Road Ja Vu by sn0uk 2017-05-02T10:00:02Z
It's cool and complete as a game. I like the art with a kind of style, crushing people and avoiding car are fun. the colddown time of jump is well designed. the added pick-ups are really amazing .
Foon → Ludum Dare Explorer → Users → Zitao YE
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2022 | 50 | Delay the inevitable | 書 shū | compo | Innovation | 4.78 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Hockney's Photo | compo | 3.75 | 3.50 | 3.50 | 4.00 | 3.00 | 2.90 | ||||
| 2022 | 50 | Delay the inevitable | 書 shū | compo | 18 | 4.16 | 4.04 | 4.78 | 2.95 | 4.32 | 4.26 | 4.54 | ||
| 2020 | 46 | Keep it alive | Heart Beats | compo | 3.39 | 3.28 | 3.42 | 3.67 | 2.89 | 3.92 | 2.70 | 3.23 | ||
| 2019 | 44 | Your life is currency | HoldTheButton | jam | 970 | 2.95 | 2.63 | 3.59 | 3.90 | 3.26 | 2.14 | 3.31 | 3.56 | |
| 2017 | 40 | The more you have, the worse it is | Escape from the "Capitalism" | jam | 3.07 | 3.28 | 3.28 | 3.14 | 3.35 | 4.58 | 3.75 | 3.08 | ||
| 2017 | 38 | A Small World | The End and the Beginning | jam | 766 | 2.28 | 1.86 | 1.67 | 2.02 | 2.18 | 2.86 | 1.48 | 2.54 |
It's cool and complete as a game. I like the art with a kind of style, crushing people and avoiding car are fun. the colddown time of jump is well designed. the added pick-ups are really amazing .
Thanks for your comment on my game. It's really a fun experience to play your game, which gives the player a totally new point of view of the world. So it isn't the world is small, but you are small. Genial to give live to the toy-like car and dog in a small room with such imagination. I love this kind of survived game, the dog is just going with me, it's really scared! I have also tried to interact with the environment, the setting of food of dogs is fun, but it was a little lagging, the physic with the collision with the dog is hyper-fun, I like it.
小清新的高鸣大大。 很喜欢教程的引入; 3D旋转的视角在走过不同平面的时候容易误操作,这点上大概是故意的哈哈; 当然这样的自身碰撞的游戏要放在3D空间中更有意思,也更有可能性; 很喜欢点击的蜘蛛手!
第一次玩没有能get到点,谁知道作者会有如此“善意”地反转呢?
作为一个小品一样的有趣作品;
目标摆放在前,交易的逻辑,数值化一般摆放在跟前,诱惑着你。你一有了点钱就迫不及待地开始找女朋友,试图在这样钱与“快感”中,每次把自己的开支试图保持在危险的边缘,但是more is worse,你开始发现自己陷入了恶性循环,钱越来越少,最终不是心力憔悴就是透支了财产,朋友离你而去。
你发现你似乎从来没有尝试过work for dream,因为你总是纠结在利益的交换,交换来的“女朋友”可以给你带来的唾手可得的快感之中,你甚至把work for dream当做休息目的是为了更好的赚钱。
当时当你重振旗鼓,把自己的一切放在work for dream上的时候,你发现事情改变了,于是你不断地认真工作...
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终于有一天
你衣食无忧,快乐指数爆炸,
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只是...
我为什么到最后还是没有女朋友啊…
发现用这样层级的方式 Evoland的概念来做游戏还是很有意思的,加入简单的金币就可以让玩家不断的有意愿和好奇想要继续。
之前以为的worse是屏幕的干扰,各种glitch的效果,但是在升级满了之后还是不知道发生了什么;
但是最后的小翻转颇有meta的意味
在给出了一个不断增强的效果之后 -> 与现实做了一个连接;特别是还让玩家在玩了300分之后,愕然的感觉What?
棒
典型的保持平衡类型的游戏,
但是把这样的平衡分散切割在每一次的操作中还是比较亮眼的,
每次都要做一个预估和判断,并且还有判断之后具体的操作,
比较不错的机制,有难度。
@tobia88
对,想要让玩家感到 “出现可跳可躲避的位置越多,就越worse,手忙脚乱”哈哈哈
交互或者UI应该有所缺失,删除new上面数字增加;删除rumor和bad下方指数增加,整体运作的mechanism并不是很明白;
题目觉得有些倒置;觉得似乎从两个方式解读,对于政府的民怨的表达来说,应该是less and worse 404的消除挤压了更多的愤怒;从出现的数量压不住应该是worse and more;从观者的角度,沉醉在天朝美梦中的应该是less and worse;似乎有些偏离题意,捕捉不到。
但美术做得很干净,配上这样带点嘲讽的音乐,细微的数字变化,氛围上颇有反乌托邦的感觉,营造得很巧妙。
特别喜欢这个风格!虽然我用触摸板玩,一旦四个酒杯向我飞来我就懵逼了! 看到有7种结局但是我只打出了三种T T。 游戏文化的主体十分中国特色,太有趣了~ 美术上做得好生动,太厉害了!
