FoonLudum Dare ExplorerUsers → MelekTaus

MelekTaus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorTRASH-OUTcompo213.973.753.274.074.023.953.153.77
202456Tiny Creatures👥Small Crittersjam1623.973.813.883.973.953.123.57
202353Delivery👥[WebGL/HTML5] Field Supplyjam2213.943.513.664.204.203.723.073.59
202352HarvestGreen King of Vegetablescompo374.004.303.444.194.223.753.88
202251Every 10 secondsTime Invaderscompo2083.483.512.893.363.133.032.443.00
202251Every 10 seconds👥[WebGL/HTML5] Music Demonjam3783.693.533.723.493.794.063.743.50
202250Delay the inevitableThe Average Questcompo793.903.832.783.633.983.643.403.67
202149Unstable👥Lapis Vitae (Point&Click Adventure) jam5083.693.322.822.924.124.203.353.85
202148Deeper and deeper👥[WebGL/HTML5] Who am I?jam964.154.054.174.323.733.533.743.69
202047Stuck in a loop[WebGL/HTML5] Out-loopedcompo394.004.083.604.173.603.892.423.34

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MelekTaus

LD47 — Stuck in a loop

Aberration by Megalink 2020-10-05T14:05:31Z

Nice work with the best possible ending :smiley:

con-junc-tion by gentoogames 2020-10-06T17:54:48Z

Just how @holtzzy223 mentioned, awesome progress... And while playing, I felt pure nostalgia (and pondering), this game has such a consistent atmosphere. :heart:

The Myth of Sisyphos by gilborn 2020-10-05T17:41:13Z

As @Seskon mentioned, player and rock has random frictions that causes "stuck". Overall a very nice game. Nice Pixelart, matching animations and snappy controls. Thx for that :thumbsup:

Hamster Racer by SvartTand 2020-10-05T10:00:51Z

Awesome mechanics, great work :thumbsup:

Dip & Flip – Zombie Edition by Pixel Maniacs 2020-10-05T20:20:40Z

Just outstanding :loop: :smiley:

OOO by Kultisti 2020-10-07T16:24:58Z

Everything fits here, and that variation and transitions.. just WOW :star: :star: :star: :star: :star:

Escape the Loop! by jessifin 2020-10-05T07:57:34Z

It has such a smooth retro touch. Love it :heart:

The Elder Ruins by amkingTRP 2020-10-07T17:18:54Z

Nice game, relaxing atmosphere, smooth gameplay. As mentioned before, the kill time could be lower, but this is hairsplitting. Good job :thumbsup:

loop runner by xiyou 2020-10-07T15:25:45Z

Hard but good :). Snappy controls and cute Pixelart. Nice one :grin:

Pillars of Anguish by Outfrost 2020-10-06T17:26:59Z

Very funny monologues ..and got trolled :smile: It was definitely a very funny experience :thumbsup:

Escape from Arachnea! by Guardaro 2020-10-07T18:06:39Z

This game make addictive (in a positive meaning). And the BGM has such a catchy tune. :smile:

For { } by SoupStoreGames 2020-10-07T17:31:28Z

At first, I was a little bit confused but after a few minutes, the rules of the game became self-explanatory. And then it turned out that this is a very strong puzzle game. Awesome work.

Stuck in a hoop by Abb1x 2020-10-05T11:05:39Z

Same for me :confounded:

Stuck in a Loop by Edgar Quex 2020-10-05T16:14:30Z

Interesting game. Coherent atmosphere. I just didn't see how I made it to the end :smile:

Get Out by TheCodingKey 2020-10-05T10:20:36Z

The game is not working. Browser-Console says: "Uncaught SyntaxError: Invalid or unexpected token" I had the same issue. I fixed it by setting the Compression Format to "Disabled" (Project Settings -> Player -> Publishing Settings)

I hope it helps you too :slight_smile:

Get Out by TheCodingKey 2020-10-07T15:46:18Z

@albertofdzm nice hint :thumbsup:

Re-Slash by Croxel Studios 2020-10-07T17:58:40Z

Pretty hard, but it feels very smooth and can't stop playing. It also looks so polished. Nice game!

Cycle Breakdown by TheJohnyFeeD 2020-10-06T16:49:52Z

Soo polished, every game element fits together perfectly. And it is hard but fair - Love it :smiley:

Mr Botty by MohamedSaid 2020-10-05T16:37:55Z

Very relaxing game, i like it :thumbsup: - But the hidden waypoints after starting + the reset after failure made the last level very tricky.

[WebGL/HTML5] Out-looped by MelekTaus 2020-10-05T17:50:19Z

Thank you all for your feedback :heart:

@tyrael I know that video but the "jumping" was a little bit hacky in this case because the gravity performs from the center of the stage and I have a litte bit time pressure to get it feel right. But yay^^ next time I know it better, thx for the hint. And the "Hold down LBM"-thingy: I'm 100% with you :smile:

[WebGL/HTML5] Out-looped by MelekTaus 2020-10-06T18:53:29Z

@gamepopper I forgot about it myself (hold to jump higher). The music (and sfx in general) were made 1h before the deadline.. unfortunately .. that was a big mistake. Thanks for your feedback :)

[WebGL/HTML5] Out-looped by MelekTaus 2020-10-08T18:41:31Z

@pixel-maniacs @tricky-fat-cat @jafcraze @bot12313 @jordan-kelly @conneli

Thank you all for your feedback. I am glad you enjoyed the game. :heart:

@conneli I took the liberty to immortalize you in the "afterparty"-branch on GitHub :smile: commit.png

Seratonin Style by realman27 2020-10-05T08:36:34Z

Someone put a lot of love into their game. There's just one weird bug: Spacebar while "dying" causes a frozen camera screen. Otherwise I can only say: Good job :thumbsup:

Just Keep Spinning! by SubStandard Productions 2020-10-07T15:44:42Z

I'm not a big fan of mobile games, but surprise: This one is really cool and makes fun. Awesome work :thumbsup:

Loopity Loop by JafCraze 2020-10-07T16:04:40Z

Cool ideas by just using simple mechanics, I especially love the idea of the "credits"-section :grin:

LD48 — Deeper and deeper

[WebGL/HTML5] Who am I? by leorid 2021-04-30T21:25:28Z

@nsadie No^^

LD49 — Unstable

UnstaLaser by Roelosaurus 2021-10-06T17:27:07Z

Nice concept, very well implemented. Great job!

CandleLight by PaulLyaudet 2021-10-06T19:55:51Z

Just Beautiful :astonished: :crystal_ball: And as a keyboard/mouse player it wasn't that wild :) Great job!!

You Can Not Start This Game by PartTimeIndie 2021-10-06T16:43:47Z

Very refreshing, so weird but so good :muscle: :fire:

Greetings from Austria

Atomica by Wassim 2021-10-06T21:30:11Z

As mentioned before, a litte bit unchallenging but thats not my point... solid graphics, gameplay and sounds, enjoyed it. Well done Compo :) - Btw. the mouse sensitivity is on spot :P

Mint by Préda 2021-10-06T17:14:45Z

The pixelart is delicious, the animation (especially the no-gravity-animation) is very impressive and so smooth. Also the atmosphere of the game catches me. The only thing i can criticize is the camera WITH the gravity: it bounces back and forth when you move and then stop again.

All in all - Awesome job!

Monocykl by Bajtix 2021-10-06T20:48:36Z

Sweet! You are taking a simple idea and convert it to a game. The controls are very accessible and when you got it, you can get straight forward very well. The fact that you can see the angle of the monocykl makes it quite "stable" :D - Was fun to play, enjoyed it. Good job! :)

Unstable Tricky Table by Pomo 2021-10-05T21:45:54Z

You have to get used to the controls at first, but then you just want to be in the Top 10. I'm sure not to give up here :smiling_imp: ... wait ... I am so bad at this game ~Love it, clever idea :v:

Lapis Vitae (Point&Click Adventure) by MelekTaus 2021-10-06T18:34:30Z

@preda Thanks for playing :v: As you realize, our focus was definitely: - a gameplay/genre that we've never done before - built a world that makes sense (somehow) - writing a matching story - push it to the limits by using random but suitable assets - setup the lighting to create a coherent atmosphere - "glue" them together by using custom shaders and post processing - hoping it works in the released build XD - and finally went to a confortable sleep after this hard but very welding-together-as-a-team-time

That is the thing I/we love about LD :heart:

Tetromino Stack by Myles Doupe 2021-10-06T16:19:57Z

A pure addict, simple concept but challenging as hell. Nice one! (my PB is 25.2) @lawrence daaaamn :grimacing:

LD50 — Delay the inevitable

Virus Bash by joewan 2022-04-05T21:23:47Z

Holy crap, this game is addictive. Love it

Slime Survivor by rhewid 2022-04-05T21:47:52Z

All I can say is, "It's a shame it's over already", I had a lot of fun with it. And really a lot of content for a compo game. Nice work :heart:

Slime Survivor by rhewid 2022-04-05T21:47:57Z

 

Ludare OS by foxwater 2022-04-05T18:39:22Z

Insane! I am stunned! You could swear that would be a full title on the good old GB. Thank you, that was fun :heart: (at least i played this game on an emulator :sweat_smile:)

Wicked flame! by Kaldrin 2022-04-05T00:12:38Z

Smooth controls, awesome artwork, nice pacing. Everything fits together so beautifully. Great job :thumbsup:

Too Cute for Space Fights by YogurtTheHorse 2022-04-06T16:52:16Z

That... was... AWESOME! There's just so much happening and I love it. Great work! :heart:

Can I Win as a Lv. 1 Slime? -underdog rising- by johjoh 2022-04-05T18:30:53Z

Shows me a slime's perspective in such a cute way, but at the same time shows the harsh "reality". Beautiful, nostalgic. Thank you for that :heart:

Cosmic Contact by Kemsou 2022-04-07T21:52:06Z

Very well designed ship because I never had the feeling do be disoriented (I have a very poor sense of direction). The feeling of being a part of the game is one of the most powerful things you can share. Great work, thanks for this experience :heart:

Edit: forgot to mention: the mouse sensitivity is too high or if I reduce it by myself, then there is no transition to the last camera orientation. (I don't know how else to describe it) - feels a little bit chunky

Baggy & Maggy by Revetoon 2022-04-11T20:19:01Z

played v1.0 - Beside the not working "W"-key (I just used the arrow keys then, so i have no problem with that) there is nothing but to say Congratulations! What a relaxing, comfortable, self-explanatory and loving game. Thank you for making this game :purple_heart:

Edit: i just realized that i got a catchy tune from the music XD

The Average Quest by MelekTaus 2022-04-05T00:19:44Z

@waysneighborgo2 Thank you. The left or the right one? :sweat_smile:

@kbf123 Thanks. I was thinking something similar but unfortunately, my time budget was used up faster than I thought :laughing:

The Average Quest by MelekTaus 2022-04-05T18:22:19Z

@johjoh Thanks. Yep, capsule collider. It was a quick decition but it kinda works :sweat_smile:

The Average Quest by MelekTaus 2022-04-06T16:42:46Z

@poshdan Thank you, I'm flattered.

@kylazaur Thank you and for playing it. Hehe, SHIFT or ALT or CTRL would have worked too.

@rhewid Too bad, I wonder if I can reproduce this problem. Anyhow, thank you for your kind words :slight_smile:

The Average Quest by MelekTaus 2022-04-07T18:05:37Z

@proxy-games Thank you. "Ctrl+D => Bookmark" I really had to smile :smile: I thought it would be a good idea to allow Ctrl **or** Shift **or** Alt for the jetpack :face_palm:

All Lines lead to boom by Peter Ondus 2022-04-07T19:12:24Z

It was really hard for me to understand the game at first, but after a little study it worked out. This one I would call "Special Innovative". Good job!

HANG UP! by Jesse J. Jones 2022-04-05T21:42:10Z

Pretty addictive game. The gameplay reminds me on "The Typing of the Dead" :smiling_imp:

Bitboy by Proxy-Games 2022-04-07T20:56:43Z

After this game I feel like I'm not writing this comment myself...

Battery Buisness by Smoofy 2022-04-04T22:32:31Z

Solid entry, good job. That's an interesting visual programming language you're using :slight_smile:

LD51 — Every 10 seconds

A Fly's Life by recursor 2022-10-09T08:06:56Z

BZZZ..! :laughing: Simple gameplay but clever implementation of the interactions between each single component so it feels really dynamic. Good job :thumbsup:

Weirdo Words by SimplePotential 2022-10-08T18:39:32Z

Wow, that was more fun than expected.

Although "English" is not my native language, I was able to solve 9/10 words. Thank you for the kind of vocabulary lesson :laughing:

New Edition - A Publishing Adventure by Capitals 2022-10-08T19:42:54Z

Wow. Very nice concept/idea. It's a pity that the mouse dragging control is off. Now I watch your stream where you fix the problem :)

Overall great job :thumbsup:

WallBreaker by maskinmask 2022-10-08T16:50:13Z

Clever idea for the theme and sweet graphics. The right/left click controls are a bit annoying but I think it is intended to force the player to remember the demands of the protesters. Overall a nice game. Good job :thumbsup:

Oxylunky by daandruff 2022-10-08T12:40:56Z

Very relaxing game and great mood. But as mentioned here, without checkpoints, it gets a little bit frustrating. Rated your game already and I came back to play your updated version again, and hell yes, so much better :v:

Also, I'm impressed with what you've done with pure HTML/CSS/JS without `canvas` here :heart:

Game Name by Strega 2022-10-04T17:39:01Z

Wow, that was pure fun! You nailed the theme with that "Wario Ware"-ish creation. And of course I love the Zelda music reference :green_heart:

Star Trotters by MerpADer 2022-10-05T19:37:46Z

Had a lot of fun with it. Nice to see another "Space Invader"-inspired game :v:

Holospecter by theStoff 2022-10-04T20:42:43Z

My favourite game so far!

Thank you for this experience :heart: Unbenannt.png

Swapwood Quest R by Saturnyoshi 2022-10-08T12:20:16Z

What? Made in 72 hours? Congratulations!! As an "Tetris Attack" addict, that was really refreshing :heart:

EPOCH by Wouter52 2022-10-09T07:49:05Z

Not only is it still a problem to agree on one datetime format - Y2K38 ist the cherry on the cake :laughing:

Great idea and actually a relaxing game. There are those Old-IT-vibes, love it.

And yay, I am in the top `byte 5` on the scoreboard :v:

Count Down Dracula by Guilloteam 2022-10-08T12:26:12Z

I had a bug: the boss is walking around under the ground so I couldn't kill him. But no problem, I played it again and killed the boss and... know what... I loved the gameplay so I played it a third time :laughing:

Time Invaders by MelekTaus 2022-10-04T09:45:19Z

@nanolotl @milq @thegamearchitect @kosmosael Thank you all for playing and your kind words!

@human-writes-code Thanks for playing and feedback. This "instant spawn on an enemy bullet" is actually intentional. There is the possibility to despawn "safely" or to remember where you despawn. Next time you can dodge more purposefully or use a shield - all that if you remembered the initial situation.

Time Invaders by MelekTaus 2022-10-07T14:58:24Z

@tomssuli Thanks for playing. I hope you liked it.

Here for clarification: - Power ups do not stack (neither the shield nor the fast shot) - A collected Power up always replaces the power up you already have - Power up stays activated across all levels - The "Fast Shot" power up doubles the shot speed for 2 seconds - If there is any other behaviour than it is just a bug XD

Time Invaders by MelekTaus 2022-10-08T19:12:43Z

@leekanarchism Oow, an indicator for the current stage would be more than convenient. Thanks for the hint, for feedback and the kind words

Resource: Remixed by Phillip Scott 2022-10-08T10:52:55Z

I played it through. What a chill game, very enjoyable to play! :thumbsup:

Insecures by BoClow 2022-10-08T12:13:30Z

This game has great potential. It's self-explanatory and looks good.

The only thing that was weird: When 2 move cursors overlap I can't separate them anymore, is it a bug? or maybe a feature? :grin:

If you make a post jam version, I'll check it out again I think :thumbsup:

In The Hair Tonight by sdelay 2022-10-09T07:15:29Z

Nice typewriter game!

As @hungryroy wrote: - Switching between mouse and keyboard is a little bit unhandy - The first customer enters is going to be the last one

And the game could be a little bit more challenging (but that's very subjective XD) because I loved to play this game and and I hoped it would get harder :smiling_imp:

This game catched me. Good job :thumbsup:

T&T - Trips & Ticks by Pentaworks 2022-10-09T08:16:33Z

Nice idea, and as already mentioned, at the beginning I had no idea whats going on. Some kind of feedback on input (visually and/or sound effect) would have been helpful.

But once I figured it out, it was actually fun :grin:

📺 You Call The Shots! by Choo 2022-10-08T15:16:19Z

Hahahaha :laughing:

Awesome idea and great selection of clips.

📺 You Call The Shots! by Choo 2022-10-09T17:21:16Z

Came back to grab the S-Rank :grin: Score NE.png

Metalsmith by shiny Elster 2022-10-04T18:25:24Z

I am a Metalhead, I love Metal. METAL!!! Well done! :muscle: :smiling_imp:

The thing I have to criticize is the lack of feedback when hitting a note. It could be a bit more impulsive.

Overall a nice entry :v:

Counterspell by witchpixels 2022-10-08T18:27:27Z

Wow, I really like the idea. Pixelart was great (environment, fade in of the spell cast, and so on)

I have to point out one thing though: It would do better if the camera would snap to the pixels because of the flickering while movement.

Puzzlebot by Lucas Simmons 2022-10-09T21:53:29Z

The controls are snappy and feel pretty well. The puzzle design was very challenging and god damn.. I love it. I invested so much time in it, and that is a good thing.

But there is one annoying thing: the level design.. It is just frustrating that you have no indicators for timing stuff. For example: "Q: The elevator must stop at the correct position" - "A: How? I can't see it!"

And that leads to the next frustrating thing: It's all very close. One wrong step and you can do the whole stuff (you already know) again.

We (my jam buddy and I) started to record a video at last two stages:

https://www.youtube.com/watch?v=K0Z7RPHPiBM

Otherwise, good game, nothing else to say, that's something to be proud of!

SIEGE: The surprisingly punctual invasion game by AnxiousGameDev 2022-10-05T18:52:36Z

Such a cool idea. I really appreciate that the game is self-explanatory. I had to be a bit lucky with the colors. And towards the end it would also fit the theme of the last jam ("Delay the inevitable"). All in all - good job :thumbsup:

Highscore Siege.png My score :grin:

Ten Secs To Pack! by SpacelionJoe 2022-10-08T16:36:21Z

And I always thought just unpacking was fun. Well, I guess I was wrong. Playing a game doesn't always have to be a difficult challenge - Beautiful relaxing game :heart:

Returnal by MegaFocus 2022-10-08T12:57:22Z

I had no problems with the mentioned double jump, on the contrary, i could "walk up the walls" with that jump.

Smooth gameplay, solid little platformer :thumbsup:

You Have 10 Seconds! by Shibaya 2022-10-08T15:44:26Z

The controls work well, and thanks to the handy tutorial I could made it on the first try :v:

Every 10 Seconds I Find New And Exciting Ways To Hate Myself by ActuallyTheMoon 2022-10-08T19:15:37Z

That... was... an awesome experience. Normally I am not fan of text > text > text, but this one has convinced me. The crushy vibes that this game is giving to me are intense.

Also, nice to see a game made with RPG Maker (hitted F5 before mentioned ingame XD)

LD52 — Harvest

Harvest Timing by Pennycook 2023-01-11T23:09:10Z

So for that you effectively put little time into it, it turned out well. I like the pixel art which triggers the nostalgia in me and a very chilling game as well as familiar gameplay.

A few finishing touches would have been nice though, for example, a visualization of what you've already watered and also a bit of a game challenge in general.

Yes, I know the short time was of course an obstacle and that's why I'm sure there's more to it.

But very nice work, keep it up :)

HarvesTurnip by Colisan 2023-01-14T16:48:34Z

What can I say, this is a really awesome game. I'll be sure to touch on it again. Thanks for getting me hooked! :cat:

Intake Outake by HackTrout 2023-01-10T16:20:17Z

A self-explanatory, beautifully presented game. Wonderful!

As mentioned before, it would be more pleasant (maybe even optional) if the buttons remained faded in, but that's complaining on a high level.

Otherwise, I can't say much except that you've done an excellent job!

Rollin' by Spaint 2023-01-11T22:29:33Z

Very coherent and also really cute this hedgehog as he rolls through the insanely **well-designed world**. It is also great that you can set everything in the settings as you need it.

The only thing that bothered me a bit was the collecting of items. What I mean is that the item finally _sticks_. It's also a shame that you have to go back to Home sooner than you think - "But I want to explore this huge world even further" - but you get to do that anyway once you've bought enough upgrades.

All in all, I felt **super comfortable with this fantastic game** and I can only take my hat off to your work!

4 Souls 2 Reap by Kepsert 2023-01-12T00:11:29Z

First off, very clean and awesome game with crisp controls. The graphical style fits like a glove. The music is a bit repetitive, but still doesn't get annoying.

The pacing is spot on, especially I love that you get new moves step-by-step and don't get overwhelmed in one fell swoop.

Also, I was peeking into your stream on day 3. Personally, I probably would have put more focus on alternate controls on that day. And possibly put tweaks in one or two of the animations or polished the level transitions a bit more. But otherwise... Beautiful game!

Nevertheless: I'll re-map the controls, because I usually play with [W][A][S][D] ...and [Z][X][C] is a bit impractical. Haha! I think I am addicted!

4 Souls 2 Reap by Kepsert 2023-01-18T18:11:39Z

As a seasoned try-hard, I made a Speedrun, like I did for your game [**Holospecter**](https://ldjam.com/events/ludum-dare/51/holospecter/holospecter-speedrun-mode)!

**Edit:** Optimized the run (**02:48**)

https://www.youtube.com/watch?v=qawnN4_Z0W4

No Harvest by Mikzam 2023-01-27T15:00:39Z

I see the idea behind it, and I think it's really good. Without having read the wall of tutorial text, the game actually explains itself, I thought in any case... But then I had the feeling that I missed something (maybe an essential mechanic or something).

After that I read the tutorial, and yes... you can combine grains (oh what XD) - That was immediately more fun!

Disturbed me actually only the wide RNG otherwise good job!

Starchy Defender by FoggyDude 2023-01-14T16:39:38Z

A great game with good gameplay and lovely artstyle. I also find it great that there is a strict goal and so also a clear end. The only thing that was a bit weird was the hitbox for harvesting, which seemed to be a bit off/too small, which sometimes didn't allow me to interact.

Other than that, great job!

LD53 — Delivery

Mission: Programmable by Jezzamon 2023-05-19T16:12:35Z

Super cool, I really enjoyed playing around with the mechanics. Bravo! :clap:

My playthrough

``` ml = x => moveLeft(x); mr = x => moveRight(x); j = () => jump() w = t => new Promise(x => setTimeout(x, t * 1000)) r = (t, f) => { for (let i = 0; i < t; i++) f() } (async () => { /* Level 1 */ mr(2); await w(.75) /* Level 2 */ mr(5); await w(1.5) /* Level 3 */ ml(3); await w(1) /* Level 4 */ mr(3); j(); mr(3); await w(2) /* Level 5 (Hacky) */ mr(1); ml(-4); mr(2); await w(1.5) /* Level 6 */ r(4, () => j()); await w(1.5) /* Level 7 */ r(4, () => { mr(2); j() }); await w(3.5) /* Level 8 (Hacky) */ ml(3); r(3, () => j()); ml(-3); await w(2) /* Level 9 */ r(3, () => { r(4, () => j()); mr(4) }); await w(6.5) /* Level 10 */ r(3, () => { r(3, () => j()); ml(4) }); await w(5.5) /* Level 11 */ mr(2); j(); mr(2); open(); await w(2) /* Bonus */ for (;;) { mr(7); ml(5); j(); ml(9); mr(6); j(); mr(2); await w(7); } })() ```

[WebGL/HTML5] Field Supply by leorid 2023-05-03T23:11:11Z

@patatenouille

We have learned so much through this jam. And we'll learn even more, especially when we get such an extensive and detailed playing experience from you. That's what I call constructive feedback.

At this point I would like to say: Thank you very much, seriously :heart:

Perfect Delivery by JulienLussiez 2023-05-19T18:54:02Z

Congratulations for finishing the game. I like Tetris, I play your game: Bingo :slight_smile:

Solid gameplay, Cute music.

From the visual aspect I think the style is pretty cool, maybe a color change could be nice for potential difficulty change. (But in the end I have no idea XD)

Thank you for sharing :thumbsup:

Screenshot 2023-05-19 203857.png

LD58 — Collector

Gemwright by Jimbly 2025-10-06T19:08:11Z

That was fun :slight_smile: :heart:

Ryoshi No Shima by Andreadbx 2025-10-07T17:19:36Z

Damn, I thought the ultra-mechanics and bullet hells were coming! Jokes aside, it was really beautifully designed and executed. I was even a little disappointed that it was already over. Thanks for the experience. Great work!

Gems of Kaine by MateusBoga 2025-10-20T09:18:38Z

#### 20.10.2025

Understanding the rules wasn't all that easy for me, but once I figured them out, I was hooked. I had to do a second run right away :slight_smile:

I just had to mute the music because it was getting a bit too tense. But otherwise, everything's fine, both graphically and sound-wise. Awesome game!

#### 23.10.2025

Screenshot 2025-10-23 072400.png

TRASH-OUT by MelekTaus 2025-10-06T13:06:58Z

@bereg Thank you for your kind words :heart: (... and the page is now filled)

@staticrose Thanks for playing and for not giving up :smile: ... and you're right, the forced full-screen mode is annoying, so I disabled it.

Planet Extraction by Aviv Levy 2025-10-07T11:36:09Z

Pure relaxation, beautiful pixel art, and addictive. Great work! :heart:

Duckollector by ghettobastler 2025-10-06T19:25:11Z

Absolutely, a brilliant game through and through. The gameplay and graphics are spot on. The only thing I find anoying is the camera's "pixel judder"; I probably would have opted for a different setting than the average of the center point and the player. But as I said, an absolutely great game! :heart: