World Collector by Joe Williamson 2019-10-07T21:08:25Z
Really amazing concept. The filtering of the audio on zoom out is a great touch. Really high quality animations. Great job! Really deserves to be a full game!
Foon → Ludum Dare Explorer → Users → KeithSwanger
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2020 | 47 | Stuck in a loop | Tip of My Tongue | compo | Humor | 4.33 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Pushing Forward | jam | 721 | 3.10 | 2.91 | 3.31 | 3.41 | 3.12 | 2.54 | 2.58 | 2.77 | |
| 2024 | 56 | Tiny Creatures | Springtail | jam | 359 | 3.72 | 3.74 | 3.57 | 3.92 | 3.42 | 3.71 | 3.50 | 3.48 | |
| 2024 | 55 | Summoning | Summonion | jam | 116 | 4.07 | 4.16 | 3.92 | 4.19 | 4.01 | 3.79 | 4.10 | 3.87 | |
| 2023 | 52 | Harvest | Water Tower | jam | 314 | 3.61 | 3.89 | 3.69 | 3.18 | 3.06 | 3.22 | 3.19 | 3.05 | |
| 2022 | 51 | Every 10 seconds | Thornscatter | jam | 397 | 3.68 | 3.38 | 3.85 | 3.93 | 3.95 | 3.48 | 2.32 | 4.03 | |
| 2021 | 48 | Deeper and deeper | Decay | compo | 274 | 3.66 | 3.06 | 3.58 | 4.07 | 3.32 | 3.57 | 2.00 | 4.26 | |
| 2020 | 47 | Stuck in a loop | Tip of My Tongue | compo | 24 | 4.14 | 4.06 | 4.26 | 4.20 | 3.46 | 3.73 | 4.33 | 4.01 | |
| 2019 | 45 | Start with nothing | A Field of Flowers | compo | 55 | 3.93 | 3.23 | 3.67 | 4.13 | 4.07 | 3.90 | 1.87 | 4.32 |
Really amazing concept. The filtering of the audio on zoom out is a great touch. Really high quality animations. Great job! Really deserves to be a full game!
I really like the weight mechanic when lifting objects up! And the elevator transition was a really nice touch.
The art is really pleasant! And the shooting mechanic could turn into something really interesting. The transitions between screens is really nice too! It's obvious that you put a lot of work into this, I hope you continue! It looks like it could be something really cool!
If you end up finishing the project, please let me know!
I really enjoyed that experience!
You should know that you are allowed to submit bug fixes according to the [rules.](https://ldjam.com/events/ludum-dare/rules)
I really liked the mix of puzzle solving and platforming!
I really liked the animations inside the cockpit!
A modern-day Pokemon Snap. Great concept, I really enjoyed the experience! Clever... Funny... I want to play more!
Very nice game. Kept me engaged fully, not just from the panic of approaching death at every moment! Had some issues with mouse interactions on the browser build, but they weren't significant enough to keep me from beating the game. Good job!
Such an interesting concept, but wow is it hard! The computer is really fun to interact with though! Sounds are fantastic. Art is great. The puzzles are good as long as you're okay with being fired a few hundred times! xD
A very unique experience for sure!
Nice concept, and I loved the zoom out functionality, although i wish it were bound to W or something more accessible with my left hand. There are so many ways this game could develop if it were to continue. You've tickled my interest with the teasing of a flying as an ability! Very nice work!
I love the stern look of slight annoyance on his face as Stuffman runs to grab his favorite apple before being obliterated by cognizant black holes. Funny. Nice art!
Having black holes speed toward your face with no time to react was a bit frustrating though. Some might even say... slightly annoying? You know, maybe Stuffman does have the right attitude. ;)
Nice game! It's fun to dodge and weave between enemies as they approach from opposite directions.
You really have something special here. Without a doubt my favorite game I've played this LD. It's simple, it's clever, it's funny. The graphics are great and the sounds are satisfying. I found myself humming along to the music by the end. This team of devs should stick together, because you all have it figured out. Awesome job.
Really touching experience. The writing and atmosphere really had me feeling things. I can relate with being in a rough patch. I hope it gets better, for both our sakes.
