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AweSkyBear

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech๐Ÿค–A Tribute to Fatherjam
202659SignalShooting Stars in a Blocky Cosmose!compo1763.353.463.733.383.203.492.793.34
202557DepthsThe 7 Questionsjam8062.862.453.023.362.862.911.003.36
202456Tiny CreaturesCosmic Themesjam10742.421.842.582.602.602.232.813.05
202455SummoningBugs VS Bugscompo3342.732.572.893.042.462.232.72
202354Limited SpaceInfinitum Labyrinth - Space Un-LIMITedjam8793.202.913.443.072.943.022.953.23
202353DeliveryAirborn Island Deliveryextra

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by AweSkyBear

AweSkyBear leaves an average of 25.0 feedback comments each event.

LD60 — Old Tech (24)

The Tester by Curtis Pelissier 2026-10-26T21:57:19Z ♥ 0

Your entry, guys, simply mesmerized me! : ))

Beautiful music, amazing atmosphere and neon-like vibes and *clear* puzzle mechanic that hooks the player! Bravo!

Snake Boy by neowhoru 2026-10-26T21:42:07Z ♥ 0

Cutest snake head I have ever seen! :) Simple but extremely cutie XD

Just an idea: I would imagine one thing would make the game better: the inclusion of a "handheld retro game" frame around the game itself. Like the ones we used to play such games on, you know :P

Subvivor by Ueighti 2026-10-26T21:38:51Z ♥ 1

Got me a little bit to grasp the idea of the compass but then it really feels like a complete and cohesive experience. Very well-fitting sound and music and SFX and the graphics are veeery cute. The gameplay itself, I don't know but something felt slightly off with that compass the entire time. Anyway, cheers to a cute entry!! ๐Ÿป

Vicious Blackness by WitheredWizard 2026-10-26T21:33:02Z ♥ 1

Definitely unique visuals (strongest side) but clicking became a little bit too much too quickly.

RetroWare by Viktoria 2026-10-26T21:30:45Z ♥ 1

Haaaa! XD This is pretty cute! Those mini games are REALLY MINI :D

This made me smile a lot :))

While the Lantern Burns by chuckeles 2026-10-26T21:26:35Z ♥ 1

WOOOW!! This is one of the best entries I've seen so far! Absolutely ... cohesive feeling of dark desperation and loneliness inside the cave, where only the lantern and your rifle are your only chance for survival! BEAUTIFUL play with light! Yu won me on mood, graphics and overall eeriness! Bravo! I also just loved how the monster stays a dark shadow after it is killed..

My only nitpick would be that it seemed to me shooting is a little bit tricky. I also like how you help the player with instructions in-game.

Top-notch cohesive entry! Bravo! BEST mood ever..

Trebuchet Golf by slay a stone 2026-10-26T21:13:58Z ♥ 1

Trebuchet was fun to play around with! I liked the progression, however it is getting a tad too difficult very quickly. I LOVED your voice-over - fitted very well.

Game & Roots Two-Flavor by LeReveur 2026-10-26T21:06:25Z ♥ 1

The font in the in-game display simply hits the deepest.

Don't Run by Local Minimum 2026-10-26T20:59:59Z ♥ 2

I loved the music and general mood of this. Congrats on the immersiveness! Polish is top notch.. good job! And ofcourse we all love the elephant : )))

emailrpg.com by Jezzamon 2026-10-26T20:54:49Z ♥ 0

This is a bald idea and the fact you decided to go such a route is very commendable! I could just foresee technical limitations or issues you'd get into naturally! Old tech but exotic usage!

HammerTime by ScrapMetal 2026-10-26T20:44:43Z ♥ 1

Whooaaa?! This is a gem! So many *subtle* messages. Oh man... all this "nailing a nail" is .. not that easy suggestion XD (being too hard implies funny things actually - like the inability of programmers to retain a job "that should have been retainable" :/ ). Although this is bitter-funny, especially when it hits one (not me but friends)! :S And then the "being replaced by the robots" messages hahaha and .. the *depressed* elephant... you got something VERY special here XD ๐Ÿ˜„

**This was hilarious due to the fact it's so VERY true**... 5/5 on humour from me, oh boy..

Such a relevant game...

And you have beautiful professional level pixel art / animations !! Damn I only wish I could drew like this myself haha! Cheers and enjoy the jam! One of the most cohesive entries here!

Maybe the only feedback is that.. I wished to smash the robots. Also the crates haha. That all would have been cool.

Trick Or Retreat 4 by Lone_Wolf 2026-10-26T20:32:04Z ♥ 1

I don't know why but this is one of the cutest games I've seen in the jam so far ! ! Ha! It's just that navigating the flying saucer feels somehow relaxing. I liked grabbing people and taking their groceries (lol ?) but I did not really get the point of "erasing their memory"? :D Thanks for this sweet game! Music fits so well too.

A Portal Home by Lonthy 2026-10-26T20:15:41Z ♥ 2

Gives me the creeps, hah. Music and mood are preeetty well fitting. I also really loves the... stars. However, got a few pieces of thought that could *improve* the game: - it is very dark indeed (as others noted) - I know the flashlight is expected to help here but I would automatically put that into your "inventory" from the start / not having to find it first - there is no inventory view or sth? I should not have to remember what I have already picked - the infamous Godot freezing issue ahhh, that's a little nagging one (I have a fast enough computer to not expect this to occur, though I know it's somewhat a technical limitation)

Thanks for the experience! Keep up the good work and improve on it : )) Solid base! I don't like being spooked by monsters of any sort, so I wouldn't finish the game. However, I do appreciate the cohesiveness, which is its strongest part! :)

Evil East Conquest by Jesรบs Gonzรกlez 2026-10-26T08:35:45Z ♥ 1

Such an eerie aesthetic!! Those SFX are like coming from anotehr universe..

Took me a few min to grasp how to "navigate" but .. this is a pretty good RTS!

Adding it to a list to play further for later! Interested in what happens next... GJ

House of Deprecation by kr4ft3r 2026-10-25T12:37:49Z ♥ 0

i just shitted my pants twice (good.. job ๐Ÿ˜„ ๐Ÿ˜ข ๐Ÿ˜„ ๐Ÿ˜ข )

Balkan Hunter 2002 by Skvader_418 2026-10-25T12:31:56Z ♥ 1

Balkan? :) I am from the Balkans too. CHEERS ๐Ÿป -

Lol, I just played the game, while I don't appreciate violence towards animals this was simply hilarious in some way XD and actually pretty fun...; also appreciating including Balkan countries XD ; you must be a true balkan dude hahahaah

Good job ๐Ÿ˜„ ๐Ÿ˜ข ๐Ÿ˜„ ๐Ÿ˜ข I am so conflicted LOL

BIN.EXE by Marcus Otterstrom 2026-10-25T11:30:46Z ♥ 0

What a sweet entry !!! Simple but super effective and i LOVE the MOD-style music. Aahhh.. brings back those memories :)) Thank you!

MalWar by Enryu Mirik 2026-10-25T11:17:34Z ♥ 1

Loved the aesthetic of this one and gameplay was thoroughly enjoyable! Thanks for the entry :)) Only complaint is that my lazy brain probably got... out of words XD at some point (*and I didn't feel like I want to be repeating myself*), so, I don't know - maybe some hint system to keep you *going*. Besides that - pretty cool!

It took me awhile to realize I can chain MANY adjectives together, not simply one (some players will miss that). That made it cooler for me : )))

Screenshot 2026-10-25 131952.png

I ALSO LOVE THE MUSIC

Rail Mania by darkshadow 2026-10-25T08:50:00Z ♥ 1

Oh boy!!! WHAT A GEM!!!

This literally is ingenious! Let me play more but what I've seen just from level is Incredible polish and spot-on experience!! Great job! โ™ฅ๏ธ๐Ÿ€

Love the transitions between levels and how this works in general. Even works on mobile (tried it that way). GJ!

Apartment 28 by Pigeonescu 2026-10-24T21:09:07Z ♥ 0

I love the atmosphere! Let me play a bit more first then.. (too sleepy to do now).

Only complaint is the infamous Godot freeze in web when switching scenes. :/ Let me play more and comment further! :) Thanks!

Raytracer by Wouter52 2026-10-24T21:02:09Z ♥ 1

Haaa :))) CRT TV ! You *nailed* the theme exceptionally well! The narration, the old tv, things just fit perfectly! Good job on the mood!

Now, why did I always get 0% XD - I don't know, maybe I am too dumb for this.

Screenshot 2026-10-24 235440.png

Screenshot 2026-10-24 235341.png

SADS_canvas.png

Thanks for the experience, appreciate the *old techy* feel :))

Rhythm Coders by Samet Aylak 2026-10-19T20:06:26Z ♥ 3

Haha, what a playful UI over Strudel.CC (rather a tool than a game but ok, it's cute).

Ghost in the Egg by Tanjou 2026-10-19T17:56:58Z ♥ 1

A fever dream experience... surreal.

On Contemplative Ages by VortexB 2026-10-19T17:42:47Z ♥ 0

Hi. I am unsure what I need to do after the first room?

LD59 — Signal (19)

Dracula 2: The Bloodening of Neo London by Guardaro 2026-05-01T17:37:45Z ♥ 1

Very cohesive experience! Amazing sound FX and music. I needed some time to realize how the ammo signal works. ๐Ÿ˜„

I am clumsy, I promise to beat the game. I thought I hit Dracula a few times, but maybe I didn't. Will see. ๐Ÿ˜Œ ๐Ÿ˜‰ Maaaybe just an indication of when we have a hit / what's the HP is good. Will see, will see : )))

Awesome!

Astroscanner by DiElecktrik 2026-05-01T17:20:00Z ♥ 2

I saw your game from the one of the posts and am happy I got to it, after a long list of other games. : ))

It has some resemblance to my own game (set in a starry blocky cosmose) so couldn't not try it, cheers! ^^

I got totally immersed into the experience! Ones you get the hang of it, it's really chill. I like the scanning sounds and the sound tracks. Thank you for that, I think it's a beautiful game. Even though a bit short.

Screenshot 2026-05-01 201512.jpg

Some interesting mechanics here, with the text being the "received message". Maybe, as others mentioned, my only feedback would be that the "level" ends abruptly after the scanning time is finished, it doesn't let you read and ponder over those scanned messages for a bit more.

Bravo.

VOID by Kyanoss 2026-05-01T16:17:28Z ♥ 1

I just tried your game and need to say this is a neat play with lighting! I would have loved to hear some void-y sound effects! It would have been such a great contribution to the overall look-and-feel. Congrats on getting to this state, although some game goals would make it a full-fledged game. Examples: even some goal on the "map" where you need to reach a target like a "black hole" or sth to get to the next level. I imagine an arrow indicator for the general direction - and the beautiful signals to light up your way to it. : )))

Many possibilities. Anyway, good effort! Love the movement and lighting.

