FoonLudum Dare ExplorerUsers → Rob6566

Rob6566

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningArcane Antecompo1683.513.503.383.052.693.363.203.03
202352HarvestHarvest Sooncompo1973.353.583.373.252.603.343.08
202251Every 10 seconds10s To Decidecompo4073.003.032.933.632.172.342.822.60

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Rob6566

LD51 — Every 10 seconds

Loop Arena by Chaseplays 2022-10-03T07:03:54Z

Simple and fun - I enjoyed it! Good to have an option to play on Mac - the .jar worked nicely. I liked the different enemies - those fireslingers are nasty.

Loop Arena by Chaseplays 2022-10-03T07:28:06Z

@chaseplays - no, high score doesn't seem to be preserved when I open/close the game. I'm just running Loop Arena.jar from the Downloads directory.

A Fly's Life by recursor 2022-10-04T20:02:33Z

Loved almost everything about this. The buzzing sounds are cool, you implemented some cool enemies and mechanics and introduced them slowly and well. Nice job!

10 SECONDS TO DUNGEON by xk_the_name 2022-10-06T09:15:26Z

Loved it! The art, sound and animation was great, and the enemies were interesting. Nice work implementing so much content in such a short time. Only minor criticism is that the boss was too easy. At the least, it should have had more HP. The credits and crown on the archer made me laugh.

Spacemine Defense by Jimbly 2022-10-06T11:07:19Z

Very nice game - loved the music and game idea, and nice work adding high scores. Good job getting this done in 48 hours.

Chicken farm by Hadik 2022-10-06T19:46:35Z

Very polished looking game. I'd second @twowolf's comment about having to double click eggs. It got a bit frantic towards the end - it would be good to be able to buy something to help collect eggs. Nice work getting this together in 48 hours!

autoball by torcado 2022-10-04T20:17:45Z

Lovely game - simple but a lot of fun. The nice sound and graphics made it feel very polished.

Unlucky Town by tanis 2022-10-03T02:09:33Z

I liked the music and sounds (and creepy blinking guy - that's meant to be me I guess!). It'd be good if the buildings and upgrades did something interesting - from what I can tell they're all identical, and it didn't feel like playing different ones made any difference.

Power Surge 51 by vidarn 2022-10-05T20:14:57Z

Very polished game - Great work getting such nice graphics / animations / sound / gameplay together in very limited time! The tutorial / instructions were very good too.

It would be good to have some sort of scoring or urgency - maybe a level needs to be completed in a specified time, or maybe you get more points for completing it quickly.

10 Second Pizza Delivery by hungryroy 2022-10-16T11:01:23Z

This was fun! I liked the star bonus objectives, and dash pads / moving parts. Good difficulty progression too (although I would have liked a higher difficulty threshold). Nice work designing all of those levels. I liked that the game was on theme with your name :laughing:.

10 Second Dojo by Secretmapper 2022-10-06T06:42:22Z

I really enjoyed this! Nice sounds and art, and great gameplay. I liked the 2 modes too. I saw another game with a similar concept, but it spawned enemies every 10 sec (not when you picked up powerups). I like that a bit better, as it encourages you to play fast. Nice job putting this together in 48 hours.

10 second arcade by loveapplegames 2022-10-10T01:04:17Z

Wow - nice work making so many games in such a short time! They all felt interesting and different. Great job!

Factory Manager Hero by mstrp 2022-10-03T06:36:59Z

Cute game - I like the artwork. That's definitely how I'd use my powers if I could teleport! It took me a while to figure out that I had to press the key on the crates. It was also a little counter-intuitive that red was good and green bad. Nice work making this in 48 hours.

TBD - Time-based disaster by Zirrrus 2022-10-03T02:01:53Z

I got the web version working, but I couldn't see anything as it was so dark (even with my contrast at max).

TBD - Time-based disaster by Zirrrus 2022-10-04T08:38:18Z

Thanks @zirrrus - it's working for me in HTML5 now :). I liked it! Nice work implementing a fast paced FPS with a nice map and multiple weapons in that short time.

Timed Turn Based Strategy Game by PatBGames 2022-10-04T08:09:19Z

I like the idea. I'd be keen to see the post-jam version too, if you're planning on doing a bit more work on it. Visual indicators for HP and whether an action's available would make it a bit easier. Different unit types would add some more strategy.

Kill All Orcs by oller125 2022-10-03T02:27:43Z

Loved it! Great sound and graphics, and nice difficulty level (quite hard, but not impossible). I wanted to keep killing greenskins.

From what I could tell the hearts didn't do anything - I seemed to die in 1 hit.

Ethereal Exchange by Mathstr0fficial 2022-10-07T02:17:47Z

Love the art style and atmospheric music. The idea of swapping is pretty cool too. It would be good to indicate in the game what attack and defence do. I can see little icons, and it looks like attack adds a multiplier to damage and 2 defence blocks entire attacks. Nice work!

Slimerush by TermiGht 2022-10-04T08:19:56Z

Cute game - I liked the derpy sword angles! It was a little hard to figure out what the locations did (without reading your description above). Not having a mouse cursor (in WebGL) made it more difficult - it'd be good to see the cursor to know how far to move to rotate the sword. Nice work putting this together in 48 hours.

Viam in tenebris by Bewelge 2022-10-03T01:53:12Z

Loved the atmosphere, audio and graphics. The lightning animations/sound and rain gave it a great feel. I liked that you had a short window to try to memorise the current layout.

I'd be interested to see how you'd extend it with more time. I think it needs some sort of scoring (how fast can you do it) or urgency (you must complete it before the timer runs out).

Back Alley Quality Assurance by maxr00 2022-10-03T06:10:21Z

Love the idea and design - reminds me a bit of Papers Please. I can't get the web version working (it's unresponsive) and I'm on a Mac, but I'll download and review once I'm back on a PC.

Spooky Doctor by Gonzalol 2022-10-13T10:55:32Z

Lovely game :). I loved the music, art and especially the "blergh" sounds the patients made! This felt really polished.

It seemed a bit hard at later levels. From what I could tell, the patients appear every 10 seconds, and you keep going until you empty the queue.

Awesome work!

Carddown! by RahmKota3 2022-10-06T08:49:08Z

I enjoyed this :). I love card games / deckbuilders (I've been working on a roguelike deckbuilder for the last 6~ months). The theme came through nicely in the artwork.

This seemed to be mostly about speed of dragging cards rather than decisions though, which gave it a different appeal than most deckbuilders (I personally like being able to take my time rather than fast clicker games). I'd have liked to see a bit more or a focus on decisions rather than speed.

It would have been good to see enemy abilities - I think the rats have "When this dies, all other creatures attack", but this wasn't indicated anywhere. Nice job putting together a fun game in limited time.

Hero for 10 seconds by Swen 2022-10-03T04:22:48Z

Love the music, voiceovers and art. Difficulty seems to scale nicely.

10 Second Painter by sebastianscaini 2022-10-06T10:22:27Z

Not a self portrait: 10SecondPainting (2).png

Loved this! Would love to see a multiplayer version (maybe everyone draws then you vote for the best).

Disaster Outbreak by MrScythe 2022-10-05T02:12:25Z

Superb animations, artwork and sound. It felt really polished. Great gameplay too. I agree with the comment on the health bar - it would have been good to know how many more hits I could take.

Warrior, Wizard Rogue by TheseusInABottle 2022-10-04T19:40:17Z

Loved music / sounds! Fun game too, and nice artwork.

~~When I first played on WebGL, the game flickered to a black 80% of the time (which I thought was a game mechanic), but after reloading, it didn't happen at all.~~ Update - it happened for another game, and a reset fixed it. I think it was a browser/WebGL problem rather than anything in the game.

It was pretty cool how far the stats scaled. I cleared out the level, and by the end, I was zooming across the screen shooting a stream of projectiles. Nice work!

Cubical Mayhem by pepnou 2022-10-13T10:29:47Z

Loved the art, music and animations :) - this game felt really polished! I had the same problem as @maxds98 with webGL, with the edges getting cut off. I was a bit confused by the blocks in the bottom left. Not sure if I was meant to be trying to replicate them. Nice work getting this together in such a short time!

Every 10 seconds life by aDeCon 2022-10-13T10:42:04Z

Lovely game - the graphics and sound gave it a very nice retro feel.

I liked the idea of seeing little parts of peoples lives. It would have been good to know if it was the same people, and to build up a bit of a story of their lives.

The mini-games were ok, but a bit repetitive. I felt like the story was the interesting part.

Nice work getting this together in such a short time :).