Thank you for this game.
I really like the delving mechanic a lot! The decision to continue delving or use up one of your campfires lends itself to a lot of strategy! Nice work!
Nice, chill world simulator. Really can see pretty much infinite potential if you decide to continue with this project. Good job!
This game tries its hardest to get you to not play it. And that's what makes it so great. Honestly great writing, had me chuckling throughout. But to be honest, this game is really ( last comment goes here >:) )
Very nice, compact experience that you executed well! The positional audio of everything was the perfect amount of guidance for the player. Good job!
I really like the walking animation you did. I'm a sucker for farming games, so although bugs kept me from continuing, I was still ready for some more! Nice concept!
You should really enable ratings for Humour because the poem is hilarious! Nice job!
Really interesting concept! Nice job!
Really interesting concept! Seems like there could be a lot of depth in this game!
Nice little experience, and although there was not much challenge, I enjoyed it! I really like the concept of a snail looking for different shells, really interesting! Nice job!
Art is great! I had issues with UI placement (the buttons were in the wrong position)
Quite a bit of complexity in the puzzle interaction made the puzzles quite challenging! Nice job!
@Webox The sunflower petals increase the sun's power, allowing you to grow things quicker!
@voxelv I fixed the seeds landing outside of the play area :)
And thank you everyone for such kind words!
@mikeliosus Really nice screenshot! Thank you so much for playing :)
Just a very enjoyable experience. Thanks for making this!
I absolutely loved this game! The art, the animations, the clever way of keeping the action off camera, just a great experience overall! Awesome job.
Really nice! Very innovative in my opinion, and the mood is great.
Really nice mechanic, and the changing world art is fantastic. Had a nice "whoa, what is happening here" moment. Awesome.
Nice concept. I liked all the different powerups, and the main menu explaining the powerups in a funny way was a nice touch! Music is great too!
You really nailed the feeling of being rushed to do something. The character animation is simple, but it is really fitting! Nice job!
Really interesting game! The learning curve is a bit sharp right now, but it could really turn into a great educational game! Great job.
@digitaldude555 there is an ending! You go back to the concerned citizen at the beginning of the game! Thanks for playing! If you want to know the answer, you could search for "laughter" in the source code github ;)
It's a reference to a song, if that helps!
@codertrevor Thank you so much for your thoughtful review! I'm really glad you liked it. That's so awesome that you got a perfect score.
A really enjoyable puzzle game! Perfect for the jam theme. The connected loops is a really interesting idea!
Movement is nice, and story is intriguing. Nice job! Would love to see more from this world you've created!
Really nice idea. My fingers couldn't keep up with the mashing xD
Perfect scope for the jam, nice job! I like how you handled not having to click on a specific egg color when there are none left.
I absolutely love the presentation! When the magnet minigame popped up on the tablet, I audibly said, "Yes!!!"
So clever. And driving the boat around feels great! Super satisfying controls.
Good job on another great game!
Really enjoyed that experience. The art was quite nice, and the final reveal was especially pretty.
Great job on what seems to be your first compo in multiple years!
Saw your post on the front page and I HAD to play it. What a beautifully atmospheric game. The slow progression into a more and more alien looking world was very well done.
And the art. So many art assets! Wow, great job to the artist! The music was very fitting for the atmosphere as well.
I was only able to find one denizen, a worm looking guy. Are there more types of denizens? Its appearance was unexpected but very cool. Made the world seem even more alive / alien.
Congrats on creating an absolutely beautiful experience!
Awesome! This time I was able to find a few more buddies! A yellow four-legged bud, a flying red bat bud, a purplish alien bud with antlers, and a seahorse bud.
Thanks again for making this beautiful experience. Definitely one of the most memorable I've played this jam.
I absolutely love the mechanics in this game. Truly something special in its simplicity. The boss battle was surprisingly dynamic, I felt like the boss knew what I was trying to do and countered it, it definitely wasn't easy as you suggested at the end xD
Another fantastic submission from you. I'm really glad I got to play, thanks for making it!