Misplaced by manabreak 2026-04-26T16:25:37Z ♥ 1

Sweet platformer! Cohesive, with an "in-game tutorial", fits the theme very well, was fun, a bit of a challenge there. The prolonged ending made me crack a few times :D , very well.

> A snort... a FART If my brain had not come with the 2nd of these words just before it showed, it would not have been that funny........... ๐Ÿคฃ

Besides the final conversation going for as long as the edge of acceptable XD I have only one thing... man, why, WHY didn't you add an easter egg or something after the self-dialog?? My ONLY complaint. Maybe guy turned into a cow or something, I don't know. Then close the game. It could have also been titled "Guy talks too much", that would hve been hilarious and understandable only after ending. XD

One of the best entries.

The Hunt for Red April by XeduR 2026-04-26T15:33:17Z ♥ 1

This is the most atmospheric entry that I have seen so far! Great job on the feeling of the submarine hunt!! The ref to the *Red October* I also very much like :).

It's a truly immersive game!!! Now, I wish the field was *less* busy, or that all submarines (yes, I thought all were submarines) would be... slower. Why? Because that would make dying a bit harder, which is very easy right now. It seems to me a problem of balancing. Another way to balance this would be to make cavities larger. Oooor... also add a minimap which holds the last-indicated position of anything detected (mostly ships but could work for terrain).

I died 7 times, some of them quickly, and TBH it's a bit hard to try 8th time, regardless of the great *mood*! I also thoughts those are other submarines, *not* boats above water. Those depth charges... aargggh got busted more than a few times :D . Sometimes less is more.

Thanks for the entry! :) I love it anyways!

Squeaking For Love by Crak 2026-04-26T10:24:45Z ♥ 5

I am traumatized for life now. ๐Ÿคฃ

Screenshot 2026-04-26 132415.jpg

Even the final credits are ridiculous XD Love it.

This must be the *humour* winner this half :D

Network Bridge by Coda Highland 2026-04-26T08:27:19Z ♥ 1

Niiiice, Adam and team :) ! This is a very hooky game. I think you nailed it with this one - it's neither too easy, nor too difficult. I had just 10 minutes to play it but will play further. It's very cohesive and I am genuinely enjoying the skirmish : )))

It's hooky and retro! Love both. Even the awkwardness of moving the ship like it has has an "implosion" engine :D is sweet and gives it its own aesthetic!

**EDIT**: just played a bit more. Got to level 4, where it may be gets a little harder due to the may enemy ships. One small addition I would make that would have made it even more fun would be some Special weapon that reloads for a given time, to clear a portion of the screen. E.g. a shockwave. That would "save" the player in a few occasions where death is near :D. Apart from that, great job overall!

Error: no signal by kylerhoades 2026-04-26T08:11:21Z ♥ 1

xD LOL! Definitely out of the box experience. That is not that often seen here. Unfortunately, from what I have seen, this is not the type of creation that is appreciated enough.

For the feedback, I wish it was longer, as anyone else. But also - I would like to believe there are some deeper references with the pages the skull went through. And ofcourse, more interactions. BUT AGAIN, I *do* know how hard it is to do all of this cohesively in a way that makes sense!

All in all, appreciating the meta-ness of the game! So congrats on the effort.

Do-roidhicky by Jacobloon 2026-04-26T05:51:42Z ♥ 2

Ha! This idea of "sending signals" to control is a very signal-y one! Had a similar ephemeral thought of instead of using actual controls to draw a joystick and let player click it to move stuff, but yours is so much more cohesive!

Definitely trying this game, GIF looks awesome!

5G Crash by krawa 2026-04-24T20:10:06Z ♥ 2

Bring me the HEAVY METAL, brother \m/ \m/ \m/ Haaaa ๐Ÿค˜ !!!!!!!!!!

CXNTACT by NonDev 2026-04-23T20:56:59Z ♥ 1

This is an admirable entry! Nothing less but beautiful and so polished! I played it for just a bit. These days it seems my patience for those types of games has "perished" (hectic life you know making you tick faster) but I cannot not appreciate the art, the vibe, the static, the console... ohh. And the complexity of getting such an entry off the ground! You've done a incredibly cohesive (and difficult) job on this one! Bravo!

Fillmore's Island by Jeremy Ryan 2026-04-23T07:45:36Z ♥ 0

Ingenious and cohesive puzzle game, indeed. :))

Love Caps by Wouter52 2026-04-23T07:08:59Z ♥ 2

Very mushroomy! ๐Ÿ˜„

Might be a bit confusing at first but gets clearer. The shrooms are good cute buddies! : )))

Trippin' Ballz by schizoid2k 2026-04-23T06:41:05Z ♥ 0

Hehe, cute game, polisehd, sweet graphics and it's kind of fun! :)

Screenshot 2026-04-23 093707.jpg

from my first try, after reading instructions (good I did!).

However, as others, I had success rapidly switching between cannons to clear more balls than any actual "listening".

Sweet entry, thank you!

Winnerman Scams a Game Show by 100th_Coin 2026-04-21T07:16:06Z ♥ 1

The time travel is a nice mechanic! I used it to cheat on FTL :D by restoring my save points in it. Good job on that. Audio as always - top notch and quirky visuals as your trademark : ))

I wish just that the timetravelling was less cumbersome but.. it's just complicated in nature maybe..

There Were Signs by commanderstitch 2026-04-21T07:03:24Z ♥ 1

But what about just a game .exe? If I need to compile myself, most people wouldn't do it or wouldn't have the time to do that :/

Pawn Patron by deformhead 2026-04-21T06:55:59Z ♥ 2

Haha, I find this hilarious! ๐Ÿ˜„ The reason is I die all the time and the sounds are funny.

After the 5th death I realized what is going on, bbut I am afraid it's very punishing from the beginning. ๐Ÿ˜ธ

One idea that came to me - since it's a little bit confusing and brain must calculate, why not upon hover, highlight "where your pawn will go"?

Note to remember (to myself too) - games are WAY harder for your players than for you, always ๐Ÿ˜„

Thanks for this funny creation. But I can't get past level 2 XD

**EDIT** OOH I SEE NOW. I did not see well the RED squares which are the problematic ones - I thought he just always shoots at you..... but he also shoots you if you are too close to him?? That doesn't feel fair :D

Round-a-doodle-doo by Fupi 2026-04-21T06:44:11Z ♥ 1

Hey, Fupi! Such a cute little game you got here! : ))) As usual, you are my very first game played from an ever growing list. :D

Your sounds and visuals are so top notch as always! ๐Ÿ™‡ Simply beautiful and super cute and super polished! But nothing you don't know already. XD Cannot not love it!

On the gameplay, I realized you could get away with clicking more or less randomly just to "let creatures or cars pass" :D But then the overheating stopped me - nice [and needed for the balance] addition!

I survived for ~2 minutes 3 times. At one point it gets more or less (probably) impossible due to the unavoiable Crime Chicks haha (I don't think they disappear under any circumstance) :D

Ones I started using WASD, that was much better than the mouse but then I started breaking the light all the time :D Maybe I was impatient. Maybe the breaking from overheating could last a bit less, but it might be me. I wish there was more to do

For the rush the compo is, beautiful beautiful job, man : )) And balancing all of this is HARD! So good job!

Cheers! Happy game playing! ๐Ÿ˜„

Babesia by Jin9310 2026-04-20T06:44:59Z ♥ 1

Why does the dog have to have an ugly sickness :S yikes

Will check out , on the list :D ๐Ÿ˜„

LD57 — Depths (21)

Infernal Bites: Food delivery in the depths of hell by magus77 2025-04-25T18:01:02Z ♥ 2

This is hilarious! :D Guys having to eat in hell.. what do you know XD I really appreciate the lava setting and the driving feels cool.

Not bad not bad at all : )))

A Final Deed by 0X_VOID_X0 2025-04-25T17:45:09Z ♥ 1

I am so glad I finally checked your game! I had it on my list since the beginning! Possibly the last game I play+rate in teh jam : ))

It is AMAZING! It got me into a flowy state and I played for so long! I liked how naturally everything binds together, I liked the overall message and the "dealing with memories" concept.. plus you actually have some challenge and gameplay that is at the same time so simple but makes so much sense and there is progression! I am impressed !

Great job!

Fear of Sea by UnidayStudio 2025-04-25T15:54:33Z ♥ 0

Pretty pretty cool! Great underwater experience. Mood is spot on!

I do have a few pieces of feedback though: the biggest one being the inability to see very well your surroundings / maybe additional camera switches like in racing games (e.g. seeing your car from the outside) would help this. I also felt it to be a bit puinshing, but that's okay. A way to light the way forward would also be awesome.

Overall, a cool starting point for a great experience : )))

Deep Point by Garywiss 2025-04-25T15:37:52Z ♥ 1

I liked the flying experience and the planet getting closer : ))

Too bad we destroyed the Earth. XD

The Depths by digital bacon 2025-04-21T16:04:16Z ♥ 1

I finished the 4 levels. This was probably the cutest game I've seen in the jam : )))

The polish is very cute - the submarine, the bubbles, all the sprites have this distinct cuteness with them โค๏ธ

I like how you've put the base for a much bigger game - it is polished. Those mechanics can be exploited in many more ways / levels, I am sure. Along with ideas that come for other similar mechanics - like creatures in the depths, etc.

A small feedback would be that the submarine maybe felt a bit slow to me, but that might be just me.

Good job ! : ))

Deeper into the Black Hole by On100Ruykajop 2025-04-21T15:42:46Z ♥ 4

Cool aesthetic and visuals, also the sounds/track fit pretty well! In the beginning I had hard time navigating the ship, then it actually got quite easy (I didn't even use the propulsion, then checked and realized it's the Shift key)/ got to about 1000 points.

Very polished, well done on that side!

On the flip side, I was hoping a bit more of an action to follow. Also.. unsure if it's me but no matter how many times I got hit by asteroids, my ship still standed ;) so my only threat was getting swallowed by the black hole.

I would have *loved* if there was some kind of progression (or goal to reach). Overall, a cool entry.

EDIT: (rechecked the description) wait, waht? No new level followed for me when reaching the top?

Deep Underground by Thrawn911 2025-04-20T18:02:11Z ♥ 1

Spooooo**oooooky** ๐Ÿ‘ป

Descend by Placeholders 2025-04-20T15:45:26Z ♥ 1

Definitely a *different* game. The 1-bit color scheme is cute and it's a distinct are style you got here - simple but effective. : ) I enjoyed the vibe. However, it seems I was unclear what to do at level -15 with the big balsy guy.

