FoonLudum Dare ExplorerLD53 → PigeonPost

PigeonPost

By jim-jagers

View on ldjam.com

CategoryRankScoreCount
Overall3662.8725
Fun3352.8725
Innovation3402.8425
Theme2423.7125
Graphics2963.1525
Audio3032.5924
Humor933.4524
Mood3102.8624

Comments

jdah 2023-05-01 10:19

keep getting stuck on the second level "GAME OVER!" before starting :( otherwise I really like the look and story. edit: seems to happen with multiple levels (2 and 4) but not all?

jim-jagers 2023-05-01 10:48

@jdah thank you for your comment ^_^. The accompanying exe file on the itch page now has an updated version now which fixes the bugs on level 2 and 4 (it was because of some collision stuff). the html version still has the bugs but will be updated after the entire jam is complete

takhomasac 2023-05-01 17:25

very silly game. enjoyed the concept! bird.

salvation 2023-05-02 16:35

Played the game from start to finish. It was fun little game. Too bad you did not have time to make ending. Good effort for one person. Keep at it :thumbsup_tone1:

johjoh 2023-05-04 01:26

Nice little game, I liked the art and the different themes between the levels. By the way, not sure if it was fixed yet since I played the web version but it seems the game over screen can still appear after you win.

borderdestroyer 2023-05-04 01:27

That was a fun little game! Very curious to see what the ending would've been if you had more time!

khaokg 2023-05-04 02:19

Very fun! Liked the graphics and audio, pretty cool vibe for the delivery jam. I also got the bugs on levels 2 and 4 on the WebGL variant, but sounds like that's already fixed! Luckily the level select option just let me get around it so I could play through the rest! Really liked the silly vibes this one had on a few of the levels.

jim-jagers 2023-05-04 10:01

@takhomasac @salvation @khaokg thanks for your comments, im glad you had a good time ^_^

@johjoh the game over screen when you win is something i kinda let slide through development because i thought it was funny but ill propably make a patch later that fixes it.

@borderdestroyer my original intent for the ending was too have a long cutscene, similair too the opening cutscene. What i wanted the cutscene too be about i never got far into thinking about but i will likely end up including it in the full post-jam version.

Btw for anyone interested i will be spending the week after Ludum Dare 53 has ended too make a + version of the game which will include all the content i was unable to add too the final build, so if anyone thinks this game is good enough for a new playthrough in the future then you should stay tuned.

aivaxela 2023-05-04 18:55

nice little game, I too experience the html bug but the exe version seemed to work fine. love the little mini graphics

wouter52 2023-05-04 19:02

I'm not very good at this game (got stuck at the three falling balls), but I like it a lot! Simple case of easy to learn, hard to master! Sound effects are nice and the graphics are cute. I saw that the web build has some issues with level two, luckaly you fixed it in the executable. I love how all the packages and customers are diffrent. The story is pretty funny

eric-currier 2023-05-04 19:41

funny little concept, but i ran in to an issue with the online version where I would constantly get spammed game over on the second level :(

fis 2023-05-04 19:52

Restarted the web version several times, I can confirm that level 2 and 4 are broken on firefox - getting in a game over loop. I like the simple graphics and the animations, an escape to level select would have been nice!

resacagames 2023-05-04 20:20

Like others said, I got stuck on a game over loop on the second level, but the first one was nice!! I like the concept, too bad I couldn't play that far.

ron88 2023-05-04 20:23

The text was so hard to read xd Game looks cool and felt nice to play.

glove 2023-05-05 02:27

I'm impressed in how you managed so many different level backgrounds/tile-sets! The central mechanic is simple and able to be expanded on. I wanted to give an extra shout out to the level with the snow rabbit, it furthered explored time limit which is a really smart move from a game development perspective: using everything you have to the fullest!

jim-jagers 2023-05-06 23:04

@wouter52 thanks for your kind words and im glad you had a good time. And thanks again for noticing that all the packages and customers are different its a detail which i found super important.

@aivaxela @eric-currier @resacagames thanks for playing and sorry about the bug in the html version

@ron88 thanks ^_^

@fis there actually is an exit button in the escape menu, it gets covered by the game over screen but should be selectable even while covered.

@glove i'm glad you enjoyed the graphics, i personally felt i could have made more if i focused more (there was originally a swamp level planned where slenderman appears(who now appears in level 10) but sadly didnt make it in(but it will appear in the post jam + version)) i find it interesting that you like the time mechanic in level 6 since that was a last minute decision since my original plan too have an ice wraith chase the player through the snow levels didnt make it in. But if you had a good time because of it then that makes me glad that i made the decision ^_^

n0va 2023-05-07 15:43

The beginning convo was funny. The graphics and vibe has it's charm. Good going (:

petronus 2023-05-07 17:36

Liked the graphics alot and the packages connected to their customer. The controls were nice also, can imagine something like that even for mobile.

shane-gadsby 2023-05-08 02:41

Very funny, cute GBA era graphics, and a really nice movement system, great work!

jim-jagers 2023-05-20 14:41

@n0va @shane-gadsby thank you for the compliments ^_^

@petronus it theoretically should be playable on mobile because clickteam considers screen tapping and mouseclicking too be the same thing. I might try and make a dedicated mobile version in the future