Space Buggers by Minipeps 2022-10-05T12:00:42Z

Loved the game! I'm a big fan of the genre (I also made a TD for this jam :) ). Nice art, animations and sound. The game has a good feel.

I liked that it didn't let you block completely block their path, and let you undo without penalty.

Nice work implementing all the different enemies and towers. I liked that the enemies felt different (fast ones, and slow tanky ones with taunt).

The difficulty level seemed high, but not impossible (although I haven't gotten to the higher levels yet).

A fast forward button would be nice for when you're out of money (especially at the start of the game).

It's possible to confuse enemies and get them stuck if you open up a path, then block it.

It seemed impossible to prevent damage to the core at the start, with only enough funds for a basic tower and a couple of walls. It would be nice if it was possible to take no damage. Overall, very fun. Nice job!

Drying tomatoes by Dekajoo 2022-10-13T20:04:38Z

Lovely graphics and music. I like the concept too :), and the gameplay is interesting. It took me a while to figure out that I could double-jump. Nice job!

Town (็”บ) by Fedora 2022-10-04T00:12:19Z

I'm a huge fan of roguelike deckbuilders - good to see someone tackling this genre! (I've got a big personal project at the moment to build one) I loved the music (and the 4 seasons reference). The artwork is great too. It moves at a pretty hectic pace (I know the "Every 10 sec" stipulation). There's a tonne of information to absorb as a new player and it's pretty hard to figure it out. Maybe the game should pause and show an overlay to force the user to make a decision (like the shop)? A pause button may have helped. A fullscreen option would have been good. It was a little hard to read the placed cards at the default resolution (but I liked that they grew on mouseover). It was a little unclear that I could click buildings to use them. Probably just needed a clearer visual indicator. I liked the idea of adjacency bonuses to reward you for positioning buildings, but too much was random or didn't care. A lot of the cards felt unexciting (gain some food or gold, place random forests). The economy seemed a bit broken. I always ended up with heaps of wood, with nothing to spend it on. Bug: The "Research" card seems to be broken. Bug: The "Next" button on the 4th~ page of the tutorial is broken. Not sure if there's more, or if that's the end. Bug: After losing and starting a new game, it's broken (the time doesn't run and you can't place buildings) Overall, awesome game with a lot of potential!

Town (็”บ) by Fedora 2022-10-04T01:10:39Z

Ok, a bit more feedback after playing a bunch: Using Hunters in winter (and I think autumn) seems to generate no food. Not sure if this is intended. It'd be good to be able to discard cards for free, so they don't prevent draws next turn (or just to discard your entire hand each turn). It seems like the only way to get rid of a card is to play it. It'd be nice to be able to remove cards from your deck too. It's very hard. Playing on Normal, I couldn't get past year 3. My deck just doesn't cycle fast enough to get the food/farms. Sometimes a card gets stuck if I try to play it but then decide not to. It's hard to pick up another card in this case. It seems like the only things worth buying are farms, hunters and new arrivals (since I always have trouble maintaining food). When you lose, the game freezes for about a second. Great game! Tag me if you release an update, as I'd be keen to play again.

10 Seconds To Annoyance by zimny11 2022-10-06T10:10:33Z

I cannot overstate how much rage this game induced. It needed an "end this misery" button (not sure whether to kill the character or quit the game). :rage: Imposter blocks :rage: false flags :rage: mute button. Got to 11. 5/5.

10 Seconds To Annoyance by zimny11 2022-10-06T11:06:04Z

@zimny11 - Of course the level numbering is a troll! It was the spikes level.

Cadet Set Go by MrWarranty 2022-10-07T10:00:34Z

Loved the artwork - gives my programmer art in my game a run for its money!

Nice game :). I liked the narrative.

I found the clicking turrets at the start a bit annoying every time I died. Maybe you should have the option of using the same turret settings and without going through the clicking again.

It'd also be good to be able to speed up the narrator. More bullet hell!

Nice job getting this together in 48 hours.

@ayxs - thanks, that was helpful for me too. I've found Unity's UI system pretty non-intuitive. I'll check out UI Toolkit.

Sleepy in Art Class by yangying 2022-10-03T19:18:33Z

Nice idea! You've levelled up my programmer art: Screen Shot 2022-10-04 at 6.16.17 am.png

Home R.I.P.airs by JoyKangpae 2022-10-07T04:45:25Z

Loved the feel - great art / sound. I liked the different sounds for different repairs.

After being pretty easy for most of the game, it got extremely hard in the last 20 sec. I lost then every time.

I put salt in the cake :smirk:.

Lovely game :). Home repairs have never been so fun!

POV: You Live in Los Angeles by Thomas Applewhite 2022-10-03T19:34:53Z

Terrifying and unfair - I loved it! Cool idea. Finally finished it after 88 crashes and 20 collateral pedestrians. Would have been good to have a countdown or indicator for the next car timing and/or direction - I couldn't tell where they were coming from and many seemed impossible to avoid.

Iron Sword Tournament by Jackaljk 2022-10-06T21:23:53Z

Nice game - Loved your sounds! The coach was good too, adding a bit of personality. I saw someone already reported the extra round win when you hit them twice at the end - this happened to me almost every fight. With the stun lock it was a little easy too.

I only lost to the final fight - in later rounds, this guy killed me in one shot. Not sure if that's intentional.

Anyway, great job getting this together in such a short time.

Pac-Mouse Survival by Thoastbot 2022-10-04T07:59:49Z

Very nice work making this in just JS. Great sounds and graphics, and interesting twist on Pacman.

Temple of Harmony by yulotomorrow 2022-10-03T02:59:03Z

Awesome graphics and sound. I liked the interaction between the characters in the intro. Quite difficult (or maybe I'm just a Pico, and bad at music).

Robot by Shuimen 2022-10-03T02:39:21Z

Cool looking game - I like the concept and artwork. I had a bit of trouble figuring out when I could move and when I couldn't - I think there might have been some player attributes at the bottom of the screen (I can see them at the start, then they scroll out of view) telling me whether I had the energy to move.

Witch in a hurry by hotaloca 2022-10-04T06:19:53Z

Love it - great graphics, music and theme. The key change idea was cute, although it would have been good to be able to see the current keys all the time.

Red and Black's Discommunicative Communication by chitoyuu 2022-10-04T08:31:12Z

Nice work - I liked the idea and the art. I found it pretty confusing. I think a tutorial mode which shows the outcomes of each conversation would be good to help people understand how the cards interact.

Ten Seconds To Midnight by reevest2 2022-10-05T02:35:32Z

Awesome game - I really enjoyed that. I liked the elegant way the difficulty increased. Nice audio. The randomness in the ricochets off walls and money was good, preventing you setting up bullets in stable patterns. Nice work!

10tris by x000000 2022-10-03T02:19:47Z

My line piece turned into a bomb :sob: :laughing:. Loved the music and graphics. An interesting take on the old classic. Added some decisions about whether to trigger the "upgrade" on the current block, or rush it and do it on the next.

To Catch a Wizard by badcop 2022-10-04T13:03:32Z

Great game - very well designed levels, nice graphics and sound, and cool use of the 10s theme. As others have said, the boss is extremely difficult - I got to the second phase, but couldn't beat him after about 30 tries. My biggest gripe was shooting his wildfire-ball when it's fairly close but hasn't hit you still results in death. Awesome game!

Speedy Farmer by Papaya 2022-10-05T19:58:32Z

Lovely game! I liked the music and the art - it had a very nice feel. The season animations were a nice touch.

My main criticism is that I couldn't remember which crops belonged to which season. It would have been good to have a reminder of the active crop below the season name (or on the chest). The fact that the word "Spring" was yellow but the crop red, and vice versa for Autumn didn't help.

Great job getting this together in 48 hours.

The Box by Lukas0842 2022-10-05T13:18:22Z

Great game! Some well designed puzzles, and the difficulty progression was spot on. Nice work putting this together in 48 hours.

Machine! by KITmani 2022-10-05T19:48:47Z

Nice game, and cool idea! I like the graphics and layout. It me a bit of the board game Century Spice Road.

It took me a while to figure out what was going on: - That I had to complete the bottom contract (as @pixelydian mentioned above, it would be good if it was highlighted) - That I had to click/drag between input and output - Some of the more complex machines had 3 zones, which I couldn't figure out.

Some suggestions to improve it: - Having to click and drag multiple times is pretty painful, especially for tasks with 4 cubes. It'd be good to be able to multi-select cubes, or drag machines to be close to each other. Another option would be click/dragging pipes/conveyor belts between machines, and letting the player click them to transfer cubes (might be a bit unwieldy with lots of machines though). - It'd be good if misplaced cubes didn't fade away. When I have an easy contract, I wanted to stockpile cubes near the output to make the next one easier. - It's be good if the machines had a visual indicator of their recipe, so you didn't have to hover to see it.