SIRTET by Airgameboys 2025-04-19T03:10:31Z ♥ 0

Definitely an unexpected surprise! Ok, I was just getting used to the covered-in-soil blocks without creating "holes". But then hitting the bottom kind of feels way too punishing. In regular tetris you lose in just one way. Here - multiple xD which may as well use the game name *Punishtris*. ๐Ÿ˜„

Just a miiiinor idea: why instead of the GAPS that kill you, not make soil FALL DOWN? Not just a physics element.. but actually makes a real-world connection :p and would make players be able to stay longer (I know from experience there is a fine line between difficulty and actually putting off players since the difficulty was introduced too early or before they get better at it). โ˜ฎ๏ธ

GOLD HUNGER by Mibi88 2025-04-18T17:09:13Z ♥ 1

The fact that this was written in C is brutal! Congrats to that! Also the web build is great (since many of us play just such).

I would advise the following: advertise the fact that you can upgrade yourself in a more obvious way.. it almost was a put-off when I died several times to begin with very quickly : ))

However, ones I started upgrading it started getting a lot more fun!

From own experience and observation: whatever happens *the first few seconds* in your game may be Very importanr for the overall player experience! Maybe it felt confusing to me, at first, but later got better! Still, appreciating the low-level code stuff and deffo checking your source code later :ppp โค๏ธ

It's buggin' me by A.Bond 2025-04-18T16:45:20Z ♥ 1

What a naturally-looking bug : ))) !

Marianas Miner by Coda Highland 2025-04-17T20:52:41Z ♥ 1

This was fun!!! Really fun! I enjoyed your game more than I expected to! It feels *natural* and the *digging* makes sense! Harpooning the guys was also very cool. Is the level proceduraly generated?

Good job, good job!

Now, what I would imagine would make it even cooler - goals to reach further depths? Maybe the further the depths the greater the amount of foes or sth?

Overall, very very enjoyable drilling game : ))

into the forest depths by Fliegen 2025-04-17T20:42:52Z ♥ 2

This is unbelievably polished! And the *gruesome* elements seem to be an interesting part of the mood ๐Ÿ˜„ Vivid gory scenery xD

Now, the only actual complaint would be that it doesn't feel too different progressing on. But again, if you build up on the existing base, towards more *diverse feeling*.. I guess this could become a killer : ))

Good luck and thank you for the game!

Crab with a Hook by SID37 2025-04-17T20:34:05Z ♥ 2

Wow! Visuals are impressive here! Music and atmosphere are engaging. Sweet graphics and dynamics of this underwater world!

A piece of feedback would be that I kind of felt "pushed" by the scenery. I got stuck several times (I am not sure if this is an issue or an actual feature). And maybe I didn't have the nerves to play more to finish it. :D

Sweet creation overall!

Dwarvenshaft by MateusBoga 2025-04-17T20:24:44Z ♥ 1

Hey @mateusboga , I just drilled the entire screen ๐Ÿ˜„ !

Music is just epic! Drilling is sweet, pixel-art animations are just superb. Good job on all of that! AND the *save* feature is a HUGE plus!

Now, for the feedback part, I reaaaally *almost* missed that there is a point to the game (from just playing the game!) - until I saw the video of the guy who actually reaches further layers?! Why wasn't I able to reach the next layer? Maybe I am missing sth... ๐Ÿ˜… ! Not sure what but I recall in your PostMortem mentioning Lemmings! Maybe a visual hint from the start to what we need to reach?

For the too-fast-drilling.. I actually kind of liked that a lot! It was fun to see those guys buzzing around like hell :D (btw I can confirm this is not a *machine performance* issue - it is a display refresh rate issue - and here is your super-simple solution - Fixed Time Step to 60: https://github.com/AweSkyBear/ld57-The-7-Questions/blob/ld57/src/scenes/Game.ts#L78) - I confirmed this via setting my monitor from 144hz to 60hz and confirm there is difference. **EDIT**: strangely, now it runs "slowlly" at 144hz? There is a small bug here ; )

My other feedback is what others have mentioned: I need some zoom to keep track of my mongers. Also some way to pan FAST around the screen, really. And, since it felt like an RTS a bit... way to select multiple mongers via drag-select or sth ;) (I think this could improve the game greatly, since as you mentioned there is an issue where the guys just stop with "auto" option.

Overall, I bow down before very complex efforts, because this all is NOT easy to code!!! Let alone in 2-3 days! Great effort and a great concept that just needs some polishing!

Grimm Syndrome by Missfire 2025-04-17T19:45:40Z ♥ 1

Amazing atmosphere with this game! I think the dialogues are spot on! Not too long, not too short, just spot on to keep you interested without impeding, bravo for that! Sweet visual aesthetic and graphics.

Unfortunately **I got stuck** after the first piano game - I don't understand where I should put the stuff I pick, nothing happens (even if I put everything out of the screen). Could you help out? It's interesting where the story will unfold!

Souls Rider 1D by deformhead 2025-04-17T17:56:29Z ♥ 0

I am impressed...! This reminds me of FEZ !

Oh boy, I am not even sure how I was able to beat around 5 levels, then I felt like fucked in the head XD

I am definitely interested in taking a look at your source code. I got hooked. Definitely interested on your inner mechanics for this. But more so, how *easy* it was for you to build the those levels?!

Here is one idea that comes to mind - *maybe* some kind of a 3d projection (maybe as a hint - and you have limited hints there or time-bound) of the current surroundings of the character or sth. Cool cool! You dare to try new things : )))

Nightmare Descent by DrSmey 2025-04-16T21:39:56Z ♥ 2

Aaaaaaggrrrrrr... I lost to the (presumably) final boss :D - he had 6 points left!

Obviously that's the *final* challenge.

BTW I've never played card games BUT now I can see why this is so cool! I quickly got the hang of it. Congrats for this gem of a game! Very hooky! (bow)

The chronicles of Mr. Marmo by Wouter52 2025-04-15T12:40:10Z ♥ 1

Such a cute little entry! It has its own very retro character! ^^ I like the graphics and the puzzles. I didn't immediately realize I need to use the mouse click (maybe a hotkey or a visual hint when I am near would suffice) but ones I did it made all sense!

I also like the entire chuu-chuu tracks / very nice :D and the coin-like marble grabbing. : ))

GJ!

Murder for Dessert by Fupi 2025-04-15T12:32:21Z ♥ 1

Oh man!! Classy as usual!! This pine apple thing cracked me to being with! XD

I cannot believe you've pulled this off! So much content. I will have to enjoy the great extent of this entry later. But thank you, guys!

This is an amazing entry! : ))

When it Sinks by jeremyfa 2025-04-11T04:31:11Z ♥ 1

I had a few min (not even on a comp) and was able to play your game. This is very much thought provoking. It's a good creation. And I kind of believe many people may have been in similar situations where they have no idea what to do exactly. There is subtle detail to each piece.

Very very good atmosphere, even without sound.

NB: it's actually the lack of elements like vitamin D, B complex, Magnesium, Iron missing in the body that cause a lot of this. I've had lack-of-energy for years myself. Also coffee to coffee differs like Js to Java.

LD56 — Tiny Creatures (27)

Spowe by Death Bread 2024-10-26T10:30:26Z ♥ 0

Osmos! It's good

Small hope for a tiny sea creature by Enad96 2024-10-22T17:10:03Z ♥ 0

Hahaha, this was frantic :D The final maze is naaasty :D

I very much enjoyed this one, got hooked. The big boy behind you looks funny. I liked the overall mechanics. I find the 1st person view switch interesting. And the boosters are cool. Cheers!

win.jpg

Revenge of the Fly by Vodzik 2024-10-20T03:43:54Z ♥ 2

Haha this looks like fun.. lemme try it tomorrow. I like how spacious the WC is. Congrats on publishing!

Flemington Life by coatline 2024-10-14T16:03:41Z ♥ 1

Reached wave 16. This is kind of addictive, I like how many things we can build and the skirmish that happens with the worms. Haha, reminds me of Dune 2 (worms, you know :P).

It's interesting to see how you are breaking some of the (expecteD) boundaries of RTS games, like I can spawn many building, they just are all 0%.

I found out the following: I was able to spawn MANY buildings that wouldn't ever finishe building - this slows the ferocious enemies. This leaves time for my guys to do their job and destroy enemy worms. However, from time to time a single worm won't be targeted by none of my guys and he will destroy my church and end the game.

Bonus points for the idea of "naming" the guys :D that spawn. And also for the lifecycle you are introducing. With some polish and more feedback to the player this would become and awesome game!

A few points I'd improve if I was you: - have no control (seemingly) to point my guys to fight a given worm - or did I miss it? - no idea about who will die from not having enough food / sleep I see it says ZZZ on them - the tutorial could be easily missed by the player - it's a bit of a frenzy, not sure if there is a better strategy than to spawn many buildings to distract foes for now

Overall, it's a cool creation. Keep digging!

Turn of Taurtarus by firellon 2024-10-13T10:37:07Z ♥ 2

This is a full-fledged puzzle game! Went through it all. Enjoyed the mechanics and how the potion works : )). The humans seem to be the *tiny* ones here, so it actually fits the theme. When seeing the minotaur I thought initially *this is biggy creatures* xD but then, *no, that's right*! You also have Hades who *set up* the stage, so it very much makes sense! Art and music are perfectly fitting. The gore adds to the *doomish* atmosphere. Congrats!

Carrot Patch by Historymaker118 2024-10-13T10:26:21Z ♥ 1

Top notch retro feeling : ))) Also, the source code is a mind-blow! :O

Don't Wake me Up by Glassar 2024-10-13T10:06:51Z ♥ 2

Ohh ohh ohh.. what else to say than what the others are saying... creepy as hell atmosphere! I rarely download desktop games (prefer the web) but this time I downloaded it / wanted to try a bit more and hopefully (no stutter there). Those empty rooms with a single object in them rise further the deep feeling of desperation. The pixelated retro graphics give a vibe of an old-time shooter, which I very much fall for. And do you know what that nasty bug reminds me of? The bugs in the caves in Turok 1 (1997). Very well-fitting textures too!

What I'd wanted maybe.. to not die so easily. Amazing atmosphere! Congrats!

Nomnoms by pietmichal 2024-10-12T21:35:10Z ♥ 1

Hmmm... nomnomnomnom ๐Ÿฅ˜ ... this is a dopamine spiker! Gameplay is fun and sounds are reeeeally spot on with the little b\*stards festing = DDD . Also the *hive* feeling is a very fine detail / mechanic! Congrats for that one! Spot on theme too.

You know how this would've become even better? Ofcourse that changes the scope but: turn this into a roguelite: e.g. stronger and stronger waves / bosses (enemies), then some kind of currency to spend on upgrades, upgrades in-between levels or permanent stat upgrades - each replay let's the player reach a bit further. Ofcourse not the scope of 2-3 days, but just a few ideas :P Overall, great execution!

