Aberration by Megalink 2020-10-05T14:05:31Z
Nice work with the best possible ending :smiley:
Foon → Ludum Dare Explorer → Users → MelekTaus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | TRASH-OUT | compo | 21 | 3.97 | 3.75 | 3.27 | 4.07 | 4.02 | 3.95 | 3.15 | 3.77 | |
| 2024 | 56 | Tiny Creatures | 👥 | Small Critters | jam | 162 | 3.97 | 3.81 | 3.88 | 3.97 | 3.95 | 3.12 | 3.57 | |
| 2023 | 53 | Delivery | 👥 | [WebGL/HTML5] Field Supply | jam | 221 | 3.94 | 3.51 | 3.66 | 4.20 | 4.20 | 3.72 | 3.07 | 3.59 |
| 2023 | 52 | Harvest | Green King of Vegetables | compo | 37 | 4.00 | 4.30 | 3.44 | 4.19 | 4.22 | 3.75 | 3.88 | ||
| 2022 | 51 | Every 10 seconds | Time Invaders | compo | 208 | 3.48 | 3.51 | 2.89 | 3.36 | 3.13 | 3.03 | 2.44 | 3.00 | |
| 2022 | 51 | Every 10 seconds | 👥 | [WebGL/HTML5] Music Demon | jam | 378 | 3.69 | 3.53 | 3.72 | 3.49 | 3.79 | 4.06 | 3.74 | 3.50 |
| 2022 | 50 | Delay the inevitable | The Average Quest | compo | 79 | 3.90 | 3.83 | 2.78 | 3.63 | 3.98 | 3.64 | 3.40 | 3.67 | |
| 2021 | 49 | Unstable | 👥 | Lapis Vitae (Point&Click Adventure) | jam | 508 | 3.69 | 3.32 | 2.82 | 2.92 | 4.12 | 4.20 | 3.35 | 3.85 |
| 2021 | 48 | Deeper and deeper | 👥 | [WebGL/HTML5] Who am I? | jam | 96 | 4.15 | 4.05 | 4.17 | 4.32 | 3.73 | 3.53 | 3.74 | 3.69 |
| 2020 | 47 | Stuck in a loop | [WebGL/HTML5] Out-looped | compo | 39 | 4.00 | 4.08 | 3.60 | 4.17 | 3.60 | 3.89 | 2.42 | 3.34 |
Nice work with the best possible ending :smiley:
Just how @holtzzy223 mentioned, awesome progress... And while playing, I felt pure nostalgia (and pondering), this game has such a consistent atmosphere. :heart:
As @Seskon mentioned, player and rock has random frictions that causes "stuck". Overall a very nice game. Nice Pixelart, matching animations and snappy controls. Thx for that :thumbsup:
Awesome mechanics, great work :thumbsup:
Just outstanding :loop: :smiley:
It has such a smooth retro touch. Love it :heart:
Nice game, relaxing atmosphere, smooth gameplay. As mentioned before, the kill time could be lower, but this is hairsplitting. Good job :thumbsup:
Hard but good :). Snappy controls and cute Pixelart. Nice one :grin:
Very funny monologues ..and got trolled :smile: It was definitely a very funny experience :thumbsup:
This game make addictive (in a positive meaning). And the BGM has such a catchy tune. :smile:
At first, I was a little bit confused but after a few minutes, the rules of the game became self-explanatory. And then it turned out that this is a very strong puzzle game. Awesome work.
Same for me :confounded:
Interesting game. Coherent atmosphere. I just didn't see how I made it to the end :smile:
The game is not working. Browser-Console says: "Uncaught SyntaxError: Invalid or unexpected token" I had the same issue. I fixed it by setting the Compression Format to "Disabled" (Project Settings -> Player -> Publishing Settings)
I hope it helps you too :slight_smile:
@albertofdzm nice hint :thumbsup:
Pretty hard, but it feels very smooth and can't stop playing. It also looks so polished. Nice game!
Soo polished, every game element fits together perfectly. And it is hard but fair - Love it :smiley:
Very relaxing game, i like it :thumbsup: - But the hidden waypoints after starting + the reset after failure made the last level very tricky.
Thank you all for your feedback :heart:
@tyrael I know that video but the "jumping" was a little bit hacky in this case because the gravity performs from the center of the stage and I have a litte bit time pressure to get it feel right. But yay^^ next time I know it better, thx for the hint. And the "Hold down LBM"-thingy: I'm 100% with you :smile:
@gamepopper I forgot about it myself (hold to jump higher). The music (and sfx in general) were made 1h before the deadline.. unfortunately .. that was a big mistake. Thanks for your feedback :)
@pixel-maniacs @tricky-fat-cat @jafcraze @bot12313 @jordan-kelly @conneli
Thank you all for your feedback. I am glad you enjoyed the game. :heart:
@conneli I took the liberty to immortalize you in the "afterparty"-branch on GitHub :smile: commit.png
Someone put a lot of love into their game. There's just one weird bug: Spacebar while "dying" causes a frozen camera screen. Otherwise I can only say: Good job :thumbsup:
I'm not a big fan of mobile games, but surprise: This one is really cool and makes fun. Awesome work :thumbsup:
Cool ideas by just using simple mechanics, I especially love the idea of the "credits"-section :grin:
@nsadie No^^
Nice concept, very well implemented. Great job!
