jdah 2023-05-01 10:19
keep getting stuck on the second level "GAME OVER!" before starting :( otherwise I really like the look and story. edit: seems to happen with multiple levels (2 and 4) but not all?
Foon → Ludum Dare Explorer → LD53 → PigeonPost
By jim-jagers
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 366 | 2.87 | 25 | |
| Fun | 335 | 2.87 | 25 | |
| Innovation | 340 | 2.84 | 25 | |
| Theme | 242 | 3.71 | 25 | |
| Graphics | 296 | 3.15 | 25 | |
| Audio | 303 | 2.59 | 24 | |
| Humor | 93 | 3.45 | 24 | |
| Mood | 310 | 2.86 | 24 |
keep getting stuck on the second level "GAME OVER!" before starting :( otherwise I really like the look and story. edit: seems to happen with multiple levels (2 and 4) but not all?
@jdah thank you for your comment ^_^. The accompanying exe file on the itch page now has an updated version now which fixes the bugs on level 2 and 4 (it was because of some collision stuff). the html version still has the bugs but will be updated after the entire jam is complete
very silly game. enjoyed the concept! bird.
Played the game from start to finish. It was fun little game. Too bad you did not have time to make ending. Good effort for one person. Keep at it :thumbsup_tone1:
Nice little game, I liked the art and the different themes between the levels. By the way, not sure if it was fixed yet since I played the web version but it seems the game over screen can still appear after you win.
That was a fun little game! Very curious to see what the ending would've been if you had more time!
Very fun! Liked the graphics and audio, pretty cool vibe for the delivery jam. I also got the bugs on levels 2 and 4 on the WebGL variant, but sounds like that's already fixed! Luckily the level select option just let me get around it so I could play through the rest! Really liked the silly vibes this one had on a few of the levels.
@takhomasac @salvation @khaokg thanks for your comments, im glad you had a good time ^_^
@johjoh the game over screen when you win is something i kinda let slide through development because i thought it was funny but ill propably make a patch later that fixes it.
@borderdestroyer my original intent for the ending was too have a long cutscene, similair too the opening cutscene. What i wanted the cutscene too be about i never got far into thinking about but i will likely end up including it in the full post-jam version.
Btw for anyone interested i will be spending the week after Ludum Dare 53 has ended too make a + version of the game which will include all the content i was unable to add too the final build, so if anyone thinks this game is good enough for a new playthrough in the future then you should stay tuned.
nice little game, I too experience the html bug but the exe version seemed to work fine. love the little mini graphics
I'm not very good at this game (got stuck at the three falling balls), but I like it a lot! Simple case of easy to learn, hard to master! Sound effects are nice and the graphics are cute. I saw that the web build has some issues with level two, luckaly you fixed it in the executable. I love how all the packages and customers are diffrent. The story is pretty funny
funny little concept, but i ran in to an issue with the online version where I would constantly get spammed game over on the second level :(
Restarted the web version several times, I can confirm that level 2 and 4 are broken on firefox - getting in a game over loop. I like the simple graphics and the animations, an escape to level select would have been nice!
Like others said, I got stuck on a game over loop on the second level, but the first one was nice!! I like the concept, too bad I couldn't play that far.
The text was so hard to read xd Game looks cool and felt nice to play.
I'm impressed in how you managed so many different level backgrounds/tile-sets! The central mechanic is simple and able to be expanded on. I wanted to give an extra shout out to the level with the snow rabbit, it furthered explored time limit which is a really smart move from a game development perspective: using everything you have to the fullest!
@wouter52 thanks for your kind words and im glad you had a good time. And thanks again for noticing that all the packages and customers are different its a detail which i found super important.
@aivaxela @eric-currier @resacagames thanks for playing and sorry about the bug in the html version
@ron88 thanks ^_^
@fis there actually is an exit button in the escape menu, it gets covered by the game over screen but should be selectable even while covered.
@glove i'm glad you enjoyed the graphics, i personally felt i could have made more if i focused more (there was originally a swamp level planned where slenderman appears(who now appears in level 10) but sadly didnt make it in(but it will appear in the post jam + version)) i find it interesting that you like the time mechanic in level 6 since that was a last minute decision since my original plan too have an ice wraith chase the player through the snow levels didnt make it in. But if you had a good time because of it then that makes me glad that i made the decision ^_^
The beginning convo was funny. The graphics and vibe has it's charm. Good going (:
Liked the graphics alot and the packages connected to their customer. The controls were nice also, can imagine something like that even for mobile.
Very funny, cute GBA era graphics, and a really nice movement system, great work!
@n0va @shane-gadsby thank you for the compliments ^_^
@petronus it theoretically should be playable on mobile because clickteam considers screen tapping and mouseclicking too be the same thing. I might try and make a dedicated mobile version in the future