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graebor

Overall Medals

YearLDThemeGameDivisionOverall
🥉 2015 34 Two Button Controls / Growing Sort the Court! jam 4.43
🥈 2015 33 You are the Monster A Crown of My Own jam 4.57
🥇 2013 27 10 Seconds NXTWPN10 jam 4.41

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2024 55 Summoning A Tale of Six Rites jam Audio 4.64
🥈 2019 44 Your life is currency Fehu jam Audio 4.65
🥉 2019 44 Your life is currency Fehu jam Mood 4.63
🥉 2017 39 Running out of Power Saturnalia jam Graphics 4.86
🥉 2014 31 Entire Game on One Screen Tower Trasher jam Fun 4.29
🥉 2013 27 10 Seconds NXTWPN10 jam Fun 4.20

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659SignalTwilight Beaconjam334.224.274.044.434.604.254.25
202558CollectorVault of Starsjam364.183.733.753.204.764.362.634.48
202455SummoningA Tale of Six Ritesjam384.273.883.953.504.614.642.404.54
202354Limited SpaceCrystalLinejam504.224.294.594.313.593.812.813.35
202353DeliveryParcel Blaster 2099jam1174.104.193.604.184.214.033.503.63
202251Every 10 secondsCrowding Cavernextra
202047Stuck in a loop👥Cycle of Pawmercejam1804.003.733.844.034.664.133.943.90
202046Keep it aliveThe Messenger Assistjam1804.033.624.124.054.782.814.17
201944Your life is currencyFehujam234.193.613.863.604.764.651.804.63
201841Combine 2 Incompatible GenresBlock Drop Monster Chopjam4.505.005.005.005.005.005.004.50
201739Running out of PowerSaturnaliajam1233.853.033.482.844.864.161.704.34
201738A Small WorldPlanet CLTV-8jam5373.102.543.153.903.903.002.062.84
201637One roomDecadejam6273.082.783.613.382.743.6357
201636Ancient TechnologySUNWARDjam
201635ShapeshiftPolydronejam314.104.004.083.714.474.042.643.7549
201534Two Button Controls / GrowingSort the Court!jam34.434.193.814.464.464.294.444.2557
201533You are the MonsterA Crown of My Ownjam24.574.334.174.274.574.504.304.6144
201532An Unconventional WeaponMiroir du Mortjam54.374.244.174.464.633.484.3266
201431Entire Game on One ScreenTower Trasherjam214.084.293.133.964.212.653.7526
201430Connected WorldsAPOLLOjam84.293.713.744.014.484.332.464.2785
201429Beneath the SurfaceI am a Molejam194.114.063.514.214.093.713.823.9879
20132710 SecondsNXTWPN10jam14.414.203.933.694.554.102.874.1741

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by graebor

LD38 — A Small World

Planet CLTV-8 by graebor 2017-04-24T14:32:44Z

@jk5000 nope, there's no real win or lose state, we didn't quite get that far :P

LD46 — Keep it alive

LAST HUMAN by GuitarBro 2020-04-23T03:46:47Z

This was quite neat! The inventory/upgrades are simple and snappy to use and the overall feel is good. The randomized layouts helped keep things fresh as well. On the critical side, a couple of small things that bugged me: - In rooms with numerous enemies they would all fire at the exact same time, so the sound effects all playing at once was a bit jarring. - Getting to the end of the levels and going through the portal there was some text at the beginning of the next level but it seemed to immediately disappear before I could read it, I think because I was holding the movement button. - The first time I died I hit some spikes but the ending screen came up so abruptly I didn't realize what had happened at first, it would be nice to have a bit more breathing room before game over so you can see more clearly how you screwed up :)

King's Table by PetTurtle 2020-04-23T02:22:32Z

Nice job, I dig the visuals. Using chess pieces is a cool twist on the format and it's certainly addictive!

Root Quest by thebreakfast 2020-04-23T02:33:28Z

Nice job y'all! Awesome that you made the root growing parts and the dungeons distinct but clearly connected - the transition effect into dungeons is great :)

The Messenger Assist by graebor 2020-04-22T02:00:33Z

@cheese-team Sorry about that! I've updated the Mac build on itch to hopefully resolve the issue. If you're willing to give it another shot please download a fresh copy and let me know if it works!

Speeder Feeder by Mister Walter 2020-04-24T02:54:18Z

This was super hard :sweat_smile: It took me a solid 2 minutes of trying before I could grab my first box - though I think the main thing throwing me off was that since it was a plane I expected the y axis to be inverted. But I powered through and managed to deliver a couple of packages regardless :)

🐱 Cat Fun Factory by gamescodedogs 2020-04-24T02:07:51Z

Love the visuals, great execution! The problem I ran into most often was that I felt like roads didn't exactly build how I intended to most of the time - especially when connecting 2 existing roads, but in general it was totally workable. Really impressive how much you managed to put together in such a short time :)

Blooming with You by Junebug 2020-04-23T02:47:54Z

This is great! The control you have over the phone, the blur while the phone is up, the little alert icon, and the way the scene is nicely arranged with the light all work together to make this very charming. The only thing it felt like it was "missing" was a sound effect or two for messages coming up on the phone - overall I really liked it though!

Blooming with You by Junebug 2020-04-23T03:09:35Z

@junebug you thought of everything, haha - I guess my speakers were too quiet, my bad!

Dog's Best Friend by MattWoelk 2020-04-22T02:51:07Z

Love it! The visuals and motion of the dog are so charming :)

Keep It Alive by Edgar Quex 2020-04-25T04:03:38Z

Nice job, though I definitely agree that at certain angles it was hard to see the holes in the track as they came up. The pseudo-3D is a neat method :)

Lamps by qkjosh 2020-04-23T02:16:04Z

Top notch atmosphere and visuals :) The only thing that bugged me was I wish I had a bit more mass to push the lights around - I had a couple of cases where I knocked one over and blocked myself from entering a doorway :P Great work though, you ended up adding so much over the course of the jam!!

Fish Motel by Lou Bagel 2020-04-24T02:20:21Z

I found this really funny and charming - I definitely agree that it was quite hard to hit the fish, but I got a laugh out of it anyway just because of the absurdity of running around with the tiniest cup ever trying to keep things under control :joy:

Your Very Own Rising Pet by Jenicopolis 2020-04-23T03:30:23Z

This is really cute - I got a chuckle out of it when one of the "bad" endings took me by surprise, so I had to play again to see the others!

Life Alive by ClaytonRumley 2020-04-23T03:35:51Z

Congrats on your first LD submission! Your twist on Life is cool and comes across well even with "simple" visuals :)

Lawn and Order by danflapjax 2020-04-24T02:30:47Z

Wow, really nice puzzle design! The difficulty ramped up just perfectly imo, the mechanic of pushing buckets against each other really makes you have to stop and think. Graphics and sound are simple but they totally work, since it's all about the puzzles - and I do always appreciate a good pun title. Congrats on your first LD entry, it's really clever!

LD59 — Signal

TURN SIGNALS by Sthor726 2026-04-22T14:29:05Z

Very nicely done! My best run was 152 but since I was hitting keys in desperation right at the end it returned to the title screen before I could grab a screenshot :cry: The visuals and music are excellent, I love the stylized motion of the car when you're turning. And the turn signal idea is a great variation on this type of mechanic.

At first I assumed getting coin high would make me invincible - lesson learned! In reality, it actually seems like a punishment rather than a reward, since it speeds you up and you then have less time to react, but as far as I can tell you're not getting more points or anything? Maybe I'm missing something! :thinking: All around, really solid entry, congrats!

Suit Yourself by cassowary 2026-04-22T14:13:45Z

Really liked this! It's an excellent result for only 12 hours :open_mouth: I enjoyed figuring out how the ? blocks work - the fact that they can only be used in the middle adds some nice depth, and the result is a board you actually have to analyze a bit instead of just scanning for obvious groups of duplicates. And I can see how with more time you probably _could_ have integrated the theme like you mention - but it's fun regardless :)

Flag Fanatic by sebastianscaini 2026-04-22T01:48:27Z

I was wondering if I'd come across a signal flag game! Fun interpretation of the theme - I'm _extremely_ bad at it, but was neat to stare at the tutorial for a while and try to learn something :sweat_smile:

Coherence by bentglasstube 2026-04-21T02:26:04Z

Cool puzzles, I enjoyed the escalating complexity. It took me a bit to realize the little pairs of dots act like bridges to form crossings - it made so much sense once I realized, but something about the art made me assume they were just endpoints. I liked that the signal was a cool visual thing rather than just a meter ticking down, gave it a bit of character. And the starfield is very satisfying and smooth to watch :sunglasses:

Valiant Stars by LCStark 2026-04-22T14:01:27Z

Nice entry! It was a bit hard to figure out what was going on at first tbh, I was expecting there to be more than one signal or something, but once I realized I was just moving one thing around I was able to progress. I also assumed the little ships were missiles based on their appearance, and thought I had to aim their trajectories using the signal.

Blipp by vidarn 2026-04-21T02:33:52Z

WOW! This was so cool. Beautiful art and sound, the whole thing has such a great atmosphere, and so much emotion comes across with such simple interactions. The crossover between stories was so well done, this was an instant favourite - congrats on a fantastic result :heart:

Bitcatcher by freamdev 2026-04-22T02:01:08Z

It was pretty tricky to keep track of all my target combinations in the corner and also keep up with the speed! Like @helslo I also assumed you could grab individual bits from the groups by just touching the edge of them, that was confusing for a while. I also found myself wishing I could move with the mouse so it was a bit more responsive.