Blob, To the Top! by MetRiko 2024-10-12T11:58:04Z ♥ 2

Ooohh, this is hooky! I like (and try to learn from) games in which you have simple and from-the-get-go controls like just the mouse, very nice! I got hooked and went over a few levels! Overall, very very sweet and well fitting together game! Beautiful music, sound mechanics, sweet graphics, clear controls, progression.. love it!

Unfortunately, it seems I cannot pass a given level due to a bug (playing web version; may not be the level itself):

Screenshot 2024-10-12 145318.jpg

Not sure how I got into this state but Restart button is visible at all times on top of next and interestingly clicking it doesn't work, also cannot click Next and only 'R' key works which just resets the level :P

**Quick tip**: add an `N` button to just go to the next level to save this trouble and let keen players see other levels / trust me, they'd appreciate!

Apart from that, if I had to nitpick 1-2 things, recharge could have been awesome faster (probably) but it also makes sense the way it is. Finally, the magnet thing miiiight have been easier to use if it was stronger. GJ : )))

**EDIT** oh wait, I clicked the Restart button and now it disappeared? I am continuing to play :D

Molly the Mole by Linus Szokody 2024-10-11T15:41:23Z ♥ 1

I saved Molly and her kids. I liked it.. pretty dark atmosphere and the mechanics make sense! I especially liked that how previous path remains and helps you move faster. GJ!

Noah's Rabbit Chase by Jesse Martin 2024-10-11T15:20:12Z ♥ 1

That rabbit is like a torpedo!!! ๐Ÿคฃ That raises the difficulty curve to an astonishing height :D :D

Fireflies by manabreak 2024-10-11T15:13:12Z ♥ 1

So that was multiplcation with all of your fireflies in play :P initially I tried 1x2. Anyway, good little game! I love this kind of usage of lights! I like the subtle hints and puzzles that care about detail and how much you need to "light" at every spot.

Now I only would've wished this was longer! Haha Maybe my only 2 nitpicks would be 1) the beautiful music stopped and never played again - but *maybe* this is intentional - some games do it for a reason and 2) full screen would have been awesome

Overall, great job and very much in tune with the theme : ))

Screenshot 2024-10-11 181032.jpg

Springtail by KeithSwanger 2024-10-10T18:48:55Z ♥ 1

Oh man.. I got really hooked at the simplicity of this along with the jumping mechanic that takes skill to master! Very well done! Now let me try again.. this little masochistic creation since I fell from very big height several times... and now I saw there are several useful keys to use XD

May I ask what engine was this made in?

Familiar Bones by barryrichter 2024-10-10T18:29:05Z ♥ 1

This is a *beautiful* experience! I completed it. The final dance is absolutely adorable!

Cannot nitpick a single thing, to be honest : ))) The lack of sound effects actually *works for* the game with its minimalistic style. You did something very unique here. Animations, art and puzzle elements fit perfectly. Congratulations!

Shrimpy by Kultuk 2024-10-10T18:06:52Z ♥ 3

Sweeet! You won me with the eating (cuteness) mechanic. Brought a genuine smile on my face. :D The game itself is pretty complete, so good job! Never ever have I felt so soothed before imminent death HAHAHA! And especially spot on on the theme : ))

Snail away by Thomas_Bringer 2024-10-10T17:38:53Z ♥ 2

Thomas, let me put it this way.. wow! No, this way: WOOOW.. no no, this way: WOOOOOOOOOOOOOOOOOW ! This is one of the most satisfying games I have seen in this jam! If not the most! Being a snail has never been that good-feeling ๐Ÿ˜„ !

I gotta say this is the most *cohesive* entry I've played, ranking you very very high.. Polish is superb and big congrats to doing something *different*.

> Go go, happy snail, you *spider-snail*, rock it all! XD

PS: you gotta do sth more with this. E.g. I felt like I wanted 35 levels, not one.. haha!

GARDEN RUSH by Wyvex 2024-10-10T16:47:28Z ♥ 2

It's a soothing game, I really like the art and animation. I have to agree with @llikdowk though, since it's a bit unclear what-happens-when, even after reading description. I mean, I could just bump those chicks into the targets without thinking too much about combos and my score was easily increasing. : ))

Tiny followers by PatBGames 2024-10-10T15:41:01Z ♥ 0

It's a cute little game! I like the general mechanic of "calling them in" and the core gameplay loop, it's sweet. I had trouble with the 2nd level due to the infamous bounding boxes. Some tune would be also nice for the mood. Overall, good job. Plus I cannot not appreciate this since I use (almost) the same tech stack. :) Cheers!

Tiny Wreckers by SHAKIROVICH 2024-10-10T15:31:15Z ♥ 1

Very very addictive ones you get the hang of it : ))) I'd say incredible visuals and the dommy-building mechanics are awesome! Unfortunately my comp heats up extremely quickly, not sure why, so playing for too long was impossible ; ( . I've noticed this with the Unreal engine games specifically.

Amazing game! Great job : )

Tiny Balance by SolidHinken 2024-10-09T16:39:32Z ♥ 2

Lolz, this was kind of funny.. little guys on top of each other running like hell to pay rent after serving dishes.. xD. The music fits well. There are several fresh ideas here, I wish there was a bit more to do but that's pretty okay for 2-3 days. GJ!

One bug, I got stuck on the wall at one point, not sure how :D

Screenshot 2024-10-09 193608.jpg

something by TonySlav 2024-10-08T16:27:18Z ♥ 0

It's a good game, even great

Blobbies by tuism 2024-10-08T15:25:07Z ♥ 0

Wow, wow, woow! Okay, few things... if I have to say what you bsaically basically nailed 300%, this is the relaxed feeling of it all! I felt like I am in a coffee place with my laptop and doing fun stuff that I am looking forward to. Nailed it!

What else? Extremely polished experience! Yes, even though you had more plans for this, it is polished.

Else? It gets a bit more difficult too soon or maybe I get bored quickly, not sure. Here is out of the blue idea that comes to mind when reading the comments here: a potential mechanic is a "pop" button - e.g. all combinations that were up at 5 and more - only then pop - *upon player choice*. Have no idea if this makes sense in reality, just sharing. It just felt like I wanted first to "sort things out" (Lol) and only then pop, e.g. the entire screen. I couldn't do that. Another idea - ever played Pet Rescue (mobile)? There are colored balloons there - when you click them they pop all the same-colored blocks. ; ) Bonuses from time to time?

And one complaint: LoL (I am picky bastard) - what about some less poppy animation? Like liquid, like melting, like squashing (that'd be technically more complicated I guess), pop is not relaxing enough considering the **ultra-relaxed** context XD

Anyway, warmest congrats for this (successful) effort! It's really good! You made a finished ultra-relaxing game.

Tiny Aliens by GreatVV 2024-10-08T15:07:59Z ♥ 0

Played this one for quite a bit, got stuck on *The idea is simple* and not sure how that had to be beaten. Not bad, but the forest is a bit harsh on the eyes, which makes difficult longer playtime. Still, I like the way there is diversity in terms of "missions".

Soulkeeper by Vitaslayer 2024-10-08T10:26:12Z ♥ 2

It's beautiful! Background music and art create quite an unique feeling. Thank you for that!

Human Heist by MrJimbles 2024-10-08T10:12:11Z ♥ 2

This is nice! Puzzles, sound, art fit very well! I also love the team play that's.. at play : ))

Same thing as @turquoise-moon mentioned / I was all fullscreen when I thought you did sth funny there - hiding the person in the hole xD

Apart from that, that's a pretty solid entry, which I will play more. Especially like how the dog is stronger but cannot jump so much and the cat is lighter but jumps higher. Getting `Head over Heels` vibes :P GJ

One recommendation: doesn't seem the embedded version of the game works, I almost missed the Itch link, so.. : ) maybe remove the embedded

Cat and Box by DragonMain 2024-10-08T09:53:43Z ♥ 1

This is ingenious! You got a lot of mechanics for 2-3 day game. I was enjoying (and glitching haha) at level 3... until the game suddenly got reset?! Not sure if I hit `R` button or sth. I particularly like physics elements and this is full of it / and even 3d xD

I like the puzzle elements a lot. The scope of your game is big. You did a good job in this short amount of time but the big scope makes it impossible to cover many edge cases / thus the glitches. I'd play more later on, GJ!

EDIT: will certainly check more levels later - now saw description that I could skip sth if too hard haha

Ephyra by Flipsy 2024-10-08T09:19:12Z ♥ 2

It's a cute game you have here! Aesthetics are charming, the music and art fit well together. The floating is charming too. The difficulty is a bit punishing / maybe have less HP taken from the player (double less?) to go with the charming mood.. ? ; )

I like the difficulty progression too, made it to level 3, maybe will try to go further later. Good job overall!

A few ideas that could make it even better: - (as mentioned) less HP to be taken from player - casual players would appreciate - maybe there were a few glitches with movement, although one gets used to that - any way to punish those fish? That would be fun ๐Ÿ†” / a stomping mechanic comes to mind - minor visual tip: I'd apply some kind of anti-aliasing effect to your rendering / a few jaggy edges would be automatically smoothed for an even creamier feel : ))

GL!

LD55 — Summoning (23)

Coming soon! by Josiah1189 2024-05-02T19:36:43Z ♥ 1

@kjscott That must be the case. Reporting to @pov

Ritual of Ribbit by manabreak 2024-05-01T17:01:25Z ♥ 1

This feels quite, quite polished! The smoothness of the movement is sweet. As others have put it, the make-a-bridge-of-stones can halt that feeling of smoothness a bit, but overall, that's a great entry! Art, music and cutscenes fit perfectly.

The fact that there is a boss fight is also amazing. Good job!

Get Away Your Pitchforks from My Oak! by Hammerer 2024-04-30T04:24:54Z ♥ 3

Finally I got to play this one, too. Nice nice nice. :D I love those "bad" faces, the entire vibe. And the game is beautiful. xD And the theme is obviously **spot on** (with the summoning element in place). About the song... I feel the intro was in some actual song I liked XD .. very relaxing.

On the feedback part, yep, the game is not much of a challenge, as others mentioned above. Sometimes, just sometimes, I'd loved to see more of the screen at once, but that's about it. Since the experience is similar to mine (in its core concept), I would say that what feedback people gave for my one would also apply to this one / maybe a fast-forward would make the action more... action-y (when there is still time left until day end). While the summoning element is very relevant to the theme, it also gets tedious eventually (to use it for new guys). Apart from these, quite.. quite polished experience : )) Good job!

Reverse Rituals by freakyzelga 2024-04-30T04:13:48Z ♥ 0

I also got Rose Buzz

That's a smaaart idea for the character-generation ; )) Good job.

Summoner Defence Forces by Gerolmed 2024-04-30T04:04:46Z ♥ 3

This was on my list for some time, glad I found the time to get back to it!