Good work putting this together in 48 hours. I enjoyed it, and it has a lot of potential.

SIEGE: The surprisingly punctual invasion game by AnxiousGameDev 2022-10-03T07:23:16Z

Cool game - I liked the idea, music and artwork. It would have been good to have HP bars on the towers, so I could know how far my castle was to dead, and let me combine them at the best time. There was also no visual indication of what the different towers were (eg: Healer vs Heavy) and how they behaved differently. Because that behaviour was under the hood, they all felt the same. Nice job putting this together in 48 hours.

Elos by M4ttU 2022-10-06T21:41:50Z

Nice game - loved the sounds (especially "landing") and the graphics. The controls I had a lot of trouble with the wall jump between vertical screens. This felt bad - as it was the screen switching that messed me up rather than the difficulty of the jump. It'd be good if the camera followed me rather than switching to a new scene. Otherwise, I loved this game. Good job putting it together in the limited time.

Screen Shot 2022-10-07 at 8.39.36 am.png

Aberration by waterfowler 2022-10-05T02:01:46Z

Nice game - great design and artwork! I liked the small "influenced" bar, so going into the danger zone didn't assimulate you immediately. Good storytelling with emily too. Thanks for including a Mac version too - I can't play a bunch of games as they only have Windows downloads. Nice job building this in 48 hours!

Tower Boy by Chuckiee 2022-10-07T01:00:45Z

Nice game! As people have mentioned, the coin display didn't update (but it seems like you got 1 per level). I don't know why you'd want speed or size (is that character size or size of projectiles). And yeah, the positioning phase seemed unnecessary. Good job getting everything together in 48 hours :).

Soul of Seasons by shimmerscale 2022-10-06T20:07:42Z

Lovely game :). I liked the different season graphics and environmental changes. I'd be keen to see the extended version, if you decide to expand on it. A fast forward button might be the solution to waiting 30 sec. It might also be good to have a season indicator (@astrid's "Town" game does this well). Nice job getting this done in 48 hours!

Speedrun for light by _mK_ 2022-10-15T18:27:19Z

Very polished game - I love the music! The artwork/animation style is great too, and the lighting gives it atmosphere and adds to the difficulty nicely. I feel like wall jumping is a bit easy, as pushing off doesn't have much horizontal force and you can just hold one direction snd spam jump. @m4ttu built a similar game that makes this a bit more difficult. Only other tiny nitpick is the jump sounds varied in pitch a bit too much - the lower ones sound like a smaller jump. Nice job! I finished it :).

10s To Decide by Rob6566 2022-10-03T07:42:24Z

@smilewood - thanks for the feedback. That's definitely now what the speed up button should do (there's pause, normal speed and fast speed buttons, and they seem to do what you'd think). Do you remember if you did anything else first (like clicking around on the tutorial)? I can't get that button to misbehave.

Yeah, it's definitely pretty unpolished. I perhaps spent too much time on content and not enough on quality of life stuff to help guide the player through the game and indicate what's happening in combat (eg: animations). For the record, you can place towers on any of the grid tiles (but if you put them in the very top row, enemies may telefrag them on spawn).

10s To Decide by Rob6566 2022-10-03T07:45:25Z

Thanks @jaykayey - Yeah, I used the default font, and scaled it down very small for the towers/enemies. I think I'll spend a bit of time making a cleaned up version, so I'll get that looking a bit nicer. Sounds like I need a bit of an in-game tutorial or some hints/tooltips too to help guide the player.

10s To Decide by Rob6566 2022-10-03T07:47:38Z

Thanks @x000000 - Yeah, agreed, it needs to show the interactions between towers and units, and guide the player through the game a bit more. I reckon I'll do extend the project with a bit of that cleanup/polish.

10s To Decide by Rob6566 2022-10-04T09:41:39Z

Thanks for the feedback on speeds @dysleixc. I think you're right about the speeds. The normal speed is 10sec/action (for the purposes of the jam) and the fast speed is 2sec/action. When I'm playing, I find myself switching between pause and fast (you can place towers while paused). I'll play with some different speeds - I think you're right about making them closer together (and I might add a third, faster one). I also plan to add shortcuts for them - maybe 1-3, maybe spacebar to toggle.

Thanks @hotaloca - I'll tag you when I release a more polished version. You're right about toggling back to gold being confusing - I'll remove that (except in the case where you can no longer afford the previous option).

Thanks @chitoyuu. I'm pretty confident that the fire towers don't damage friendly towers, as I've done a setup with a line of adjacent fire towers that didn't self destruct. It definitely needs some visual indicators of damage though - that'd make it clearer. All enemies do AOE damage in the 8 surrounding squares, so I'm guessing maybe a diagonal enemy did the damage.

Thanks @chaseplays - yeah, I was pretty happy that it all came together to feel like a real game.

Thanks for the words of encouragement all of you.

10s To Decide by Rob6566 2022-10-06T00:32:39Z

Thanks @digitaldude555 - yeah, the graphics are a little atrocious hey? I've downloaded assets for previous games I've tried, so I figured I'd do them really quick and dirty. But I reckon I'll make more effort with the art next time, and practice animations.

@jimbly - yeah, I think that Bluort guy might have a little conflict of interest. Nice job getting so far! I'm going to release a post-jam version with a bunch of balances and UX cleanup. I've already made some changes in my dev build (balance changes, spacebar pauses, 1-3 sets game speed, WASD selects the buttons, and it doesn't revert to "Work" when the tower/tinker overlay goes away), and I'm working through a list of other improvements, like combat animations.

10s To Decide by Rob6566 2022-10-06T00:36:52Z

Thanks @rahtainka - yep, definitely realised that I needed to spend more time on UI/tooltips/tutorials!

Thanks @finntastico - Sorry it didn't display properly. Could I grab some more details about your setup? Did the problem happen in full screen? I'm working on a bigger game with similar settings, so I figure it might have the same problem.

10s To Decide by Rob6566 2022-10-06T21:14:31Z

Thanks for the feedback @jackaljk. Yeah, I agree that it needs to give you more feedback. I'm working on that (amongst a bunch of other fixes/cleanup), and I'll release a post-jam version.

10s To Decide by Rob6566 2022-10-13T08:59:08Z

Thanks for the feedback everyone - it's been extremely helpful! I've incorporated a lot of it (and some balance fixes / new content) into a post-jam edition. There's also a list of known issues / future updates I may make at the bottom. You can play it here:

**https://rob6566.itch.io/10s-to-decide-post-jam-edition**

Post Jam Edition (v1.1) - Release Notes

**TLDR; 2 new towers, 1 new enemy, animations, keyboard shortcuts, UI improvements, scoring, balance and fixes**

#### 1. "Game Over" screen re-labelled "You Win" to discourage building towers ~Bluort from PR

#### 2. Score introduced: - Surviving a Tic: 10 - Killing a tiresome enemy: 5 - Killing a bothersome enemy: 20 - Killing a vexing enemy: 200

#### 3. Enemy changes - New vexing enemy that appears after Tic 120. Does not play nicely with towers - Bothersome enemies now start appearing after Tic 60, and vexing ones after Tic 120 - [Max possible enemies per spawn] increments every 25 rounds (up from 20) - Goblin damage (20 -> 15) - Vampire HP (200 -> 150) - Elephant Damage (5 -> 10) - Behemoth Damage (30 -> 20) - Smarter enemy action selection - will add a "move down" action if top row is projected to be full

#### 4. Tower changes - 2 new towers - All tower upgrade HP bonus (20 -> 40) - Fire Tower damage (40 -> 25) - Arrow Tower damage (50 -> 40) and upgrade damage bonus (5 -> 10) - Sniper Tower range (3 -> 4), damage (20 -> 25), upgrade damage bonus (5 -> 10) - Brick Tower HP (200 -> 300) and upgrade HP bonus (40 -> 75)

#### 5. Added Animations for tower attacks, tower/enemy deaths and enemy movement

#### 6. Improved readability on towers/enemies

#### 7. Enemy Actions UI now shows number of enemies to spawn

#### 8. Introduced keyboard shortcuts: - Space = Pause/Unpause - 1/2/3 = Set game speed - W/A/S/D = Work / Tinker / Study / Build

#### 9. Slow game speed is faster (After heated internal discussion, I decided NOT to rename the game "8.333333s To Decide")

