:heart: Thank you, everyone!
@bram-ve Yes, I agree that more visual effects depending on what user is doing would've been nice, it's not like I didn't plan to add them, just was short in time a bit, so in the end I've decided to keep things simpler to deliver game in time (barely managed to). It was first time when I was working with 3D and models, so it could seem easy to add few simple effects, but actually I've struggled with them a lot T_T. Now I think I should've made post-compo version with audio/visual improvements, most likely will add one for my next LD game.
@huvaakoodia @amras0000 Special thanks to you guys, I really appreciate that you gave me "deep" advises that could also improve my future games of same genre.
@connor-mcgrory @giusex27 I can't really agree with a score system here, these types of games usually use seconds/number of "wave" to indicate how long player last, the game use day number for this. I don't want to give player different scores for doing work faster or something like this, it should only matter how long your planet survives. Thus you will have approximately same score at the end of the same day and on my opinion it's more suitable to show the day number in that case. Maybe just like @move127 said I should've duplicate number of day from the logs to the top left corner of the screen.