Hi Dan! I really enjoyed the game, although I didn't manage to win yet after playing for about an hour or so!
The production values are absolutely amazing for a LD game, so well done on that regard. The art is gorgeous and the gameplay is smooth. I'm really looking forward to where you're going to take this one.
Gameplay: I feel like there is some potential there, although I'm not sure I like the memorization + RNG combo all that much. I would focus on finding a way to make decisions matter more. Generally there are many options + variables, some of which I care for less than others. I would say find maybe look for some inspiration in other modern board games and see how they solve these issues.
UI/UX: - I wish the cursor and the card were aligned, it is difficult to use cards on the ones I want. - The battles would go a little quicker, but on the other hand I keep missing on important information like what my enemies were doing. - It took me way too much to understand that the ability that covers a card also returns an AP. - I keep forgetting what the max HP of my characters are, maybe this should be added. - I think the hierarchy of character stats isn't represented correctly right now. The most important information is the attack value and the HP. I'm not entirely sure how dodge + wisdom(?) actually work, and so I wasn't really paying attention to those. - Sometimes I managed to hit more than one character with an attack card, not sure if it was a bug or the reason was not communicated well enough.
Graphics: - The motion blur is off the charts on this one, I think it could have been much lighter.
Bugs: - I could keep rolling the die even after entering a battle. - At some point one of my character cards started hovering and effectively covering the other cards. I think the character died while I was hovering on it and the animation didn't stop. It got stuck in that state for the rest of the game unfortunately.
I wrote all of this because I see some potential here, Good luck!