FoonLudum Dare ExplorerLD51 → Toilet Run

Toilet Run

By ingeniousphoenix

View on ldjam.com

CategoryRankScoreCount
Overall3043.2823
Fun2063.4023
Innovation1053.6923
Theme544.1423
Graphics3792.9523
Audio2713.0023
Humor923.4023
Mood2963.0423

Comments

fifut 2022-10-02 18:36

:wink: Burgger time !

A little confused by the colors. What is a platform or not. Good platformer!

2022-10-02 18:42

Awesome work! Keep it up!

mgmarlow 2022-10-03 03:28

Had some difficulty on the spike jumps, but the enlarging mechanic was pretty hilarious, especially when I wasn't expecting it mid-jump. Nice work!

mikesalyh 2022-10-03 05:38

Love the balance between wanting to be big + wanting to be small. That was some good puzzle platforming! I also liked the laser traps that encouraged you to be patient; I kept zapping myself on them. Good stuff!

stesproject 2022-10-05 09:52

omg, this is REALLY COOL! Great idea! 💡

rein 2022-10-05 18:02

Very interesting mechanic! I feel like your horizontal movement should increase as you get larger, otherwise certain sections get incredibly difficult. Also the spikes were a little too hard to see. Great job otherwise!

denvil 2022-10-05 20:27

Fun mechanics, adding urgency when you have to be certain size to continue but you still have to remain small for next sections. Nice selection of levels for combo. Good work.

srynetix 2022-10-06 14:46

Fun game! :wink:

Using the player size as a mechanic (in a semi "random" way with the 10 sec timer) is really nice, I can imagine bigger and bigger levels to finish.

But the question is: how can he fit through the door to the toilet? :smile:

j4cko16 2022-10-08 23:13

It was an alright game, The mechanic that causes you to grow is nice but annoying at the same time. I like how you have to be bigger or smaller depending on what you are trying to accomplish, but I've found myself in plenty of cases having to wait 6 or so seconds to grow to a certain size to finish the level which got a bit frustrating at times. It would also had been nice if the title and level select had more time put into it. Good start, nice job on finishing the jam!

terracottafrog 2022-10-10 03:20

Good concept. I think things ended up a bit too difficult. Jumps sometimes had a pretty frustrating arc with no way to control jump height.

I like how things opened up over time, though. The exploration of the different ways the growth can effect things was nice.

Overall good work and an impressive amount of content for the compo, but the platforming controller and the balance need a little bit of work.

bentglasstube 2022-10-16 01:22

An interesting concept, but lacking a bit of explanation. The platforming felt good at the initial size, but the jumps were awkward and the character feels very slow as soon as he starts growing. The new features that were unveiled as you progress are cool, and the puzzle-like elements where you have to be the right size are fun.

jk5000 2022-10-19 08:32

A fun little game idea, and I had fun trying it. The game overall feels a bit unfinished, but nothing too bad for jam game.

mossieur-patate 2022-10-19 20:53

(in a rush to test many, don’t mind the cursory style)