You got a very cool game here! **Plus it's *very* similar to mine! XD** I have to say, it seems you made a better game than me xD.. quite a bit more polished, great job! The best about it, as others have mentioned, is that its super intuitive.

I like the graphics and the sound (fitting and hooky), the gameplay is fun and there is variety! Now the only thing (while I am biased due to my own creation) I sometimes really wanted to do stuff I couldn't - e.g. move my army in other parts of the field. But then again, this should push players to do better planning at the beginning when they see how the enemies will be positioned.

Overall, great job : ))

Daemonis Algebra by orbitaldot 2024-04-30T03:50:39Z ♥ 1

Wooow... one of the cutest entries in the entire jam!!! ^^ The cuteness of the graphics, audio and gameplay, perfectly fitting together is really, really amazing! This broom addition is unexpected and makes you feel powerful.. pretty cool!

Enjoyed the gameplay and all the polish (nicely done). I think you could put an additional 10 seconds.. just in case (I finished it having 1 second, literally XD). It can be a little bit punishing (especially since the ghost-hit takes quite a bit of your time left :P )

Booking It by Whirlguy 2024-04-30T03:17:44Z ♥ 1

Wait what?! This was **really** good stuff! I really enjoyed quite a lot! There is some challenge, there is the potential for strategizing on using the different summon blocks and all else fits quite well : )) - music, the retro pixel art, giving me Shinobi vibes. And the music is awesome (what did you use?!?)

Congrats, mate!

Screenshot 2024-04-30 061429.png

A few tips: please please please - add a better capsule next time - the game is better than it ;) (will drive more people in instinctively). And also comment more on other's games - that's the real driver :D The only technical complaint is that my character got stuck sometimes, but nevertheless, enjoyed the vibe : ))

Pulse of the Ethereal by DzejPi 2024-04-29T16:36:49Z ♥ 1

WOW! What a variety!! I totally did not expect so much stuff happening on the screen. : )) That was very cool...

One question - I got the feeling it's impossible to get RIPed, strange. xD And the shield just remained. I will play more..

With some tuning this would be amazing. Solid base!!!

Hello, Me by ZeroByter 2024-04-29T16:14:19Z ♥ 0

This is a *beautiful* idea! Very well fitting the theme. BTW cheers from another JS dev (I don't do plain JS though XD).

The complaint is that it starts to lag very quickly.. cannot finish anything that way. : /

Good luck!

Fetch! with Molly by XanaGear 2024-04-29T15:59:09Z ♥ 0

It's an amalgamation of fetch with golf.. interesting : )) and also nice atmosphere.

Some feedback: it could be quite fun but it's a bit punishing, give you an example: I almost got to the end of the first level aaaand... I hit a bit too hard xD ... this restarted me from the beginning ; (((

I will play a bit more though / as a fan of golf games I am keen on seeing more levels : ))

summon that star manz by Liole 2024-04-29T15:53:01Z ♥ 0

LOL xD This rocked

The Ghost of Leo by kabloosh 2024-04-21T10:27:40Z ♥ 1

This was an amazing experience.. Thank you for it!

The Summoning by rcxa 2024-04-21T10:03:03Z ♥ 1

Very very addictive actually : )) And also quite polished! GJ!

Now who's done their math lessons now we see XD

Puddle of Death by Shawn Beck 2024-04-21T09:57:59Z ♥ 2

Wow! That was incredibly flow-y! : )) Cannot believe this was pulled in a few days

Great job!

Barshen Breakout by Bloodbane 2024-04-21T09:49:36Z ♥ 1

I am very bad at it but its pretty cool : )) . Super retro! And the sounds fit perfectly.

School is Hell by Gizmo199 2024-04-21T09:39:33Z ♥ 2

LOL. This is funny :D . Nice job. Art is super polished and beutiful. The devilish style is cute and hilarious, I really liked principal Pain XD

GJ!

Ancestral by deformhead 2024-04-21T09:31:43Z ♥ 1

A fun little game. Pretty neat and polished/fitting art actually. Transition is quite nice and the mechanic works very well. I'd wish it was a bit longer. I think a tune would've been a perfect addition to the mood.

The Alumnus Of Darkness by mremmele 2024-04-20T17:35:51Z ♥ 1

Hello there : )) I beat the game. Very cute!

First off, I really respect the effort put into developing *your own* engine! Admirable. I'm also a JS dev, that's why even more from my side. Respect. ๐Ÿ™‡

Secondly, it's a very cute-style game. It works well, is polished, looks neat. Beautiful pixel art.

Now time for the tips: the gameplay is FUN... but only *once* you get how it actually works. I tend to read instructions, but not always - I relied on the menu screen aaand `Q - Summon` was surprisingly unclear. I tried it in the beginning, nothing happened: I almost dismissed the `Q` button whatsoever and later was wondering how I should be able to proceed to kill those guys on the platforms. : )) A smaaaaall tip which could resolve this very issue, at least for my brain `Q - teleport the last resurrected` XD It's a minor thing... but `summon` itself sounded like creating sth out of nothing, it's implicit logic to work otherwise.

Other than that, last tip - again on the point of "confusion" - it's very easy to die - some hasty people could close the game just due to that, too early - maybe have 10hp rather than 3 - give 'em more time to react. Just my 2 cents. : ))

Awesome game, besides the 2 UX things I mentioned. Full respect!!!

PS: I read you didn't know how to make audio - I am a sucker too - but you may want to check what *Sound Fonts* means / and take any MIDI-enabled software to generate some arbitrary note sequence and then just use the custom sound font to make it sound very very cool : )) ;)

Summoning by a lovely wizzard by LeoAtopos 2024-04-20T16:38:27Z ♥ 1

Wait, what?? XD This was much better than expected! I love the *reflective* nature of the game!!! I like how you have a companion... and you are a dumb circle. The humor actually is kind of.. brilliant and unexpected! Especially that with the keyboard and the mouse. ๐Ÿ™‡

Overall - amazing job! The only feedback I could have is a minor technical one - that the screen is too large - but that didn't stop me from completing the game. :)

The Unholy Rise Of Catthulhu by Nishikku 2024-04-20T16:05:07Z ♥ 2

Hehe, that was very relaxing ^^. Nice tune and cute graphics, very polished and complete. : )) I also like the ending, since it turns out the cats not only won but moved here... that explains a LOT XD

BTW I let the dog in... couldn't stop that one :D GJ

SUMMOLIO by neowhoru 2024-04-18T22:16:22Z ♥ 0

I had a smile on my face while playing this one. :D It felt hurting for this piano to fall onto you XD .. geez.. a big piano :S It's a cute entry. I ooonly wished one hit didn't kill you - at times felt overwhelming .

Overall, a cute little entry. ^^

BTW I noticed your comments around build times. My build takes 5 seconds (dev build) and 20 seconds PROD build :D ... you can try it if you're irritated xd / JavaScript.. bundling.

The Wrong Book by adam-gould 2024-04-16T17:06:12Z ♥ 1

Very very sweet entry, congrats :) . I don't usually play these types of games, but this one was very hooky! Bravo!

Played just a bit, probably even with the bug on.. I will try the downloadable in some time, thanks!

Screenshot 2024-04-16 200252.png

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-16T04:28:52Z ♥ 1

@Fupi, hello there! I will start with *your* game after I recover xD Looks very fun and funny! : )))) Cheers and enjoy the rest of Ludum Dare!! ๐Ÿ™‡ , ma friend!

LD54 — Limited Space (52)

Tiny Rocket by jacobwinters 2023-11-07T19:41:46Z ♥ 0

Wow... this is a really good game. It's both minimal and perfect - nothing is missing from it nothing is excessive, while it has progression! Really impressed, great job : ))

Super Drillboy by jordantanner 2023-10-21T15:25:16Z ♥ 1

Wow... I just checked this game (the post-jam ver).. and what can I say.. *sooooo* satisfactory!

You've brought the retro-game feeling so well + the graphics, the tunes and the gameplay are so good! This parallax is amazing!!!

It seemed a bit easy though :D - *although* I find this part fun too (it got me into a flow state that never ends, was good!) - I basically held the down the S button and almost never released it. Seems I did beat the highest score (just got 14k) and still had 3 lives - decided to give up and pew-pew my remaining 3 lives. Maybe it *finally* felt repetitive.

super-drillboy.jpg

I saw some very cool mechanics here - and congrats on the procedural generation - very well implemented! ^^

Astro Miner by Vodzik 2023-10-20T17:56:28Z ♥ 1

Mate... this is an amazingly cool-look-and-feel entry!!! I wish you took some time to comment on other people's games so that you could get well over 14-15 ratings... it's a shame! It's *super* beautiful!!!

Now let me play a lil bit more ... : )))))

PS: I did notice now it is Extra - it was worth the effort! I wish you develop more : )))))))))) Good Luck!

Space Ltd. by HolySparks 2023-10-20T17:34:59Z ♥ 3

Wow! Super fun game!! I didn't expect this to be SO good and cohesive! :D I am still playing it... might be my last game this jam - enjoying a lot! ^^

Great game were you able to fit together :)))) Bravo! Now.. let me play some more :D

This is an *extremely* good management game! You need to keep track of so many things! Great balance! I'd say I am very impressed : )))

FIT_OR_DIE by Nathan Franck 2023-10-20T17:20:11Z ♥ 1

Neat reflexes and patience tester : ). One comment only - just as the fellow above me said - it took me some time until I realized I need to mouse-click in the right time and place. I tried very hard to use the keyboard and wasn't sure if it's working :D

Very cohesive aesthetics!

Voidonaut by Jonathan Lorenz 2023-10-19T18:13:17Z ♥ 1

Hey... it's a cool concept! And beautiful graphics : )) You know... I'd wish if such a game is turned into something like Hell Fire (an old Sega) game - these graphics with something like Hell Fire gameplay .. that would be awesome! Just an idea :P

And as others mentioned - seriously, it's cool! Don't worry about it being short - build up on that **super solid and good-looking core**! Make it longer. Add sound effects. Make the ship have different fire modes or sth. Maybe create a fully-random (or pseudo-random) level/s. Add level decoration / solid elements.

One tip: *don't be an extreme perfectionist!*. I can feel you are somewhat of one ;) And... *make a plan and execute it*.

Good luck, it's a beautiful start : )))

DoomsdayTruck by OldDog 2023-10-19T14:07:16Z ♥ 0

That was super fun! I played long enough.. maybe an hour. Like the progression a lot! Like the upgrades a lot.. like the choice of upgrades and cities a lot! It's good, **very solid**.

I found **a bug** that ended my game XD - the bad guys PUSHED me off the level and I flew till the end of eternity ://////// NOOO

Apart from that - amazing! Some music would be awesome too (but didn't lack!).

