I Do by Togis 2023-10-03T16:43:04Z ♥ 3
I would have liked to be able to mess with the wedding while different parts we going. Even though I knew what to do next by watching your twitch stream I still waited for a while before remembering / noticing to advance the wedding.
You really managed to add quite the character selection so plus for that. I had more fun with the second level trying it multiple times to get more "dramatic" wedding.
LD55 — Summoning (34)
Pictomancer by RobLaro 2024-04-18T17:36:01Z ♥ 2
Cute game with strong game loop. This was really fitting with the theme. As I am not good drawing with a mouse I had to test this on Huion kamvas and it was interesting. I am not sure if it was the drawing tablet or something else but I had trouble with lines not rendering. Drawing reacted with filling the bar and blood was drawn but only few vertexes we drawn on screen.
Molag Brawl by aznoqmous 2024-04-18T17:01:07Z ♥ 1
Took few tries to understand the glyph usage. Nice concept with good athmosphere!
This is something that happened. I could still place the glyphs down but nothing happened. They just stayed on that position Screenshot 2024-04-18 195849.png
And when moving away it stayed like this: Screenshot 2024-04-18 200012.png
Beastkeeper by Starlex3000 2024-04-18T16:42:11Z ♥ 3
Nice take on summoning theme with Helldiver summoning mechanism. I had first little bit of resolution problem when playing on LDjam site. On fullscreen UI was too big and I thought game soft locked on first introduction that had button to press. this button was hidden. And in window mode it was little bit too big. On itch it worked fine.
Against the Titan by CodeRaurus 2024-04-18T16:31:58Z ♥ 1
I managed to summon the fish and win. Difference between choices was little bit unclear how they effect the play. Faster was more workable but how would that benefit me.
Also as rhythm game I would have liked to have music corresponding with the note beats. This would make it easier to play.
High School of Conjuration by fumybulb 2024-04-18T03:52:03Z ♥ 1
Nicely done. I really did not pay attention to the first tutorial scene where you summon the demon. I just pressed down and run right. I really did not understand the chase mechanism there. But first level really did.
Summoning could be on some other button than down as this made it feel little clunky (ctrl for summoning and space for jumping?)
Summon the Armada by Andreas Decker 2024-04-18T03:42:45Z ♥ 1
Nice stealth game. Took few tries to understand the detection areas. Maybe add some kind of visual indication where the detection area is. Also bumping into the area detector and just continuing on when in stealth really shows how vigilant those are 🕵
Necromatcher by wilsk 2024-04-18T03:38:04Z ♥ 2
As previous comments have said the level 2 difficulty ramped up little too fast. One tutorial level with diagonals would have helped here. Other that little more clearer silhouettes on swordman and bowman would have helped on level 2.
Did you design your puzzles from complete solution backwards or from starting point to solution?
Spring Must Come by muriel 2024-04-18T03:29:55Z ♥ 2
Nice easy into the game mechanism and then Equilibrium. It really felt like herding cats :)
The core loop felt good on this one and I think you could expand this really easily to more levels. Just add some polish / juice to the game and it would be really good. Nice work!
Familial Familiar by ellaris 2024-04-17T19:30:52Z ♥ 2
I thought this game was about drawing summoning but it started to expand. Nicely done in game jam. I started the game in web window but some texts were cut out. Fullscreen fixed these issues and allowed to see some of the items.
Infernal Refreshments by MissingPixel 2024-04-17T19:11:17Z ♥ 1
Nice entry.
Tutorial text was a little hard to read with animations. Gameplay was solid with nice puzzles.
Ritual of the Meek by Antti Haavikko 2024-04-17T19:00:22Z ♥ 0
This was nice puzzle game. I liked how music changed when using powers. Art style worked nicely. Good job!
The Summoning by rcxa 2024-04-17T18:50:59Z ♥ 1
Nice brain teaser. First boss took me by surprise :)
Summoning Bridges by mertol 2024-04-17T18:46:14Z ♥ 1
Nice idea. It would have helped if drawing circles were minimap showing where the towers were. Also movement felt slow with jumping speed. It felt like jumping in jelly.
High-Bird 2: The Summoning by rolferm 2024-04-17T18:38:49Z ♥ 0
I did not really get what your suppose to do as the game was in warp speed. little click and you were on other side of the map (at least it felt like that).
Robo Climb by zubspace 2024-04-17T18:34:55Z ♥ 2
Nice climber game but not really with in the theme. One thing that made me stop playing was not capturing the mouse in web version. I managed to click outside the game and fall..
Pulse of the Ethereal by DzejPi 2024-04-17T18:25:01Z ♥ 1
Not really seeing the theme here. Nice space shooter with little janky controls. I had trouble understanding where I am aiming. Area where you can move felt little too closed and did not allow really any movement.
For movement a little inertia would make it feel more interesting
The Summoning Goes On by Inkweeper 2024-04-17T18:20:00Z ♥ 1
Start was little bit jarring. Little tutorial with only few burgers and only few slower summoning circles would ease the player with the mechanisms.
Athention, Please! by fnelix 2024-04-17T18:15:48Z ♥ 1
Democracy in its finest form. Good job on this one.
Maybe add changing rules while counting is going on 👍
Hole-ly Shift by wo_ri_gou_le 2024-04-17T18:09:13Z ♥ 1
Congrats on your first LD jam. At least you published something. Next jam you know where you can start and make a playable game.
Throw Hands!! by FootLettuce 2024-04-17T18:05:01Z ♥ 1
Nice music that went nicely with the action. I liked the movement with the perspective.
I would have liked more feedback on hits like staggering enemies or when getting hit. This would add little bit of pauses to the game and make hits feel more impactful.
Dark Summoner's Forge by legendarypie 2024-04-17T18:00:20Z ♥ 1
Nice clicker / resource gathering game. Basic numbers go up but this worked quite nicely.
Little quality of life would have been indication what resources are being gathered or small line from slimes to resources they are working on.
It got little bit hectic after few upgrades :)
Jelly Rush by joniv 2024-04-17T17:52:55Z ♥ 1
Really nice progression and I felt bad to sacrifice those little blobs. One must sacrifice to move forward... :(
Nice entry!
Veggie Attack by epb9000 2024-04-17T17:47:21Z ♥ 1
Solid start for tower defence. One thing that bugged me was placing mages from UX standpoint. Asking everytime if you are sure to place was quite jarring. You could just show outline of the mage and allow clicking to place them. This would not stop the game play for extra clicks. Otherwise solid entry.
Life of a skeleton by Pimeko 2024-04-17T17:40:03Z ♥ 1
This was interesting entry coming strait from playing TypeRacer. Nice twist on summoning.
Bestiarium by retrome 2024-04-17T17:36:55Z ♥ 2
Nice art style and the game loop worked quite nicely. I would liked to have some kind of log book of combinations used for quick reference when summoning again.
Wrath of Wrathmus by Fredrik Andersson 2024-04-17T02:56:17Z ♥ 0
Wow, voice over in compo game. Little struggle to understand the mechanics on start but after few tries I got it.
The Colossopteron by cagibi 2024-04-17T02:52:19Z ♥ 1
The ant fight reminded me of Shadow of the Colossus. Missing double jumps felt little too punishing as you would have to go and get it back.
Art and the story were nice touch.
Nose Deep In A Book by Yorsh 2024-04-17T02:44:57Z ♥ 0
At least the summoner gets his yoga practice in. Nice mechanism for summoning and really innovative and fitting for the theme.
Adding little bit of glow on those instructions books would guide player more quickly to check those out.
Ritual of Ribbit by manabreak 2024-04-17T02:38:27Z ♥ 1
Nice Ribbit game. Little confusing first when summoning trampoline but it went inside the wall. backing of and trying again solved that 😅
Music was nice and fit the game.
Ecaroh's Mecharoh by goodwincek 2024-04-17T02:33:10Z ♥ 2
This was really clean. Art was nice and the game felt polished. Had a few runs to try it out and had fun, good job!
Summoning Stones by Pe7e 2024-04-17T02:28:39Z ♥ 2
The controls for the car felt wrong as it felt more like a character than a car. Also when driving down the camera did not give much room to see what is coming up.
I don't know if it was my computer or what but audio was crackling quite badly.
But besides those really nice entry with nice graphics.
Flockin' Demons by Bewelge 2024-04-17T02:23:30Z ♥ 1
Really clean implementation of the theme. I tested this first on Firefox and it was in slow motion. With chrome it worked correctly.
Call for Aid by AndyP 2024-04-17T02:18:28Z ♥ 1
My time was 39. Nice to see PICO-8 game. Controls felt good and overall nice entry.
Tom Has Joined a Cult by LCStark 2024-04-17T02:15:31Z ♥ 1
Neat idea. As previously said HTML version loading times were quite long I had no idea if it was frozen or loading.
For drawing mechanics it would be nice to see feedback on the drawn part for example removing slowly those areas that are outside of the pattern.