0. 9 levels, nice! 1. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled. 2. super original concept! Reminds me somewhat of *Super Mario 64*’s "Tiny Huge Island" 3. like how that little guy waddles as a walking animation (later: is this because of toilet urge? X)) Also, cute burger scenery! 4. the hero seems slower when bigger; surely to keep the same ‘real-world’ speed 5. beat level 1 (which makes me think level design for such a game can quickly get complicated!!), but wonder if something in holes or traps/dangers; trying: dangers XD By the way, nice to have particles at disappearance! And retro sounds are nice 6. what did you use for the music, by the way? 7. no key to come back to the menu? 8. trying again level 2 since I did not see what the levers/switches did: all right, doors/blocks X) Nice tutorial progression! 9. level 3; now entering *Super Meat Boy* mode? X) 10. the zooming out makes the scenery get flickery; I guess this could be hard to fix, I noticed this phenomenon in a previous game I made. And nothing serious; except that spikes get already trickier to see 11. level 4: trampoline! This is now *Super Mario World*! XD Seriously, great job at introducing varied mechanics; if this rhythm keeps up through the nine levels, then you really filled the game with rich content! 12. even the higher jump if button press on trampoline is as in *Super Mario World*; nevertheless, trampolines may be a little buggy? 13. small bug: if jumping when dying, the particles and camera go way up 14. level 4: wow, the pacing is exactly according to the design of the level, to manage the first challenge (= 2 trampolines + spikes)! Feels very precise 15. bug at the beginning of level 4: staying still, the character passes through terrain when growing 16. suddenly realize the animation is different at normal size! No waddling, but feet moving. So, waddling is here to convey the weight notion intuitively; good effect 17. made it through level 4, and things were already getting tricky!! (first fast passage in tiny mode + jump in giant mode) 18. level 5: (yet another mechanic!) the first laser flickers once! Unintended, or dirty trap? X) 19. once having grown once, further laser "pods" get hard to see; I think the game could benefit from some highlighting of elements when the character gets bigger — except if you intended it as part of the difficulty 20. level 5 is almost a puzzle!! I realize the game is pretty much a ‘puzzle platforming’! This is great :) 21. NO, died at the last trampoline, he would not jump high enough! <:o Trampolines *are* indeed somewhat weirdly behaving when you are jumping 22. NO, stuck on the last corridor because of growth spurt!! :o The game is so unforgiving! 23. sent back to menu, but how? I was noting down X) Oh, I think I understand: this was the winning sound, so, growing while stuck in the corridor still made the character touch the toilet! Is this expected, or some kind of bug/exploit? 24. level 6: moving platform; this is really a one-to-one correspondence between levels and mechanics. Great job 25. wow, level 6 felt SO MUCH simpler than level 5 (and even 4)!! Beat it at my second attempt (and only because I jumped in the rightward pit while tiny during my first one, thinking this was needed to proceed XD) 26. level 7: ah, no new mechanic for the first time (but a combination of previous ones); succeeded at my second attempt too (because I stupidly missed the very last jump X)) 27. level 8: combination once again; gotten by a laser once grown once: I get a feeling the laser mechanic is one of the eviller ones! This may be because of activation rhythm, interspacing, and lower visibility (of the "pods") 28. yet, still beat this one (8) in two attempts! 29. and beat the final level (9) at my first attempt!

(1/2)

mossieur-patate 2022-10-19 20:53

(continued: 2/2)

**Takeaway:** Super Meat Boy goes to Tiny Huge Island. Quite some various mechanics, of which lasers may be both the most original and challenging one. The concept is crazy and brilliant, opening up great level design possibilities, of which the game gives a sample here. The game is also both cute and funny, with a simple context (rushing to the toilet!); I am just not sure what explains the growing (but… does it really need any explaining? :)), although at first, I thought this was caused by his not going to the toilet (and I think this is a great silly explanation! Please do steal it if this is not the reason). XD The latter half of the game felt easier; in contrast, the beginning was a progressive introduction, whose apex were first tricky level 4, and then **EVIL** level 5 (I am willing to bet some people did pass on this one!! I did not, but felt the pain). A great take on the theme.

Thanks for your game, this was really something! :) I personally value originality as the most worthy; I was served right!

[Do not forget to review, if you have enough time; it will also help yours get noticed and have testers and feedback. :) I see you have zero karma but have rated many games! :o This would definitely help you cross the 20 threshold.]

ingeniousphoenix 2022-10-19 21:49

I wasn't expecting a huge review like this!

I used beepbox for music, and the lazers were unintentional at first, but I decided not to fix it XD. You were right, the idea was that the guy needed to go to the toilet more. After I was like half way through the game I realized that doesn't make sense, but I kept it anyways. Thanks for the review!

djd123456 2022-10-19 22:56

Nice Game!