Zone Out by ConradoClark 2026-04-22T02:54:04Z

Cute art! All the movement and little bits of polish are nice. I like that you can't tell exactly where the cosmic horror is but you know it's closing in, it adds some good tension/suspense.

Misplaced by manabreak 2026-04-21T01:36:34Z

Loved the audio, and the spreading of the glow effect. The difficulty spikes up quite high after the first crystal and had me wishing for a quick respawn button!

Monolith by William Corrin 2026-04-22T14:06:13Z

Wow, you got a lot done in 48 hours! Nice job putting together a cohesive experience with some good bits of polish. The length of the reload animation was pretty punishing in the bigger encounters :open_mouth:

Signal by mgear 2026-04-22T02:06:59Z

Signal is saved! That was cute - cool idea for a puzzle. I can definitely see how this could be expanded in some interesting ways. I just wish you could click and drag to nudge through a bunch of tiles at once! A click counter like you mentioned would definitely be a cool touch, too.

FYI, not sure if it's just my browser, but the build embedded here on the LD page got stuck when the loading bar filled up and wouldn't start - but it worked fine when I went to the link for the web build.

Probe Away by quadtree 2026-04-21T01:55:16Z

This is awesome! It was so relaxing and fun to "paint" with the probes, and it's a great idea for a puzzle. I really enjoyed messing around with the gravity of the planets to try and get into tricky spots and cover more area than I'd be able to normally. This is really clever, well done!

I also eventually realized you could launch multiple probes at the same time and control them all together - it's a bit silly but it can make for some fun shapes :)

Radio Galaxy by Skyeward 2026-04-23T00:06:35Z

This was neat, the atmosphere and presentation was cool. I liked begin able to fidget with the satellites as I worked out what was going on. Ironically I found the later levels easier, I guess since there were so many elements that _could_ line up, it seemed more likely that things would accidentally line up! I kept clicking check and expecting it to not be close enough, but I'd pass anyway. So there were some cases where I felt like I hadn't really figured out the gimmick of the planet yet but the game handed it to me. Solid entry though, nice job!

Error: no signal by binroot 2026-04-21T02:43:23Z

The initial twist got me good, that was very cool! I think it got stuck though, after I flew through the layers, I ended up in this broken-looking state and I could hear shooting sounds (I think?) which made me think maybe there's more but it's not working.. not sure!

stuck.jpg

Error: no signal by binroot 2026-04-22T01:42:23Z

@binroot oh geeze, I don't know why that didn't work before! I'm glad I came back to see the rest, there was a lot more chaos beyond that point :sweat_smile:

Signal Spoofer by stuckne1 2026-04-22T23:55:18Z

I won! Took me a sec to figure out what was going on, and I don't think I ever understood what moving the drones was doing, but I managed to stumble through.

Sonar Ping by CoastersPaul 2026-04-21T01:31:08Z

I don't think I've ever come across a clarinet-based soundtrack on an LD game before! The only thing that felt missing was some kind of cooldown for the sonar, once I realized I could press it as often as I liked it removed a lot of the challenge (plus performance gets a bit rough if you spam it quickly!) Nice job tho :)

Expanding Horizons by TermiGht 2026-04-22T02:35:58Z

I was confused why I couldn't discover other planets/moons even though I had the >300 resources the window was asking for, but once I figured out the signal range mechanic it all fell into place. (I ran the game without reading the description first, to give it a fair playtest) It's a cool idea for an incremental game, despite the UI/UX being a bit rough.

Clickrun by miltage 2026-04-21T02:02:13Z

So simple but the execution is just perfect! What a great concept. Loved the flag selection, and the fact you get to see other's results playing out "live" alongside you. I tried so hard to be the fastest Canadian but I just can't get any higher :joy: Very well done!

The Last Signal by DarthWaxus 2026-04-22T02:50:21Z

The atmosphere/visuals are cool! Nice animations and cinematic style. I found the inverted attack controls confusing, but I get how it kinda makes sense with the animation, in a way. Just a bit odd!

I thought at first that I was supposed to be hitting the ball projectiles back at the enemy with my attack like a baseball bat (maybe because of the way the weapon looks?) so I kept dying by trying to hit them back before I realized I wasn't supposed to do that - I thought my timing was just always off :joy:

Once I realized what was going on, it still felt super difficult - since enemies take 3 hits and I only have 3 HP, it's nearly impossible to take down more that a couple of them.

Flirting 101 by OadT 2026-04-22T02:27:54Z

This is a neat puzzle - it's cool that you managed to add quite a few variations on the core idea. The mechanic of going around corners allows for a lot of neat gimmicks. I really liked the polish of the heart transition between levels, and being able to skip ahead is a nice idea to make sure people who aren't great at puzzles like me have a chance to see everything :sweat_smile: The fact that it's a set of "like, hate, and _BLAST WAVE_" made me laugh. The super sharp high-pitched noise when shooting was brutal though!! :skull:

Cognitive Abyss by Foursay 2026-04-22T14:20:22Z

A little too cryptic for me, I think! I kept clicking the triangle until it disappeared, but I didn't understand what I was supposed to be doing, or if I was doing well, and none of the text was legible. I assumed it was over when the triangle disappeared and nothing happened for a while.

I tried playing a 2nd time and that time realized I could click + hold for a while to get a bigger reaction, and I thought that would let me progress, but after doing that a few times I just ended up back at the same ending. I thought (based on the feel of clicking + holding) that maybe I was supposed to be performing some kind of alien CPR technique on this triangle to revive it? No idea!

Gridlock by MaggardJosh 2026-04-21T02:10:05Z

This is awesome, and quite well balanced! Once it picks up and you're getting a lot of conflicts it's really fun to try and manage. The fact that the driving behaviour actually made sense was impressive :joy: Nice satisfying blips and chill music.

When I started just messing around I kept trying to flick lights back and forth to get cars to hit each other but they've got some quick braking reflexes! The explosions were hilarious too. Great entry!

Ignorance is profitable by Zirrrus 2026-04-22T01:53:23Z

Cute art style! I like the wonky shapes, and it was fun to drag stuff around and make a mess while trying to progress. Nice job putting this together in only one day :open_mouth:

Fillmore's Island by Jeremy Ryan 2026-04-22T02:19:24Z

Super cute! The momentum of the drone makes it so charming when it flops down dead - but then it becomes so frustrating when you have to intentionally use the momentum in just the right way! I feel like I was able to cheese through a couple of spots by resetting the drone, and I found it weird that it couldn't otherwise cross the bridges - but overall this was really well done. Nice job!

FLOCX by jester1454 2026-04-22T02:42:43Z

This is quite neat, it's hard to control but in a fun way! The art style is cute too, only the SFX felt out of place - especially the coin pickup sound was pretty jarring. Getting a bunch of traps going and balancing using the signal with running around yourself is a cool chaotic experience. Nicely done!

Cable Connector LLC by Jezzamon 2026-04-21T01:26:31Z

Voice acted cutscenes?? Wild! I enjoyed all the different enemies/characters, especially the sideways wavy flying one :sweat_smile: and the boss fight was cool, well done!

Signal Space by ping78 2026-04-21T01:41:57Z

Interesting idea! Once I realized what was going on I liked this. In practice I found it super difficult though because you have so little leeway, and it can be hard to get the relays to actually connect. I wasn't sure when they were out of range or just not working sometimes, there were lots of cases for me where they were very close together and still not creating a line.

LD39 — Running out of Power

Tiny Warlock by bwalter 2017-08-01T03:22:37Z

Graphics/FX are nice but it's super hard to tell what's going on, I kinda had to just keep clicking and hope for the best.

Driving home by basweijenberg 2017-08-03T00:38:03Z

Wonderful art and music!

Dadoor by IgorFolz 2017-08-01T03:04:46Z

Nice job putting together so many assets in a cohesive style. There's clearly a lot of work put into the UI and menus as well which is something you don't often see in a jam. The gameplay itself I found a little difficult, the health drops seemed pretty sparse at first so I died a few times without really knowing what I could have done better.

Woundlings by DavidByers 2017-08-03T00:35:19Z

This is really cute, and a really creative use of the theme! It took me a minute to get used to the controls, but once I did it was reasonably snappy and responsive. The little defeat animations are a nice bit of polish that really completes the package imo. Well done!

CREEP by AkirAssasin 2017-08-01T03:17:45Z

I like this concept and the way the gameplay's really distilled down to a simple form, it was just hard to grasp what was going on at first. With some visual polish/sound/feedback I think this could be quite cool :)

LD44 — Your life is currency

DUALITY: Final Order by MaiMai 2019-05-02T19:03:39Z

The animation is very nice for having been made so quickly!

Yodin Defense by Neon Glass 2019-05-02T01:47:19Z

The music is great, and cute art! Trying to work out what all the different numbers meant and how things affect each other definitely took a while, I eventually had to come back to the game page and read the description to figure out what was going on. A little bit of in-game tutorialization would go a long way, but this is a nice project regardless :)

Fehu by graebor 2019-05-16T03:02:11Z

@jjjjason Thanks! Yeah for the audio everything was just recorded using a Rock Band mic into Audacity and effects added there. Mostly just gratuitous amounts of reverb and Paulstretch :wink: The main music is primarily made from drumming/tapping on the side of a guitalele.

This is your life now by reuno 2019-05-02T18:18:17Z

Really loved this. I tried making choices as I have in real life so and was surprised to see several events come up in response that have actually happened to me! The presentation is fantastic, and I really appreciate that you implemented controller support. This is maybe my favourite entry I've played so far! My only gripe is that the music, while well made, got pretty repetitive.

Seaway by Constantin 2019-05-02T01:58:08Z

Fantastic audio and visuals, I really enjoyed just sailing around in peaceful mode and taking in the scenery.

