FoonLudum Dare ExplorerLD47 → The Basement

The Basement

By geckoo1337

View on ldjam.com

CategoryRankScoreCount
Overall3263.8628
Fun7503.3828
Innovation1773.9428
Theme3903.9627
Graphics2204.2229
Audio5013.5029
Mood2313.9429

Comments

bobparis75 2020-10-05 17:32

the atmosphere of the game is amazing. you managed to make a really beautiful game.

pixelmoose-studio 2020-10-05 17:44

Super cool and trippy game. love the astetic .

nusan 2020-10-06 20:11

wow awesome game! It was pretty confusing and a bit frustrating at first but once I started to understand, it is super clever, everything serve a function and you have to think it through and make a plan to complete the game. It's also fun how after finishing the game twice, I pretty much have a mental map of the level and the steps to complete it. There is a few things that makes it a bit hard to understand: - first how to pick the cube, as right clic is not really intuitive (maybe the text should precise "left to put" and "right to pick") and just using left clic for both would have been better I think, and having a little feedback when you are close enough (like a "pick" text :p) - then using the allseeingeye was not intuitive and it took me a while to actually active one. I didn't see any hint on why some works in some gravity and some don't. Again a visual prompt would fix that but then maybe it would be less mysterious and "slow but exiting when you understand" - you don't precise 'r' for restart while you can get stuck pretty easily, maybe you should add it to the game description But all-in-all it's very cool and it felt fresh even while I have lots of experience with those kind of games ;) Visual and mood are good and works to give a disturbing ambiance while providing "some" visual clues to orient yourself. Awesome work!

lereveur 2020-10-06 20:11

I like the disturbing space perception I had, exploring this maze-like puzzle. I reached the core, but nothing happened, except the game restart from the begining. Is that the normal finish, or did I missed something in order to "win" ?

garfsnacks 2020-10-07 18:36

Great job! Really enjoyed playing and attempting to figure out the puzzles! Unfortunately I wasn't able to make it to the end. Really love the stipple effect overlaid on everything. You created a great mood with the music and style combined together.

- Not sure if this was a bug or not but sometimes when clicking on the Eye nothing would happen. One suggestion I'd have is to display the color which the Eye is going to change the room to, sort of a preview of what direction you'll be switching the room to. - I agree with Nusan about the controls for picking up the object. Feels like it should be either flipped or combined on to one button. - More visual and audible indications when something has been interacted with.

Again, great job to the team!

nailuj29-gaming 2020-10-07 21:36

This really hurt my brain. Great game though! I would love to know how it works.

peace-of-cake-games 2020-10-09 03:31

Very disorienting (but immensely fun)!

rainyday2800 2020-10-09 22:58

@geckoo1337 Hey! I made "The Impossible Room", and I'm here from your comment. I'm loving how seamless your portal mechanic is, and I'm pretty sure there is recursion. Is this done in URP or standard?

Anyway, the graphics and modeling in this game is very aesthetic, and the maze take on portals is creative and implemented really well. It's like solving one of those toy glass sphere mazes where you gotta shake it around to get the ball to the center, but instead you're the ball and my brains the thing being shaken.

gamebuilder 2020-10-10 17:36

This game is very impressive. Graphics and sound are top-notch. I especially liked the "NO SIGNAL" screen. Alas, we could not find the core. It was too difficult for us, but maybe that's just us again. Overall, a very good entry.

arad-hamidsamiee 2020-10-11 07:13

Great use of shaders, fun and deep game, atmospheric, great textures, smooth gameplay. I thought our games are similar but your's is so weird. Loved the experience. :thumbsup:

sleepystudios 2020-10-15 23:05

I honestly wish I was smart enough to appreciate this more. I loved the atmosphere, the shaders and the intense sound effects. The big thing I was confused about was when I can/can't modify the gravity.

budaniel 2020-10-16 13:11

That was fun! I love the challenge, and the atmosphere had a Portal-gone-bad kind of vibe. I always felt like I should have had more reach on the blocks/eyes than I did, but that was by design I found out. Well done!

lintfordpickle 2020-10-16 15:01

Very impressive. Well done with the graphics and sound effects - I too got a very 'portally' vibe (which is a good thing)

trexxak 2020-10-19 23:59

Well done! I did play a lot of orientation-altering games this ld, but yours is the first that did not give me a case of motion sickness!