Really fun! I could see a post-jam version of this game being expanded in so many cool ways! Great job.
I really liked the bomb visualizer, allowing you get out of the way of your bombs.
I've never been able to get parallel views to work. I find cross-eyed views much easier. I can play the game cross eyed, but obviously it makes everything inverted. If there were a way to toggle between parallel and cross eyed views, I think that would be the best of both worlds!
Really cool to see this effect in a game though. Nice job!
Quite fun! My game crashed on the Imp Den level when two enemies died and left me with -1 enemies to kill. Unfortunate that my progress was lost! Great compo submission!
Super satisfying bottle pop sound, and the shadow of the bottle opener was very effective visually! Nice job!
Really nice art, super trippy!
Socks with faces... what an insane and hilarious concept. Great art. The puzzles are well made, I managed to beat it in about 15 minutes. The battery charge level persisting between levels was quite punishing. I had to beat a level with 0 battery charge, which was quite frustrating, although admittedly satisfying once I finally got it.
Nice job to everyone involved!
Fantastic game, really great job to everyone involved! Really unique mechanic and super satisfying once you angle your jump correctly.
The palette swaps were a nice touch
Fantastic art as always. I really love the logo, and the intro presentation is great.
So many systems implemented... pathfinding, leveling, damage scaling, recruitment, spells... there's a lot to appreciate. Super impressive to include within the time frame, let alone implementing it in a freakin' 2D isometric game. Nice job.
@ava-skoog Thanks, Ava! The "win" state is 10 decay. Decay increases 1 per day, so the goal is to keep all other bars from reaching 10 before then. All the other bars can be managed by visiting certain buildings. Thank you for appreciating the mood and relation to the theme. And thanks for playing :)
Nice art, the child version of the main character was effective.
Nice throwback to some classic gameplay. Really liked that the track edge was pretty forgiving to crashes. Quite satisfying sounds, and liked how the music ramped up toward the end of the track.
I appreciate the effort in creating a narrative-based game!
Sweet relief!
Fantastic presentation. Great art. Disgustingly thematic.
I really enjoyed that! Making sure not to flip mirrors that you're already using made the final puzzle nice and challenging. Nice entry!
The viney descent into darkness is such an awesome effect. The visual effects overall are really well done. The textures, vignetting, AO, chromatic aberration, and screenshake all come together very nicely to sell a dark atmosphere. Same goes for the sound effects. The interactions are responsive, intuitive, and satisfying. Running out of time isn't super punishing, which could have been very frustrating, but you handle it really well.
I would absolutely love to see more "scenes" if you happen to continue working on this post-jam!
Great job, as always. I hope you're proud of your creation!
Great art. The grapple is super satisfying! The time slow down is super effective at giving a sense of speed.
Fantastic presentation, the art is really really nice. Thanks for the game!
The presentation is so well done. I hope my submissions make the perfect fit for someone's track :)
Fantastic sound effects, a great puzzle game! Very nice job.
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That was a butt clencher.
All of the elements came together really well. The music is great. The art is great. The pacing is great. The simplicity of mechanics is perfect for a jam game. Everything was super clear.
The only thing I would have liked to see was more positional audio on the spawning of the vampires, I lost a kid or two because they spawned on the opposite side of the building but I couldn't tell where they were since the spawn sound is centered.
Overall, a really strong entry, and you should all be proud of what you made.
Well-designed rage game! Learning the mechanics is frustrating and seemingly impossible at first, but you eventually really get a hang of the fart controls, and suddenly the game seems possible! The emotes during multiplayer is a great touch. Overall a great entry, nice job!
A game within a game! If only I weren't so terrible at asteroids xD Great presentation, it really sets the mood while playing. Nice job!
Perfect short little game with straightforward goals and some discovery of the mechanics along the way. Great entry.
Fun game, I liked the camera transition when you win!
Lots of things to enjoy here. I love the movement, it feels super fast yet controllable. The sound effect ramp up is super effective. The music goes hard. The 3D UI elements are super cool. The graphical style is a combination of early FPS, N64, and PS1, and I really like it! The deck building is a very interesting idea, and I would love to see it expanded in the future.