#### 10. Bug fixes - Tower upgrades now apply to towers on the battlefield - Previously selected action is now retained (unless it's no longer affordable) - Targeting / damage in rightmost column no longer incorrectly offset 1 row down - Can no longer build on top of existing tower - Can no longer switch action while dialog is up (which broke the current action)

#### TODO / Known issues - Targeting towers take a couple of turns to start attacking - AOE towers take a turn to start attacking (until fixed, this is a "feature") - Enemies occasionally skip moving for a Tic (hard to reproduce) - Towers could use some smarter targeting (creatures that can be killed > creatures that will kill a tower > lowest creature) - Tinker sometimes shows duplicate research options - Add Tooltips / guide for new players - More sound effects / music (I haven't composed music before)

Just tagging everyone that left a comment :) @smilewood @jaykayey @x000000 @m11 @stephen321 @swen @flamus @dysleixc @hotaloca @chaseplays @chitoyuu @jose-bonilla @arcticmattekar @rahtainka @finntastico @digitaldude555 @jimbly @jackaljk @vidarn @maxkyckling @tanis @shimmerscale @minipeps @minipeps @shibaya @furano @tetrapteryx @otterfaelure @purpledartfrog @gonzalol @n-n @jamdong15 @zimny11

10s To Decide by Rob6566 2022-10-13T09:49:26Z

@maxkyckling - Nice work getting to 81! Yep, sounds like brute force :). Probably some more science upgrades at the start would have helped.

@tanis - Thanks for the feedback! Check out the new version I just released (linked above). It has attack and death animations, so you should have a better idea of what's going on! I like the idea of a mobile port - I don't know if I'll be pursuing this game that far, but I am working on a bigger project (a roguelike deckbuilder) that might eventually be polished enough to release. The full time job doesn't leave too much time for game dev though.

@shimmerscale - Thanks :). Yeah, I've added some visual feedback in the new version. I didn't bother working on tutorials any more (mostly because it's not as exciting to work on and it'll probably only have a limited audience), but I'd definitely do that if I extend this further. Re changing game speeds, I found the keyboard shortcuts in the new version helpful. I alternate between fast and pause.

Thanks @rahtainka! I hadn't done any animation before and wanted to focus on what I could do quickly. I've just added some visual feedback to the post-jam version.

Thanks @minipeps and @shibaya!

@furano - wow, I'm really surprised that worked at all on phone! I definitely didn't expect it to work. Re the development build - yeah, Unity's giving me an error. I didn't bother trying to troubleshoot during the jam, as the development build was only 6M, but I might try to figure it out (I have other projects that build ok): ``` Failed running command /usr/bin/python3 "/Applications/.../Brotli/python/bro.py" -o "/.../Build/ludum_dare_51_rob13.data.br.compressed" -i "/.../Build/ludum_dare_51_rob13.data.br" --comment "UnityWeb Compressed Content (brotli)" (process exit code: 1) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /../unity/build/Modules/IMGUI/GUIUtility.cs:189) ``` Thanks for the feedback! I did think of things to do between timers to make it 'spicier' - maybe consumables or the ability to move towers. I haven't implemented anything yet though.

Thanks @tetrapteryx! Yeah, I agree that it would work better as a turn based game. My favourite games are roguelike deckbuilders and similar games without time pressure (so I can pick them up and put them down, and think about decisions). If I extend it any more, I'll very likely remove the timer and just add a "next turn" button.

Thanks for the feedback @otterfaelure :). Out of interest, which browser/device were you playing on? A couple of others have mentioned similar problems.

Thanks @purpledartfrog! Yeah, I definitely skimped on the tutorial. Next jam (or if I expand this project any more), I'll definitely spend more time on it.

Thanks @gonzalol - yeah, it's definitely more like a prototype at the moment. The new version has some animations, but it's still pretty unpolished. I've done a bit more work on it now, and added some animations, but more forte is definitely more programming than artwork.

Thanks @n-n! Glad the tutorial helped. I probably put too much fluff in there, and not enough tutorial.

@jamdong15 - thanks for the feedback! Good to hear that someone thinks the game is underrated :) - I'll have a look for that post. Yeah, I definitely skimped on the tutorial. I saw some games that did it really well, building it seamlessly into the start of the game.

Thanks @zimny11! The new version might help a bit. The "slow" speed is a bit faster, and it has keyboard shortcuts to switch speed / pause quickly. I've added animations too. No new sounds or music though - I haven't written music before, but I might dabble a little before I try another jam.

10s To Decide by Rob6566 2022-10-13T11:43:32Z

My highest score so far: high_score.png

10s To Decide by Rob6566 2022-10-16T10:36:35Z

**https://rob6566.itch.io/10s-to-decide-post-jam-edition**

Post Jam Edition (v1.2) - Release Notes

** Added high score tracking**.

This is my first attempt at setting up a server for a game. Seems to work nicely, but the security is pretty weak. It sounds like the best way to secure a game is to replicate the game state on the server.

FF:10 by dysleixc 2022-10-04T12:26:34Z

My primitive human mind can only comprehend about half of what The Core says, yet I can tell that it's a jerk and I don't want to defend it. Yet I feel a strange compulsion to keep protecting it.

Loved this entry - simple concept, but very well executed. Great animation and sound. There's enough strategy to keep it interesting - trying to minimise wide unprotected areas, and trying to collide with small sections. I didn't mind the tough difficulty, as it's very quick to get into the next game. Nice work.

You Have 10 Seconds! by Shibaya 2022-10-03T06:50:36Z

Great game - I really enjoyed playing. I eventually beat it (in under 1 minute!). I liked that you could press and hold rather than spam clicking. The intro screen as part of the game worked very well.

Lights Out by jaykayey 2022-10-03T06:22:29Z

Very creepy - I loved the theme, the art and the music. As thedashdude mentioned, the walls feel a bit sticky.

LD52 — Harvest

The Dealer by Porcus_Pie 2023-01-12T09:02:31Z

:heart: the game! The resource management works well. I didn't :eye: an end game (unless it's upgrading all the tanks?) - I think it needs a win condition. The only thing that annoyed me a bit was having to click "exit menu" when in a tank menu. Clicking another tank should switch to that one. I liked the customer dialogues and the art style / audio.

Super Plant Farm by superpokeunicorn 2023-01-12T09:16:09Z

Loved this!! Really fun shooter, and powering up seeds to get power ups (and the enemies munching the plants) was a cool idea. The power ups were interesting too. Great game!

The Bountiful by 100th_Coin 2023-01-13T11:24:21Z

Awesome game! Great voice acting! I got stuck for a bit with switching items - I clicked everywhere and pressed every button before I figured out the numkeys did it. Loved the game!

IRON HARVEST by katamary 2023-01-11T21:44:40Z

Awesome looking game! I loved the graphics, audio and music. As others have said, it's difficult to figure out what's going on. Having a tutorial (even on this page) would make it a lot easier to figure out. Some things I didn't understand: - What do the different robots do? I think I understood Harvesters and Seeders, and could guess what the others do, but it'd be good to make this clear. - I could create a robot without a chassis (with tools and a chipset). Is that intended? - How is energy gained? - Any disadvantage in killing off all your humans? I just left one in storage. - What do the ship upgrades do when you upgrade reactor capacity? - Can I do anything if I have a tonne of tools, but no chassis? Overall, great looking game - nice work getting such a polished looking game together in this time.

IRON HARVEST by katamary 2023-01-12T04:32:15Z

Thanks for those explanations @katamary - that helps a lot!

Harvest Time by EX3D0 2023-01-11T20:54:42Z

Lovely game! Nice artwork (love the chickens). It took me a while to figure out what I was meant to be doing, and I couldn't figure out how to buy seeds - clicking and pressing different buttons didn't seem to do anything. Nice job getting this together so quickly.

Reap What You Blow by polynoggin 2023-01-12T08:08:22Z

Awesome game idea - I'm trying this next time I'm in the office! As others have mentioned, the keyboard controls are a little bit difficult. Nice work getting this together in the short time.

Square Factory by rodel77 2023-01-17T13:11:53Z

Nice game! The background music was perfect. My only problem was hold-clicking didn't buy fast enough (especially for the 2 cheap factories).

Crops Farmer by havchr 2023-01-13T09:07:11Z

Fun game! I liked the music and graphics. The random carrot spawn speed made it more interesting. Bad dog - stop interrupting my farming :cry:. You probably shouldn't be able to plant halfway off the screen. Nice job!

