The Devil Lurks in Coin by Raphiell 2021-05-13T03:48:14Z ♥ 1
Having the bulletin board build up with the different clues you've collected and letting you rearrange them is super cool! Moving the pieces around gives you a sense of ownership over it, this is YOUR board of clues. It's a really cool way of granting access to the different story events. Great job!
LD49 — Unstable (6)
No More Stables! by Raphiell 2021-10-21T03:42:21Z ♥ 1
This is so good??? I'm super impressed that you managed three distinct types of gameplay, plus a dialog system, all in a jam game. It doesn't even feel like any one minigame underperformed compared to the others, and the progression of them was logical and fun. Loved all the horse puns.
Into the Cone Zone by Cookie Dragon 2021-10-14T01:09:25Z ♥ 1
I love it! Also getting the goat simulator vibes. Making a car pile was great. I enjoyed that you didn't shy away from letting me enjoy causing as much chaos as I could. You don't really have to work to break this game, it just kind of breaks itself when you poke it enough, which is something more physics simulation-esque games should aspire to.
cone.png >*Working as intended.*
Puzzled Love by Yaroslav Kravtsov 2021-10-04T23:34:06Z ♥ 2
The ending felt really poetic, with everything kind of blurring together as puzzle pieces from different pictures showed up together and you could see all the different stages of their relationship at once.
War Horse by Snorkelhead 2021-10-04T22:32:05Z ♥ 1
I love the stable music!
Mission Control by PetTurtle 2021-10-04T20:58:03Z ♥ 3
This is so cool! Once I figured out how the relay mechanic worked it was a lot of fun just to try and link up as many planets as possible and cover as much area as I could. Definitely appeased the "overlapping circles good" part of my brain. The little lines showing the path your connection took back to earth was also neat. Only complaint: shouldn't the moon be tidally locked? 😛
SOLAR CANDY by nethead 2021-10-04T18:28:38Z ♥ 2
I love the mood of this game, with the music and the background art. The sound effects are subtle enough to not disrupt it, but still be felt. The game mechanics were really smart! It's a good example of taking a popular genre and giving it an easy-to-understand twist that makes it feel fresh and new. It was fun to try and setup board rotations that would match a lot of colours at once! I got to a point in one run where I had so much stuff piled up in one corner that the board kept rotating between the two faces the corner was on no matter where I put the next block, which felt a little weird. Not sure if that was intended or if not then how you would fix it, though.
Great job!