Idle Idol by Daniel Moreno 2019-05-01T19:59:00Z

Absolutely love it. As others have said, needing to deal with overpopulation makes this feel unique for an idle game. My only wish is that the sound for clicking the statue wasn't so screechy :P

Gacha by zchen 2019-05-02T18:58:25Z

Very cute - the music is perfect and overall mood is really cohesive. Nice job!

The 7 Cents Deal by Probe31 2019-05-02T18:53:18Z

Super cute art and audio :) The time limit seemed pretty unforgiving at first and I had to scramble to figure out how things worked, but once I got into the groove it felt more balanced. If it started off a bit more forgiving and ramped up over time this would be perfect!

Ghosts by sunnray 2019-05-01T20:06:05Z

I didn't really understand what was going on for most for it, but I liked the music :)

MEGATOID by GullynGames 2019-05-02T01:52:27Z

Congrats on your first jam submission :) Any kind of feedback when getting hit or having one of your shots hit the enemies would improve this a lot, since that's essential gameplay information.

LD45 — Start with nothing

Woodland Zero by Shredmer 2019-10-10T01:57:04Z

Nice art + sound, it's impressive that you built out the tutorial and leaderboards that much within the time limit, nice job!

Ship It by dxk2294 2019-10-10T03:43:29Z

Since there are so many moving parts to this, it would have been nice to have at least some basic prompts for what to do ingame, but it's totally understandable for a jam that you didn't get to that :) One bug I noticed is I pressed all the buttons on the sorter without it having a box inside (while I was trying to figure out what to do) the buttons just stayed pressed down so that when a box went inside later I couldn't press anything to sort it.

LD47 — Stuck in a loop

ORBIDRONE by bixarrio 2020-10-09T08:13:51Z

A little confusing, and the text was definitely real small as others have mentioned, but it was still workable in fullscreen mode. Good effort - it's not easy working on such a tight deadline!

BLACKLOOPHOLE by A sMILE 2020-10-08T18:55:12Z

I was not expecting space bears! The movement was pretty sensitive and taking damage seemed to throw me into the air in unpredictable ways, but overall it was charming and got a couple of laughs out of me. Love the rocket takeoff sound effect.

Loop Lock Malfunction by GuitarBro 2020-10-09T17:02:21Z

Awesome amount of polish! Love the battle music, and the UI on the loop is great. The only thing that bugged me about this was that turning left/right felt a little touchy, I think it would have felt a lot smoother and easy to control if turning was just bound to mouse movement instead (I didn't find myself needing to turn the camera independently at all)

Purgatory is a Music Store by MattWoelk 2020-10-08T18:19:57Z

Great job y'all! Top marks for presentation on all fronts :)

walk. by tutoa 2020-10-09T17:42:56Z

Such a sad ending :( The art is very charming though.

SUPERCONDUCTOR by mnursey 2020-10-08T18:32:12Z

Simple and fun with some unique visuals and funky music! I think some juicy sound effects when you switch loops would have helped a lot - since the music has such a strong beat and the game is so focused on timing and rhythm I actually found that my timing would get thrown off when a beat landed close to the time I was intended to jump (as if my brain wanted it to be on the beat but it was juuuust off). It would be nice if switching loops had an effect to it and a sound associated with it to really drive home when you nail a transition.

SUPERCONDUCTOR by mnursey 2020-10-09T08:08:28Z

@tree3 oh, I see! Yes, I was definitely seeing that bug on each level I tried.

SUPERCONDUCTOR by mnursey 2020-10-09T16:43:41Z

@tree3 I was originally playing on web, but I just tried the download build and I still get the issue there. The download build is noticeably better (some beats line up), but most are still off. Also as an aside I'd highly recommend hosting your downloadable build on itch as well, since you've already got a page there - it's much easier for folks to download and manage through the itch client than to get a loose file from Drive :)

Stuck in the Loop Dungeon by Nyubi 2020-10-09T16:52:18Z

The art definitely has charm, nice work completing your first jam - you should be proud! For some crit: as other have said, a bit more feedback on what's happening with attacks would be helpful. It would also improve the experience a lot if you didn't have to play through the whole intro again after dying.

LoopChan by Kaish 2020-10-08T18:38:53Z

Really cute art and interesting concept! Took me a little while to understand what was going on but once it clicked it was quite fun.

BLOBIUS by chaoclypse 2020-10-08T18:25:18Z

Love the effects, the loop itself feels really unique and organic. It was pretty frustrating when enemies would flip over onto me, or if I timed a flip badly and ended up inside an enemy - even beyond that it's just fairly difficult overall, but that's not a bad thing.

Orbits by CaptainProton42 2020-10-09T17:07:21Z

Very cute visuals, love the consistency and level of polish throughout the art/ui. Your focus on polish definitely paid off :) Only thing that felt missing was a little bit of background music!

LD54 — Limited Space

Warehouse 2319 by Silas Reinagel 2023-10-07T14:40:04Z

Very impressive! I really enjoyed the music, and how much work you put into polishing things like the menus and transitions between phases.

The King is Watching by Tvorojok 2023-10-08T19:57:01Z

Really clever design, and lovely art!

Out of Spacetime by bellicapelli 2023-10-07T06:39:30Z

Pretty tricky! I quite enjoyed the visuals and the music.

Down the spiral by Ahbee_Studio Nex-us 2023-10-09T17:06:27Z

Nice job for your first entry! The idea of reducing the space after each round to increase the difficulty is cool. I found it hard to understand what to do at first, since in the first wave the shooting doesn't actually do anything, and I didn't understand that some pickups were safe and others weren't. I'd suggest focusing on making sure it's obvious what each part of the game does so that folks don't have to read the description to understand if they're doing the right thing.

The Heap by Profugo Barbatus 2023-10-08T14:39:44Z

Nice effort! It would benefit a lot from bits of feedback when you do specific things imo, like sounds when a slot becomes ready or a new item appears. I also agree the difficulty curve was a little wonky (I was wondering if something broke due to the large gaps of nothing near the beginning, but then things got super busy very quickly)

Haxwell Modem: Beyond the Firewall by shaner421 2023-10-08T15:02:58Z

What a great idea, to just focus on a specific mechanic like that! At first I was confused about not being able to move but once it clicked what was going on, I thought it was great.

Gap Dango Shooter by zundou 2023-10-07T06:43:49Z

Cute! I couldn't get more than about 2000. My one suggestion would be that I wish the numbers stuck around a little longer after the stab so you could see how well you did more clearly.

You Wouldn't Download A Car... by the3rdHunter 2023-10-08T14:59:48Z

Great work, loved all the fun details in the art and little things like the hard drive space indicator counting down in the clippy part.

A Shared Earth by Joror 2023-10-09T17:00:34Z

Impressive! There was a LOT of information and text to take in all at once which was pretty overwhelming, but it's a cool idea and you were able to include quite a bit of detail in just a short time.

The Warehouse by aou 2023-10-09T17:13:56Z

Nice job, it's pretty tricky once you get a bit deeper in! The only thing that tripped me up is that I didn't understand why putting a box on the button in the first level (instead of standing on it) didn't count.

LD58 — Collector

Can you give me a hand gesture? by She Wrote 2025-10-07T22:22:07Z

Cute project! I found all 16, there were a couple I got stuck on for a while then thought "oh of COURSE"

Ghost Collector by Ausstein 2025-10-13T20:52:27Z

Neat idea! would have been nice to have a bit more instruction/feedback in the game itself to be able to intuit what you're supposed to do. At first I didn't realize you had to approach the ghosts while sucking (the fact they were putting their hands over their eyes made me think I was doing something wrong - despite it being a cool animation detail). Once I quit the game and read how it was supposed to work I went back and things made more sense.

Mars Collector by Alopar 2025-10-08T01:49:09Z

It seemed a little intimidating at first, but once I realized what was going on it was a fun little puzzley experience. Nice job!

Plant Pack by filgreen3 2025-10-08T20:27:26Z

The atmosphere is great, excellent audio and visuals. I'm kinda embarrassed to admit it took me a couple of minutes to realize you were supposed to click the little arrow to plant something, I thought I was missing something to be able to do it. Works great once you figure that out, though!

Tiny Expeditions by bwalter 2025-10-07T22:37:15Z

I enjoyed my tiny expedition :) The atmosphere is really nice, and I like that you included details like the changing footsteps and swimming.

Clean Line by Jesús González 2025-10-08T20:45:17Z

Cute! As others have said, some tweaks to make placing tracks a bit more comfortable would go a long way, but this is already a solid and complete feeling little experience. Well done!

KeyboardCollector by NoodleStorm 2025-10-08T21:17:32Z

Cool idea! I also got stuck at number 7 but it was fun to discover the stuff leading up to that.

Spore Scout by Trusty 2025-10-09T15:29:58Z

The music is a vibe :joy:

Ghouls & Grimoires by Liam 2025-10-13T21:35:40Z

Neat concept! At first I thought I was controlling where the attacks go with the cursor, but it makes more sense with the theme that you're just collecting everything. The UI for the upgrades was a little overwhelming but everything was easy enough to figure out just by playing the game.

Flock Off by reivilibre 2025-10-07T21:33:51Z

This dog can really move!!! I have to shamefully admit, I misread the description and for some reason assumed the goal was to knock all the sheep off the edge :joy: So I did quite a good job of that and rescued 0, only realizing that wasn't actually the goal once I stumbled across the farm. Maybe I'm a bad person, maybe my brain is still not working right after losing sleep during the jam. Either way the sounds gave me a good chuckle though.

Biblio-Worm by MadR 2025-10-10T20:24:22Z

Dang this is hard!! Great job though, and the music rules.