I hope you're happy with what you've created here!
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;) Sincerely, nice job.
I really like the visual effects, especially the can throwing. Super clever. Nice job!
It was interesting to see how you implemented biology into game mechanics. I also really like your use of color, nice and contrasty. Although it would have been nice to have a win condition, I enjoyed playing! Nice job!
Great job, super intuitive mechanics and overall very fun to play. I really enjoy the art. I successfully completed the objective and had a blast doing it!
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Really nice presentation, a nice mix of cozy and tense! I really enjoyed the atmosphere you created. There was a moment where I was throwing potatoes to get a villager's attention, but when I needed a potato, I couldn't buy another! And so mission, "rescue the potato," commenced. Super fun and funny.
It did take a minute to realize I could possess the villagers, as I was avoiding them at all costs after getting caught multiple times. But once I understood the mechanic, it was very obvious to me when and where I was safe from being caught, the vignette effect was quite effective.
Overall, I really enjoyed playing, and I really love the art! Great job! 🥔/🥔
Extremely intuitive controls. Very well done, the upgrades felt significant and I felt unstoppable by the end. The legendary fish were a nice challenge. The first time I played, I sailed off in a random direction, and I found myself chasing after an enormous fish. When I couldn't catch it, I knew something had to be wrong. Once I restarted and got the first upgrade, I finally got into the flow of the game and really enjoyed myself. Really nice experience, nice job to everyone involved!
Really fun puzzle game with a lot of really interesting ideas! Nice work, I was compelled to play to the end! Hiding a lot of the buy options behind "Upgrade" was a fantastic way to keep players from feeling overwhelmed at the start. Really smart idea!
Just a pleasant experience all around! Thank you for making this game :)
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Funny. You nailed the energy of the gif. Nice job!
The controls were intuitive enough that I was able to understand what all the tools did without any trouble, nicely done there. The unwatered hand caught me off guard and got a good laugh out of me. The music ramp up was a nice touch! Nice job overall!
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My revolver became a laser of vegetal destruction. I enjoyed re-rolling for slippery bullets.
Overall, a nice experience with an enjoyable game loop. I really love the art, the white outline and drop shadow gave everything that sticker-feel, very nice. I also really enjoyed the carrot's charge attack, very satisfying! It's a bit easy after the first couple rounds, but I understand that there's a lot to balance in a game like this! Nice job!
Really nice, reminds me of retro platformers with a metroidvania twist. I was a little disappointed when I couldn't stomp the goomba pumpkins, but once I realized it was a metroidvania, I got into the flow and really enjoyed myself! Nice job with the level design, the loop backs and introduction of new mechanics were done very well, I never felt lost. Solid entry!
@klaus-peter Wow! That's amazing. Thank you so much for playing :) You've officially mastered it xD
Wow, the amount of polish in your game, and it's a COMPO GAME? Seriously, congrats on this fantastic entry. I will admit, it is extremely hard, and I almost gave up at the swamp section, but I'm so glad I stuck it through. I'm just imagining the world of a full version of this game, you really nailed the Toby Fox magic. I want to see more! Congrats again, you made something very special!
Great scope for a jam game. The mechanics were simple and quick to understand, really well done there. It's super easy to over-complicate a card game, but your game is very approachable. Had a great time, and made it to #3 on the leaderboard!
I love the presentation and the art. You did a great job setting the mood, I was intrigued throughout! Love a good twist ending. There are obviously a lot of systems in place here, and with the amount of art you had to do... I can see why you said you were too ambitious haha! I'm so happy that it resulted in a complete experience though, I really enjoyed it and would love to see more of the story!
That was such a nice experience. The art, the sound, the story, the puzzles, all very well done. I had to play twice. On my first playthrough, I felt like a hero. On my second playthrough, I felt like a monster! I had the hardest time on the owl puzzle, but the eureka moment when I figured it out was great! My favorite part is how much complexity came out of very simple weaving rules. I never felt frustrated or that the solution was out of reach. A really enjoyable experience, great job to everyone involved!