Shrinking Universe by Snorps 2023-10-19T12:55:08Z ♥ 1

LOL.. pretty funny.. crazy hard :D It's a dopamine banger. I got 146.. I don't know how I managed to survive for so long haha! Good game but must have some mercy to the player :D

Nothing to complain about, really, except for the difficulty :D

Tunnel Chase by tomi-vahamaki 2023-10-19T12:49:24Z ♥ 0

This was pretty well done!! It's sure quite hard.. I can't get much far but this is a solid solid and fun game!

I hope next time you not only create a great game.. but also make sure to comment on others' games so that your game pops up more often for people and they rate it (and you pass the 20 rates threshold). GL !

[ Space ] by Whirlwind 2023-10-19T12:39:31Z ♥ 0

Wait.. wHAT?!! You have to be kidding me... This actually **BLEW** my mind off!

The fact that there is NO explainer but that funky things start to happen (if you push through a bit).. I find stunning! GREAT job!

To the ones who are wondering: there are *levels* of space... Those mechanics are **exemplary smooth** ones you get the hang of putting objects in the first place! Maybe that's the only thing - if somebody doesn't get it they would leave. But they shouldn't! That's one of the most unexpected game jam experiences I've had with LD54. Amazing job. It's beautiful to watch, *much* more well thought out than expected, the ending is a BANGER and the cosmic references are amazing! Well done, guys! ๐Ÿ™‚

Gloobler by TheNBCorpse 2023-10-19T12:05:27Z ♥ 2

It's a cute game with clear mechanics. The 3d arena I find cool looking, but the player and enemies' visuals (although pretty cool) are in a bit different style than that of it (the arena). Audio is also cute. I wish there was more stuff that is happening/possible in the game since the core is pretty solid! E.g. upgrades which change game variables like *attack range*, *cooldown*, *attack force*, etc. Lastly, I also kind of felt like that [space] should also act as the attack button : ) Overall, a great start to a potentially very addictive game :P

Shadow's Edge by octahedron 2023-10-18T19:39:58Z ♥ 1

It's a cute game. The graphics are sweet.. I am thinking that if you could add some lighting (map) effects on the surroundings so they are illuminated while moving, it would be even sweeter. : ))

The game itself can get quite challenging, the mechanic is nice but I am also thinking that if you replicated jump/left/right controls to always work like you are in regular position (does that make sense?) it would be a bit more intuitive.

Final note: sound effects are ok but a bit harsh on the ear, I'd prefer a bit softer ones.

After some tries (there is this tricky part, nice :P ) I got to the end of the 2nd level.. touched the exit spiral but nothing happened? Are there more levels?

Overall, it's a nice game and a solid core : ))

Not Enough Space by Elmos Minion 2023-10-18T17:06:56Z ♥ 1

It's an interesting start to something that can go great lengths! Congrats for the visuals!

I love the graphics and the feeling they give! And I like the concept of flying. On the contrary to other people, I think the music intensifies the game and makes it great. I really could feel the need of some SFX though, e.g. boosting your ship speed, bumping into things, shooting, you know ^^ / this would intensify the atmosphere further.

What I would say *I wish* about this game: the space is *really* limited XD - so I guess you filled in the theme well! But... there should probably be a way for the player to not *die* so easily (or a mechanic which helps to reposition). I got restarted several times and could not not feel the need to rage-quit ๐Ÿ˜„

I was dying at the first enemy fight / to this point - it's hard to control the ship without going into a wall / while trying to evade enemies.. or I just suck at flying xD

To this point my feedback is kind of that of @axys (I *will* try the mouse sensitivity setting though and try the game again : )) )

What I also think would be SUPER cool - the space to not be that tiny so that I could accelerate a lot and just go at super high speed with my super-duper cool ship! :D

Great start, guys, wish to see more! :)))

Compress(space) by Fahim Faysal 2023-10-17T19:15:09Z ♥ 1

Cool looking game and a really interesting mechanic! Solid game! I would've liked more levels but I understand you also had *limited time*, not just accommodated for the... *limited space* :D. Great job! Amazing aesthetics and I like the shader.

A few things that could be improved: - would be great to have *undo* of the last-collapsed space, since anyway you have to undo it manually every time - it can be confusing where you can drag from (and to where at most), especially initially; e.g. the 3rd level took me the most time ; there probably are - the sounds - even though they are cute and retro, they are a bit too much; I always suggest softer sounds and I stand to that again

Overall, a pretty cool and innovative mech : )) .. develop that, make sure players will be able to wrap their head around it and you got a banger!

Shoot'n Trade by PatBGames 2023-10-17T16:49:12Z ♥ 2

@patbgames this *actually* is very cool game you got there : )))

It's addictive! It's well thought out. It's very well fitting the theme too! You can build some strategy up, everything is clear, it's fun and player is incentivised to not get hit, to hit enemy ships and up grade in a smart way. I was surprised by the variety of stuff you can put on your ship (the merchandise one was a surprise).

Now to the few feedback items:

1) initially I did not realize I could upgrade individual parts of the ship / it's easy to miss (although after a few waves I realized I need to move with Arrows onto the parts)

2) the *merchandise* one I did not realize how powerful is at first - until I sold it; and suddenly I got $ 2370 :D - then the rest was easy ^^

3) some music would be cool too; the shooting sound is juuust a bit too harsh, but all good apart from that

Here is a short GIF:

Shoot-n-trade-GIF.gif

**Overall, a very solid and fun game : ))**

I would love to see this developed further - more foes, balance, upgrades (etc.), and this could be a great-great fun! : ))

Bravo on your first steps with those tools!

**PS**: Since I am a fan of the same stack (TS, Phaser3), and since I am a JS/TS developer by trade, I've also developed this: [obs-disp](https://www.npmjs.com/package/obs-disp). I hope you find it useful for your games : )

I *actually* also have a very raw Phaser3 setup for rapid development, but its not yet polished enough for the public / will share ones ready ; )

Bubble Space by Thief 2023-10-15T15:32:16Z ♥ 1

It's a cool game. Clean graphics, crazy-floating enemy evasion. Upgrades.

But I get the feeling it's IMBA big time : / - or it at least feels so.. Even the first boss fight is quite intimidating (I sometimes get the first upgrade and sometimes don't). So it can put off players who would wish to see more. The question is: did I miss anything? I played the web build. BTW for me it froze *only* after the first shot on an enemy (then all good).

On the contrary, I believe the *limited space* part was there - the fact that those bubble-creators are too easy to spam bubbles creates for a *quite limited of space* :D :D :D

Cool game, but please make it less punishing XD

On the bottom side by Jasuse 2023-10-15T15:21:00Z ♥ 1

Hehe! It is a suuuper cute concept.. I like the guy! ^^

*However* I can't get too far in the game.. since *I die very easily*... If the game is less punishing, interest would be retained for longer. : ))

*For the CRTL + W issue* - if you can add some JavaScript code with the page load (even if you are not using JS for the game), it should be quite easy to do sth like `document.addEventListener('keydown', (e) => if (<... check if both CTRL + W are pressed>) { e.preventDefault() })` to get rid of this nasty issue :/ which can cause frustration.

All in all, super cute game! Although a few issues to get rid of. : )

Museum by Poroli 2023-10-14T20:14:24Z ♥ 2

It is an interesting concept. I kind of enjoyed the mini games.

**My feedback**: I am a little bit confused - it's called *Museum* here but if you called it *Museum Asylum* (as the game files state) - this would have made a greater impression (to me the least). It is a *strange* museum for sure.. adding the insanity element makes it... more fitting maybe. Note: calling it *Asylum* also makes it more fitting to the theme!!

I was confused with the purpose of the game; the reason for the games being *these games* was not entirely clear to me.

Apart from that I like the trippy tune, had no issue with the mechanics of the games themselves. Next time.. maybe add some *even short* narrative? Like to add to the mystery and the whole reasoning for these? **One idea/tip**: have you played Rusty Lake games (Cube Escape?). Try them if not. **Imagine**: the end of EVERY mini-game reveals a piece "of a puzzle". Lost words (in the memory of the protagonist - for one). Or a part of a "key". Or a mysterious element. : ) How does that sound? Now immediately players *have a goal* which is also of some mystery!

Sci-Fi Stratagem by Mekyi 2023-10-14T19:39:22Z ♥ 1

I liked the 3d introduction. And enjoyed your game quite a lot! Bravo ^^ ! I beat it from the 3rd try... it is addictive ^^

I wish there was more :P But overall, a pretty fun, *clear* (very important) and addictive experience : ))) GJ!

Antlantis by frederikja163 2023-10-14T18:25:24Z ♥ 0

Hello! I am confused / I would be GLAD to play and rate the game, help me out: 1) in the tutorial, I don't understand what is a *chamber* and how to.. create one? I am stuck at step 4. 2) In the game itself, I get *ant production failed* constantly;

Help me out here and will check further ; )

Space Ltd. by mortusnegati 2023-10-11T17:59:22Z ♥ 1

Bravo bravo... very nice entry! This is *so well thought out* and at the same time - so clear and simple - that I have nothing much to say! : ))) You've got a **flawless puzzle experience**! Congrats ^^

No confusing details! Especially taking into account the fact that 3d puzzlers like this are *very tricky* around visualization of all pieces! Bravo.

Would LOVE to see a lot more!!!

BLOCKIES by Ayxs 2023-10-11T17:41:42Z ♥ 2

It's good. It's quite.. pretty challenging!

This is not a trivial game to implement : ))) Congrats on the effort and the mesmerizing result (both visually and in terms of audio)! Perfectly fits the theme! Perfectly!

Now to the bit of honest and from the top-of-my-head feedback.

**1)** Short-tempered people will not go too far with this game :/

I am not saying I am short-tempered, I did a few runs, but it's a bit *hard* to always understand and *see* if a given piece will fit in. This is an inherent property of the game, I know but MAYBE it could be improved with **1**: being able to change camera perspective?? Imagine - like a 3d editing software / I don't know.. that's one idea - the game itself is a challenge for this. Not sure if camera angle - bu a few presets for camera angles could be nice.. maybe.

**2)** It could just be me but... I got a bit irritated and felt slightly limited that I couldn't rotate the pieces in *every* possible direction. While this could be on purpose, this makes for the player to feel more limited than the already-limited space :P provides. It's already hard enough to place tetris pieces in 3d space.

Those 2 things are the main. It's honestly a HARD job to make it *perfect* and probably there is no perfect, so have to say **respect** for your out-of-the-box entry : )))

Hope the above provides some help! Good Luck!

