Finally had some time to respond!
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##Thank you!
Glad you guys enjoyed :) It's very uplifting as I want to continue my hobby and seeing that my work makes people happy and hooked cannot be more heartwarming and motivating! I have taken a lot of feedback from all of you and others so you can check my changelog request I've added! There will be more coming changelog requests and I will make a devlog out of it either on Twitch or YT if possible after LD ends :)
@n8dev Probably the font is one of the lower priority changes, but I will keep that in mind! As some of the people respond to pitch difference, I will definitely make it so! Thank you for checking out :)
@cakii23 Thank you! This is indeed my first 'completed' game. I have started learning unity by the end of 2019 :)
@games-by-tom Thank you :) I will be making a complete overhaul to the tutorial (more graphic-wise, less wall of text). You can check my Changelog request I edited in to this page!
@renge Thank you! I have a bit other plans regarding the shield, you can check my changelog request!
@eduardo-yukio Thank you for playing! Rankings is something I intend to add in the future. Possible next changelog request :)
@brorenata Thank you for playing and for the feedback! I have tossed some of the points you mentioned into changelog request I will be attempting to make after LD :)
@tricky-fat-cat Thanks! I may introduce more linear RNGesus spikes later on!
@scidev Thank you for playing and yes, I am going to completely overhaul the barrier system as the current one was proof-of-concept :)
@duke You almost made it to the end! I should have mentioned about the times I didn't display unfortunately... but I will introduce it in different game modes (arcade / survival) :) Thank you for playing and for feedback!
@kaldrin Noted and edited :) Thank you for playing and for feedback!
@jitspoe first you need a shotgun :D Thank you for the feedback!
@antti-haavikko OH my god that is a wall of feedback. There's a lot of improvements I decided to put in to the changelog request based on your feedback as well as the others. Definitely separate game modes (highscore arcade vs fleet survival timer), refactor RNG (every spawn is RNG with specific weight of % of spawning chance basically), different sizes of asteroids with different hit damage values, quite possibly other enemy variations (gas clouds, electromagnetic charges etc) as well as complete overhaul of shielding as it's clunky but it was basically a proof-of-concept. Thank you for insigthful feedback!
@sharkwithlasers OH MY GOD I need to watch more of those. Thank you so much for that piece of advice and thank you for playing and giving feedback! :)
@seurimas Thank you! I tried exactly to scope it down do Compo (gameplay.zip.rar.zip + simplicity). I will consider making changes to the shielding system and spawners :) Thank you again for playing and feedback!
@darenn Thank you! I will keep widescreen, but I will introduce better spawning system and overhaul to shield's mechanics to make it more approachable :)