The drawing mechanic is great, and choosing ingredients is fun. I unfortunately did not understand why my rituals were failing on my first play, as I didn't know you could scroll the ingredients. Some guidance would have been very helpful. If I hadn't read another's comment about scrolling the ingredients, I would have given up. I'm glad I didn't though, it was quite fun when I realized I had more options! I played to the end, and enjoyed my experience.
Great choice of color palette. The mood is through the roof! I really liked experimenting with all the items, and I felt the experimentation was very intuitive and fun. I'm glad I wasn't handheld through it, it added to the mystery and fun. The puzzles were challenging enough to keep me engaged without being frustrating. The art and animations are so dang good. The music is very fitting. Overall, just a fantastic jam entry, you should be proud. Thank you for making this!
The visual presentation is fantastic, super coherent. And along with the music, you set a great mood. It feels very well polished, and I enjoyed successfully paying back my debt! I love that you can continue running your shop after you win, great touch.
So many cats! All beautifully illustrated. I reached 12.6 ach with 67 cats. I thought my tower was strong, but I was mistaken. Each new cat having an introduction was a great touch. I also really like how the water was animated, it's so effective! The physics felt fair as well. Overall, a very well-polished experience!
I'm sad I didn't play on day one, because I bet it was an absolute blast to bike around with tons of people. I still had fun though. I love the sounds of the bike, and riding around in the first-person camera was my favorite. The bike controls are great, and the speed boost from staying on the roads being balanced by having to avoid traffic is just really well done. The GPS works so well, that's really dang impressive. This world feels very alive, and I really enjoyed spending time in it. I would have loved for a couple different tasks to complete, but the deliveries kept me entertained enough to buy a crown! Great job to everyone involved.
@outstar My first attempt at music was trying to lean towards "fantasy action," but as I scrambled to compose anything with the limited time I had at the end of the jam, it just turned out horribly lol. Instead, I leaned toward the absurdity of the setting, and while I wasn't trying to lean toward cozy, I can see what you're saying haha. Thanks for playing!
@jhonny111 Ahh yeah, that's a bug. Luckily it doesn't break the game, but it is very annoying when it happens. Fixed in the quick patch. Thank you!
@tudvari Thank you for playing! I reduced the health of the bosses to hopefully make it less tedious. I hope you give it another try! The third level is quite a challenge compared to the second though!
Thank you everyone for playing!
@enad96 That's all you had to say haha. Thank you so much for playing!
There are a lot of systems in place here, nice work! So many animations as well, I enjoyed exploring all the different ways I could die. The timing is very tight, there is almost no leniency to get those demons summoned in time. I would have loved a bit more time to prepare between waves. I got stuck when I started summoning two demons, I could no longer channel one of the demons, and it kept killing me. I like what you've created here though, thanks for making it!
I really like the world building and the mood you have built here. Exploring the world was fun, and combining materials was engaging. I'm glad I created a body on my first playthrough, because I may have sacrificed a squirrel or two on my second... oops xD
That was great. Amazing art, controls felt nice, and the challenge of making it to the bottom was tense without feeling too punishing when I failed the first couple of times. Nice work!
I love the world building. You did a great job making this little town feel alive. I tried so hard to understand the puzzle, but I just couldn't connect the dots unfortunately. I would have loved a hint. The writing is so good, and I was genuinely intrigued throughout. The twist ending had me even more intrigued!
The art is great, and the difficulty ramps up nicely. The hitboxes are a bit hard to gauge, but chasing a high score was fun!
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Nice amount of challenge. The buttons were a bit difficult to memorize, even after reading the help section. Having some icons and button prompts on screen during gameplay would have been very helpful. But I got the hang of it, and found the bullet hell to be challenging but fair, a good balance.
I also really enjoyed the animations! The backgrounds are nice, the music is great, and you set a good mood. Overall, solid entry! Nice job!
43 tasks in 5:24. What a great game! Super hectic but in the best way possible. My favorite task was the country locator. I was sometimes unsure when I actually failed or succeeded in the tasks, the sounds sometimes sounded negative, but the satisfaction bar rose. A small issue in an otherwise enjoyable experience. Also, the portraits are fantastic! Great job.
I liked that a lot! Nice job with the writing, it was intriguing without being too cryptic. I'm sure writing with a certain shape in mind was quite a challenge for yourself! The art is great, very coherent, and I loved that you decorated the room with the items that are summoned. I would love to play more of a game like this! Great job, regardless of it being your first solo entry!
Hilarious. The face on the vacuum is perfect, and the way it stops moving before rotating to its next target, along with the sound effects, had me cracking up. The screams are great. The visual presentation is great. Fun little toy! I can see the foundation of where you wanted to take it with your original idea, and I'm glad you were able to release despite the circumstances!
Really nice experience. Personally I would have liked the puzzles to be a bit more difficult, but I understand not wanting puzzles to be frustrating. The art is just great, and the world that you've built is very intriguing. I want to know what other adventures these two buds will go on!
Really nice game! The art is great. A crosshair would have been helpful, I was losing where my cursor was in all of the action. Nice VS-like, I enjoyed my time! :)
Fun concept! My range + dmg + health build was doing so well until the aggro + swarm meta destroyed me over and over again lmao.
Really nice visual effect on the swarm!
Nice color scheme! And I like the camera movement as well. I can tell there are quite a few systems in play here, nice job. I was pretty quickly overtaken by worms though, haha.
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Fun experience, I won on my second try! The timing is very tight, so it's practically impossible for a first time player to win on their first try, which might be frustrating for some. Knowing where everything is and stockpiling correctly is very important to have a chance at all. I enjoyed it though! You did a fantastic job at directing the player's actions, it was never unclear what needed to be done next. Great job.
Nice visual presentation, I like the border around the characters that you can see when they're over the hole. This feels like a metaphor for something xD
I made it to the end! I got lost a couple times along the way, but we got there! And you're right, The Only Song is... so dang good, really nice track.
@cheeks @dingbat @custodi Thanks for playing!
I added how to access cheat tools in the description if you're ever interested in a more casual playthrough. Not everyone is a glutton for punishment, I completely understand!
@ava-skoog Thanks, Ava! Yep, the animation is procedural! My main goal for this jam was to try out rigging a character for custom IK for the first time. Had a ton of fun working out each procedural element! I have the camera lag a bit while turning to show the legs moving, any more felt too disorienting, but I understand wanting to see more of the IK goodness! Thank you for spending so much time with my game, that's so awesome! :)
@shakirovich Thank you for playing! You're right, I spent most of the time focused on the character movement. I took this jam a lot more casually than I normally do, at the expense of art. Hence the world has no real models, no textures, there's no UI, and no logo. Instead, I decided to let myself sleep during the jam for once. xD
@aweskybear Unity! Thank you for playing! :)
@coatline Amazing job! Thank you so much for spending time with my game :)
You may be the first jammer to have completed the game legitimately!
@klaus-peter that sounds like a confession :smirk: haha, thanks for playing! And great job finishing!
@ava-skoog yes! Nice!!! You have become one with the bug.
@klaus-peter amazing! The current WR is 1:48.56, so you're not far off! Really impressive!
@klaus-peter No speedrun page... yet... haha. Just some players on discord sending me their times.
@lachlan-james Everything made by me during the jam. Thank you for playing :)
@lachlan-james I appreciate that!
@coatline Hilarious. Thank you for taking the time to make this video, it turned out great! You found a couple new skips that I didn't know about! Congrats on the WR, there are a few people right on your tail! And thank you for spending so much time with my game :)
@klaus-peter Wow. Insanely impressive. Another skip that I didn't know about! (to the tennis ball rack). Thank you for sharing the video!
@klaus-peter It should be known as the Klaus skip! Thank you for the kind words :)
@ategon Totally fine with you using gameplay! And good luck with score chasers! Thanks for playing :)
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Fun! I got so attached to my tiny squares. I forget what card it was, but you can see in the screenshot, I won when one of my tiny lil buds got past the enemies and finished off the last quarter of a heart of the boss with a bunch of enemies honing in on them. A cinematic ending!
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There was a moment where I lost over half of my army, but I managed to bring it back! Nice game!