U-TRIP by QYQ 2023-10-11T17:14:08Z ♥ 2

Hehe! : ))) **Great game, guys!**

This was super cute!!! And actually... this is a *very* solid core loop!!! I enjoyed that there are several things happening at once... the gravity pull you activate makes you careful since if you are not big enough you may "lose weight" but otherwise, the items that grow you are your target. **I very much enjoyed the *space feeling*! :)))**

I liked the progression with the lazers who make it harder and the fact that you are not harshly punished even if they hit you (only you grow smaller).

Ultimately, I won the game. It's a great and sweet entry!!! Although.. a *very* short one! Sweet tune too!

**Here are a few tips/ideas**:

**1)** I didn't understand it was a *shield* until I read the description (one UX note: many people don't read text, especially if its one big paragraph. You can try putting headings (to catch attention of the most important stuff)

Like this

But just a few... when these grow people again don't read. Also **bolds** help when a longer sentences : ))

**2)** You *could* look into some kind of procedural/pseudo random generation / also to generate more stuff when progressing through the level (you could even make it infinite and track a score). My game uses something like this and creates the illusion of A LOT of content!

**3)** Some randomization (e.g. on the initial player position) would make every run different :P / this Can achieve higher replayability :P

**4)** It would be awesome if the game is a bit longer, even if no pseudo-generation , but I guess that's up to time you had for it : )))

**I have no major complaints with the entry itself, liked it quite a lot :))) GJ!**

PS: have you played Osmos? The game reminded me of it with the growing and "eating" mechanic ^^

Pazuru Packing Sushi by Gabreu 2023-10-07T18:47:03Z ♥ 4

Very cute game, I like it a lot, relaxing.

2 things to feedback on - the rotate feature stopped working for some of the items?! Or I did something wrong (but I didn't). Also, it was like only flipping some of them. The other minor feedback is that I personally would make the sound effects juuust a little bit Less aggressive (something softer.. think Candy Crush sound effects, for example : ))) )

Hope that's useful!

Adrift by Coda Highland 2023-10-07T18:24:06Z ♥ 1

Checking out your game.. it's pretty cool. Just by playing it you can learn a lot about.. how the Universe works, I'd say :D I will play more!

Now, while you've seemingly gotten better balance (judging by comments; I didn't play the original initial, only the updated) you still have something I call UX issues - and those are the worst to fight (I had a lot in my game, even when trying to avoid at all cost). They are unpleasant to deal with especially when prioritizing time to more meaningful tasks. What do I mean: what players need to do in the game is not self-evident; or worse - they may not have a clear way to learn it (or it could require additional effort). Examples: many people don't read instructions. If I didn't read them, I would never be able to leave the ship in the first place. What about a small pulsing indicator on objects you can interact with? [Z] itself (on player over) may not be enough. Same thing for stuff outside the ship - ok, maybe after bringing a few asteroids *and* interacting with the ship systems I *will* know what the blue asteroid is, what the grey asteroid is (etc.) but I don't know from the beginning. I don't have a way to check either. That's basically should apply for any object the player may be interested in. : )) From this point of view, some players will persevere and enjoy, some will not even bother.

I myself like the gameplay loop. I will play more! Maybe I also learn something more about how our world works in the process ^^ And - big congrats on the effort! This is not a small feat!!!

LiGHTHOLDER by wolkp 2023-10-07T17:58:24Z ♥ 1

Coool coool.

This is a *professional* quality game. I had 2 runs - the first I died. The 2nd I beat it. But the fact the UI (and UX) is *so* good shows that you knew what you were doing. Professional quality, as mentioned - everything is *easy* to understand - what needs to be done, for which I say congratulations! As UI is not less trivial than anything else.

Game is beautiful, fun (addictive) with great sound and graphics. The only complaint? Not really a complaint, but ones you get the hang of it (a few crucial upgrades) - it becomes easy as others mentioned. That's fine by me, to be honest.

Lightholder-2-Screenshot 2023-10-07 205021.jpg

You know what I am thinking? Another element, randomization element - this would make the game even more fun and *less* predictable. Don't know where it shall be put though. **Maybe**.. just an idea - every game has a different set of potential upgrades. **Maybe** these upgrades are randomly picked before the game! And you are made to use only them. Maybe. : )

Out of Spacetime by bellicapelli 2023-10-07T17:20:57Z ♥ 2

*Hypnotic!!!*

If I had to use a single word, that would be it!

Don't squash the unicorn by aaLN 2023-10-07T15:37:58Z ♥ 0

Wait.. what?! Well... you surprised me! Totally out of the box mechanic :D D: And funny comments in-game at that!! Congrats on this! You surprised me in at least 2 ways for the better!

And yet another HTML5-only game (my one was too). Cheers to that!

Any feedback? Nothing much to say but one tip - for your game description - you *would* want some BOLD text for the more important stuff the player needs to know. I got hurt quite a bit due to the inherent complexity of my game - I had not explained everything as evidently as needed. : )) For example.. I directly jumped into the game without reading the description (many people will do so).

Limited 2 Space by DSK 2023-10-06T18:40:03Z ♥ 1

Niiiice nice niiiiice.... I love the simplicity... yet... you have a skill to exercise :))) I will comment more when I play more. Very NEAT game - visible from the beginning!

The Long Night of Augustus Brandicourt by Norah 2023-10-06T18:20:16Z ♥ 4

Beautiful. Just beautiful... incredible atmosphere. But I got stuck.

Stretchmancer by Choo 2023-10-06T18:03:19Z ♥ 1

Incredibly polished!!! The dialogues, movement, the mechanic, the audio - it all fits perfectly! Aaaand.. when you fall into a dark abyss... oh my! I love the falling sound (reminds me of one very old game, an FPS...). And the whole gameplay gets you into a flow state : )) All thumbs up!

Still, I have only one question - and only one thing bothered me: should the resolution be that low? Was it intentional or something with performance or rendering concern? I think a bit more crisper reso would make for even greater experience! Maybe I am wrong? Everything but this: amazing entry! Congrats! โœŒ๏ธ

My Limited Cell by RicardoBusta 2023-10-06T17:13:26Z ♥ 1

Hahah, quite short, but bravo if it's your first using Godot ^^ ! I liked how clean it is. Definitely fits the theme :D ... you should have experimented by allowing the ratings - this is 10/5 the theme.

Space Piracy 2444 by seurimas 2023-10-06T16:19:10Z ♥ 1

Wow! You deserve *far more* ratings - and your game to be PLAYED! Do you know why?!?! - it's SUPER addictive - it's SUPER clear what you need to do - a LOT of games fail to do just that! - this initial tutorial is GOOD - it's easy to build a strategy - or it is clear that you need to follow certain steps to be able to beat the cargo ships! - yes, it's hard, but I find this with the above a good combination!!

Please, please, please - UPDATE your cover image! It's misleadingly LOW quality!! You have a *better*.. **refined** game! Make use of that! You have taken special care for very sweet details! The thrusters, the astronomical units jumps (WOW!.. love it!!!) .. do not let the poor cover image fool others!

GREAT job! You have taken and wrapped space travel into a neat package!!!

Pik-Pac Panic! by MactusCactus 2023-10-06T15:36:38Z ♥ 1

Heeeheee! What a cute little game! I liked how many things were happening! Those events, the LAVA, the side-glitch (that's how I'd call it) coming from the left ot finally eliminate you! :D You get a very high rating from me - THIS is an actual *limited space* which eventually goes down to 0!

It's polished, it's cute, it has an AMAZING retro feeling attached to it! Thank you for your little game! ^^

**Bravo** for doing the combination thingy! ^^

RunnersAtSpaceInLimitedSpaceY by Igor Morgun 2023-10-06T15:29:44Z ♥ 1

Cute soundtrack. Pretty simplistic gameplay, it's a single-mechanic game. You can try adding more stuff to make it more interesting. A few ideas - use the spacebar button to change the state of the astronaut to, for example, crush asteroid with his head ๐Ÿ˜„ If a second passes, he changes back to normal fly mode and gets crushed if hits an asteroid, otherwise - gets additional points :D

You can also try make the game harder as time passes (and points grow). Etc. add variety and the game will get more fun : ))) GL!

Space slug by Normality 2023-10-06T08:06:33Z ♥ 1

It is a *very* interesting concept. However, as with many many games (including mine) it seems that the greatest issue with games is **user experience**, e.g. *for players to EASILY understand what to do*.

This is vital! If players are to *play and stay*. Haha.. play and stay.. just made this up term.

Your game needs to either be *self explanatory* (which is not the case) OR you need to have a VERY good tutorial / textual hints on every step the player should / can take. Also, since it's abstract, it's not very clear what object does what.

I very much liked the asteroid storm. But that was the first time I realized I am in space :D Imagine people are lazy! I am lazy...

You know what fixes ALL of the above: **make a video** of you playing. AT least a GIF / e.g. ScreenToGIF does wonderful job (keep it under 4 mb to upload directly on the site).

GOOD LUCK!! I very much like the abstract shapes and colors : )

Prickle by Kultuk 2023-10-06T07:48:51Z ♥ 2

Geezus THIS IS SUPER GOOD! I needed 20 seconds to Notice how GOOD this is!

Polished polished POLISHED! to the extremes! The initial puzzle mechanics, the win animation and sound, the *simplicity* of it all... *THIS* is what a good game is. No... this is what a **GREAT** game is! AMAZING job!

Limited Ssssspace by Quoclon 2023-10-06T07:21:08Z ♥ 1

Woaaaa!!! Super cool and addictive!!! Nice nice! I had fun!

My *only* complaint - you die way too easily. Bumping into the end of the screen should teleport you on the other side like a classic snake game maybe :P

Overall amazing execution! If you keep up the work people will come back for more. :P

2048 - Space Corp Limited by Heremeus 2023-10-06T07:15:20Z ♥ 1

Wow, amazingly polished and has a great mood! Bravo bravo! I like the progression. As others mentioned, it's a bit overwhelming but *not* because there is too much but because it's not always clear what you need to do to progress / that's the hardship around UI design anyway - it's much harder than it seems to convey all messages properly. Still I was able to figure it out and progress Although I had an issue with upgrading the main hub.. not sure why - I had resources and it didn't work.. it suddenly worked and I was not sure what I clicked.

Very very solid game! LOVE the voice. Aaand.. *construction complete* reminds me of Dune 2 ;) and not only. Very relaxing game. Only if it was a bit clear-er it would be PERFECT! Good job.

COSMOSTRIDE by Catusfelony 2023-10-05T21:01:34Z ♥ 0

Wowwwwww ... coool coool coool... let me play a bit more and will comment more.. but I am hooked from the beginning : )))))

Ludum Dare Solid: Limited Space Action by Daniel Grinshpon 2023-10-04T19:14:57Z ♥ 1

WOW! Much better than I expected!!! **Please** *put* a screenshot... orr a **GIF** - better a GIF - MANY people don't play games they don't have seen, be sure! It's a pleasure for me that I discovered it! That I downloaded it **and** played it!

