the fundamental issues could have been caught that way
Inky escape by egos 2019-10-20T06:20:28Z ♥ 0
interesting concept, but i had a hard time understanding what i was supposed to be doing at first. the difficulty also felt a bit off, because once i understood, was able to play from start to finish only taking damage once. maybe failing the simon part of the game needs to have consequences? (it would probably need to be much less fast-faced for that to be reasonable though)
i'd like to see a more polished version of this!
little BEETLE bottle BATTLE by AP Thomson 2019-10-19T18:19:42Z ♥ 0
Definitely took a couple tries to get into the groove of it, but this was a fun and interesting mix of genres! Would've been nice if there was a way to repair your castle so that a bad round isn't as much of a run killer, but it was balanced well enough that this didn't feel like a huge issue while playing.
Words With Foes: Quest for the Lexinomicon by MattWoelk 2019-10-15T02:14:28Z ♥ 3
Dang, this is incredible!! clever game design, beautiful graphics, great audio, funny writing, even just the typing interaction feels amazing! I've played a few entries so far that have excelled in a couple areas, but this is top-notch in nearly every way.
Nüllptr by egordorichev 2019-10-15T01:18:36Z ♥ 1
nice entry egor! i have to say tho, the theme feels a little shoe-horned in: you can't really progress until you get the correct powerups, so starting with nothing and having them provided purely by rng just delays what feels like a "proper" starting state. it's nice and juicy once you get into it, and all the different retro ships look great, but would've liked to see a bit more creativity!
Unlock Everything by DDRKirbyISQ 2019-10-15T01:08:09Z ♥ 1
nice entry! certainly not the only "unlock basic gameplay features" take on the theme, but i dig the GB megaman style of this one
Amnesiac Adventurer by justinooncx 2019-10-15T00:55:36Z ♥ 1
Definitely one of the more clever games I've seen this jam! It's a great interpretation of the theme, and a solid puzzle mechanic. Some audio and more deliberate UI would've been nice for some extra polish, but it's still impressive as-is!
- Making it so just having nothing is all you need to progress, instead of actually "clearing" the levels is a nice touch; it's rare for puzzle games to have flexible difficulty like that - You mention it'd be cool to see a reversed replay of players' runs; if you switched to using grid-based movement for the player, it probably wouldn't be too difficult to simply record their inputs and then play them back in-engine to do this (still a big ask for a jam game tho haha)
Trelet ~ The Land of Words by Ovidios 2019-10-15T00:34:35Z ♥ 1
Interesting concept, but the controls do feel a bit clunky. I wonder if clicking a tile, and then typing the letter via keyboard would have felt better? As some other folks have mentioned, having the death be a bit more forgiving would have been nice too. Other than that though it's pretty solid!
Day Zero by Emma B 2019-10-15T00:01:23Z ♥ 1
cute little game! ngl, having the "achievements" go up to 22/20 felt a little mean, but the ending did catch me by surprise!
(btw the popups have a typo in "discovered")
Draw Your Own Adventure! by detectiveLosos 2019-10-14T23:52:44Z ♥ 2
this is quite impressive! the art is fantastic, and i imagine it must've taken a lot of coordination to do full voice acting in the scope of a jam.
i don't have much to add beyond the criticisms already mentioned in other comments: an eraser or undo of some sort would be a very nice addition, and a gender neutral protagonist would've probably suited the drawing mechanic much better (and even ignoring that, the "twist" of making the rogue a woman feels like a missed opportunity)
Soundmarine by Dustyroom 2019-10-14T22:56:26Z ♥ 0
beautiful entry! would've been nice if some of the stars weren't placed in configurations that made it impossible to get them all, but otherwise very relaxing.
ASHES TO ASHES by AkirAssasin 2019-10-14T22:39:49Z ♥ 1
Interesting puzzle, though not particularly intuitive. Having the arches more clearly indicate that they're immune to fire would be helpful.
lotor by torcado 2019-10-14T22:01:17Z ♥ 0
oh i like this a lot. it does wear out its welcome pretty quickly after the first dozen or so levels, but the design kind of makes that inevitable.
the abilities to see what you're placing or remove blocks felt like they were also rng, and i feel like if anything could be made more strategic, it would be having these be more intentional (e.g. getting one after every X things placed)
World Collector by Joe Williamson 2019-10-14T21:13:08Z ♥ 1
One of the best games I've seen so far this jam! The puzzle design is a little basic, and it seems like more could have been done to take advantage of the mechanics built (e.g. the physics-enabled boxes never seemed to come into play despite playing through to the end), but it's a great concept and it's very polished!
HEARTSCAPE by ZakAmana 2019-10-14T20:56:49Z ♥ 1
Nice entry! It looks and sounds great, although I think it needs more mechanics that challenge the player directly - right now you can pretty much only lose via your own poor planning. As-is, it's fun for the scope of the game, but something that added more pressure (e.g. enemies) would go a long way towards making it more interesting.
Despite that, it's a really impressive entry; I hope this one does get expanded in the future!
Paint Rush by Ekilibr 2019-10-14T20:28:19Z ♥ 1
Great entry! One minor complaint: the rainbow ink splats seemed a bit at odds with the tone of the rest of the game. Maybe sticking with something more monochrome or a single accent colour would have suited it better?
That aside, solid concept + fun to play!
Ahoy! by tiptoe 2019-10-14T19:55:35Z ♥ 3
Very well done! Cute visuals and solid core concept!
Vessel by Gabriele 2019-10-14T19:44:00Z ♥ 0
interesting idea! i do think it's a _little_ too obtuse for it to be as compelling as it could be unfortunately; i felt like there was just too many unknowns at the start for me to want to sit down and figure it all out. given more time, maybe it would work better if it started with a smaller subset of stuff to figure out, and introduce more gradually?
definitely agree with the other comments about the audio btw; they do a lot to enhance the atmosphere, and also that they could probably use some volume adjustment, haha
FOREST NINJA WIZARD GHOST by johnnysix 2019-10-14T19:32:17Z ♥ 1
not bad; the design is a bit simple and the platforming was kinda finnicky, but the artwork was nice and it didn't overstay its welcome
Mastafoon! by Local Minimum 2019-10-12T18:52:48Z ♥ 1
interesting entry! i definitely had a bit of trouble with the difficulty curve: level 4 was very challenging, but then level 5 was almost too easy. having your movement play out in real-time with the hazards despite the turn-based enemy movement was a bit strange but added an interesting layer to it; i would've like to see more done with that!