Unfortunately, I am also experiencing extreme slow downs with 70+ wisps. The setting, mood, and music are all fantastic. I would love to revisit this world once the performance issues are ironed out.
I did end up beating the game, although probably too early, as I was able to collect 90 pretty quickly after the first door unlock. 2:34 was my time.
Interesting experience. I waited a while before pressing the last button to see if I would be rewarded for being benevolent... and then I pressed the button xD
Nice job keeping the rules simple while giving each level a unique mechanic. I appreciate that each level had a fresh idea instead of, "okay do that again, but bring *more* now!"
I had fun! Interesting take on minesweeper. It's much less punishing, but I could see this turning into a very in depth game if you were to continue development!
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*Forgive me for what I have done.*
I'm **very** impressed by what you were able to accomplish in 48 hours. This game is great. I played for over an hour before realizing that Shift allows you to move faster, and I still had a great time!
The amount of art on top of all of the systems is incredible! Did you get any sleep? Haha!
Am I correct that there is no end screen? Just wanted to make sure I wasn't missing an ending somewhere!
Easily one of my favorites of this jam. Amazing work, it turned out so well.
Played a few rounds and I finally won a game that took around 9 minutes. Super easy to [set up](https://static.jam.host/raw/9b8/92/z/6c0a9.png), and once you understand the rules, it's super quick to play. I had fun!
It seems that, in order to win, you really need to beat diamond challenges and keep your dice to 2. I made it to the last challenge once with all the dice, but never won with them all. Club challenges carried that run.
Nice job keeping the requirements minimal, and while a bit RNG heavy, it's a solid single player experience. Thanks for sharing :)
A short experience that is very well polished! Great job with all the dynamic animations!
[My map](https://static.jam.host/raw/9b8/92/z/6ba1d.png)
Not too shabby if I say so myself xD
I really enjoyed this, it's a mechanic I've been wanting to add to a game for a long time! Would love to have to "prove" that my map is correct by having to answer questions about the layout or something. Still, had fun with this, nice job!
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I did it! I was avoiding the checkpoints for a long time because I thought they would kill me, but once I understood what they were, the game became a lot less punishing xD
Fantastic art, animation, and sound design. I love the concept, and without reading the description I was able to figure out which teeth to avoid, although it definitely took some trial and error. I successfully escaped without being eaten! I personally liked discovering the mechanic without help, but I could see why others might find it frustrating. Nice job to the team!
Very interesting combination of mechanics and very nice art! The fish seem to stop spawning after a certain point, I ran out of air before I could make any more words, and my debuffs made the fish I got impossible to score with. I suppose that's the nature of roguelikes, though! I enjoyed my time, nice job.
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Just challenging and frustrating enough to keep me spitefully playing to the end! Well placed checkpoints, no death felt insanely punishing. Well done.
I made it to 100! A nice meditative experience. Great job with the audio, I did a couple rounds with my eyes closed and it was very obvious when I was half way and when I was about to be at the top. 100m takes around 2:10 or so? I think for those that weren't able to hold their breathe as long, having an emergency oxygen canister with a countdown would have been nicer than instantly booting you to the top. Nice experience though!
A bunch of dimension-breaking puzzles in an otherwise open world, I can't imagine what designing the puzzles for this looked like. Nice puzzle design, I liked the way you forced the diamond to be in specific spots to make the puzzles possible instead of the player having to guess where it goes for the more complicated puzzles. I missed my chance to screenshot the getaway car, but I made it out! xD
@andrewkennedy Thank you for the thoughtful review!
@lexi My best time is around 4:35!
Thank you for playing :)
I was not expecting that!
Great job keeping the game vague and allowing the blind experience to be a surprise, that was a really nice experience!
The animations are great, and the character controls feel great too! I was sad when each game section ended, I just wanted more! I was so ready to test my hopping prowess in that Undertale section xD
I'm very impressed with what you were able to accomplish in a Compo entry, well done!
That was a nice experience. I like the UI, and the volume slider was a nice touch!
Very cool mechanic, the front page gif sold me. I'm sure designing puzzles for this was a challenge! I was able to made it back to my bed! :)