LD45 - Square World by ZwodahS 2019-10-07T11:23:42Z
Really fun simulation!
Foon → Ludum Dare Explorer → Users → SoupStoreGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | For { } | jam | 67 | 4.18 | 4.13 | 4.40 | 4.40 | 4.00 | 3.44 | 2.71 | 3.67 | |
| 2019 | 45 | Start with nothing | Creeping Death | compo | 307 | 3.26 | 3.07 | 2.84 | 2.40 | 3.23 | 3.47 | 3.08 |
Really fun simulation!
That was really fun, got a few good chuckles out of me!
Excellent game! That moment when you realise you've been neglecting parts of your plant and it falls off and dies is gut-wrenching. Gorgeous graphics, nice simple interface. Great job!
First time doing Ludum Dare and using Godot. But I'll do what I can and have some fun along the way!
@cornettheory Which platform are you using?
@cornettheory I wonder if it might be something to do with OpenGL 3 over OpenGL 2. Unfortunately, im such a noob with Godot that I have no real idea. Sorry, but thank you for taking a look! I wish I knew what to do to help!
@happysnake Thanks a lot, that's some really great feedback! I'm glad you enjoyed it :)
@gustav-andersson Originally, it was going to be a race between you and the blob to build up and army but I ran out of time. The blob starts with nothing and reproduces though! The lag is a pain, definitely lack of knowledge of how to optimize Godot there. Thanks for playing!
Do you think more infection sites, coupled with a slower rate of spread, would work better?
@oxrock Oh most definitely :D Thanks for playing!
@karanveer Thanks for the kind words, I have a lot of ideas about how to take this idea forward!
Thank you @frogman and @yonman, very kind words. You made me smile :)
Pretty interesting idea! - The ambient music really adds a lot to the mood. - The random encounters feel frustrating when you've only taken a couple of steps in to the darkness. - I sighed and appeared back at the beginning, I'm not sure why. - That dark blue square at the top is intriguing me.
What a lovely game, challenging & relaxing is a great and difficult combination to pull off!
@smiley Thanks for the kind words!
Thank you @esphoros! I'm glad you had fun!
Thank you @theseusinabottle and @meatball !
Thanks for playing @nikolaj !
@roofloorwall Thank you for the feedback, a lot of people who play tested it IRL has similar problems with the concept. Definitely something I wanna solve before moving on to a new project!
Thanks for playing @cwazywierdo! good notes, I think if I made this with more pixels to play with I could make it more obvious - something to think about if I make a higher res version.
Wow @theaxe316 thank you so much! I'm really glad you enjoyed it! :v: :v: :v:
Thanks for playing @twobitmatt ! I definitely need to work on my sound skills with the pico-8, and maybe learn to do music too :)
@rohan-akki Thank you, I'm glad you had fun! Hopefully its a good balance of fun and challenging.
Thats a great idea @mercurywitch - maybe a code you could input to unlock all the levels - I work on that tomorrow :) Thank you for playing and I hope you work it out!
Lvl 11 does ramp up due to the amount of things to parse and remember. Try the second link, the `v1.1 Post-Jam` one - I added an indicator to show where the walls are when they are down which should help!
@mercurywitch I updated the links with `v.1.2` now you can unlock all the levels with a cheat code.
On the menu screen, press the ❎ button on the following levels in order: 12 3 5 19
Thank you @leo-red and @jon-nova ! I hope to have more soon :)
Thanks for playing it @marcmagus , and thanks for the feedback on stream!
Thank you @discoreunion, @melektaus and @shelvid! I'm glad you enjoyed it :)
Im glad you liked it @nicodorito , thanks for playing. Baba Is You was a huge inspiration for this one!
Thanks for the feedback @sharkwithlasers ! All very valid points and yes the constraints of the Pico-8 forced my hand in many of those decisions :laughing: Thanks for playing and nice chatting with you too!
@amkingtrp Thanks for playing I'm glad you had fun!
I had a real internal struggle with tutorials, on one hand reading a bunch of text to play the game is frustrating and basic - better to learn to play the game by playing it. But then, a game with lots of new things like this often needs more help.
I decided to start by manually explaining the first few basic blocks, but then I tried to craft the levels around a simple puzzle that can be solved by quickly understanding the new blocks. Seemed better than using text at the part of the game.
Thanks for the great feedback @natpat! I'm glad you had a good time with it!