Pure soul by SiluetSalat 2025-10-08T20:33:55Z

I died a few times before I was able to beat it, but managed to get through in the end. The drag-and-drop for abilities was a little odd but it was cool that it let you autoattack one enemy while using abilities on another. Nice job!

Cursed Labyrinth by Melomaner 2025-10-09T15:08:03Z

Nice atmosphere! I found it quite difficult to make progress though, I thought there would be more sacred fire hidden in the level that I could run to, but it seems like the only option is just to backtrack to the start. If there were other little safe spots in the level, or some mechanic like fear not going up if you break line of sight, maybe it would be more possible to strategize and gradually progress.

Opa is de Koning by Re-Markable 2025-10-09T15:24:01Z

This was so cozy! Great job putting in a lot of fun details. I love the little carrying animation, and the puzzle-y moments were very clever - enough to make you think a bit but not so much to spoil the mood with frustration. You made something really nice :)

Carrot Collector by F1Krazy 2025-10-08T18:49:58Z

This was cute, I found it pretty difficult after the first few levels! Love that you can still try to move back and forth after you fall in a hole :joy: Having lots of moves makes it quite hard to think that far ahead, but it also makes for some nice head-scratching and "aha" moments. Good job!

Chechik’s Grand Magical Forest Adventure by Starexplorer 2025-10-13T21:04:44Z

The main thing that felt off to me was that when you click an option, your mouse is already highlighting an option for the _next_ choice - so you end up reading that before you actually see what the choice is, making the transition feel a bit clunky. Cool that you put together a system and loaded it up with a lot of content like this though, nice job.

Vault of Stars by graebor 2025-10-09T15:00:41Z

@blue-pin-studio Thanks so much for playing and commenting! It may look impossible at first, but some of the stars are linked together in a way that makes them rotate, not just move :eyes:

Collecting the One Pistachio by Pandaray 2025-10-13T21:15:35Z

Dialog gave me a couple chuckles. The battling itself took me a while to figure out what to do since there wasn't much visual feedback, and I couldn't tell who the enemies were, but once I went back out of the game to check what I was supposed to do things made sense. It goes pretty smoothly once you know what you're doing. Nice job putting this together, I feel like you don't see many tactical/SRPG type games in jams.

Coin Collector by jk5000 2025-10-08T20:53:09Z

Got a good laugh out of the progression of gimmicks. Definitely felt dizzy by the end!

coincollector.jpg

Magnet Boy by Cope 2025-10-08T16:35:06Z

Fun idea, cute character, funky music, this was great - I made it all the way through but I was definitely stressin out by the end! magnetboy.jpg

The Fragments of Wen Ruyi, by Press Start to Panic Studio by MxAndromeda 2025-10-10T20:46:07Z

I made it to the red boss and just barely lost there! The idea of managing a shared resource pool with the enemy is a cool mechanic, I can see how it could be used for some neat strategic choices. Some of the math felt a bit off though, for example I could still consume 15 will if there was only 5 left in the shared pool. Overall its definitely impressive how much you were able to put together in a weekend, nice job!

Under the pipes by Orlov Nikolay 2025-10-08T20:38:36Z

Congrats on your first game! Making something playable with a complete loop in a weekend isn't easy, but you did well.

BulkUp by naru 2025-10-07T21:42:23Z

Really nice job! The "skip" button made me laugh, you got me!

Sorter by rensun 2025-10-10T20:31:48Z

The visuals and atmosphere were cool, but it was very hard to figure out what to do without reading the description on the itch.io page. Even once I figured out how to look around, I didn't quite understand what I was supposed to be looking for on the items, so I couldn't really make informed decisions.

Slot of Death by wolderado 2025-10-08T16:03:31Z

Really top notch visuals and sound, the atmosphere was fantastic. I was a little confused at first since I got 10 coins from the first tutorial pull and thought I was already "done", since it said I only needed 10, but as things progressed I realized how the loop was actually working. Nice job, it feels very polished!

Meep Rising by Kristian Kurktchiev 2025-10-08T01:44:00Z

Cute art for the creatures - it was fun getting a great big chain of em together.

Photo Tamer by MestreRothLD 2025-10-08T01:34:42Z

So cute, it's simple and really well executed :) Congrats on a great result!

Holo Friends by ColeSlaughter 2025-10-07T21:25:16Z

Extremely satisfying to play, love all the visual polish. Great job and thanks for the dopamine.

Duckollector by ghettobastler 2025-10-13T22:15:24Z

GO BARNABY GO Very satisfying, and it really makes you want to push your luck each round :)

Pumpkin Bumpkin by automatonvx 2025-10-13T21:54:52Z

Definitely very hard! lol

Enter the Cardgeon by Placeholders 2025-10-08T16:39:35Z

This was awesome, the style is really cohesive and well done. The only nitpick I could think of is that it felt weird to use the mouse to select cards since I usually had both hands on the keyboard. Overall though this was one of my favs so far!

Masterpiece or Forgery by oller125 2025-10-13T20:57:45Z

Fun little project - it's neat that you don't reveal which ones you got right so that you have the opportunity to try again to do better. Although on the other hand I found myself wishing there was a way to see whether the clues I was using were suspect or not after the fact. Nice entry though it's a fun way to learn a thing or two.

Idle Badger by lectvs 2025-10-07T21:12:35Z

So much juice that I was onboard even though the experience started with being handed literal garbage multiple times. This went so many places so quickly and it was a really fun journey :)

Hop, Skip, Jump by Jeremy Ryan 2025-10-07T21:17:32Z

In only five hours?? Nice job! Cool idea and the execution is very slick.

Monster: The Collectoring by Tony Li 2025-10-13T21:44:41Z

Funky project! Loved the music and the creature designs. I made it to Pro level, but it was a little disheartening to see the values change so drastically on their own - I felt like there weren't really any strategic choices I could make other than continually opening packs and looking for high numbers (and hoping they stayed high). Something like being able to choose between different packs with a risk/reward tradeoff or something would have gone a long way, but even without that it's a nice little experience. Well done!

One possum's trash is another man's treasure by fkeyz 2025-10-07T22:28:47Z

The music is very relaxing :) and some of the dialog gave me a chuckle. Nice job!

Familiar by SID37 2025-10-13T21:50:46Z

The animations for the cat were awesome and I enjoyed the sfx too. Definitely had a lot of trouble with the post-fly phase as others mentioned but overall this was a very cute entry.

Slay 'n' Squeeze by Senso 2025-10-08T16:24:23Z

This was so addictive! How dare you introduce me to such a cute slime and immediately ask me to kill them :cry: Overall this was really fun and satisfying, one of my favourites this LD so far! The only thing that really felt "off" is that it seems like the optimal way to play is just wait until the max number of slimes have spawned before doing anything, which kind of messed with the pacing once I realized it. Loved the variety of upgrades and the extra weapons - I laughed out loud when I first saw the laser in action, it's so extreme :joy:

Debt Collector by someone 2025-10-13T21:26:09Z

I couldn't seem to click the dialog options, except once I may have told somebody to move, damnit! But 99% of the time clicking them seemed to do nothing. Then I pressed space thinking I'd jump and accidentally punched somebody in the face. Cool that you did this with your own engine!

ScrapheapSprint by sketchycode 2025-10-08T21:30:50Z

The idea is fun! In practice, I couldn't really figure out how to drive so my ship just ended up spinning around endlessly and the only thing I felt I could actually control were the lasers. The difficulty curve was quite steep, cause as soon as I started shooting asteroids they multiplied like crazy and killed me :joy:

Rogue of Gems by An1s 2025-10-07T21:54:13Z

Nice job, the effects are cool. I felt really powerful once I got a couple of upgrades working together :)

Crown and Taxes by Hexela 2025-10-08T18:43:34Z

Oh wow, I wasn't expecting to come across a game inspired by Sort the Court :eyes: Thanks for making my day!

I enjoyed playing through this, the character designs were fun and you came up with quite a lot of scenarios. I lost on my first attempt cause I was going after the gold too aggressively, but I got it done on the 2nd try. Even if you missed the Compo deadline you did well to get it done for the jam as a solo project. Cheers!

crownandtaxesx.jpg

LD27 — 10 Seconds

Regular Dungeon by Syawra 2013-08-27T02:10:00

Cool idea, I got a laugh out of the text for a couple of the items :)

NXTWPN10 by graebor 2013-08-27T03:16:00

For those wondering, the look is achieved by using solid colour unlit materials (I made a quick solid colour shader in strumpy), and some Unity image effects: Glow, Vignette (for chromatic aberration), and Fisheye (used with a negative value for x and no distortion on y). The text and anything un-distorted is rendered on top using a second camera. Thanks for all the feedback! :)

Mr.President! (Web) by Richard Matey 2013-08-27T02:24:00

Really hard game! Good thing it's funny just to watch the character awkwardly fling himself around.

10 Seconds Gunner by sittaman 2013-08-27T01:18:00

Solid game, the voice telling you the weapon's name is cool, and the Pacifist "weapon" is a nice touch :)

QuickHunt by MvdLaar 2013-08-27T01:05:00

Really love this art style, great job!

Antidote by Antidote 2013-08-27T02:32:00

Awesome job you guys! Feels quite fun and polished, and the graphics/sound are just great!

Yea by prettymuchbryce 2013-08-27T02:57:00

Yea

LD29 — Beneath the Surface

our god lives underground by Andrew Shouldice 2014-04-29T02:13:00

Outstanding visuals and atmosphere, dude. Cool shadows and depth, good balance of detail/vagueness... really enjoyed exploring the space! Would love to play a more meaty/lengthy game in this style :)

Space to go by geekdrums 2014-04-28T19:24:00

Really enjoyed this! Even though the controls were very simple I liked being able to change up the pacing/tempo/mood by delaying my presses. Interesting way of presenting music/a story.

Seed by AgentParsec 2014-04-28T18:13:00

Really liked this, but I was expecting it to continue when I got to the surface. Ending the level there felt abrupt to me.

Dark Depths by jwin 2014-04-29T13:37:00

Pretty cool game, definitely feels quite polished for a 72 hour project. I like the look of the environment and the small details like the periscope facing your direction of movement, and the leaks/drips appearing inside and being visible through the windows. Good job!

Grow Little Tree, Grow! by elfeck 2014-04-28T18:22:00

This was really cool! Very simple mechanic of drawing the roots, but it hooked me right away.

Wriggle Worm by gikdew 2014-04-28T18:47:00

Cool game, but the sound effects and flashing when you get hit were really aggressive for what otherwise seems like a pretty calm game.

The Underkeep by DaanVanYperen 2014-04-28T18:00:00

Took me a bit to figure out what I needed to do, but once I got rolling it was really enjoyable :)

Hanoka by Wolve 2014-04-29T15:27:00

Really cool game! Nice art, and the physics of jumping/diving felt awesome. Very satisfying to play :) Only thing I didn't like was that the voice samples when you resurface got very repetitive and seemed to be mixed quite loudly compared to the music. Great job, especially for 48 hours.

Anett by KumoKairo 2014-04-29T01:28:00

Love the visual style.

Chacket Valleyparker: DRILL BUNNY by stvr 2014-04-29T19:48:00

Really solid, nice presentation.

Sundiver by kmakai 2014-04-29T13:55:00

Interesting game. The enemies that appear and dash towards you were super fast and seemed impossible to avoid. I wasn't really sure how to tell if I was winning or not, sometimes it said "Core cleansed" and sometimes not, I had no idea why.

The Deep by Danny Gallagher 2014-04-28T22:18:00

Awesome level of polish and atmosphere, but making me go through the lengthy intro sequence every time I died kind of soured the experience for me. Great effort overall though :)

SubDie by raisedmedia 2014-04-28T21:55:00

Cool audio, seems pretty polished overall. Good job :)

Beneath Colossal by Liens 2014-04-28T18:56:00

Really really hard to control, but the atmosphere was quite cool. Nice lighting.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-28T18:50:00

Really polished looking! My only complaint is that the effect when you get a +1 feels like you got hit/took damage. I thought I was screwing up for a while at first.

The Sandbox by quade81 2014-04-28T18:34:00

Cool idea, I found it really hard though, even with just the one ball.

Underworld Evolution by StudioWolfox 2014-04-28T18:09:00

Being presented with all the attributes was a little overwhelming, but overall I quite like the idea.

White Warriors by Muu? 2014-04-28T18:45:00

Took me a second to figure out what was going on, then after killing 3 skull icons my entire browser completely locked up.

Speed Driller by dj_pale 2014-04-29T13:28:00

It got a little repetitive feeling around level 5, might help to make the increase in difficulty more extreme. Levels 1-5 I was able to make $1500-$2000 each with ease. It's super hard (impossible?) to return the drill to a straight direction once you turn.

With some polish and audio this could be a cool little game, good work :)

LD30 — Connected Worlds

Curmudgeon: The Quest For Spicy Booty by drstik 2014-08-26T03:42:00

Quite liked this one, just really wish the ship controls were snappier and more responsive. Movement felt much too floaty, slow and loose, even for sailing. Audio would have helped too, of course, 48 hours is not a lot of time!

APOLLO by graebor 2014-08-25T20:58:00

@uvwar - When you're on a besieged planet you have an option for [COMBAT]. Clicking it destroys the hostile, using up some of your energy, and the planet becomes liberated. Thanks for trying out the game :)

APOLLO by graebor 2014-08-25T23:05:00

@hirsch - Didn't know that about the web player. I've added a linux standalone build but have no way to test it. Let me know if it works ok!

Chaos Heart by YMM 2014-08-26T02:08:00

Really fun, cute aesthetic. Great job guys! :)

The Salt Pleeease by ponk 2014-08-26T18:54:00

Really clever puzzle game, nice artwork too. I enjoy how simple the controls are (basically takes 2 seconds to learn how to play) but there's still a lot you can do, especially with a complicated table. A little weak on the theme, perhaps, but super creative nonetheless.

Sun God Star Bridge by Ted Brown 2014-08-26T02:30:00

Great job, digging the visuals and audio, especially the very satisfying shooting sound effect. Going through the entire intro again after you lose is pretty long though, needs a quick reset button!

Ecosystem by hirsch 2014-08-25T20:02:00

Interesting concept. Some more developed visuals to tell the animals apart and determine what's going on would help a ton.

Arrow Rain by Maxium 2014-08-26T00:33:00

Whoa, this is really neat! The first thing I did was shoot an arrow at a bird and to my delight it flew away. Love details like that!

My biggest complaint is that it was hard to tell when I was hitting the bosses. Some kind of obvious hit effect/red flash/sound effect to let you know you're doing damage would have been nice.

Overall great work, it was a fun experience :)

Stratera by highlyinteractive 2014-08-25T16:45:00

This is sweet! Love the simple visual style. Fun to fiddle around with.

Beacon by ken 2014-08-27T03:32:00

Interesting concept, but I have to echo what others have said that navigation in the dark world is just way too hard.

Space Spy Story by reheated 2014-08-25T19:30:00

The UI is a bit confusing but once I figured out what was going on it was pretty enjoyable. I like the somewhat offbeat descriptions and details - like "milk planets"

Get Set by ryguydavis 2014-08-25T20:10:00

The feel of moving through clouds is pretty cool :) Nice visuals.

Tronnected by kidanger 2014-08-25T16:29:00

The game definitely needs to explain that you build links by clicking the lines, I didn't figure that out until I came back here to read the comments. Otherwise it's a cool little game, good work!

Otherworld by Malapropos 2014-08-26T20:35:00

Cool idea and nice visuals. It would have been nice to have some visual indicator of how far away from your body you're allowed to move, I didn't understand why I couldn't go farther at first.

Trust Music by Fonserbc 2014-08-25T20:38:00

Cool game but the graphics flickered like crazy for me, couldn't seem to fix it on my end. Playing chords gives a cool effect though.

A New World by jpcote 2014-08-26T01:08:00

Great job! This has quite a good level of polish for a jam game. Easy to learn, easy to control.

Our World by Loren 2014-08-26T20:49:00

Really interesting concept, nice work :)

Cyperspace Connect by Xgor 2014-08-25T18:59:00

Neat little game. It would be really cool if the speed of the player was timed in such a way that the blips when turning synced up with the music, but that's just a random thought I had while playing :)

Biotope by egos 2014-08-26T01:02:00

Watching the island grow and the lava flow is really neat. It's quite confusing as to what you're supposed to do, but after a few minutes I got the hang of balancing the different resources.

Equilibrium by phi 2014-08-25T19:37:00

Very cool concept. Took me a few minutes to get the hang of it but once I did it was a good "aha" moment. Audio fits, controls are simple, great job!

PEW PEW PEW PEW by invi 2014-08-25T16:07:00

Love the different weapon effects, very satisfying feel!

NECLiD by 0x0961h 2014-08-26T17:43:00

Great work, the visuals and the overall experience are quite polished. Options and remappable controls aren't something you often see in jam games :0

The gameplay is cool, I just happen to be terrible at this kind of puzzle, haha. Definitely appreciate the inclusion of speedrun mode, it allowed me to fail at a much more comfortable pace. A quick 'reset level' key would have been helpful for sure. Nice audio treatment. Solid output for 48 hours!

Binary System by rogueNoodle 2014-08-26T02:34:00

Awesome! My new favorite! Really slick visuals, fitting audio, controls feel perfect, and it's quite an original idea (at least to me). I just wish the debris was either less bright or cleared itself away quicker, it got kind of distracting as things picked up.

Connect the Planets by peterentwistle 2014-08-25T16:16:00

Congrats on pushing yourself to learn during the jam, good work :)

Light Year Wars by nicotuason 2014-08-26T20:41:00

Love it, nice zen feel, easy to pick up and play. Beautiful.

Space Clash by donan 2014-08-25T16:00:00

Movement was pretty floaty, and I didn't realize the yellow circles could be destroyed at first - seems like they take tons of hits to destroy. Otherwise nice job :)

What Could Possibly Go Wrong? by Andrew Shouldice 2014-08-25T16:49:00

Definitely agree that you should be able to hold down the mouse button. Great job with the feel/polish/effects, it's quite satisfying. The text between waves is also a nice touch, I think it actually adds a lot.

Light of the World by Limyc 2014-08-25T22:31:00

Nice short and sweet experience, but it definitely would have benefited from a touch of audio.

Accelerated-Life by Makio64 2014-08-25T16:10:00

Cool, short but sweet experience. With some audio this would be really neat!

John and the Arbitrary Gem Hunt by SteveSalmond 2014-08-25T19:24:00

Awesome! The movement when you are on a beanstalk is a bit jittery but the visuals are super charming. Great work! :)

Solar Collider by Integershift 2014-08-26T00:54:00

Got to 78 and then died chasing after the space pizza guy, thinking he would give me bonus points or something. Cool little game, simple but effective.

ORBII by Lars Faust 2014-08-25T15:44:00

REALLY liked this one. Took me a few playthroughs to figure out the strategy but felt very rewarding. Nice graphics. Great job overall :)

H.O.C.M.A. by Techblogogy 2014-08-25T22:39:00

There's promise in the idea, but the actual gameplay here is honestly not a very fun experience. The timer feels arbitrary and unnecessary, and the piano loop is super annoying.

