henrik-ganard 2022-10-03 06:33
Hi, I did not manage to get my golden hand to do anything and was not able to build any truck =( Sorry for my failure boss.
I liked the game aesthetics and the idea though.
Foon → Ludum Dare Explorer → LD51 → Factory Manager Hero
By mstrp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 451 | 2.79 | 24 | |
| Fun | 448 | 2.59 | 23 | |
| Innovation | 320 | 3.10 | 22 | |
| Theme | 448 | 2.86 | 20 | |
| Graphics | 197 | 3.57 | 23 | |
| Audio | 404 | 1.35 | 16 | |
| Humor | 168 | 2.92 | 23 | |
| Mood | 404 | 2.61 | 23 |
Hi, I did not manage to get my golden hand to do anything and was not able to build any truck =( Sorry for my failure boss.
I liked the game aesthetics and the idea though.
Cute game - I like the artwork. That's definitely how I'd use my powers if I could teleport! It took me a while to figure out that I had to press the key on the crates. It was also a little counter-intuitive that red was good and green bad. Nice work making this in 48 hours.
Great idea - though like Rob6566, it took me quite a lot of time to figure out how to interact with the crates. Amazing amount of content for a jam game :)
Thank you so much for your comments! I'm painfully aware of the fact that it's a bit hard to figure out but I simply ran out of time to do proper instructions/introduction. Maybe next time!
Hi, thank you for the submission, I enjoyed playing the game for a little while. I think that maybe a slightly different keyboard layout might make the game more about precision and reaction speed while using all ten fingers, right now, I had one hand on arrow keys to teleport and one on the rest of the keyboard. But that just might be my preference. The premise of the story is funny.
It took me some time to figure out what to do, but after that it was really great experience and fun to try to time the making. :) I especially was laughing out loud when extra managers were hired when the progress was great :) The quality color coding was weird that green was worse, red was best - it's usually the other way around?
Just by playing I can already feel myself getting better at one-handed typing haha! I liked the concept and the artwork, it definitely just needs something more visible showing whether you had a good crate interaction or not. I couldn't remember from the instructions which color was the best, so I started failing at a certain point.
I took a look at the code too: very cool that you're just using plain JS! Well done!
Edit: I went back and tried it again, and now I see why I was failing at a certain point... I think I missed the entire point the first time through haha (dang managers!)
I can definitely feel the pain of having to rush around while all the director are just standing there looking. LOL. I wish there's music or sound effects so that I can feel better when I made a best quality box. Didn't quite get the purpose of the timer, but the concept is interesting!
Nice game ! I had fun playing it :)
I like these types of games, so the concept hooked me! I love the visuals, and the gameplay was fun (once I figured out what exactly I was doin). Thanks for sharing!
Adding better instructions would help. First time I did not have any idea what I have to do. took few runs before I noticed the letters in boxes. Also colour scheme was little confusing (red best, green worst), I would expect it to be other way (green or blue best and red worst)
Looks great and the theme (like the flavour / story of the game) might have been too good. I was kind of stressed out at first trying to build those trucks, but once I got in a groove and noticed the messages from middle management (and the growing pool of middle managers) it hit a bit too close to home and made me depressed. But in a good way it's funny and too real.
I agree with Wizcas would have loved some music and sound effects. Also the i and l boxes looked kind of similar I pressed the wrong key at least a few times.
I like the humor of it. :) A bit of a steep learning curve. But definitely an idea that can be expanded on!
I would switch the green area to great quality and red to bad quality. The way it currently is really messed with the color conventions I've lived with all my life. I'd also suggest making toggling the place you teleport with by just pressing the spacebar. That way, players can have both hands on the keyboard as they normally do to type.
It's a neat game though, and it has an interesting take on the theme. It'd be cool to see this game refined a little and expanded on. Well done!
I enjoyed the humour in this. The learning curve is indeed steep; I strongly second Diego's suggestions, they would help a lot. Also I would suggest using capital letters instead of smalls on the boxes. But I loved the manager's comments and it was an interesting style of game with solid visuals. Nice work!
The artwork is good but the gameplay has room for improvement. It can have more stages for different difficulty like pipelines from less to more or speed from slow to fast. Also I would like to have some more feedback when hitting at the right moment.
Keeping track of 2 different conveyer belts was an interesting challenge that pushed me more than I expected
It was kinda hard to tell an i and a j apart especially when rushing back and forth
Enjoyed the gameplay and aesthetics. As others mentioned some better instructions would have helped. 2 things I would improve: Make the letters on the boxes limited to only the left hand side of a qwerty keyboard to limit players having to move their hands so much, and add a visual feedback when the player hits the right button.