Foon → Ludum Dare Explorer → Users → johjoh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Legal_Transactions.bat | jam | 193 | 3.98 | 3.90 | 4.01 | 4.11 | 4.17 | 3.76 | 2.80 | 3.85 | |
| 2022 | 50 | Delay the inevitable | Can I Win as a Lv. 1 Slime? -underdog rising- | compo | 119 | 3.79 | 3.48 | 3.41 | 3.89 | 3.63 | 3.57 | 4.32 | 3.73 | ||
| 2019 | 45 | Start with nothing | REWRITER | compo | 38 | 3.98 | 4.19 | 4.00 | 2.73 | 3.63 | 1.00 | 2.22 | 3.27 |
johjoh leaves an average of 3.7 feedback comments each event.
Really fun and interesting idea! Did you use an existing captcha or just make it look like one? Impressive either way.
Charming game and pretty well designed. Wondering if you used a capsule collider for the player? Made for some interesting jumps but would be nice if the collision was more precise.
I like how there wasn't much said other than the controls, but it was designed well enough that the progression was really smooth. Good job!
Really enjoyed it! (Other than some grammar errors and typos, though not sure if English is your first language) Worked well in a one-room setting, and sound while minimal was effective.
Nice art and very interesting concept! As others have said though, I do think the controls for switching collider and gravity need to be more intuitive (and whether the collider/gravity is on or off should be shown as well). It also felt like puzzles were too easy to break at times by taking advantage of the physics when switching colliders, but also kind of part of the fun. Well done overall, there's definite potential in the story-based approach you're taking.
LD53 — Delivery (5)
Packontra by CaptainDreamcast 2023-05-04T02:15:35Z ♥ 1
Always love the ridiculous intros, lol. The package throwing into the houses felt a bit weird but only made me miss once or twice. A lot of personality in this one from the voicelines to the honking, shame you didn't have time to implement enemy collision as I would have liked to see how the gameplay worked with it but great entry nonetheless.
Infobahn by CosmogonicFrog 2023-05-04T01:42:58Z ♥ 1
Both gameplay and aesthetic were simple but very effective. Great entry!
PigeonPost by Jim jagers 2023-05-04T01:26:30Z ♥ 1
Nice little game, I liked the art and the different themes between the levels. By the way, not sure if it was fixed yet since I played the web version but it seems the game over screen can still appear after you win.
Paddy's Portage by Spacespytv 2023-05-02T18:47:13Z ♥ 1
Great entry! Art and sound design was executed really well, controlled nicely and level design was pretty good. Only real complaints I have would be that the box felt a bit too bouncy/unpredictable and seemed to get stuck on a platform on the second to last level I believe? but didn't impact gameplay too much.
You Hate Mail by xbcw 2023-05-02T18:02:28Z ♥ 1
Art was well done, liked how the game evolved over time. Like another commenter said the powerup placement feels a bit too random so you don't always feel like they're helping you, but it's a minor issue. Nice work!