Gravitate by acehk 2014-08-25T23:37:00

Nice, it's simple and easy to grasp but still fun to play. Good job introducing new concepts through the different levels.

LD30 - Connected Worlds by wobbleboxx 2014-08-25T19:04:00

Nice effort on the visuals :)

Vibrastones by 5T4MP5 2014-08-25T22:23:00

Great concept, even with the simple graphics it had me hooked pretty quickly. Definitely potential for further development here :)

Superdimensional by PixelMind 2014-08-25T15:51:00

Oh man, this is cool. Fav entry so far :)

Close Your Eyes by nonetheless 2014-08-25T20:34:00

Great mechanic, lends itself to some interesting puzzles.

Astroz by sputnik 2014-08-25T23:43:00

Liked this a lot! Simple movement controls but they are very satisfying and there's a lot you can do with them. And congrats on completing your first LD, the result is great!

Spacecat Marines by matthias_zarzecki 2014-08-25T16:42:00

At first I thought this would be a management-style game where I was choosing which members of my crew to send on missions, but then when I actually started a mission and got dropped into it myself I was like... whoa, that's cool. Nice work dude! Main thing that bugged me was just that the music didn't really fit, especially when you're in a mission.

The Signal by tillrobby 2014-08-25T16:21:00

Good work, the music really gave it some atmosphere. My only real complaint is the wall of text at the start was really hard on the eyes. Would have probably been much better if you displayed one paragraph at a time to make it more readable.

Exolink by stimpact 2014-08-25T15:33:00

Reminds me a bit of Risk. Rules are a little complicated to learn but it seems neat overall :)

Balance the Worlds by slowfrog 2014-08-25T19:53:00

Cool concept but the pace is suuuper slow. It took forever to thaw a single planet, even when I was sending all 12 fire towards it. I think the idea has some potential, though.

The Crossover Episode by Valon487 2014-08-26T02:24:00

congrats on finishing your first game! :)

Fire & Ice by NnelGdaBandit 2014-08-27T03:27:00

Cool, haven't seen a mechanic like this in a tower defense game before. It adds a neat layer of strategy and there's plenty of potential to use the switching to make things more interesting :)

Color Bleed by ranseur 2014-08-25T16:03:00

Nice job, especially for your first time! :)

schizm by KittyMac 2014-08-25T23:51:00

This is great! Building huge ships out of the wreckage of your enemies is really fun. Good job with the AI as well, I found the balance of difficulty to be right on. I got schooled on my first playthrough, then came back with a vengeance to win the second round. One of my favs so far!

The Jackal by jesterswilde 2014-08-26T03:37:00

Nice art, interesting concept though I don't really see how it relates to the theme. The descriptive text at the end for those you rescue was a cool idea.

Hold My Beer by imdigitaljim 2014-08-25T16:37:00

Super hard to tell which platforms/parts of buildings you're able to jump on. More visual clarity would be my #1 suggestion for this game.

Neanderthal Twins by RegularSlinky 2014-08-25T15:37:00

Good work! The main annoyance for me is that the context menu comes up when right clicking in the web player. I don't know if it's possible to restrict that or not. Anyway congrats on finishing a game! :)

Song of the Dodo by uvwar 2014-08-25T19:44:00

Cute! The game over screen is a nice touch.

Clashing Galaxies by lkr 2014-08-25T20:08:00

Cool, enjoyed trying this. I like how fast things go. It took me way too long to find the science window though!

Think Fast by shico 2014-08-25T19:17:00

Congrats on making your first game! :D

Growing star by Fre 2014-08-25T19:59:00

The solar system display is really slick, love it. UI presents a lot of information which is a bit overwhelming at first, but at least the slider controls are pretty simple and easy to grasp. Congrats on a good result!

Enderman Invasion by MacGeekPro 2014-08-25T23:30:00

A suggestion would be to have the 5 cannons not all perform the exact same function. For example, the one in the middle could fire a spread shot but take a long time to reload. Ones on the ends could fire lasers that pass through multiple enemies, etc. Just needs some more variation and difficulty to it to make it engaging, IMO.

Nosliw Plane by hamster_mk_4 2014-08-26T03:17:00

Good result for a weekend of work! Movement actually feels pretty good once I invert the mouse, though it would be nice if the cursor locked to the center of the screen instead of being loose.

A 'Matter' of Worlds by DavidErosa 2014-08-25T15:55:00

I played with mouse controls and thought steering/shooting felt pretty good! Just wish there was a marker/guide so I could see exactly where my shots would go.

Space Warfare by someone9999 2014-08-25T19:15:00

Some fun strategy in this, it really hooked me for a while. Good work on making competent AI for it as well! Just wish it had some audio, but this is a really cool concept.

Intergalactic Delivery Services Corporation by sP0CkEr2 2014-08-25T20:19:00

Launching between planets is quite fun once you get the hang of it, though some additional visual to help make it obvious that you're "charging" while winding up I think would help. Solid result for 48 hours, good work!

Leikr by SarahFrisk 2014-08-26T03:25:00

Looked it over for a few minutes but couldn't glean any clues about how to actually play it! You should at least put some instructions on this page so people know the rules and what to do.

LD31 — Entire Game on One Screen

The Greenening by Erkberg 2014-12-29T18:59:00

This was awesome! The pace at which things escalated was just right to keep me interested enough to find out what would happen next.

Legend of Destiny by Remicy 2014-12-08T05:57:00

Interesting way of doing a simplified battle system, I like what you were going for. Congratulations on completing your first Ludum Dare! :)

Core by MrSun 2014-12-08T05:43:00

Nice job, especially for your first LD entry :)

Four Seasons by bushmango 2014-12-08T05:54:00

Cool concept! I just wish there could be a bit of warning somehow when the tile you're standing on is about to change. I felt a bit cheated when I thought I was doing ok and lava just appeared under me and killed me. Just a little too unpredictable for my taste.

V for Vectory: Maximum Overquill Edition by quill18 2014-12-08T05:48:00

There's a cool game in here, the parts I didn't like were all non-gameplay related: UI is pretty cluttered, and the tutorial at the start is a pretty huge raw info dump, etc. Obviously it's a bit silly to look for polish in a jam game though, so good work!

LD32 — An Unconventional Weapon

BED✰HOGG by 01010111 2015-04-22T03:33:00

Oh wow this is so rad! Love everything about it, amazing job!

Ice Story ( koori monogatari 氷物語 ) by Christina Antoinette Neofotistou 2015-04-22T04:09:00

Awesome, your art is just beautiful! I found the controls a little bit awkward and was fumbling the keys fairly often, but the game is super charming and has a good amount of polish, great job!

Home by Sakuyan 2015-04-22T04:13:00

Cute characters :)

EDDA by madameberry 2015-04-21T00:58:00

Very cool, love the concept! Constructing little poems in this way was a lot of fun, regardless of whether or not they were "successful". My only real complaint is that it's a bit hard to read small white text on that part of the background.

Glitch Gun by zerocreativity1 2015-04-23T02:57:00

Cool concept, cute artwork! The mechanic has a lot of potential for cool puzzles, and you did a good job showing off some of those ideas :)

Quiver of Claws by Bensonance 2015-04-22T21:17:00

Nice game! The feel of shooting is nice - it's just a bit of a bummer that when you run out of arrows you're basically just stuck and have to manually refresh the page :\

ICE CREAM by little_polygon 2015-04-22T03:59:00

Had a lot of fun with this, especially once I realized I was actually /supposed/ to be hitting people. The look of it is really cool, too, especially the truck. Very neat style.

Star Driller Ultra by Omiya Games 2015-04-21T01:17:00

Nice, very stylish. Wish the menus and popups between levels had controller support too though.

The morning type by Liam :D 2015-04-22T18:45:00

I got 292 :) Nice little game, the fact that the menus are also driven by the typing system is a cool touch.

bloodshot by rogueNoodle 2015-04-22T03:24:00

Cool game, dude! The mechanic is simple and easy to understand but a lot of fun. Love the style and the glitch fx. Only thing that bugged me was how the aiming line didn't follow my mouse 1:1. I understood how it was working, but I think it might have been easier to have the plane the mouse was casting against at the same height as the aim line. Nice work though, solid entry :)

Dwarf Launcher by loadsofmana 2015-04-22T06:01:00

Cool little game, though very very slow paced. I played as aggressively as I could, finally destroyed the graveyard and thought I had finished it, but it was just the first level! Would definitely benefit from a much quicker pace.

Newt Scoot by CorgiCommander 2015-04-22T18:52:00

Nice artwork, but the keyboard controls made it pretty difficult. Would have been nice to have a way to suck up some ammo but not immediately fire it - I ended up just running around helplessly a lot because it was too hard to line up a shot and have ammo behind me at the same time while trying to flee.

respire by Zillix 2015-04-22T04:46:00

Nicely packaged little game with a unique feel. Swimming through the seaweed is very satisfying and fun. Perfect short and sweet jam game :)

Liquid Cryogenics by gamedevBear 2015-04-22T05:34:00

I dig this control scheme, and dropping flying enemies for combos is a cool mechanic. With some art and a bit of polish this could turn into something really neat :)

How I Escaped The Dungeon of Torment by EpaceGames 2015-04-21T01:07:00

Good amount of polish! I got out in 125 minutes - I feel like each item I placed didn't really affect my hose stats that much. I ended up placing everything on the far left end in an attempt to make a noticeable difference in my attributes between rounds.

Hotdog-pocalypse by adamk33n3r 2015-04-23T02:52:00

These people sure love their hot dogs! Nice bite-sized (no pun intended?) jam entry, just could have used some audio and maybe a bit more visual polish.