Orchard Alchemy by caeonosphere 2023-01-09T11:29:22Z

Love this game! It gives me strong Factorio vibes. The graphics and audio are lovely, and the tutorial is awesome, explaining exactly what's happening. The delete button is a nice touch, letting you clean up the mess. Thanks for making a Mac version too. It did crash when I got to upgrading pears to level 2 (about to retry to see if it happens again).

EDIT - crashed again on Mac, after researching quinces and pears, but hadn't finished researching apples. It doesn't seem to be triggered by anything specific. I'll test on PC.

EDIT 2 - PC version also crashed at around the same point (while doing 3rd research).

Orchard Alchemy by caeonosphere 2023-01-10T08:31:48Z

@caeonosphere - Sweet, that fixed it! I got the victory statue :). Awesome game!

Water Tower by KeithSwanger 2023-01-14T00:00:55Z

Nice game, and great execution! I liked the music, the physics and the progressive difficulty. I struggled with the "no scope" shots - I just couldn't judge the angle. Good job getting this together so quickly!

Shape Orchard by Binney 2023-01-16T00:18:36Z

Interesting idea, and well executed. I liked the last level. I would have liked it to be a bit more difficult - maybe moving parts of the background to combine multiple colours or some restriction that made it possible to fail and retry a level. Nice work!

Harvest Hop by HolySparks 2023-01-09T00:07:04Z

Awesome game! I love the unlocks, the progressive difficulty, the audio/video and the fact that you can get ahead of the target (although sometimes I got so far ahead that I didn't feel any pressure - at the moment I'm on level 18 with a score of 38).

It took me a while to figure out the launch zone (but it's probably clear enough, I can see the box).

Love that you can blow up your car.

Harvestigator: An IRS Tax Auditing Game by crow_seeds 2023-01-19T01:39:37Z

Awesome game! Loved the characters, dialogue and voice acting! The dialogue while I was trying to audit them was a nice touch.

I got all the stars. Maybe I'm in the wrong career - apparently I'm good at callous bureaucratic meticulousness (the practice in Arstotzka probably helped).

King of Veggies by pinchazumos 2023-01-18T11:55:44Z

Loved the game! Lovely aesthetics, and I liked the different tones on different numbers. It seems a balanced and challenging too! Nice work.

A Farmer's nightmare by streq 2023-01-09T21:49:17Z

Fun game! It took me a couple of goes to figure out that the mouse position mattered (I missed the text in the field). Nice art/animations, and the difficulty/length was about right.

Mineralia by googlypoo 2023-01-13T10:35:42Z

Love the game! The lighting looked really nice (I need to play with that in Unity), and the audio was great (as you noted, the music doesn't loop). The boons gave interesting choices, and it all seemed very polished and well balanced. Nice work!

Carrot Jack by RobLaro 2023-01-09T11:06:00Z

Have you published it yet? I can only see Rob Laro on your Itch page. Tag me when it's out and I'll review.

Harvest Soon by Rob6566 2023-01-12T07:01:40Z

Just published a post jam edition with a lot of cleanup :)

**https://rob6566.itch.io/harvest-soon-post-jam-edition**

UX / Quality of life

- Music, sound (all third party - credits below) and volume toggles - Animations for gaining/losing sanity/blood/score - Lethal actions are now highlighted red - Splash screen cleanup - Mouse scroll to zoom in/out, Mouse-right and drag to move camera - Each snarky comment is only shown once - Game quick restarts instead of kicking you to the title screen and forcing you to re-enter name

Fixes

- Pending poker hands paid out when you win/lose - You now lose on reaching 0 blood (previously less than 0)

Balance

- Removed "complex mode" toggle. It's now part of the core game (and the primary way to score points) - Blood distance movement cost now based on distance squared (previously just distance) (to make jumping around the map prohibitively expensive) - Reduced map size from (17x17=289) to (11x11=121) (to make this more of a constaint on high scores) - Score decrease per move now increments every 10 moves (previously 35) (to encourage quicker wins) - Balanced Flushes/Straights/Set scoring to more closely reflect probabilities (mostly increasing scores for sets) - 100 points awarded for winning - Different set of high scores from jam edition

Audio sources

- Ultimate SFX Bundle - HD Remaster (https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756) - Ultimate Game Music Collection (https://assetstore.unity.com/packages/audio/music/orchestral/ultimate-game-music-collection-37351)

Harvest Soon by Rob6566 2023-01-12T07:24:58Z

Post-jam version incorporating a lot of the feedback and some other stuff: **https://rob6566.itch.io/harvest-soon-post-jam-edition**

Thank @holysparks - Yeah, I was pushing for time and didn't add much polish. I've just published a post-jam edition (above) with some of this (audio, fading text when you gain resources). I also added a bunch of balance changes - making the travel cost based on distance squared seems to have helped.

Thanks @mihkelroomet! I added the poker stuff at the last minute to make it more interesting/challenging - glad you liked it. I've just released a post-jam version (linked above) that gets rid of the "complex mode" toggle and adds this to the core game (amongst a bunch of other stuff).

@passbykamenrider - yeah, the comments get a bit redundant. I've released a post jam version (above) that only shows them the first time, and adds some audio and resource animations. I haven't tinkered with custom fonts much - I might do that next and work on the UI.

Thanks @passbykamenrider - I just released a new version that's a bit more difficult (it's now a lot more expensive to jump long distances).

Thanks @luhuchiha! Yeah, I didn't get around to making any. I've just released a post-jam version with music and sounds.

Thanks @pengu123! I haven't decided if I'll work on this some more and extend the gameplay. I'd originally planned power ups that give you a a choice between a few character buffs, or gave you a big score buff but a nasty restriction. That'll definitely be on the cards (haha) if I work on this some more.

Thanks @jaywoody - and nice work on the high score!

Thanks @euske - yeah, jumping out to the title screen annoyed me a bit as well. I've just released a post-jam version that jumps you straight into another game (amoungst a bunch of other improvements). I didn't bother doing that in the jam as resetting the game is a one-liner, while jumping into another game meant resetting a lot of variables and destroying a lot of gameobjects.

Harvest Soon by Rob6566 2023-01-13T23:47:30Z

Thanks @jeffsobel! Yeah, I figured that the gameplay was so simple that it didn't need too much of an introduction.

Thanks @corporation! Yeah, I had a big list of improvements I wanted to make after the jam. I have a lot more, but should probably get back to my main project. I'm definitely more of a programmer than an artist, and I also tend to put more weight on mechanics than art (I love Slay the Spire, but I have a friend who won't play it because the art is bad). I would have put a bit more effort into artwork if I had a lot more time, but there's probably more efficient ways for me to have improved the game before that. I do need to tinker with Unity's lighting and particles - they're pretty quick ways to make things look better without being a good artist.

Thanks @ravernt! Yeah, it was on my list, but it was a bit of work (destroying a bunch of game objects and resetting a bunch of variables). I've done this (and a lot of other stuff) in the post-jam edition, linked in the game description.

Thanks @harmadillo! Yeah, I agree that surviving is a bit easy. In the post-jam edition, I change the blood travel cost to [distance squared] and made the "complex mode" stuff part of the game, to reduce the number of options and emphasise getting high scores. It could definitely use a bit more tweaking though - maybe a roguelike (my favourite genre!) series of maps that get progressively harder.

Cave Flowers by Tk_Dev 2023-01-09T12:20:12Z

Love the look and feel of this. Some nice mechanics, and the difficulty seemed about right (although a bit tougher for me, testing on a track-pad).

Nesting by HypernoodleJon 2023-01-08T21:42:13Z

Cute game! Nice graphics and sound. I liked that the bird becomes overburdened if you get to 10 twigs and changes sprite/aerodynamics. On criticism was that you probably shouldn't be able to load excess twigs into the level end once it's at 0. Nice work getting this done in 48 hours.

Veggie Harvester by NaNixDev 2023-01-12T08:25:25Z

Nice game, and good job getting it done in limited time! I noticed that corn's aggro range was shorter than the horizontal screen length, so you can just snipe them from the other side of the screen and they won't retaliate. I liked the different enemies. Nice work!

Slav harvester by AyKira 2023-01-08T23:30:32Z

Nice theme :laughing:. Is this Windows only? Might need some installation instructions.

LD55 — Summoning

Echos of Players Past by Jezzamon 2024-04-15T11:06:58Z

Brilliant idea, and implemented really well! Really nice level design. I love this!

Mathemagician by bentglasstube 2024-04-16T09:15:08Z

Nice idea, and nice work building your own engine! Nice sound, music and art. It would have been good to be able to undo if you ever select a number that doesn't work. I got up to room 13 before giving up.

Spectral Fingers by boddiul 2024-05-03T21:32:32Z

Interesting idea! Was very tricky on a touchpad. I liked the audio - very atmospheric.