感觉现在的游戏都充满了个人的价值观以及生活建议哈哈哈
少吃汉堡!过上一个吃水果、锻炼身体、玩游戏,过上幸福快乐的健康生活。
下面的像素画特别可爱,
在基础的三消的基础上加上了这样的联结主动引爆以及避免放在一起的反向设计,耳目一新。
只是刷新全是汉堡而我又没有安全消除的办法特别难受。
用分数来计量感觉是一个迫不得已地做法。
The innovative idea based on tower defense and the Tetrix is really cool, Love it! It can be a very potential fun game to develop to a complete game.
大佬级别的作品
除了音乐以及上面有人提到的先不救援再救援的方式导致了不平衡外没有什么问题
可能可以通过计时或者是死亡威胁来让玩家去救援;
敌人AI略显单一;
这样的情况下显得非常真实“友军伤害的开启” -> 规则导致了整体玩法的变化,和移动方式的变化,特别有趣
全五星
Love the graphic!
Very nice Metroidvania game full of mood! The graphics and animation is pretty good! I like it! I think the level design is good but after wall-jump, there is one place that is still too hard for me, so I give up, the collider is not very precise, but it's good! jiayou!
Really nice graphics and the sweet couple :) I like the neat graphics and the switch-like resolution hah, the multiple languages are so comfortable , more tuning of balance and give some instruction will help! Great Job!
I get Stuck in second level, I can't get enough height to get over it. Nice Graphic! And very creepy and weird game! I love it!
I like the neat graphics of your game! The use and drop of lives is a very interesting design I thought! I like the dash attack like Genji, but I think the feeling of your game is not very well, maybe need some polished, and the AI of enemies is not very natural, and Add some dead particle with I fight them! It will make it funnier!
@saering HAHA, c'est interesant sur le clavier francais!~
Very Shuang Game, I can see there is some big ambition behind this prototype, but maybe due to time limitation, it can't be finished, and the very good features like the interaction between card and the properties of monster are well-design. I think the game loop of selling and raising the monster is interesting, jiayou!
I like the idea behind, and I have to say the designer's English must be so good and maybe have some scientific background, just like the name"低多边形厌氧菌", hah, so Geek , I can even see the quote from the SEP, It's hard to understand the content, and I get a little confused when the alternation of control of me and the AI. And nice graphics! And nice work for compo!
Nice Graphic and some sort of experimental or surrealism expression, I like the upside-down furniture and the voice of the designer, the weird situation reminds me of Waiting for Godot or some post-modernism scene, nice set and the impressional ask. But I had stuck in the scene full of people walking in the plane. THX for this nice game
Very lovely graphic, I like it! The three element's combat system is fun, and the level-up system is cool but hard to use by control keyboard without a friend's helping HAHA, jiayou!
Like this concept, reminds me the Don't feed the Monkey! The word interactable helps me focus on the text.
For my idea, I am not very like this kind of game, but you had done a lot of jobs this weekend! The game is full of politic illusion and the socialism things, even I don't have a clear idea about the different properties of my country, but I have fun to watch these small worker work together, so Moxing! Good Job!
09 I get the point of gameplay, but it still lacks some variation and the meaningful strategy now, I love the cute graphics too, the concept is very cute to become a vegetable.Thanks a lot for this work ! great !
The graphic is lovely! and I like the little dots which represent the alien, and the nice ambient music! But I think there is some imbalance, and the Core gameplay is not very fun, the win/lose screen is kind of ambiguous.
I give the 5 points of humor of this game, even it's a very sad story especially in the context of China History, But I get the author's point! The shitty control feeling precisely transmits the very sad mood of the character, I am so touching. : )
For me, I like the concept of years old refers to life and the currency which included the health of the game, the ATM thing is very interesting , but I get stuck in the turret places. I think the puzzle mechanic is a little too much to learn and connect them. Very nice graphics and animation!
Nice And challenge game!
I like the Combat system too, It's very hard to see some guy really make an RPG battle system in the LD, I like the old-fashioned graphics, it reminds me of some great memorize, but it lacks some objectives and the lateral system of the items/shop/etc, maybe need more time to build it to a great work! Lovely Music!
It's a very good puzzle game! The level Design is good !
美术效果做得反馈很强,这种动画过渡不知道是如何做出来的,gaoming大大,开头木鱼很好的铺垫,很有趣的变化是,花盆开始移动,虫子的射击也没有任何反直觉的地方,基本都可以一下射死,细节很赞,需要一点点地浇花,而不是疯狂发射,有些隐藏的规则和交互方式。
美术风格非常独特,有一种奇怪的年代质感,动画打断输入,波斯王子感,但是帧动画很流畅。机制非常有趣,杀而不死,而且甚至需要反复地刺激,概念有趣。只是操作反馈让操作变得有些困难,赞
游戏感觉五脏俱全,玩了两次大概是一个射击游戏?保护房间里的不同人不要受到虫子地侵扰。美术很有趣,但是常常有bug出现,不能成功保护的情况比较挫败,哟时候会卡在墙里,跑动的感觉也并不是很流畅,整体来说蛮可爱的,加油!
很标准的从核心机制出发的机制,完成度非常高,,关卡设计有深度,很好的游戏
玩法有些过于简单了,节奏没有变化,美术风格很可爱,像素渲染+那个鸡头笑死
很赞的可爱画风,结合了现实拍摄的场景和简笔画,小兔子和绿色地植物是一个很好的开头,有些戛然而止,并且使用了很简单的分支,以及很简单的小游戏的设计,有提高的空间,音效蛮可爱的。加油!
主题蛮有意思的,通过人与人的共鸣与链接来激励人们,引入了音乐以及传声器,是一个很有趣的抽象的具象化表现,但是解谜的逻辑有些奇怪,例如人在进行移动的时候,是有先与一个人取得联系,然后慢慢地远离他,与直接站在那个远离的位置,这两个效果是完全不一样的,虽然感觉在叙事上说得通——你需要先与他人取得联系 ,才可以谈得上远离,但是当这个规则放在解谜游戏中的话就会有些混乱,计算无能,导致在大地图的时候思考没有解谜的思路,反馈非常不清晰。像素画挺好看地。
很棒的游戏,就是觉得难度好像有些诡异?感觉表现不是很好,但是也一直过着..像素风格很好,画面美感赞,喜欢
不知道为啥,q键没有反应,整体美术风格很棒,特别是开头菜单,十分惊艳。
很喜欢这样的一个实验性小作品,想知道twine有什么特别的动画和背景的制作方式!
第二次玩调整了中文才好好地玩了下来,一般来说在gamejam尽量避免这种有大量世界观和设定的游戏,但是这个游戏却用精良的美术撑了起来,玩法很符合我的想象,在一定程度的分心与有节奏的beat中同时做一些其他的决策——相比于单纯出现文字,做有意义的伦理选择显然是一个更好的设计,很棒,写的选择都很有意义,体验很赞,多结局也做得很好。
amazing!
Cool concept and the physical design!
so clever and trick game design, love the humor!
Really a typical Gao ming style! juicy feedback, nice gameplay with interesting setting!Enjoy the typing experience!
Really nice mechanics!Addictive game!But maybe it's too diffucult now or it means just the inevitable? the feeling is good but some card like satellite is useless when I get the more astreoids in late stage of game, maybe use the upgrade to make some exponential level-up is resonable.
@mook Sorry for bad instruction and guide,maybe I try to create a sort of The Witness feel hh, but in that circumstances is hard to do that, I 've added some instructions of the targets: 1. cover the round with thick brush, 2. through the ring with fine pen, 3. though in the direction of arrow through fine pen. and try to trigger all the targets in one-holding touch.
@defrag @mutuware Thanks for your comment!! Sorry for bad instruction and guide,maybe I try to create a sort of The Witness feel hh, but in that circumstances is hard to do that, I 've added some instructions of the targets: 1. cover the round with thick brush, 2. through the ring with fine pen, 3. though in the direction of arrow through fine pen. and 4. try to trigger all the targets in one-holding touch.Have Fun!
Funny game! curious with the perfect ending!
It’s a fun game, the pixel art is lovely and the design of the move the wood but also the fire is cool.
become a ai is really painful.
relly lovely art style! love the dinosour foots! Hope there are more variant type of fireball
Really a nice work reminds me the
nice mood and reigns-like gameplay!
love the descrption of the house, it's lovely!
cute game!the graphic is lovely!
Really a cozy ,lovely space,Love the mood!
love the theme with the social reality now in shanghai 握手,the dbg game mechanics is good and fun, but maybe a bit counter with the quarantine situation that lacks the food but not the energy.
Really a cool , artistic feeling game, love the clip space and the endless of the desert, and the trip but not car! cool and the audio effect is amazing ! surrealism style !
really cool metaphor of the life pressure and balance with the take and espace the pressure,the losing hair mechanics is a bit useless, I can't really get it,and either the failure condition,
Maybe focus on the interactive rules and use minimalist representation will be fine and easy to prototype. Graphics is good and especially the cover, but not necessary for game jam.
Really Nice mechanics, maybe use more flat diffuculty will helps people to better understand the use the mechanics, I am confused with the shadow collide with spike or death rules, maybejust set 3 metrics of delay will be more clear.
Interesting with the Pet game, and the tools you choose clickteam fusion also surprises me ! the control and the interactable places are a bit confusing! maybe add some stroke to make it more accessibible! good job!