Marty Funk by retrogradeorbit 2015-04-21T03:15:00

Nice title, nice graphics, nice fart sounds. A+ would fart again.

Flail Rider by jushii 2015-04-22T03:50:00

Very nice! Cute art style and satisfying explosions.

ELITminate by christophowa 2015-04-22T19:47:00

I agree with everything Andy mentioned above - sums up my thoughts on your game as well :)

Super Bye Bye Bot by GenericTeamName 2015-04-23T02:48:00

The idea of integrating cleverbot is a pretty hilarious concept. Perfect for a jam game where you just want to try out something weird :)

ScarKrow by Carduus 2015-04-22T03:11:00

very nice graphics and effects - it's quite satisfying to jump around once you get the hang of it, especially climbing upwards through numerous enemies :)

SwordCrafter by Rose 2015-04-22T03:45:00

This is a really fun little creation! The generated names are a nice touch, and the visuals and UI are simple but effective. Great work :)

Herding Humans by Blunt 2015-04-22T19:53:00

Cool idea. Would have been nice to have more indication of which way your ship was facing due to the tank controls when using a keyboard. It also didn't seem like there was ever a reason to /not/ be using your tractor beam, other than holding space seemed to screw up the steering? Not sure if that was intentional, but the keyboard controls seemed a bit clunky overall.

LD33 — You are the Monster

The Admin Of The Dungeon -In a MMORPG- by Datamosh 2015-08-29T19:08:00

Found it pretty hard to actually kill anyone in most levels - and there was a brutally loud sound on starting the game that really freaked me out, I guess all the traps resetting on the first frame played their sounds at once or something? Nice concept though and cool art.

SLIME TIME by Incredible Ape 2015-08-25T02:29:00

Quite hard but enjoyable, great level of visual polish :)

(You are the) monster gaiden by Christina Antoinette Neofotistou 2015-08-25T01:48:00

Adorable! Even though it's simple I enjoyed scaring chickens :)

Galaxy Hop by AntonyBaasan 2015-08-25T02:21:00

Interesting chess/billiards mix.. I like how when you move a monster past someone else they sort of shove the other out of the way. Would have been nice to have more than one action per turn, maybe, so you could set up more complicated strategies?

Mmmonster by Wefiends 2015-08-25T02:08:00

Amazing entry, so much polish in so little time - great job! :D

Mr. Yeti's Fast Food by Balzaque 2015-08-29T19:20:00

Love it! Nice visuals and very polished. I appreciate the thought put into details like the fact that you not only have to touch the skier's hitbox but stay on him for a split second to actually eat him.

Soup by JoshDBB 2015-08-25T02:13:00

Music fits well, cool vibe. I'd be interested in seeing a post on how you achieved this look in Unity, it's really slick!

Grave by uheartbeast 2015-08-29T19:28:00

Awesome graphical style. Had some fun getting the hang of combat and then got absolutely decimated by the big guy :)

Some Knights Left by farwyler 2015-08-29T19:12:00

Cute! I like the use of the bard as a tutorial you can skip/kill whenever you want. Nice audio work :)

A Meal For The Gods by Code Medicine 2015-08-25T01:56:00

Simple but quite fun. The animation and sound of the monster have a lot of personality!

iMonster by chkkll 2015-08-25T01:44:00

The visuals and the feel of the movement are great. It took me a really long time to find any enemies to attack, however - and when I did they promptly walked through a wall and out of my reach. But I enjoyed stomping around and being a monster regardless!

Chompy by GeorgeBroussard 2015-08-29T19:24:00

Nice visuals, but I just couldn't get past the third level, the controls on the ice were just way too touchy for me to deal with.

LD34 — Two Button Controls / Growing

Tamamystery by Jezzamon 2015-12-30T18:55:00

I was excited about this being an actual tamagotchi but what you made was so much more cool! Cute characters and lots of little things to find, one of my favs so far, good job! :)

Sort the Court! by graebor 2015-12-14T14:38:00

Dang, that issue with the wizard is really going to bug me, I can't figure out what could be causing it... If anyone else notices it please let me know what was happening/what you did right before and what happens after, hopefully I can track it down!

Sort the Court! by graebor 2015-12-15T19:50:00

Thanks for the feedback, all! People who have seen the dialog get stuck, can you provide any other details about exactly when / what you were doing when it happened? Also what OS/browser are you using? I have played the game tons and watched others play it a lot and still have never seen the issue myself so I'm at a total loss as to what to do about it...

Sort the Court! by graebor 2015-12-17T04:33:00

The text sticking bug should be fixed now thanks to hyperscope's help with tracking down the issue. Let me know if anyone still encounters the bug after this post :)

Initial Conditions by reheated 2016-01-03T17:28:00

It's a really solid puzzle game with a great difficulty curve, but what makes this game shine to me is the way the mechanics, music, visuals, and narration all mesh together into one coherent piece with a strong mood. Great work!

Grow Your Love by DDRKirby(ISQ) 2016-01-03T17:11:00

This is incredible! It was a lot of fun to play, and I was amazed at how many minigames you were able to get done, not to mention the menus, music, and details like the jukebox. One of my favs so far for sure, great work! :)

Sluggy's Fruit Emporium by YM 2015-12-15T04:14:00

Game ran fine for me without any problems, and I quite enjoyed it! Touches like seeing the eye blinking in front of my field of view and the fact that the arms intentionally don't precisely follow the controllers actually made me feel like a human wearing an alien suit, stuck on some planet where I can't communicate, trying to figure out what people want - like I was infiltrating their society. Great idea to have the non-VR camera pointed at the shop from outside, so much of the charm comes from having another person able to see you flopping around as the creature. Also, showing the actual vive controllers transparently was a very good call, I felt comfortable with my "body" being bigger than me since I could still see a representation of my real hands.

I know how difficult room-scale VR stuff can be to work on, and it's so rad how much you got done in only 3 days, so forgive me if you've already thought about this stuff but just didn't have time to implement, but here are a few crits that came to mind:

- It was difficult to know when I was able to interact with something because at first I didn't know if my tentacle had to be near it or my actual hand.
- I would highly recommend highlight states for when interactable items are in range so you know when pressing the trigger is supposed to work.
- It took me a while to figure out that you had to give them the right thing before the money even became interactable. Some way of visually differentiating "static money" vs "money I can pick up" would have helped.
- When I threw objects they always seemed to leave my hand awkwardly and fall short of the velocity I expected.
- Being able to smack the cash register drawer closed with my tentacle made me expect to be able to smack the buttons as well, just a weird inconsistency.

Great job on keeping all the interactivity to in-world items rather than tacking unnatural UI stuff on top of your art. And great job overall! Awesome to see jam results from a vive dev! Sorry if this is super verbose or rambly but I figure not many people will be able to try this without the hardware so I wanted to dump my thoughts to try and give you something useful. Cheers!

Rocks, maps, scissors by Split82 2015-12-24T03:56:00

Great job on visual polish.

Carrot Stories by JaviCepa 2015-12-24T03:53:00

It felt pretty weird to me how the atmosphere and music was so relaxing and peaceful but mechanically I was super on-edge, frantically trying to avoid a brutal death.. aside from that strange juxtaposition this is a very cool result :)

Nomads by Solifuge 2016-01-02T17:33:00

I managed to reach warmer lands :)

It's a cool mechanic, my only gripe is that my inventory would fill up so randomly I would get into situations where I had a bunch of bones I couldn't do anything with yet which would block me from stockpiling as much food as I would have liked to. With more time spent on the crafting system I'm sure you could resolve this slight frustration. Overall it's a really neat little game. I enjoyed the fact that when people slumped over I didn't really know whether they were tired or hungry or both, in a way it really made me feel like I was taking care of them, trying to figure out what was wrong. Also really like the simple way you used the bar to show the cold. Very nice result!

A years growth by BoaHeck_ArtGent 2016-01-01T22:33:00

Very pleasant little experience, really love the art! I do agree with others saying I wish the character moved a little bit faster, though I get that you were probably going for a slower more contemplative pace.

Bug Plus Plus by Pat AfterMoon 2016-01-01T18:03:00

Didn't understand at first how the queuing of my input was working, but once I noticed the rotation of the antenna it made sense. Since it's such a vital thing to the control scheme I would have made that effect a lot more apparent. Good work overall though :)

AirC.A.T by TsFreddie 2016-01-03T18:24:00

Interesting way of using 2 buttons :)

Reap by managore 2016-01-01T22:51:00

so so so so rad, this is amazing. the two-handed controls are a really elegant way of including a large number of interactions in a natural way.

Fallshift by shole 2015-12-15T04:36:00

Hello! Cool to see some vive games popping up in the jam. I've got the hardware to try it so I'll give you my thoughts.

The short of it is, I couldn't play this game for more than a couple of seconds. The space environment looked cool at first (though my fear of heights kicked in straight away) but as soon as I clicked on something and started moving I had to take the headset off immediately due to completely losing my balance and getting motion sick due to hurtling through space.

Sorry if this comes across as harsh, but I think subjecting people to locomotion like this in VR is really really not a good idea. Artificial locomotion in any form just does not feel good in VR, especially while you're standing up. Maybe you have extremely high tolerance for motion sickness, but I'm certain 99.9% of people who play this will get uncomfortable real fast and not be able to continue - this type of jarring movement can even sour newcomers on VR in general which would be super unfortunate.

My advice for you in your future VR projects is to think about comfort first (what immersive things can you do in the VR space without breaking the player's 1:1 agency over their own body/position/orientation?) and then figure out your mechanics from there. This game feels to me like a non-VR game concept haphazardly attached to a VR camera rig, with nauseating results.