The sumoner by CoffeeOwl 2024-05-03T21:47:11Z

Nice survivors game - I enjoyed it! The main things that would have improved it (if you'd had more time) would be: audio, some enemies that were a bit more threatening (maybe firing projectiles) and some simple animations. Nice work!

Ars Vocandi by abcdef65g 2024-04-25T12:56:50Z

I love card games (I built one too). Nice work producing such an ambitious game in such a short time! Some comments: - The combat was pretty confusing at first (I skipped the tutorial on this page). An in-game tutorial would have helped. - It seemed a bit weird that there were no costs to playing cards, so you could always play everything in your hand. - Music is nice and the UI is decent. I didn't like the Word-Art style text ("Player turn"). - I liked the idea of the 3 elements. - There were some cards that said something like "+1 to magic", but the card colour didn't match the attribute being upgraded. - There was a bugged card in the human deck (0 stats, no image, no text)

Overall, nice game with some interesting ideas. Nice work!

Dungeon Summoner by magnusfurcifer 2024-04-16T07:06:39Z

Loved it! The music is fitting, and the art fitted the game style. As someone above said, it took me a minute to figure out that A and D were strafe, not turn. Was very short - if you have random map generation, another level or two would have been nice. Great work getting this together in 2 days.

Turret Queen by leparlon 2024-04-25T13:21:21Z

Very cool - collecting powerups of the same type is a simple but fun twist (and I liked that you could power it up further as it was assembling). Losing all powerups if you get hit was very punishing. I liked the sound. Very polished game for a combo entry. Nice work!

Summoning Grid by Liam 2024-04-15T03:39:34Z

Cute little puzzle game - I like the idea! It would have been nice to get a bit more feedback on what I guessed wrong. I wasn't sure whether I should be spending all my mana on guys or not - this seemed a bit disconnected from the puzzle. I also had a glitch with some of the numbers, so it was hard to see what the number was. Screenshot 2024-04-15 at 1.38.57 pm.png

Nice job getting this together in such a short time!

Hellcaster by p-r 2024-04-18T07:27:00Z

I enjoyed this once I got the hand of it! As others said, it was pretty hard to understand at first, and having the pressure of a timer makes it harder to experiment and learn. An in-game tutorial would have been great, but the itch page was ok. I liked the music and art. Nice work!

Tristram by Rongo Matane 2024-04-22T21:25:25Z

Great game! Nice work coordinating such a large team and making such a polished game so quickly. Loved the music, the diversity of enemies/classes and the animations (especially the characters jumping when you summoned them).

Was some interesting interactions with different parties - when I sent 3 healers, then saw a skeleton and ran immediately.

It would have been nice to see the amount of gold all the time. It would have also been nice to have a UI to rearrange parties - using Swap/Kick was pretty tedious if I wanted to change the parties.

Nice work!

Kalรฒmancer by BinarySpark 2024-04-22T12:42:55Z

I'm a huge fan of deckbuilders (I made one too) - nice work putting together such an ambitious one so quickly!

Some feedback: - I loved the card art and iconography

- The music is great - especially the intro track

- It was a bit overwhelming being faced with dozens of cards with heaps of ways to customise them when I clicked "Start game". I think it'd be better to introduce this slowly, or send the player straight into an easy combat.

- It would have been good to show the cards in hand on screen all the time. Having to hover to see the text makes it a bit difficult for a new player.

- My initial hand (I only added one card to the deck I was given) was all 8+ cost cards, and I couldn't play anything for the first few turns. The starting deck should probably have some cheaper cards (or maybe I got unlucky). - (very trivial thing) The "End turn" button felt a bit out of place. I think because games like Hearthstone/Slay the Spire/Magic put it on the right/bottom.

- It would have been nice to have descriptions of keywords (although I recognised them all from other games).

- The ability to edit cards is cool! I liked the balancing (eg: adding extra skeletons to Necrohamster multiplied the cost increase by the skeleton stats). This (and choosing which enemy to fight) made it feel more like a sandbox than a game. It would have been good to be able to modify the deck over time with small changes.

Awesome work!

Loitsumaali by vinzBad 2024-04-16T14:13:00Z

Fun game! I had trouble figuring out that I needed to draw each rune separately at first, but once I figured it out it went pretty smoothly. A wall of golems did the trick. Would have been great to have some summoning sounds. Nice work!

The Great Salmmoning by OadT 2024-04-16T08:29:13Z

That story is brilliant! The game was pretty hard. Nice art and sound.

Soul Dungeon by megalukes 2024-04-24T22:24:47Z

Very nice! Felt very polished, and the audio and art are amazing. The difficulty was about right. Only minor irritations: - Bounces on stunned enemies are very high - would be good to be able to control their height with jump button. - Sometimes my wisp would kill an enemy I was trying to bounce on and I'd go through it.

Nice work putting this together so quickly!

Emperor's Call by Balgorode 2024-04-15T04:04:21Z

Nice game! Loved the art, and the variety of enemies, characters and abilities. I wasn't sure if there was any reason not to spend all my gold on the castle, and all my summons. It would have been good to have meaningful decisions on how to spend those resources (or maybe I just missed something). Some audio would have added a lot. Nice job putting this together in such a short time!

Also, this gave me a laugh:

Screenshot 2024-04-15 at 1.45.24 pm.png

Arise, QWERT! by niterich 2024-04-15T10:48:56Z

Cute survivors game - I liked it! The typing names confused me at first, but it seems like it just uses them as a seed to pick a random weapon. I'd like to have seen my score, plus some ways to regain HP. Nice work :).

Cthulhu Defense by Flying Dog Fish 2024-04-15T04:49:54Z

Cute TD! I like this take on the theme. Loved the sound effects and art/animation. It was a little unclear when towers had been upgraded - from what I could see there's no visual change. More tower options would have been great too (but I know how limited time was!). Nice work putting this together in such a short time.

Dicey Demons by UkuleleFury 2024-04-17T12:58:20Z

Loved this - really scratched my itch for a dicey deckbuilder!

Some feedback: - Clicking a dice in the shop prompts you to sell a copy, which I think is a bug. - It would be good if the camera was tilted a little higher in battle, so you could see more of the active dice face. - Some enemies don't seem to scale well (eg: I always seem to fight one 2/2 in round 9) - Once, I clicked the enemies dice and they went away. I won, fighting against no dice (I couldn't replicate this) - I liked the ability to sequence your dice and to sell dice. The boss was also a good difficulty.

Nice work making a fun game in such a short time!

The Colossopteron by cagibi 2024-04-16T02:55:50Z

Great game! I've never looked at an ant up close, but they're terrifying. Loved the music and characters - it all felt really polished. Cute twist at the end. Nice work getting this together in 2 days!

Devilish Delivery by ABRDs 2024-04-15T11:22:36Z

Cute game! Easy to pick up, nice graphics and audio, fun and educational (I learned a lot about where demons come from). Tutorial beats my 7 pages of text! Nice work

Summon The Waiter by PromZona 2024-04-16T13:58:22Z

Very CAThartic! I loved the intro! I'd have liked some more levels too. Nice work!

SUMMonDICE by koro.games 2024-04-15T05:18:07Z

Amazing game! Great visuals/animations/audio. Strong Balatro vibes from the UI/font (which caused me to dig out my PC to play it). I was a little confused by the pins - it showed I had 7 or so on the left, but only 3 were available to pin dice. The different types of dice were a bit confusing too - you mentioned that some had negative effects, but I had trouble figuring out what any of them did (some tooltips or something in the "?" popup would have helped). Looking forward to playing more if you decide to extend it!

Hentoad by Nazorus 2024-04-16T08:14:42Z

Cool game, and interesting idea! I found it pretty hard on the web build (although I'm pretty bad at 3D games in general). I couldn't easily see where the pentagrams were - it would have been nice for them to have a bigger visual cue. Nice work putting this together in 2 days!

Souls 'R Us by Aarimous 2024-04-15T03:26:31Z

Love this! The voices are great, and there's some interesting upgrade options. It did feel a bit easy - I didn't have to do much after the early game. A couple of things that might make it harder: - Killing off demons between shop runs - Making the number of angels spawned scale faster Nice work getting this done in such a short time!

Battle Builder by PerfectSquare 2024-04-15T10:38:51Z

Loved this. Nice and simple, but well implemented with some cool enemies. The slimes were cool, and I liked the reward animation, making you pick them up. Nice work getting this done in a short time.

Tiny Terror: Cradle of Souls by byazzle 2024-04-15T08:32:30Z

Love this game! Quick, fun and polished. @mhanicos - There's some gods that increase the number of souls but not the number you need to acquire, making things a lot easier. I did test in beta (byazzle and I worked on our games in the same room), and I think there was a bug with new souls spawning after completing the quota but before a bounce, but I just managed to get another 100+ score.

Tiny Terror: Cradle of Souls by byazzle 2024-04-17T01:58:25Z

@vidim888 - Yeah, I did see that bug when I got the high score. Just got 70~, and saw it again. I think it might be caused by specific gods that modify the number of required souls. UPDATE - just happened on the +1 astral projection, -1 bounce god, so I think it might not be related to god.

The bug resets after taking the next god, but in the meantime it's very easy as souls remain between rounds.

From my latest game:

After taking Just Fred (+1 energy, +3 required souls): bug1.png

After taking the one that adds a barrier and reduces required souls by 6: bug2.png

Against the Titan by CodeRaurus 2024-04-15T04:38:57Z

Nice game - I summoned a fish! I'm not very good at rhythm games, but found this a fair difficulty. I like the choice to make it more difficult for extra points. I was a little confused at the start, as I didn't realise the symbols were arrows, and was trying keys based on their position on the circle. Nice work getting this together in a short time :).

Summoning Detective by hamsel 2024-04-18T09:49:36Z

Great to see a board game!

Just tried it out. If I interpreted the rules correctly, I think I got 38: - 20 for same symbols on outer & inner points of star - 10 for 5 sets of ๐ŸŸซ๐Ÿ”ต๐ŸŸข - 5 for string of 4 ๐Ÿ”ต - 2 for 2x string of 2 ๐ŸŸซ - 1 for string of 2 ๐ŸŸข

roll_n_write.png

I liked this a lot! It had quite a few interesting decisions. I thought it was a bit unfair that you didn't get any bonus scoring if you rolled a 1๐ŸŸซ at the start (maybe this could be an introductory variant that you opt in to?). Storing a dice also didn't feel great, as it reduced my available dice until I used it. Perhaps there could be a way to "release" a dice from storage without spending it (eg: playing a reagent between two identical reagents).

Nice work submitting a board game - would be great to see more!

Rock Paper Summon Frog Plutonium by edgeboyo 2024-04-19T07:33:08Z

Cool idea, and some of the interactions gave me a good laugh. Loved the music too. Nice work!

Pokoe The Forest Summoner's Day Off by Mavvy 2024-04-17T02:58:26Z

Cute game - loved the music! The cat was so realistic I thought I was playing Stray. It was a little short - would have been nice to have a bit more gameplay. Nice work!

The Great Chicken Sacrifice by 1studio 2024-05-03T21:25:36Z

I enjoyed this! As others said, the chickens/eggs got stuck, but I think that's kind of the point - you can dislodge them with the next one. Nice art/animations, and nice work getting it done in one day.

Life of a skeleton by Pimeko 2024-04-17T13:55:32Z

Great idea for summoning! Loved the music.

SUPER SUMMONBALL ARENA by stefans 2024-04-18T11:16:18Z

Loved the game! I wasn't very good at it though. I wasn't sure what I should be summoning - a mix of defenders and attackers. I liked the inclusion of a leaderboard and tutorial and the music fit nicely (although it could have been a bit more intense).

I would have liked an option to make the runes visible at all times, and it would have been nice to get some sort of audio clue as to how the game's going (since I'm spending most of the time looking at runes, it's hard to keep track of the balls). Nice work getting this one together!

Whispers of Lyra by milq 2024-04-16T07:42:40Z

This is amazing! I loved the different abilities, the music and the fairy dialog (cute phrases at the end). I really struggled with the big block of enemies in level 2, but eventually completed. Great work!

See You Again by TomatoOmelet 2024-04-22T03:21:29Z

Loved this! The puzzles were about the right difficulty (the coffin took a while) and the art/sound was good. Some music would have added a lot of atmosphere. Nice work!

Dark Altar by Adrien Tremblay 2024-04-16T01:44:01Z

I got a jump scare from the first demon too! Great look and feel and music/sfx. I loved the puzzles - interesting and just enough difficulty. You did introduce the chalice in round 4, and it wasn't used until 5. Nice work - I enjoyed this!

Grand Court Summons by Frib 2024-04-17T03:08:51Z

Damn - didn't know they'd released GTA6 already! Loved the music, and the map was pretty cool with multiple levels. The car was a little hard to control, but not too bad (wider roads might have helped too). Incredible work getting this done in 48 hours!

Wrath of Wrathmus by Fredrik Andersson 2024-04-18T12:44:42Z

This is great, especially for a compo entry. The different body parts made combat different in really interesting ways, and the voice acting was fun. Amazing entry!

Arcane Ante by Rob6566 2024-04-15T20:34:45Z

Thanks for the feedback - as a few of you said, it takes a lot of inspiration from Balatro!

@byazzle Thanks for your help playtesting! I think it's a lot more balanced after you went infinite and I buffed the enemies / nerfed the timer manipulation (the original timer manipulation increased the timer of all enemies)

@robowarrior1982 I decided in the last hour before submission to do my own card art for the face cards rather than the default images instead of cleaning up the "score"/"shop" pages. Not the best idea, I guess! Thanks for the feedback.

@danigabe Thanks. I probably bit off too much scope with this, and spent too little time on polish. I had originally planned to have the cards animate to their new position when you drafted one, but ran into problems with it and did the button hovers instead. I think that would have made things easier to understand.

@candlesan Thanks!

@oadt Yeah, the UX on which cards come out is pretty confusing. As I mentioned above, I'd originally planned to animate the card movement, which might have helped. 100% agree on the HP - it kind of defeats the purpose if you will always die in one hit. And agreed on the shop too. A friend suggested automatically popping up the shop a card is purchasable. Animating the button was my attempt to draw attention to it. Thanks for the feedback!

@coderaurus Thanks - yeah, I did notice the scaling bug (I think when you clone a card the copy isn't scaled correctly, but then fixes itself on shuffle). Yeah, I did think of having the "next-up" cards just slide to the right instead of grabbing the three beside the card you selected. It really just needs the card movement animations to show what's happening. I might change the Timer delay text in the shop to clarify it.

Thanks @abrds - yeah, the dimming was my compromise after animating the card movements wasn't behaving.

Arcane Ante by Rob6566 2024-04-16T09:31:09Z

Thanks @niterich - and congrats on getting some high scores! Yeah, I'm not much of an animator, and tend to pick off a fairly big scope and not get around to animation. I might practice making stuff look a bit prettier before I do another jam. "All suits" makes the chosen card count as all suits - useful for Flush, Flush House and 5 Flush. A friend was doing some playtesting just before the jam ended and went infinite, so I hurriedly made it a bunch more difficult (increased the big eye from 1000->1200 HP and decreased it's timer from 17->12). I'd generally prefer the difficulty to hit a brick wall than to be playable infinitely (although it is still possible to go infinite).

Yeah, I'm leaning towards making a post-jam version with some more visual flair and quality of life stuff. From the top of my head: - Some more monsters and smoother difficulty scaling. Possibly a "boss" every 50 rounds, possibly you fight Fizzlebeard and the game ends. - Prevent more than 1 '+1 timer' on a card. - Make the "scoring" page look a lot better. - Animate buying a card, so you can see the effect being applied (or at the very least, put it on top of the discard). - Animate cards moving when you draft one. - Animate enemies spawning. - Animate enemies attacking. - Give the player a bunch more HP, so you don't pretty much always die in 1 hit. - Make the shop vouchers thresholds ramp up a bit faster. - Improve art. - A UI that shows the composition of your deck.

Arcane Ante by Rob6566 2024-04-16T22:46:40Z

Thanks @promzona! Yep, Paint art is about as good as mine gets :laughing:. Agreed, it needs a lot of UI/UX work. And yes, very much inspired by Balatro.

@inkweeper Sorry to hear about the stronger enemy! There's definitely a bit of strategy around delaying hands so you don't have to deal with a new timer until the other hands are almost ready to go.

@vinzbad Thanks!

@nazorus Guilty! Agreed on the confusing UI. In hindsight, I think I could design it so the cards aren't lined up like that, instead in circles linked to the card.

@lightningst Thanks! I have't seen the next up cards disappear, but there could definitely be some bugs. If you shrunk your deck down so there wasn't enough for Next Up I think it would refer to unassigned elements and crash.

@milq Thanks! I loved your game too. There wasn't really a design choice behind the cards - I just grabbed some that weren't copyrighted. If I take the game further, I'll probably do custom art that fits the lore (but I didn't have time in the jam). I'm a keen board game player (I own over 200 and have have played most of the BGG top 100), but have only designed a couple of (not very good) prototypes. I decided to switch to computer game development as it's far cheaper and easier to distribute and has more design space. I've played a tonne of roguelike deckbuilders (and am building one, probably releasing next year). Do you play on board game arena?

Arcane Ante by Rob6566 2024-04-17T10:35:59Z

@rillep Thanks! Do you remember which cards were in the straight? I had a friend report this too. Will test a bit. It's probably either a card not showing the correct image, or not handling Ace being high and low.

Arcane Ante by Rob6566 2024-04-17T12:22:44Z

Thanks @rillep , I've just patched that:

Before:

before.png

Fix:

code_fix.png

After:

after.png

Arcane Ante by Rob6566 2024-04-18T10:46:47Z

Thanks @denhette! I'm currently deciding whether I spend a week or two doing a more polished post-jam version of this game or switch back to my bigger deckbuilder project. Either way, I'll tag you if I release something.

Arcane Ante by Rob6566 2024-04-21T08:53:59Z

@milq Yeah, I'm a big MTG fan too. I started at around Invasion, but haven't played much the last 5 years (my favourite format is cube drafts). Any games I build will be solo deckbuilders though - no stuffing around with networking or getting enough people online simultaneously.

Arcane Ante by Rob6566 2024-04-26T13:07:38Z

Thanks @sharploaded, @tomatoomelet and @deformhead!

@shared Nice work making the high scores! Actually I messed up, it's LD51. TBH Bluort is a lot less famous than he thinks he is. Thanks!

Thanks @hare-software. I am working on a post-jam version at the moment. Yeah, there's definitely UX problems with: - Grokking which hand cards are going to. - Understanding that the 3 "next up" cards to the left of the chosen card will be available next.

So far I've added colour backgrounds to the available cards and the next-up ones and offset them a bit (as some people thought they got the rightmost 3 images). I'm also planning to animate the cards moving.

I'm thinking of letting the player drag cards to hands instead, and possibly getting rid of the buttons (with maybe a config option to show them).

ui_so_far.png

TERRIBLE TILES by oatsbarley 2024-04-15T04:28:14Z

Cute match 3 game. I liked the idea. It would have been good to have a bit of feedback - animations/sound to indicate how I was scoring. Nice work getting this done in the short time despite the cold!

๐Ÿ‘ S.H.E.E.P - Sheep Hell Emissaries, Eradicate Purity ๐Ÿ‘ by Shenoit 2024-04-24T21:18:43Z

Loved the look and feel! I wondered if that mobile ad game actually existed. As Pat said, the first ability seemed to be sufficient (and was far cheaper). I liked the barriers, forcing you to take 2 options. Great music/art. Nice work!

Alakazam Ghosties by Blueanoli 2024-05-03T21:39:19Z

Loved the art/animations. Would have been nice if I walked a bit faster. I saw something in the instructions about switching ghosts with , but that didn't seem to do anything. Nice work!

Butler! Summon the Imps! by jummbus 2024-04-19T07:09:50Z

Very nice! Loved the dialog and music, and it felt super polished. Quite a common genre, but a really nice implementation.

Genomancer by Ravernt 2024-04-16T02:06:40Z

Loved this game! The difficulty felt spot on, and the ability to sell and override slots gave a bit of depth. Went back to play it a few times. Best guy:

best_monster.png

Summoner's Dilemma by sudocoffee 2024-04-16T10:35:51Z

I enjoyed this game, and your dev-log above. Cool concept, and nice art. I found it very hard - I couldn't get to floor 3. Some music / sounds would have improved it, as well as maybe the ability to pause and click on things to get an idea of what to do without the clock running down. Nice work!

Burn with me by Nozomu57 2024-04-19T07:22:31Z

Loved this! I'm a huge deckbuilder fan (I made one too) and this was interesting and innovative. The cards were well designed and made me think. Great music too. Nice work!

Reverse Rituals by freakyzelga 2024-04-16T08:22:34Z

Cute game! Love the art/animation. I got baby belle.

Pataspawn by orangeoceans 2024-04-15T04:15:24Z

Love the idea! Nice take on the dance genre. Took me a while to figure out that I need to look at the combinations and not at the bottom. It's pretty hard! Might be good for the player to have a bit more HP to make it a bit more forgiving. I think it's unnecessary to have the mouse control where the Summons spawn - seemed like an extra thing to keep track. Nice work on making this so quickly!

Out Of Luck by Fipmotron 2024-04-15T07:58:55Z

Cute little blackjack game. I like this take on Summoning. It took me a while to figure out the UI for cheating (click card, click dropdown, click card then click and hold Change) - the game could make this a bit clearer. Nice work getting this together in a short time!

Diemancer by WorldOfMush 2024-04-16T09:02:20Z

Loved this! The graphics/animations are great, and the abilities you can add to dice are interesting. Just needs some audio. Nice work!

score.png

Cthu Don't Want To Go! by Potahto 2024-04-16T01:06:00Z

Love this game! I liked the art and music and the concept made me chuckle. The different gravity on the bigger portal was nice. The best strategy seemed to be to just stick to a wall until a portal came close - it'd improve gameplay if there was a secondary objective (maybe some powerups to chase). Nice work!

Larrys ducked-up adventures by Fatz 2024-05-01T21:07:42Z

Very cool! I liked the levels - procedurally generated I assume? I did run into a bug in one level where there was no way out (I could see a ladder on an island). Would have been nice to have some sound too. I liked that the ducks would kamikaze into enemies if you got too close, but you were better off sitting back with lasers. Nice work getting this together so quickly!

God's Apprentice by Kimday 2024-04-20T02:53:15Z

Cute game - loved the art and music! I also couldn't figure out "Cutest takes it all".

Crypt Decrypt by StorythreaderFox 2024-05-01T21:23:23Z

Very cool! I love the art, animations and music, and great to see a puzzle game. The UX made it a little bit hard - the buttons are tiny, and I had a lot of trouble figuring out how to issue commands to skeletons (sometimes the commands popped up, sometimes they didn't). Nice work putting together a pretty polished game so quickly.

Super Pal Summoner! by Meepster 2024-04-15T12:05:58Z

Loved this game! Great idea, and excellent implementation. It felt very polished.

The Demon's Service by Michael Macha 2024-04-16T13:37:11Z

Nice idea. Short, but cool. It would be good to see something like "ending 1 of 16" to know how much of the game I'd found. Hope you didn't destroy your voice recording it!

Infernal Refreshments by MissingPixel 2024-04-16T07:12:52Z

Fun game! I loved the music and art. The font in the tutorial was a little hard to read. It would also have been nice to see the effects of all cans at once, without having to hover and remember them. Nice work putting together such a cool puzzle game so quickly.

The Cleft by Brik 2024-04-15T05:53:48Z

Nice work on your first LD! I loved the art, and you designed a nice tech tree. Once I figured out how the economy worked, it was quite easy to max out the buildings before the 2nd/3rd wave. A "fast forward" or "skip to wave" button would have helped, as it was tedious waiting for a couple of minutes. Overall, great entry!

Divine Harvest by Carolinus 2024-05-02T07:10:55Z

Cool game, and interesting to see it built with web technology. I couldn't figure out what the invocations did, but I did get a lot of them! It would have been good for the game to give me some guidance on what they did.

crops.png

A Summoner's Trial by L_Hemka 2024-05-03T21:16:35Z

Very cool! Very difficult too. It seems like summoning wasn't worth it - It didn't seem to distract the enemies much, and took too long. The enemies sometimes could get stuck behind furniture. Played very smoothly - I liked the audio/graphics. Nice work!

Devilish Dates by PilotTK 2024-04-16T07:59:57Z

Loved the look and feel of this! But like everyone else, I got stuck. You might want to tag everyone in a post if you release a fix.

Summoning by TheMotleyBrit 2024-04-17T03:33:58Z

Fun game! I liked the incremental weapon upgrades. Quite difficult! It took me a while to figure out that the spawning ninja stars didn't damage me (maybe you could have done something to make this clearer). Would have been nice to have some animations too. The music/sfx were pretty good. Nice work making this so quickly!

Summoning by TheMotleyBrit 2024-04-17T05:56:49Z

@themotleybrit Oh yeah, I see the connection with the tentacles. I also take "Programmer art is encouraged" to heart in my games :laughing:

Summon or Salmon by Derpmeowmeow 2024-04-25T12:35:02Z

Nice game. I liked the screen shake and increased speed to make it more difficult. Nice story and music.