Just Beautiful :astonished: :crystal_ball: And as a keyboard/mouse player it wasn't that wild :) Great job!!
Very refreshing, so weird but so good :muscle: :fire:
Greetings from Austria
The pixelart is delicious, the animation (especially the no-gravity-animation) is very impressive and so smooth. Also the atmosphere of the game catches me. The only thing i can criticize is the camera WITH the gravity: it bounces back and forth when you move and then stop again.
All in all - Awesome job!
Sweet! You are taking a simple idea and convert it to a game. The controls are very accessible and when you got it, you can get straight forward very well. The fact that you can see the angle of the monocykl makes it quite "stable" :D - Was fun to play, enjoyed it. Good job! :)
You have to get used to the controls at first, but then you just want to be in the Top 10. I'm sure not to give up here :smiling_imp: ... wait ... I am so bad at this game ~Love it, clever idea :v:
@preda Thanks for playing :v: As you realize, our focus was definitely: - a gameplay/genre that we've never done before - built a world that makes sense (somehow) - writing a matching story - push it to the limits by using random but suitable assets - setup the lighting to create a coherent atmosphere - "glue" them together by using custom shaders and post processing - hoping it works in the released build XD - and finally went to a confortable sleep after this hard but very welding-together-as-a-team-time
That is the thing I/we love about LD :heart:
A pure addict, simple concept but challenging as hell. Nice one! (my PB is 25.2) @lawrence daaaamn :grimacing:
Holy crap, this game is addictive. Love it
All I can say is, "It's a shame it's over already", I had a lot of fun with it. And really a lot of content for a compo game. Nice work :heart:
Smooth controls, awesome artwork, nice pacing. Everything fits together so beautifully. Great job :thumbsup:
That... was... AWESOME! There's just so much happening and I love it. Great work! :heart:
Shows me a slime's perspective in such a cute way, but at the same time shows the harsh "reality". Beautiful, nostalgic. Thank you for that :heart:
Very well designed ship because I never had the feeling do be disoriented (I have a very poor sense of direction). The feeling of being a part of the game is one of the most powerful things you can share. Great work, thanks for this experience :heart:
Edit: forgot to mention: the mouse sensitivity is too high or if I reduce it by myself, then there is no transition to the last camera orientation. (I don't know how else to describe it) - feels a little bit chunky
played v1.0 - Beside the not working "W"-key (I just used the arrow keys then, so i have no problem with that) there is nothing but to say Congratulations! What a relaxing, comfortable, self-explanatory and loving game. Thank you for making this game :purple_heart:
Edit: i just realized that i got a catchy tune from the music XD
@waysneighborgo2 Thank you. The left or the right one? :sweat_smile:
@kbf123 Thanks. I was thinking something similar but unfortunately, my time budget was used up faster than I thought :laughing:
@johjoh Thanks. Yep, capsule collider. It was a quick decition but it kinda works :sweat_smile:
@poshdan Thank you, I'm flattered.
@kylazaur Thank you and for playing it. Hehe, SHIFT or ALT or CTRL would have worked too.
@rhewid Too bad, I wonder if I can reproduce this problem. Anyhow, thank you for your kind words :slight_smile:
@proxy-games Thank you. "Ctrl+D => Bookmark" I really had to smile :smile: I thought it would be a good idea to allow Ctrl **or** Shift **or** Alt for the jetpack :face_palm:
It was really hard for me to understand the game at first, but after a little study it worked out. This one I would call "Special Innovative". Good job!
Pretty addictive game. The gameplay reminds me on "The Typing of the Dead" :smiling_imp:
After this game I feel like I'm not writing this comment myself...
Solid entry, good job. That's an interesting visual programming language you're using :slight_smile:
BZZZ..! :laughing: Simple gameplay but clever implementation of the interactions between each single component so it feels really dynamic. Good job :thumbsup:
Wow, that was more fun than expected.