I will comment more when finished!!! But this has the vibe of *true retro* games - **solid** gameplay, no bullcrap around, just you vs the game. Clear mechanics, direct action. It's awesome! Already one of my favorite entries just after 2 minutes of play!!! : ))

Space Trucks by digital bacon 2023-10-04T19:08:15Z ♥ 1

Hmmmmm... this little game got me into a *flow* state pretty fast... I really like how smooth the controls were. I liked it. It's relaxing! The music gets you going, the objective is clear. My feedback points: - however many times I was pressing Tab, I didn't feel it get any harder/more difficult - this made it feel repetitive after the first 20 or so fill-ups onto a truck (maybe I am just too impatient) - maybe I needed something more to happen in the game / more types of blocks / something to tickle my brain more / some dirty twist :D I don't know; - maybe the truck storage skeleton could have been different with every truck - or getting more twisted (think tetris) - maybe the positioning of the parts you take could surprise you after each truck, etc.

Pretty *flow-y* start : ))) I would say. I would LOVE this developed with twists, please do :P

Ribbon 2 by 100th_Coin 2023-10-04T18:29:41Z ♥ 2

Geeeeezus......... you are the winner :D :D :D

I will comment more later.......... baffled ! INCREDIBLE mechanics!

**Update**: ok, commenting more :D - WOW! Simply, wow! There was a HUGE *WOW* in me when I realized how switching between the ribbon and the world is the pivot mechanic! :OOOO

**Addictive**, **innovative**, **fun to play and finish!**

This is the best and most innovative puzzle mechanic I've seen so far throughout the jam! I will check Part 1 of this game, just noticed there is one.

Finished at Total Spools 7/9, maybe I shall replay and see what is it that I missed. :)

As other pointed, this could be turned into something much Much bigger! Note: the cube behind the damn tree was the trickies for me :D

Function f by Notinatal 2023-10-04T18:01:30Z ♥ 1

Very *elegant* idea I would say : )))) You certainly are a math lover!

Yep, as other people stated, I also was getting 2 stars for some reason on the levels (that's not a big deal though).

I would love to see MORE stuff in this style! It's a pretty solid *start*. But it *feels* like a start - **I wanted more**! And maybe more mechanics around functions... for example... redefining a function yourself?? : ))

This would create potential for extreme count of combinations : ))) So... if you create more twisted levels And an ability to modify more from the user side - well, that would create even more awesome experience!

Apart from that - Incredibly neat!

Crowded Mind by rsheepdv 2023-10-04T17:48:39Z ♥ 1

Hey, feels like a great start! Like @syntaxxor I couldn't figure out what to do exactly even when the fish appears - I get consumed by the darkness every time (even when I *breathe*)

Could you provide a hint? Then I go back to the game and rate it : )))

Limited space, literally by marlonkroth 2023-10-04T17:13:15Z ♥ 0

Hello there. I get an error clicking the PLAY button.. you may need to update to have your *index.html* up. Please DO and you will have your game played : )))

`Uh oh! If you're seeing this error, it means I can't find your index.html file.`

The Rock by Fupi 2023-10-04T17:10:40Z ♥ 2

Wow wow wow :D ! Beautiful little but *totally complete* and fun/funny game! I LOVED the artwork... those doodles made me crack several times in the beginning. They are *absurd* and absolutely lovely put in this context.

The story is GOOD, great job on it! Lots of funny moments. It felt like a *small village*, isolated from the rest of the world with its own folklore.. traditions, beliefs, superstitions. All was good! I liked how gameplay was simple (clean) and *non-linear*.

Stitching together everything into a cohesive piece is a heroic act on its own! Bravo. :))

Overall, awesome work!

StarDust by Geckoo1337 2023-10-03T21:09:29Z ♥ 1

**Incredibly beautiful and mesmerizing creation**!!! I have to play more.. I played just a bit, so cannot comment much more. Will get back : ))) I assume - since there were no hints of any sort - that I "need to find the exit". In case that's not the case, I hope I can find out on my own when I play again : ))

Edit: Oh, you've said it's exactly "find the exit" in the description. Well.. that's what happens when there is a trully beautiful creation : ))) - we skim descriptions, then straight into the game! Some bolds can help :D

Hope Falters by Jeremy Ryan 2023-10-03T17:30:22Z ♥ 1

WOW! This is an amazing puzzle game! The vibe, the feeling, the graphics, the audio... so perfect! And this idea of words movement and splitting... wow! A **great** idea implemented in a fascinating way!

It is obvious you have been doing game dev for quite some time : )))))

Great job!! I have nothing to add...

PS: performance was perfect for me for the web version :)

Rolling Over It by DanyVk 2023-10-03T17:14:20Z ♥ 1

Veeeery good looking and feeling! Few things though: - it's a bit of a nerve breaker :D (yes, I noticed you say it's on purpose)... buuut why Not add an ability for a bit easier control? E.g. a time-slow-for-a-sec button? Or sth like this? For example / first thing that came to my mind - e.g. with one more mechanic you could make for even greater gameplay while allowing those who don't want it to still use the hardcore one But allow others to make use of some additional skill (for example) - initially I didn't understand how to move - at all - I though I had to click inside of the circle (fine) .. but it turns out you move via clicking only onto the dice - am I wrong? - a very small tutorial sentence somewhere would fix that : ))) (and you would get more players :P )

Dwarf Life by arvis 2023-10-03T16:59:29Z ♥ 1

Pretty fun little game. Pleasant surprise! : )) It has the *addictive game* vibe with the selection of different means to destroy ground! This makes you build strategy! Good job. And it's cute! If this is (one of) your first games, trust me, it's great!!

A few feedback points / thoughts: - having just 10 red dynamites and no way to acquire more / this felt like *wait.. why not?* - it was not apparent that you point the direction of throw via the mouse - this was not in the tutorial screen / some players may never get it :D (trust me) - just an idea - why not give the player *some* bonus from time to time? I don't know what; but to give them a free goody or sth either after a timer Or when they fulfill some condition - I didn't get how to *sell* - I was able to only buy.. ? - what about a *minimap*? This would be Awesome to not get lost and know where to go back :D - sure, more levels would be cool, or more types of blocks Or stuff to buy (I know, time constraints)

Screenshot 2023-10-03 195744.png

My score : )) I really had fun, thank you!

I am sure you if/when you get back to developing this again you will make it even more fun. Pretty much, very very nice!! : )

But we still love each other by rongon 2023-10-02T14:30:07Z ♥ 2

Haha! This is quite.. quite cute! Audio is amazing. Gotta try this out with a friend : ))) ... who remains the king of the hill haha :D

LD53 — Delivery (9)

Fridge Floppers by Split82 2023-05-22T19:00:26Z ♥ 1

This is a perfectly polished game! Great minimalistic touch! Congrats on your result! Well deserved.

Deliver to Whence you Came by JUSTCAMH 2023-05-21T21:24:30Z ♥ 1

Oh... woooW! I cannot believe this has place 12 overall... it has the most amazing atmosphere and the music fita perfectly... Did I mention the wormy-moving mechanic is which **deservingly** brings you a very high place in **innovation** (for me even just this bumps your rating much higher...). And it exactly is somewhat extremely soothing... (bravo). The final transformation into a worm... reminds me of a concrete sci-phi novel (in at least several ways)... one of its parts, maybe you know what I am talking about. :)

I passed the whole thing in 20 minutes. Thank you for this amazing experience!

Planet Quest by Corporation 2023-05-20T16:14:49Z ♥ 1

I just **love** this type of art. Great, very interesting and fun game. Captivating tune and those old-school sounds... I feel I am going to play this for a bit more than other games. Will comment more after I finish it. Awesome pixely animations!!!

This kind of retro art goes straight to the heart... several colors... reminds me of those very old computers and gaming systems and **great** gameplay! Thank you for bringing this back / I may be a bit oldschool...

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-20T15:51:03Z ♥ 1

You guys, are *directors*! Not just game designers/devs! I **ROFL**ed so hard!!! How did you come up with this?? The doctor is rocking it! Extremely original idea! I am baffled.................

This was the most mood-satisfactory (and hilarious!) 1-2 minute experience I tried so far here!

Apart from that, gameplay-wise, I felt it is linear but *so well done* ! Thank you!

I Am The Real Dahlia Verry by shreemp 2023-05-20T15:44:36Z ♥ 2

Pretty cool start! The beginning reminds me of Cube Escape series / Rusty Lake : )) There is a similar slightly spooky vibe here. Great artwork! I wanted to see more, quickly, ones I started.

Starts very intriguing, it's hooky! Keep up the work!

A few things I noticed: - note that serif fonts are a bit hard to read, my eyes were straining a bit / maaybe sans-serif is a better choice when there is a lot of text - there is no way to skip text - I accidentally went out of the game / and wanted to move to the point I was, unfortunately this was not possible; - some of those typing sounds can be a bit harsh on ears / maybe something slightly more subtle would be better :)

Overall, awesome effort, **love** going over screens with this artwork.

Bloodrush -DELUXE- by Max Amaden 2023-05-20T15:28:45Z ♥ 1

Suuuuch a coool game, bravo! Very polished and *quite* cool mechanics! There is a saying: *perfection is when you cannot take anything out* - this is the case! I enjoyed the addictive mechanics and really liked to drift around : ))) For such a time short frame as the COMPO, **GREAT** job! I love the driving wheel view haha.

A few quick ideas, since I am writing: - maaaybe to add more challenge, the time dilation can be.. well, timed, haha. E.g. so you cannot have it for more than 1-2-3 seconds in a row (and then you have to be careful with driving again). - additionally, maybe you could take *damage* so that crashing actually impacts your character, the car

Overall, awesome work :)

Holding Out by Jeremy Ryan 2023-05-20T15:06:33Z ♥ 1

Geez, this was good! Very nice, addicting. 2 things only (I would tweak a bit): 1) The *phone call* is sometimes a bit too slow / can feel; I would suppose that if it was very fast - like 0.5-1.0s this would add to a *frenzy feeling* and make the game feel even more dynamic ; I know this is a game mechanic, so that player should be taking the risk while on the phone, but that could be compensated by just having several more lines (which go rapidly but go for the same amount of time in total)

2) Sure, as others noted, it's a bit intimidating and it feels like maybe too hard; what about giving players another power or a way to *survive* while on the phone? :)

Overal, very *fun* and *funny* / *hilarious* *polished* game with a *solid core loop*. Thank you!

Air Fast Chaos by MadR 2023-05-19T11:06:14Z ♥ 0

Very nice graphics and a lot of action on the scene! Good approach to the theme itself, bravo. Clear goal. Overall, very neat jam entry!

Virus Load by soundgnome 2023-05-18T10:22:44Z ♥ 1

Wow! Very cool graphics and nice animations and sound FX. Very nice twist with the theme!