FoonLudum Dare ExplorerLD38 → Digital Backwater

Digital Backwater

By max-cahill

View on ldjam.com

CategoryRankScoreCount
Overall5613.0826
Fun7042.3925
Innovation463.9525
Theme2213.7325
Graphics5373.0424
Mood3523.2823

Comments

philomory 2017-04-25 05:49

Pretty neat! I like the idea of the persistent world.

firewill 2017-04-27 03:44

I played around a bit, I think its a really cool toy, and I see some already added a bit of role playing around the blue squares. I always like this kind of small virtual world, tough it's a bit sad to know that these games are so short lived. Huge props for doing all this solo!

max-cahill 2017-04-28 04:11

@firewill thanks! Yeah it's always sad to see these things grow and die but this is kind of a celebration of that phenomenon :) I only wish I made it harder to go around deleting things haha, as someone has been "cleaning up" which removes a lot of the moments that people have left around.

I also wish I'd thought to capture the entire history of the game to make a timelapse :(

@philomory thanks for playing!

2017-04-28 18:07

Nice - reminded me of Reddit's April Fools (r/place), though on a smaller scale haha.

bacontree 2017-05-01 06:50

Cool idea! With a little more to do in the game, this could be great.

occultone 2017-05-01 07:30

I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY The fact that this was a persistent world is really awesome. I'm always super impressed by networking in a jam... I just wish I could have played when more players were on so I could see how others were using it. Really interested in seeing what you do with this one in the future.

howardcs 2017-05-01 08:10

Interesting idea. I wandered around and left a message for other players. Fun.

ztiromoritz 2017-05-01 08:12

Cool idea. Lots of "wwwssww" marks in there, where people first tried to do "WASD"-controls, like me.

pierallard 2017-05-01 09:50

You made a multiplayer game without make it like a "contest", it's very intelligent, I like the idea of a small persistent world where everyone can just type its letter... Best point next is the graphics: very simple but nice choice of colors, I like the ambiance.

jaytord 2017-05-01 12:00

Multiplayer is always good, but honestly I am not a fan of games with no challenge. Maybe if there was some feature that allows to protect your messages from other players it could've provide more fun to such players as I.

badscotsman 2017-05-01 13:41

This was really interesting... I spent way too much time moving around blocks! Hehe. The persistent multi-player world was a very cool "expansion" on the "a small world" theme.

steve 2017-05-01 20:28

Interesting idea, shame as you said you didn't record the history, would have been really nice to see a time lapse of how it all changed at the end of the competition! I would have liked it if the blocks didn't erase the messages when pushed over them, would have been fun to hide things underneath them for others to find :)

eric-florio 2017-05-02 01:42

This is really cool!

I spent several minutes trying to understand what to do. When I was almost giving up, I read the instructions on the site =P Maybe in-game instructions would be useful.

Also, I don't know what are the first 3 numbers on the left (they are always zero)

torcado 2017-05-02 02:48

Really cool game! Having any form of multiplayer in a Ludum Dare is always so cool.

gamepopper 2017-05-02 22:01

Really liked the persistant levels. Would be nice if there was a specific goal in mind, with some exclusive reward for those who complete it.

sean-s-leblanc 2017-05-04 04:08

This is a really interesting idea, though I found that the concept and technical aspects were more engaging than actually playing the game (the post-mortem was a nice write-up). Part of that may be that I unfortunately didn't run into any other players while trying it out, but it would have been cool to see something in a similar vein with a bit more interactivity and polish.

Given that the world is persistent, I'm also making a mental note to come back in a week or so and see how the world has changed after more people have had a chance to play; I'm curious to know how it'll evolve!

endlesspeak 2017-05-05 15:24

One small world for all, really interesting premise and to be honest I would like to see it in a few years with of course some added game mechanics. :)

tymus 2017-05-07 17:23

I didn't grasp the multiplayer part until I found the text, blew my mind. Fantastic idea, loved the feel of your world. I hope you're keeping all the updates somewhere, would make a cool zine.

max-cahill 2017-05-08 02:38

Thanks everyone! Glad people like the multiplayer aspect, I'd definitely recommend checking out the postmortem and giving firebase a look, it was very easy to integrate honestly!

@occultone thanks for giving it a look on-stream!

@endlesspeak @sean-s-leblanc thanks - yeah if I think of anything fun and gamey to do with it that's not just "boring deathmatch" I'll definitely give it a go.

@tymus I wish I was keeping the updates, unfortunately firebase doesn't have that kind of thing built-in and I've been busy with "real work" since LD :( Would indeed make a cool zine, I'll have to find a way to keep changes and then show it to new people!

ryte2byte 2017-05-16 06:47

These social experiments are always a hard sell. I must admit, I'm glad to have walked in on this once after folks had been tinkering with it for a while. Avis sure seems to have had fun :wink:

Kudos on getting all of this implemented in a day. Shame there wasn't more of a community goal other than 'do whatever'.

csanyk 2017-05-18 03:02

What a mysterious game. I wasn't sure what's going on here, but I'm intrigued. I feel like there must be something deeper to the game, if only I can figure it out. I don't think I managed it, but I'd love to see someone who solved it explain it to me.