Although "English" is not my native language, I was able to solve 9/10 words. Thank you for the kind of vocabulary lesson :laughing:
Wow. Very nice concept/idea. It's a pity that the mouse dragging control is off. Now I watch your stream where you fix the problem :)
Overall great job :thumbsup:
Clever idea for the theme and sweet graphics. The right/left click controls are a bit annoying but I think it is intended to force the player to remember the demands of the protesters. Overall a nice game. Good job :thumbsup:
Very relaxing game and great mood. But as mentioned here, without checkpoints, it gets a little bit frustrating. Rated your game already and I came back to play your updated version again, and hell yes, so much better :v:
Also, I'm impressed with what you've done with pure HTML/CSS/JS without `canvas` here :heart:
Had a lot of fun with it. Nice to see another "Space Invader"-inspired game :v:
My favourite game so far!
Thank you for this experience :heart: Unbenannt.png
What? Made in 72 hours? Congratulations!! As an "Tetris Attack" addict, that was really refreshing :heart:
I had a bug: the boss is walking around under the ground so I couldn't kill him. But no problem, I played it again and killed the boss and... know what... I loved the gameplay so I played it a third time :laughing:
@nanolotl @milq @thegamearchitect @kosmosael Thank you all for playing and your kind words!
@human-writes-code Thanks for playing and feedback. This "instant spawn on an enemy bullet" is actually intentional. There is the possibility to despawn "safely" or to remember where you despawn. Next time you can dodge more purposefully or use a shield - all that if you remembered the initial situation.
@tomssuli Thanks for playing. I hope you liked it.
Here for clarification: - Power ups do not stack (neither the shield nor the fast shot) - A collected Power up always replaces the power up you already have - Power up stays activated across all levels - The "Fast Shot" power up doubles the shot speed for 2 seconds - If there is any other behaviour than it is just a bug XD
@leekanarchism Oow, an indicator for the current stage would be more than convenient. Thanks for the hint, for feedback and the kind words
I played it through. What a chill game, very enjoyable to play! :thumbsup:
This game has great potential. It's self-explanatory and looks good.
The only thing that was weird: When 2 move cursors overlap I can't separate them anymore, is it a bug? or maybe a feature? :grin:
If you make a post jam version, I'll check it out again I think :thumbsup:
Nice typewriter game!
As @hungryroy wrote: - Switching between mouse and keyboard is a little bit unhandy - The first customer enters is going to be the last one
And the game could be a little bit more challenging (but that's very subjective XD) because I loved to play this game and and I hoped it would get harder :smiling_imp:
This game catched me. Good job :thumbsup:
Nice idea, and as already mentioned, at the beginning I had no idea whats going on. Some kind of feedback on input (visually and/or sound effect) would have been helpful.
But once I figured it out, it was actually fun :grin:
Hahahaha :laughing:
Awesome idea and great selection of clips.
Came back to grab the S-Rank :grin: Score NE.png
I am a Metalhead, I love Metal. METAL!!! Well done! :muscle: :smiling_imp:
The thing I have to criticize is the lack of feedback when hitting a note. It could be a bit more impulsive.
Overall a nice entry :v:
Wow, I really like the idea. Pixelart was great (environment, fade in of the spell cast, and so on)
I have to point out one thing though: It would do better if the camera would snap to the pixels because of the flickering while movement.
The controls are snappy and feel pretty well. The puzzle design was very challenging and god damn.. I love it. I invested so much time in it, and that is a good thing.
But there is one annoying thing: the level design.. It is just frustrating that you have no indicators for timing stuff. For example: "Q: The elevator must stop at the correct position" - "A: How? I can't see it!"
And that leads to the next frustrating thing: It's all very close. One wrong step and you can do the whole stuff (you already know) again.
We (my jam buddy and I) started to record a video at last two stages:
https://www.youtube.com/watch?v=K0Z7RPHPiBM
Otherwise, good game, nothing else to say, that's something to be proud of!
Such a cool idea. I really appreciate that the game is self-explanatory. I had to be a bit lucky with the colors. And towards the end it would also fit the theme of the last jam ("Delay the inevitable"). All in all - good job :thumbsup:
Highscore Siege.png My score :grin:
And I always thought just unpacking was fun. Well, I guess I was wrong. Playing a game doesn't always have to be a difficult challenge - Beautiful relaxing game :heart:
The controls work well, and thanks to the handy tutorial I could made it on the first try :v:
That... was... an awesome experience. Normally I am not fan of text > text > text, but this one has convinced me. The crushy vibes that this game is giving to me are intense.
Also, nice to see a game made with RPG Maker (hitted F5 before mentioned ingame XD)
So for that you effectively put little time into it, it turned out well. I like the pixel art which triggers the nostalgia in me and a very chilling game as well as familiar gameplay.
A few finishing touches would have been nice though, for example, a visualization of what you've already watered and also a bit of a game challenge in general.
Yes, I know the short time was of course an obstacle and that's why I'm sure there's more to it.
But very nice work, keep it up :)
What can I say, this is a really awesome game. I'll be sure to touch on it again. Thanks for getting me hooked! :cat:
A self-explanatory, beautifully presented game. Wonderful!
