Foon → Ludum Dare Explorer → Users → GarfSnacks
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Dynamics Corporation | jam | 1400 | 3.02 | 2.58 | 2.92 | 2.88 | 3.64 | 3.38 | 3.25 |
GarfSnacks leaves an average of 15.0 feedback comments each event.
LD47 — Stuck in a loop (15)
Dream Chaser by Sengi 2020-10-30T19:55:46Z ♥ 1
Fantastic job on...everything! Simple, highly polished, beautiful visually and audibly. I enjoyed attempting to reach the dream, unfortunately we all know how difficult it is to get the balance right :p
Accelerated Assistant by Local Minimum 2020-10-12T14:39:28Z ♥ 1
Nice spoopy game. Definitely got the impression of an older human with the shuffling feet sound and slow movement.
I don't think I fully understood what had to be accomplished. The only things I noticed that were interactive were the doors ( I noticed whichever door I last interacted with I could toggle from anywhere in the room)
After walking through that door which resets you back to the starting point, there is a door closing sound. Not sure if that's meant to represent the door behind you disappearing?
After multiple restarts of the level, the character speed certainly becomes more of a hinderance though. Maybe they could ride the janitors cart for a short duration lol Oh, having a janitors cart with a bunch of useable items would be interesting.
Synthloop by atlantian 2020-10-12T14:18:16Z ♥ 1
Cool visualizer. I really like that the repetition of the track matched with the object repetition. Would be interesting to see what gameplay you had in mind for this and see it expanded upon. I love synthwave music so I really digged the art style and audio. This is just nitpicky stuff, but from an art perspective I would try to make the street lamps standout out more from the buildings as they get lost in all the glow from the building lights.
Fall from Grace by Corentin Benoit-Gonin 2020-10-12T14:05:21Z ♥ 2
Great job! As stated before, interesting take on the theme and quite unique! Was a bit of a challenge figuring out how everything worked. I think I managed to understand how it all worked by the third level though.
I played the windows version and on the startup screen when it says 'press any key' it doesn't seem like any key actually works, spacebar worked though. I think I also managed to jump outside the hourglass? Not quite sure how but my character did disappear when I jumped towards/into the left side the hourglass wall.
PARAD🕑X SECURITY by grizeldi 2020-10-12T13:51:53Z ♥ 1
Great job team! The concept is pretty cool and interesting! I'll be honest though, I don't think I managed to hit the anomaly once lol. As already stated, cross hairs would certainly help. The turn rate of the character felt a bit slow for me but perhaps that's because I was trying to get too close to it. Would love to see this games concept expanded upon!
Time Code by Oleksandr Shchavinskyi 2020-10-12T13:39:15Z ♥ 1
Great job to you and your wife! The game played well, looked and sounded great! Took me a second to figure out the best method to use those 'extra time' balls was to move all the blocks first and then use the balls on the second run. The rewind effect is cool, but as mentioned in another comment, you end up waiting for it if you mess up early in the stage. Another issue I ran into was on the level which introduces the electrical barrier. I pushed the box at the top down the stairs thinking I could use it to block the electrical current. Completely missed that the button was up where I found the box, and so I was stuck since the boxes don't reset.
Again, great job to you both!
Purgatory is a Music Store by MattWoelk 2020-10-08T00:35:45Z ♥ 3
Wow, fantastic job! It was refreshing playing a game that's about creating something beautiful. Definitely needed during such chaotic times. The game is quite polished, props to everyone involved! Just a side note, I think it should be optional to move to the next instrument lol I really enjoyed playing the piano.
Lost Labyrinth by Baconinvader 2020-10-07T23:58:38Z ♥ 0
Cool game. Definitely should have read the rules first time around. Good use of risk/reward factor of the passage ways that save you from the dead but also limit your vision. The map was a bit difficult to navigate since everywhere looked the same. I think a mini map would have helped with that. Overall great job :)
Wild Loop by Cerebral Bore 2020-10-07T23:44:50Z ♥ 1
Love the water color style! Really liked the animated flickering of the building colors. Would be nice to see that same aspect applied to the characters and vegetation to give more life/ dynamism to the world. The music was great, gave the impression of a laid back town. The game play was fairly simple, having some props to jump over or move around would have added more obstacles. Overall I enjoyed it :) Great job!
Resurrection by etrealjunior 2020-10-07T23:27:55Z ♥ 7
I would recommend not copy pasting the same message to every game you 'rate' while self promoting. At the very least actually play and rate the games :/ That's what the jam is about, not winning or being on top.
Aztec Ride by Idan Rooze 2020-10-07T23:11:13Z ♥ 3
Wow, this might be my favorite game from this jam! Exceptionally well done, very unique, creative, aesthetically pleasing, and fun!
The Infinite Parable by BenSlaney 2020-10-07T19:04:46Z ♥ 4
Loved it :) definitely has the stanley parable vibe to it! The audio was really well done, the radio sounded like a radio and the reverb from the alarm gave it so much depth and really made you anxious as it increased in pitch. Unfortunately I'm of the group unable to figure it out as well lol
The Basement by Geckoo1337 2020-10-07T18:36:09Z ♥ 1
Great job! Really enjoyed playing and attempting to figure out the puzzles! Unfortunately I wasn't able to make it to the end. Really love the stipple effect overlaid on everything. You created a great mood with the music and style combined together.
- Not sure if this was a bug or not but sometimes when clicking on the Eye nothing would happen. One suggestion I'd have is to display the color which the Eye is going to change the room to, sort of a preview of what direction you'll be switching the room to. - I agree with Nusan about the controls for picking up the object. Feels like it should be either flipped or combined on to one button. - More visual and audible indications when something has been interacted with.
Again, great job to the team!
Doggo in the Woods by 113hz 2020-10-07T18:21:39Z ♥ 1
Glad I'm not the only one keeping the tradition going! Definitely interested to see how the gameplay will unfold!
Roundabout Way by Quandtm 2020-10-06T05:31:15Z ♥ 1
Great job, creative and fun to play!