Again, sorry for the harshness but I think with new tech like this it's really important for VR devs to be honest and up-front with each other so we can all learn and improve. That's my brain dump, hope it helps you. Cheers!

Fallshift by shole 2015-12-15T05:12:00

Good to hear haha - I only just noticed your disclaimer at the bottom of the description after writing that comment, so I guess you already knew! :)

Meowtastic Present Panic by OnionBlaze 2015-12-24T03:20:00

Very cute art and music :)

From Seed to Snow by Kitfox 2015-12-24T03:43:00

This is amazing, it feels so completed and polished for a jam game. The progression through the seasons is beautiful, and there is enough going on with the mechanics for it to be fun to play a couple of times through. Really great work!

Amidepet by Trocader0 2015-12-15T04:40:00

I've got a vive and would love to try, but I'm not familiar enough with unreal to use these source files. Would it be possible for you to post a build?

vector escape by minism 2015-12-30T18:44:00

Pretty cool! Glad I kept playing long enough to see the level design switchup.

LD35 — Shapeshift

2ShiftDrift by 01010111 2016-04-19T02:57:00

love the music + sfx :)

Shape Attack by end3r 2016-05-03T02:45:00

It seems like this is a bug, but each time you retry the shapes start spawning faster and faster to the point where after a couple of retries it's completely impossible to play. Barring that it's a cool simple game - first thing on my wishlist would be keyboard controls.

Figure It Out by Kiwiboi 2016-04-18T21:10:00

Very simple and clean, nice work. I got 660 :)

Limber by Wefiends 2016-04-19T00:49:00

Nice job! Love the music and character art. The dialogue made the tutorial very enjoyable. I was impressed with how many combinations of keys you got in there with their own animations and everything :)

Fast Dungeon by Andreas Brandt 2016-05-01T17:03:00

Nice art! Found it very hard to attack + jump both with my left hand however. The spikes were also super unforgiving, which may have had to do with the feel of the jump.

Prince Charmless by Pietro Ferrantelli 2016-05-01T16:57:00

Wow, amazing level of polish. Love the controls, the levels present just the right amount of challenge to be intense but not too frustrating. Fantastic job!

shape shift tycoon by numero15 2016-04-18T22:02:00

I found this quite fun! The difficulty ramp on the first level was a little bit intense but I did end up beating it :)

The Creatures of Pflaumotopia by Yazara 2016-04-29T02:50:00

The art style is very cute! Really enjoyed the character creation and was looking forward to unlocking more parts for my creature but the "walking around" phase just didn't feel right to me. It was really hard to catch anybody and overall didn't feel nearly as polished as the character creation - but I still enjoyed this game simply because of the creation part!

It's Just a Phase! by terryg 2016-04-29T02:24:00

Wow, definitely the biggest team I've ever seen in an LD before! I found it a little frustrating that the movement of the character was so fast but the temperature change was so slow. I wanted to keep zipping around the level but felt inconvenienced by having to stand around waiting for my state to change.

Breaking Fat by SantiHisteria 2016-05-01T16:51:00

Nice graphics and audio, found it pretty difficult even on easy mode :)

Party at the Knightclub by Elisée and friends 2016-04-19T13:25:00

Wow, I am in love with the art style. This is super impressive, my favorite entry so far!

Exhuman by Arvydas 2016-04-18T21:06:00

Very nice environment art :) The controls being relative to the character rather than the camera seemed really weird to me. Even though I understood that's how it works I had a hard time controlling it.

Marked For Death by 1qgl 2016-04-19T17:59:00

First time I played I was frustrated that I died and didn't understand why, then I read your description and tried again and noticed the subtle differences. It's a cool little experience. Very nice job as a first attempt at making a game!

KAIJU VS by plko 2016-04-29T02:34:00

Interesting concept, though I wish I had a better understanding of what the things I was saying to my pet were doing to it and why. Also I got tripped up on the fact that I couldn't use Ctrl+C and Ctrl+V to put in the codes, I had to right click and do copy/paste. (I am using Chrome)

Barrel Roller by Sandyloisa 2016-05-01T17:09:00

Very good work, especially for your first jam game!

Ghost Arena! by thiagowaw 2016-05-03T02:50:00

Good result for your first LD! Scope can be tricky to figure out, but you'll get better the more you jam :)

Get Out! by jakkarn 2016-05-03T02:41:00

Interesting idea, but the controls got in the way of me fully enjoying it. It was pretty tricky to move around how I wanted to, and having my rotation tied to the camera angle was a little strange.

LD37 — One room

Fear of Magic by pressxtoskip 2017-01-02T19:00:00

Love this, what a great way to make old-school point and click stuff accessible. Details like being able to rotate your view (and the flavour text that appears when you do), and the visual placement of items when you take/exchange them make this a solid entry.

Taffer by Daedolon 2017-01-02T23:52:00

Congrats on your first LD entry. You achieved a nice mood :)

Coloroom by rootools 2017-01-03T00:06:00

I was really confused by the movement scheme, it definitely would have been a lot more comfortable to play with simple WASD movement instead.

Finn and the Enchanted Chamber by therealplexus 2017-01-02T20:21:00

I agree that the jump felt quite floaty. A little more work on the feel of movement would go a long way.

Congrats on your first LD entry :)

Barrel Survival by stoffe1992 2017-01-02T23:46:00

One suggestion is that it would be nice to have a visual indication of the 3 second cooldown, that way you could strategize a bit better.

Disco Vampire by MixBulfreak 2017-01-02T23:41:00

Nice music! I found the hit detection on the light to be pretty unforgiving, there were a few times I dashed through and it visually looked like I cleared it fine but I still died. Pretty difficult to play, but still a good entry :)

TISIC IZIEB by Split82 2017-01-02T20:46:00

Beautiful! Those particle effects are soooo nice! Fantastic job on this :)

Pressure by egoregor 2017-01-02T23:11:00

Neat little experience. Only thing missing was the ability to press ESC to quit when you're done ;)

Dungeon Cleaner by MaxguN 2017-01-02T19:17:00

Wow, there's a lot in here! Nice visuals, just wish it had some audio to fill out the experience.

No More Monkeys by lucentbeam 2017-01-02T23:27:00

Cute art and sound, nice job! It was pretty fun getting some combos going after a few waves.

Hypercell by PixlWalkr 2017-01-02T19:09:00

Cool idea, though I found movement to be a little difficult. Nice and simple concept, good for a jam project :)

Life As It Could Be by tommakesgames 2017-01-02T18:47:00

This is a neat concept, it does a good job of generating a lot of relatable feelings. The mechanics very nicely complement the idea behind it! The only real issue I had with it was a technical one, when I was prompted to play again I pressed a key, a new map loaded in but I just died immediately and my score from the previous round was re-tallied again.

Dungeon Train by Funske 2017-01-02T20:15:00

I agree that this is quite a complicated concept for a jam game, but good effort! The thing that bothered me most was the behaviour of the UI. Navigating/learning menus and trying to issue commands while simultaneously dealing with attacks and progressing the tutorial was pretty cumbersome.

Rescape by LukeZaz 2017-01-02T18:52:00

Found it pretty difficult to jump onto stuff - I think this would benefit a lot from some movement polish like wall jumping or the ability to grab onto ledges. The jump felt pretty loose and floaty too, but I did like how you could over-collect in a given level to give yourself a head start. That gives just a hint of strategy to it which is a welcome addition.

Relic Chamber by Andrea 2017-01-02T23:55:00

Nicely done, the art is charming.

Moving Dungeon Room by szahn 2017-01-02T19:13:00

Found it pretty frustrating to play, since there's not really any warning about when walls are going to move or where the danger spots are. Dust effects or cracking as a precursor to walls moving would help a lot I think, and it would be very nice to have a quick retry button instead of having to hit F5 and click to play again.

Inside The Box by illblew 2017-01-02T23:34:00

Kind of a confusing entry, trying to click on objects while also using the mouse to look was quite difficult. Would work much more nicely using a crosshair in the center instead of relying on the un-locked cursor.

RDFS by Picking a username is hard 2017-01-02T18:41:00

Cool idea - I wish the character had a lot less lift though, because it was very easy to unintentionally fly off the top of the screen while trying to douse an area.

I'd also recommend really simplifying your ingame instructions as much as possible. Even having to read just a couple of sentences can make players lose interest quickly, when the game could just as well be described as "Use your jetpack to put out fires! WASD + Space" Better to let the player figure out the details through the actual gameplay imo

Bubble Tea Cafe by urfbound 2017-01-02T22:38:00

Cool idea, but in practice I found it super hard to actually take advantage of the color-matching mechanics at all - it was enough of a struggle just to manage my own ball. Congrats on your first LD entry using Unity :)

Color Attack by Alarmed Dino 2017-01-02T23:37:00

It's cool that you implemented a legit leaderboard. One thing that would make this much nicer is a quick retry button!

Ghostmeleons by daniel 2017-01-02T20:26:00

Nice, simple, and short, well scoped for a game jam :)

The main thing that bothered me was how I had to walk quite far offscreen in order for the doors to trigger. It would feel much snappier if they triggered much earlier imo

One room - lots of stuff by Martins 2017-01-02T18:34:00

Cute, only thing that frustrated me was not being able to rotate items.

Roompocalypse by foreverip 2017-01-03T00:01:00

It's super difficult to win, but congrats on finishing your game :)

Home Cat by Feng 2017-01-02T20:29:00

Cute! It seemed pretty impossible to beat the level with the mouse, though. It ran away instantly and would not come back.

Bump N' Grind by jrag97 2017-01-02T18:55:00

Really neat idea, once I got a hang of the controls. I definitely agree with the need for a quicker retry option. I think having it so you could also double-tap a direction to do a quick dash would be fun.