FoonLudum Dare ExplorerLD55 → The Summoning

The Summoning

By rcxa

View on ldjam.com

CategoryRankScoreCount
Overall1543.5528
Fun1163.6128
Innovation1463.4228
Theme2753.0728
Graphics1563.5728
Audio1763.1626
Humor2142.6226
Mood2503.0028

Comments

pres2300 2024-04-15 04:40

Oh dang, math! I'm too tired for this, haha! It was fun, though. The sound effects were really satisfying.

cleverdumb 2024-04-15 06:37

uhh cool idea but the boss never appeared cool sound effects tho

jcmonkey 2024-04-15 13:27

put the blues clues IP into this and you got your self a nice little education game. 2 digits were pretty easy for me, but something about seeing 3 digits made me go blank.

rcxa 2024-04-15 16:03

@pres2300 Lol I know what you mean, the final end-to-test was brutal because I was so tired from implementing the game. Thank you!

@cleverdumb Thanks for the feedback. I'm not sure if there might be a bug with the bosses or if I don't communicate which enemy is the boss well enough. I ran out of time to really test the game in depth. The boss is just the final enemy that spawns in a wave. So for wave one it's a slightly larger red enemy. There are 3 bosses total. The other two are a big red boss and a really big black boss. They start spawning in waves 4 and 6. They still only deal one damage and take one hit to kill but the math problems that spawn above their heads are much harder than the basic enemies.

@jcmonkey Thanks! Yeah, there's 3 enemy types that can generate problems with more than two numbers. 2 of those can go up to 4 numbers in the sum. I had the same experience with my mind just going blank on the 3 number problems. I still go blank on the 4 number problems even after a few hours of testing.

ilari 2024-04-15 20:02

Fun idea and great implementation of it! Well done.

cogcomp 2024-04-15 20:09

I loved this! I honestly thought that this was going to be really boring but actually works really well! Very addictive even when it makes me feel like an idiot :laughing:

expiredcode 2024-04-16 13:21

Hahah pretty cool game, when I read 18+12+12 I just shout "ARE U KIDDING ME" :smile::smile::smile:

argensis 2024-04-16 22:13

The concept reminds me of those typing tutor games from the 90s.

I think when enemies are coming up from the bottom edge the equation is quite slow to actually be on screen and readable compared to the other three directions, maybe it makes sense for it to appear on the side determined by the enemy's path to the player?

rcxa 2024-04-16 22:30

@ilari @cogcomp @argensis Thanks for playing! @argensis That's a great note! I was trying to think of a way to address that problem but I came up short on ideas and time. I think displaying the problem on the edge of the screen between the enemy and the player when they're off screen would have been a perfect solution for that and something I could have implemented in the time frame if I had though of it lol. Thank you!

burnedkirby 2024-04-17 07:49

This game feels pretty addictive, until the levels get harder. The game feel is nice, as the sounds and graphics are satisfying each time you defeat a monster. This can also help kids with math I think, and it could apply to more than just sums. Good work!

denvil 2024-04-17 18:50

Nice brain teaser. First boss took me by surprise :)

pe7e 2024-04-17 21:13

Nice game, good execution of the idea.

unx 2024-04-17 22:13

Nice idea, I've had a lot of fun playing it. It would be nice if the smal enemies would become harder over time because most of the time small enemies felt the same on each wave

rcxa 2024-04-17 22:45

@burnedkirby @denvil @pe7e @unx Thanks for playing!

@burnedkirby Thanks for the feedback! You mentioned it feels pretty addicting until the levels get harder. What was your experience when the levels did get harder? I tried getting some code in place to make a better difficulty curve but I ran out of time so I only use it after wave 7 to ramp up the difficulty once all of my defined waves are completed. And yeah, I stuck to sums for the pun with "summoning", but I could see having a much larger set of wave with different math concepts as a sort of learning game.

@denvil Thanks! To be honest, when I got basic game loop finished and got to the first boss, it took me by surprise too lol.

@unx There is some code to increase difficulty after wave 7. It's actually kind of unfair lol. In the attached video I lose pretty promptly on wave 8 because of it. I wanted to integrate it into the first 7 waves as well to create a difficulty curve but I couldn't quite figure it out. I totally agree, though, I think that would have improved the gameplay a lot!

burnedkirby 2024-04-18 06:35

@rcxa Once the levels got harder, it became kind of hectic than addictive trying to compute sums in one's mind before the monsters reach you. Four sums of mostly double-digit numbers got stressful once they started showing up. I didn't really notice the "sum" pun until now, that is funny.

pimeko 2024-04-18 22:52

Loved the remake on all the fast typing games, the visuals are nice (kind of remind me of Wind Waker for some reason, maybe the explosions?) and overall had a good time :) Good job!

rcxa 2024-04-19 16:55

@burnedkirby Thanks for the extra details, that's really valuable feedback!

@pimeko Thanks for playing!

mahobear8 2024-04-20 03:31

A good difficulty curve, with a surprising amount of polish for a simple concept. Got a bit over 500 for my high score.

pebkac 2024-04-20 06:59

Ha, cool game! Graphics were nice, really fitting. Humorous take on the theme, too! And I felt an unexpected surge of power when an answer would work for two monsters at once. Thanks for making me feel smart again.

rcxa 2024-04-20 15:51

@mahobear8 @pebkac Thanks for playing!

@mahobear8 I was worried I was biting off more than I could chew with the wave system but I'm happy with how it turned out! @pebkac I feel you on the power surge comment. I think the two moments of gameplay that feel the best are hitting 2 enemies with one attack and when you destroy a boss last second.

scriveneroflight 2024-04-20 16:36

A good math game! Really like the dynamic of fast and slow enemies, variety of problem difficulties... simple but fun. Got 458 and failed at Wave 9. I wonder does it end or is it infinite with increasing difficulty? In any event, a solid entry. Very good.

rcxa 2024-04-20 17:59

@scriveneroflight Thanks for playing! There's 7 waves that I've defined. It does go on infinitely, but once you get to wave 8 the problems start getting a lot harder. Basically, each wave after 7 every enemy gets 20 added to their max sum. That keeps going until all enemies have a max sum of 9999. And wave 9 is impressive! I've never gotten past wave 8 myself.

vivid-hallucination 2024-04-20 19:25

I thought my childhood of training via Math Blaster was going to serve me well here, and I almost got through Wave 6, but with multiple baddies comin' at me the three-number-problem ones took up too many threads in my brain unit and I could barely process them lol.

Loved the enemy designs, especially the boss models. Great work!

rcxa 2024-04-20 19:48

@vivid-hallucination Thanks for playing! And thanks for the comment on the enemy designs! That was one of the most challenging parts of the whole game. I ended going with all eye shaped enemies because I could build them off the basic yellow enemy. That was some of the most frantic 3D modeling I've ever done!

cheesepencil 2024-04-20 21:56

Remember math munchers? Haha this is great.

Delightfully intuitive in a jam where a disproportionate number of games are overcomplicated!

rcxa 2024-04-20 23:43

@cheesepencil Thanks for playing! And yeah, I was definitely channeling those old math games. I just really loved the pun on sums with the theme lol.

aweskybear 2024-04-21 10:03

Very very addictive actually : )) And also quite polished! GJ!

Now who's done their math lessons now we see XD

zimny11 2024-04-21 18:45

Ah my mortal enemy, simple addition! :D Great game, Definitely different take on the theme. I like it. I appreciate that you did not over complicated things with different operations, I guess they did not really fit the name of the game too, since addition was fully enough. I love the different equation you put. My only feedback would be: maybe it is because of my screen size or spawning points are a bit off, but some monsters showed up a bit off screen both below and above the player, that caused that I had to wait for them to enter the screen so I can see equation, and that delayed me a bit. Besides that, well polished game, good job!

rcxa 2024-04-21 19:20

@aweskybear @zimny11 Thanks for playing! @zimny11 Yeah, enemies spawn in a circle around the player so the ones at the top and bottom do get cut off. I ran out of time to come up with a solution for that. One person in the comments here suggested that I could have had the problems always render within the bounds of the screen even if the enemy model itself is off screen. I agree, that would have been great improvement. Thanks for the feedback!