The puzzles are maybe a bit too easy, but at the same time, I can appreciate a game not making my brain hurt for once. Played 3 times through thinking with further loops more rooms would unlock or something, but it was the same game, which is fair too.

jafcraze 2020-10-23 16:27

This is really well made and confusing too, but in a good way!

sharkwithlasers 2020-10-24 21:41

Incredibly innovative game! Great work! I also loved the sound design and general aesthetic. Like others, I also wish I was smart enough to be able to fully appreciate and finish this game.

I think my one nitpick would be to have more feedback for when an object is interactable or when interacting with it doesn't do anything. I wasn't sure if I couldn't interact with an eye because it was too far away. And I also wasn't sure if I could interact with it up close because of some bug...or because I was already in that eye's gravity setting.

Overall, fantastic work!

gustavo-christino 2020-10-25 15:40

[PT-BR] Começando a pegar o jeito (gostaria que elementos que eu posso interagir ficassem contornados de alguma cor, acho que eu teria mais facilidade em perceber). Hahahahah.

[EN] Starting to get the hang of it (I would like elements that I can interact with to be outlined in some color, I think I would have an easier time noticing). Hahahahah.

j21.png

gustavo-christino 2020-10-25 15:57

**[PT-BR] Análise...**

1 - Mecânicas, Aprendizado e Fluxo: Infelizmente não consegui concluir (fiquei preso na segunda parte). Tentei muito do que eu imaginei que poderia ser a solução, mas (como sinto enjoo fácil com esse tipo de 3D, acabei tendo que parar sem ver o final (sad)). Conforme mencionei antes, delimitar com contorno (amarelo por exemplo) tudo que pode sofrer interação teria sido algo que me ajudaria bastante. Gostaria de ter sido apresentado mais lentamente aos desafios e que tivesse um pedido de confirmação ao apertar Escape e [R]; isso porque eu só pretendia tirar a tela cheia (não perder o progresso) e isso acabou me fazendo repetir muita coisa. Hahahahahah. Algo muito interessante foi a aplicação do tema.

2 - Gráficos, Áudio e Narrativa: Muito bonitos, com estética interessante e algumas referências simbólicas. O áudio é simples, gostaria de algo mais na parte sonora para aumentar feedbacks (talvez a sugestão por som substituísse a ideia de contornar elementos supracitada). Creio que o foco não tenha sido tanto a narrativa, acredito que por não ter finalizado o jogo eu não tenha visto o ambiente como um todo contextualizado.

3 - Cultura: Bebe de fontes como o jogo Portal (ao que entendi) e outros puzzles do tipo.

4 - Monetização: Reitero (conforme já mencionei em outros eventos) que seria possível reunir todos os seus jogos em um tipo de compilado ou bundle; creio que assim haveria um conjunto interessante de jogos/desafios que poderiam ser vendidos.

**[EN] Analysis...**

1 - Mechanics, Learning and Flow: Unfortunately I couldn't finish it (I got stuck in the second part). I tried a lot of what I imagined could be the solution, but (as I feel easily sick with this type of 3D, I ended up having to stop without seeing the ending (sad)). As I mentioned before, delimiting with outline (yellow for example) everything that can suffer interaction would have been something that would help me a lot. I would have liked to be introduced to the challenges more slowly and to have a confirmation request by pressing Escape and [R]; this is because I only intended to take the full screen (not to lose progress) and that ended up making me repeat a lot. Hahahahahah. Something very interesting was the application of the theme.

2 - Graphics, Audio and Narrative: Very beautiful, with interesting aesthetics and some symbolic references. The audio is simple, I would like something more in the sound part to increase feedbacks (perhaps the suggestion for sound would replace the idea of ​​circumventing elements mentioned above). I believe that the focus was not so much on the narrative, I believe that because I didn't finish the game I didn't see the environment as a contextualized whole.

3 - Culture: Drink from sources like the Portal game (as I understand it) and other puzzles of the type.

4 - Monetization: I reiterate (as I mentioned in other events) that it would be possible to combine all your games into one type of compiled or bundle; I think that there would be an interesting set of games/challenges that could be sold.