As mentioned before, it would be more pleasant (maybe even optional) if the buttons remained faded in, but that's complaining on a high level.
Otherwise, I can't say much except that you've done an excellent job!
Very coherent and also really cute this hedgehog as he rolls through the insanely **well-designed world**. It is also great that you can set everything in the settings as you need it.
The only thing that bothered me a bit was the collecting of items. What I mean is that the item finally _sticks_. It's also a shame that you have to go back to Home sooner than you think - "But I want to explore this huge world even further" - but you get to do that anyway once you've bought enough upgrades.
All in all, I felt **super comfortable with this fantastic game** and I can only take my hat off to your work!
First off, very clean and awesome game with crisp controls. The graphical style fits like a glove. The music is a bit repetitive, but still doesn't get annoying.
The pacing is spot on, especially I love that you get new moves step-by-step and don't get overwhelmed in one fell swoop.
Also, I was peeking into your stream on day 3. Personally, I probably would have put more focus on alternate controls on that day. And possibly put tweaks in one or two of the animations or polished the level transitions a bit more. But otherwise... Beautiful game!
Nevertheless: I'll re-map the controls, because I usually play with [W][A][S][D] ...and [Z][X][C] is a bit impractical. Haha! I think I am addicted!
As a seasoned try-hard, I made a Speedrun, like I did for your game [**Holospecter**](https://ldjam.com/events/ludum-dare/51/holospecter/holospecter-speedrun-mode)!
**Edit:** Optimized the run (**02:48**)
https://www.youtube.com/watch?v=qawnN4_Z0W4
I see the idea behind it, and I think it's really good. Without having read the wall of tutorial text, the game actually explains itself, I thought in any case... But then I had the feeling that I missed something (maybe an essential mechanic or something).
After that I read the tutorial, and yes... you can combine grains (oh what XD) - That was immediately more fun!
Disturbed me actually only the wide RNG otherwise good job!
A great game with good gameplay and lovely artstyle. I also find it great that there is a strict goal and so also a clear end. The only thing that was a bit weird was the hitbox for harvesting, which seemed to be a bit off/too small, which sometimes didn't allow me to interact.
Other than that, great job!
Super cool, I really enjoyed playing around with the mechanics. Bravo! :clap:
My playthrough
``` ml = x => moveLeft(x); mr = x => moveRight(x); j = () => jump() w = t => new Promise(x => setTimeout(x, t * 1000)) r = (t, f) => { for (let i = 0; i < t; i++) f() } (async () => { /* Level 1 */ mr(2); await w(.75) /* Level 2 */ mr(5); await w(1.5) /* Level 3 */ ml(3); await w(1) /* Level 4 */ mr(3); j(); mr(3); await w(2) /* Level 5 (Hacky) */ mr(1); ml(-4); mr(2); await w(1.5) /* Level 6 */ r(4, () => j()); await w(1.5) /* Level 7 */ r(4, () => { mr(2); j() }); await w(3.5) /* Level 8 (Hacky) */ ml(3); r(3, () => j()); ml(-3); await w(2) /* Level 9 */ r(3, () => { r(4, () => j()); mr(4) }); await w(6.5) /* Level 10 */ r(3, () => { r(3, () => j()); ml(4) }); await w(5.5) /* Level 11 */ mr(2); j(); mr(2); open(); await w(2) /* Bonus */ for (;;) { mr(7); ml(5); j(); ml(9); mr(6); j(); mr(2); await w(7); } })() ```
@patatenouille
We have learned so much through this jam. And we'll learn even more, especially when we get such an extensive and detailed playing experience from you. That's what I call constructive feedback.
At this point I would like to say: Thank you very much, seriously :heart:
Congratulations for finishing the game. I like Tetris, I play your game: Bingo :slight_smile:
Solid gameplay, Cute music.
From the visual aspect I think the style is pretty cool, maybe a color change could be nice for potential difficulty change. (But in the end I have no idea XD)
Thank you for sharing :thumbsup:
Screenshot 2023-05-19 203857.png
Damn, I thought the ultra-mechanics and bullet hells were coming! Jokes aside, it was really beautifully designed and executed. I was even a little disappointed that it was already over. Thanks for the experience. Great work!
#### 20.10.2025
Understanding the rules wasn't all that easy for me, but once I figured them out, I was hooked. I had to do a second run right away :slight_smile:
I just had to mute the music because it was getting a bit too tense. But otherwise, everything's fine, both graphically and sound-wise. Awesome game!
#### 23.10.2025
Screenshot 2025-10-23 072400.png
Pure relaxation, beautiful pixel art, and addictive. Great work! :heart:
Absolutely, a brilliant game through and through. The gameplay and graphics are spot on. The only thing I find anoying is the camera's "pixel judder"; I probably would have opted for a different setting than the average of the center point and the player. But as I said, an absolutely great game! :heart: