Wow, sooo many great things happening in this game!
That boss fight was awesome! Really liked having to dodge and weave around those attacks and I especially liked the fact that the pillars (normally used for cover) would move and be used as attacks. Gives a lot more dynamic to the gameplay. Since I enjoyed it so much, maybe I should play Furi and Enter the Gungeon?
At first I thought that the only changes were that the enemies had more health each iteration, but some of the things added in iterations 3 and 4 really heightened the mood. (didn't get past iteration 4 though, not sure if theres even more)
The use of lighting in this game was great! I especially liked how the muzzle flash works in a dimly light room.
And the track was a banger too.
Some nitpicks/observations I have: - I wish I could move along walls better, I think the issue was that the pillars of the walls had colliders on them. - During the dimly lit iterations, the doorways were a bit hard to see, so I got lost a couple times. - My playstyle was to just ignore enemies / dodge bullets and then rush to the boss. Not sure if this is ideal.
In any case, fantastic work! I really enjoyed playing it!