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Rob6566

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningArcane Antecompo1683.513.503.383.052.693.373.213.04
202352HarvestHarvest Sooncompo1973.353.583.383.252.603.353.09
202251Every 10 seconds10s To Decidecompo4073.003.042.933.642.172.352.832.60

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Rob6566

Rob6566 leaves an average of 46.3 feedback comments each event.

LD55 — Summoning (62)

The sumoner by CoffeeOwl 2024-05-03T21:47:11Z ♥ 0

Nice survivors game - I enjoyed it! The main things that would have improved it (if you'd had more time) would be: audio, some enemies that were a bit more threatening (maybe firing projectiles) and some simple animations. Nice work!

Alakazam Ghosties by Blueanoli 2024-05-03T21:39:19Z ♥ 0

Loved the art/animations. Would have been nice if I walked a bit faster. I saw something in the instructions about switching ghosts with , but that didn't seem to do anything. Nice work!

Spectral Fingers by boddiul 2024-05-03T21:32:32Z ♥ 1

Interesting idea! Was very tricky on a touchpad. I liked the audio - very atmospheric.

The Great Chicken Sacrifice by 1studio 2024-05-03T21:25:36Z ♥ 1

I enjoyed this! As others said, the chickens/eggs got stuck, but I think that's kind of the point - you can dislodge them with the next one. Nice art/animations, and nice work getting it done in one day.

A Summoner's Trial by L_Hemka 2024-05-03T21:16:35Z ♥ 1

Very cool! Very difficult too. It seems like summoning wasn't worth it - It didn't seem to distract the enemies much, and took too long. The enemies sometimes could get stuck behind furniture. Played very smoothly - I liked the audio/graphics. Nice work!

Divine Harvest by Carolinus 2024-05-02T07:10:55Z ♥ 0

Cool game, and interesting to see it built with web technology. I couldn't figure out what the invocations did, but I did get a lot of them! It would have been good for the game to give me some guidance on what they did.

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Crypt Decrypt by StorythreaderFox 2024-05-01T21:23:23Z ♥ 0

Very cool! I love the art, animations and music, and great to see a puzzle game. The UX made it a little bit hard - the buttons are tiny, and I had a lot of trouble figuring out how to issue commands to skeletons (sometimes the commands popped up, sometimes they didn't). Nice work putting together a pretty polished game so quickly.

Larrys ducked-up adventures by Fatz 2024-05-01T21:07:42Z ♥ 0

Very cool! I liked the levels - procedurally generated I assume? I did run into a bug in one level where there was no way out (I could see a ladder on an island). Would have been nice to have some sound too. I liked that the ducks would kamikaze into enemies if you got too close, but you were better off sitting back with lasers. Nice work getting this together so quickly!

Turret Queen by leparlon 2024-04-25T13:21:21Z ♥ 1

Very cool - collecting powerups of the same type is a simple but fun twist (and I liked that you could power it up further as it was assembling). Losing all powerups if you get hit was very punishing. I liked the sound. Very polished game for a combo entry. Nice work!

Ars Vocandi by abcdef65g 2024-04-25T12:56:50Z ♥ 1

I love card games (I built one too). Nice work producing such an ambitious game in such a short time! Some comments: - The combat was pretty confusing at first (I skipped the tutorial on this page). An in-game tutorial would have helped. - It seemed a bit weird that there were no costs to playing cards, so you could always play everything in your hand. - Music is nice and the UI is decent. I didn't like the Word-Art style text ("Player turn"). - I liked the idea of the 3 elements. - There were some cards that said something like "+1 to magic", but the card colour didn't match the attribute being upgraded. - There was a bugged card in the human deck (0 stats, no image, no text)

Overall, nice game with some interesting ideas. Nice work!

Summon or Salmon by Derpmeowmeow 2024-04-25T12:35:02Z ♥ 2

Nice game. I liked the screen shake and increased speed to make it more difficult. Nice story and music.

Soul Dungeon by megalukes 2024-04-24T22:24:47Z ♥ 1

Very nice! Felt very polished, and the audio and art are amazing. The difficulty was about right. Only minor irritations: - Bounces on stunned enemies are very high - would be good to be able to control their height with jump button. - Sometimes my wisp would kill an enemy I was trying to bounce on and I'd go through it.

Nice work putting this together so quickly!

πŸ‘ S.H.E.E.P - Sheep Hell Emissaries, Eradicate Purity πŸ‘ by Shenoit 2024-04-24T21:18:43Z ♥ 2

Loved the look and feel! I wondered if that mobile ad game actually existed. As Pat said, the first ability seemed to be sufficient (and was far cheaper). I liked the barriers, forcing you to take 2 options. Great music/art. Nice work!

Tristram by Rongo Matane 2024-04-22T21:25:25Z ♥ 4

Great game! Nice work coordinating such a large team and making such a polished game so quickly. Loved the music, the diversity of enemies/classes and the animations (especially the characters jumping when you summoned them).

Was some interesting interactions with different parties - when I sent 3 healers, then saw a skeleton and ran immediately.

It would have been nice to see the amount of gold all the time. It would have also been nice to have a UI to rearrange parties - using Swap/Kick was pretty tedious if I wanted to change the parties.

Nice work!

KalΓ²mancer by BinarySpark 2024-04-22T12:42:55Z ♥ 0

I'm a huge fan of deckbuilders (I made one too) - nice work putting together such an ambitious one so quickly!

Some feedback: - I loved the card art and iconography

- The music is great - especially the intro track

- It was a bit overwhelming being faced with dozens of cards with heaps of ways to customise them when I clicked "Start game". I think it'd be better to introduce this slowly, or send the player straight into an easy combat.

- It would have been good to show the cards in hand on screen all the time. Having to hover to see the text makes it a bit difficult for a new player.

- My initial hand (I only added one card to the deck I was given) was all 8+ cost cards, and I couldn't play anything for the first few turns. The starting deck should probably have some cheaper cards (or maybe I got unlucky). - (very trivial thing) The "End turn" button felt a bit out of place. I think because games like Hearthstone/Slay the Spire/Magic put it on the right/bottom.

- It would have been nice to have descriptions of keywords (although I recognised them all from other games).

- The ability to edit cards is cool! I liked the balancing (eg: adding extra skeletons to Necrohamster multiplied the cost increase by the skeleton stats). This (and choosing which enemy to fight) made it feel more like a sandbox than a game. It would have been good to be able to modify the deck over time with small changes.

Awesome work!

See You Again by TomatoOmelet 2024-04-22T03:21:29Z ♥ 1

Loved this! The puzzles were about the right difficulty (the coffin took a while) and the art/sound was good. Some music would have added a lot of atmosphere. Nice work!

God's Apprentice by Kimday 2024-04-20T02:53:15Z ♥ 2

Cute game - loved the art and music! I also couldn't figure out "Cutest takes it all".

Rock Paper Summon Frog Plutonium by edgeboyo 2024-04-19T07:33:08Z ♥ 3

Cool idea, and some of the interactions gave me a good laugh. Loved the music too. Nice work!

Burn with me by Nozomu57 2024-04-19T07:22:31Z ♥ 2

Loved this! I'm a huge deckbuilder fan (I made one too) and this was interesting and innovative. The cards were well designed and made me think. Great music too. Nice work!

Butler! Summon the Imps! by jummbus 2024-04-19T07:09:50Z ♥ 3

Very nice! Loved the dialog and music, and it felt super polished. Quite a common genre, but a really nice implementation.

Wrath of Wrathmus by Fredrik Andersson 2024-04-18T12:44:42Z ♥ 1

This is great, especially for a compo entry. The different body parts made combat different in really interesting ways, and the voice acting was fun. Amazing entry!

SUPER SUMMONBALL ARENA by stefans 2024-04-18T11:16:18Z ♥ 2

Loved the game! I wasn't very good at it though. I wasn't sure what I should be summoning - a mix of defenders and attackers. I liked the inclusion of a leaderboard and tutorial and the music fit nicely (although it could have been a bit more intense).

I would have liked an option to make the runes visible at all times, and it would have been nice to get some sort of audio clue as to how the game's going (since I'm spending most of the time looking at runes, it's hard to keep track of the balls). Nice work getting this one together!

Summoning Detective by hamsel 2024-04-18T09:49:36Z ♥ 1

Great to see a board game!

Just tried it out. If I interpreted the rules correctly, I think I got 38: - 20 for same symbols on outer & inner points of star - 10 for 5 sets of πŸŸ«πŸ”΅πŸŸ’ - 5 for string of 4 πŸ”΅ - 2 for 2x string of 2 🟫 - 1 for string of 2 🟒

roll_n_write.png

I liked this a lot! It had quite a few interesting decisions. I thought it was a bit unfair that you didn't get any bonus scoring if you rolled a 1🟫 at the start (maybe this could be an introductory variant that you opt in to?). Storing a dice also didn't feel great, as it reduced my available dice until I used it. Perhaps there could be a way to "release" a dice from storage without spending it (eg: playing a reagent between two identical reagents).

Nice work submitting a board game - would be great to see more!

Hellcaster by p-r 2024-04-18T07:27:00Z ♥ 0

I enjoyed this once I got the hand of it! As others said, it was pretty hard to understand at first, and having the pressure of a timer makes it harder to experiment and learn. An in-game tutorial would have been great, but the itch page was ok. I liked the music and art. Nice work!

Life of a skeleton by Pimeko 2024-04-17T13:55:32Z ♥ 2

Great idea for summoning! Loved the music.

Dicey Demons by UkuleleFury 2024-04-17T12:58:20Z ♥ 6

Loved this - really scratched my itch for a dicey deckbuilder!

Some feedback: - Clicking a dice in the shop prompts you to sell a copy, which I think is a bug. - It would be good if the camera was tilted a little higher in battle, so you could see more of the active dice face. - Some enemies don't seem to scale well (eg: I always seem to fight one 2/2 in round 9) - Once, I clicked the enemies dice and they went away. I won, fighting against no dice (I couldn't replicate this) - I liked the ability to sequence your dice and to sell dice. The boss was also a good difficulty.

Nice work making a fun game in such a short time!

Summoning by TheMotleyBrit 2024-04-17T03:33:58Z ♥ 1

Fun game! I liked the incremental weapon upgrades. Quite difficult! It took me a while to figure out that the spawning ninja stars didn't damage me (maybe you could have done something to make this clearer). Would have been nice to have some animations too. The music/sfx were pretty good. Nice work making this so quickly!

Grand Court Summons by Frib 2024-04-17T03:08:51Z ♥ 1

Damn - didn't know they'd released GTA6 already! Loved the music, and the map was pretty cool with multiple levels. The car was a little hard to control, but not too bad (wider roads might have helped too). Incredible work getting this done in 48 hours!

Pokoe The Forest Summoner's Day Off by Mavvy 2024-04-17T02:58:26Z ♥ 1

Cute game - loved the music! The cat was so realistic I thought I was playing Stray. It was a little short - would have been nice to have a bit more gameplay. Nice work!

Loitsumaali by vinzBad 2024-04-16T14:13:00Z ♥ 2

Fun game! I had trouble figuring out that I needed to draw each rune separately at first, but once I figured it out it went pretty smoothly. A wall of golems did the trick. Would have been great to have some summoning sounds. Nice work!

Summon The Waiter by PromZona 2024-04-16T13:58:22Z ♥ 3

Very CAThartic! I loved the intro! I'd have liked some more levels too. Nice work!

The Demon's Service by Michael Macha 2024-04-16T13:37:11Z ♥ 1

Nice idea. Short, but cool. It would be good to see something like "ending 1 of 16" to know how much of the game I'd found. Hope you didn't destroy your voice recording it!

Summoner's Dilemma by sudocoffee 2024-04-16T10:35:51Z ♥ 1

I enjoyed this game, and your dev-log above. Cool concept, and nice art. I found it very hard - I couldn't get to floor 3. Some music / sounds would have improved it, as well as maybe the ability to pause and click on things to get an idea of what to do without the clock running down. Nice work!

Mathemagician by bentglasstube 2024-04-16T09:15:08Z ♥ 1

Nice idea, and nice work building your own engine! Nice sound, music and art. It would have been good to be able to undo if you ever select a number that doesn't work. I got up to room 13 before giving up.

Diemancer by WorldOfMush 2024-04-16T09:02:20Z ♥ 1

Loved this! The graphics/animations are great, and the abilities you can add to dice are interesting. Just needs some audio. Nice work!

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The Great Salmmoning by OadT 2024-04-16T08:29:13Z ♥ 1

That story is brilliant! The game was pretty hard. Nice art and sound.

Reverse Rituals by freakyzelga 2024-04-16T08:22:34Z ♥ 1

Cute game! Love the art/animation. I got baby belle.

Hentoad by Nazorus 2024-04-16T08:14:42Z ♥ 1

Cool game, and interesting idea! I found it pretty hard on the web build (although I'm pretty bad at 3D games in general). I couldn't easily see where the pentagrams were - it would have been nice for them to have a bigger visual cue. Nice work putting this together in 2 days!

Devilish Dates by PilotTK 2024-04-16T07:59:57Z ♥ 0

Loved the look and feel of this! But like everyone else, I got stuck. You might want to tag everyone in a post if you release a fix.

Whispers of Lyra by milq 2024-04-16T07:42:40Z ♥ 2

This is amazing! I loved the different abilities, the music and the fairy dialog (cute phrases at the end). I really struggled with the big block of enemies in level 2, but eventually completed. Great work!

Infernal Refreshments by MissingPixel 2024-04-16T07:12:52Z ♥ 1

Fun game! I loved the music and art. The font in the tutorial was a little hard to read. It would also have been nice to see the effects of all cans at once, without having to hover and remember them. Nice work putting together such a cool puzzle game so quickly.

Dungeon Summoner by magnusfurcifer 2024-04-16T07:06:39Z ♥ 1

Loved it! The music is fitting, and the art fitted the game style. As someone above said, it took me a minute to figure out that A and D were strafe, not turn. Was very short - if you have random map generation, another level or two would have been nice. Great work getting this together in 2 days.

The Colossopteron by cagibi 2024-04-16T02:55:50Z ♥ 1

Great game! I've never looked at an ant up close, but they're terrifying. Loved the music and characters - it all felt really polished. Cute twist at the end. Nice work getting this together in 2 days!

Genomancer by Ravernt 2024-04-16T02:06:40Z ♥ 1

Loved this game! The difficulty felt spot on, and the ability to sell and override slots gave a bit of depth. Went back to play it a few times. Best guy:

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Dark Altar by Adrien Tremblay 2024-04-16T01:44:01Z ♥ 1

I got a jump scare from the first demon too! Great look and feel and music/sfx. I loved the puzzles - interesting and just enough difficulty. You did introduce the chalice in round 4, and it wasn't used until 5. Nice work - I enjoyed this!

Cthu Don't Want To Go! by Potahto 2024-04-16T01:06:00Z ♥ 1

Love this game! I liked the art and music and the concept made me chuckle. The different gravity on the bigger portal was nice. The best strategy seemed to be to just stick to a wall until a portal came close - it'd improve gameplay if there was a secondary objective (maybe some powerups to chase). Nice work!

Super Pal Summoner! by Meepster 2024-04-15T12:05:58Z ♥ 2

Loved this game! Great idea, and excellent implementation. It felt very polished.

Devilish Delivery by ABRDs 2024-04-15T11:22:36Z ♥ 1

Cute game! Easy to pick up, nice graphics and audio, fun and educational (I learned a lot about where demons come from). Tutorial beats my 7 pages of text! Nice work

Echos of Players Past by Jezzamon 2024-04-15T11:06:58Z ♥ 1

Brilliant idea, and implemented really well! Really nice level design. I love this!

Arise, QWERT! by niterich 2024-04-15T10:48:56Z ♥ 1

Cute survivors game - I liked it! The typing names confused me at first, but it seems like it just uses them as a seed to pick a random weapon. I'd like to have seen my score, plus some ways to regain HP. Nice work :).

Battle Builder by PerfectSquare 2024-04-15T10:38:51Z ♥ 1

Loved this. Nice and simple, but well implemented with some cool enemies. The slimes were cool, and I liked the reward animation, making you pick them up. Nice work getting this done in a short time.

Tiny Terror: Cradle of Souls by byazzle 2024-04-15T08:32:30Z ♥ 1

Love this game! Quick, fun and polished. @mhanicos - There's some gods that increase the number of souls but not the number you need to acquire, making things a lot easier. I did test in beta (byazzle and I worked on our games in the same room), and I think there was a bug with new souls spawning after completing the quota but before a bounce, but I just managed to get another 100+ score.

Out Of Luck by Fipmotron 2024-04-15T07:58:55Z ♥ 1

Cute little blackjack game. I like this take on Summoning. It took me a while to figure out the UI for cheating (click card, click dropdown, click card then click and hold Change) - the game could make this a bit clearer. Nice work getting this together in a short time!

The Cleft by Brik 2024-04-15T05:53:48Z ♥ 0

Nice work on your first LD! I loved the art, and you designed a nice tech tree. Once I figured out how the economy worked, it was quite easy to max out the buildings before the 2nd/3rd wave. A "fast forward" or "skip to wave" button would have helped, as it was tedious waiting for a couple of minutes. Overall, great entry!

SUMMonDICE by koro.games 2024-04-15T05:18:07Z ♥ 3

Amazing game! Great visuals/animations/audio. Strong Balatro vibes from the UI/font (which caused me to dig out my PC to play it). I was a little confused by the pins - it showed I had 7 or so on the left, but only 3 were available to pin dice. The different types of dice were a bit confusing too - you mentioned that some had negative effects, but I had trouble figuring out what any of them did (some tooltips or something in the "?" popup would have helped). Looking forward to playing more if you decide to extend it!

Cthulhu Defense by Flying Dog Fish 2024-04-15T04:49:54Z ♥ 2

Cute TD! I like this take on the theme. Loved the sound effects and art/animation. It was a little unclear when towers had been upgraded - from what I could see there's no visual change. More tower options would have been great too (but I know how limited time was!). Nice work putting this together in such a short time.

Against the Titan by CodeRaurus 2024-04-15T04:38:57Z ♥ 1

Nice game - I summoned a fish! I'm not very good at rhythm games, but found this a fair difficulty. I like the choice to make it more difficult for extra points. I was a little confused at the start, as I didn't realise the symbols were arrows, and was trying keys based on their position on the circle. Nice work getting this together in a short time :).

TERRIBLE TILES by oatsbarley 2024-04-15T04:28:14Z ♥ 1

Cute match 3 game. I liked the idea. It would have been good to have a bit of feedback - animations/sound to indicate how I was scoring. Nice work getting this done in the short time despite the cold!

Pataspawn by orangeoceans 2024-04-15T04:15:24Z ♥ 1

Love the idea! Nice take on the dance genre. Took me a while to figure out that I need to look at the combinations and not at the bottom. It's pretty hard! Might be good for the player to have a bit more HP to make it a bit more forgiving. I think it's unnecessary to have the mouse control where the Summons spawn - seemed like an extra thing to keep track. Nice work on making this so quickly!

Emperor's Call by Balgorode 2024-04-15T04:04:21Z ♥ 2

Nice game! Loved the art, and the variety of enemies, characters and abilities. I wasn't sure if there was any reason not to spend all my gold on the castle, and all my summons. It would have been good to have meaningful decisions on how to spend those resources (or maybe I just missed something). Some audio would have added a lot. Nice job putting this together in such a short time!

Also, this gave me a laugh:

Screenshot 2024-04-15 at 1.45.24 pm.png

Summoning Grid by Liam 2024-04-15T03:39:34Z ♥ 1

Cute little puzzle game - I like the idea! It would have been nice to get a bit more feedback on what I guessed wrong. I wasn't sure whether I should be spending all my mana on guys or not - this seemed a bit disconnected from the puzzle. I also had a glitch with some of the numbers, so it was hard to see what the number was. Screenshot 2024-04-15 at 1.38.57 pm.png

Nice job getting this together in such a short time!

Souls 'R Us by Aarimous 2024-04-15T03:26:31Z ♥ 2

Love this! The voices are great, and there's some interesting upgrade options. It did feel a bit easy - I didn't have to do much after the early game. A couple of things that might make it harder: - Killing off demons between shop runs - Making the number of angels spawned scale faster Nice work getting this done in such a short time!

LD52 — Harvest (21)

Harvestigator: An IRS Tax Auditing Game by crow_seeds 2023-01-19T01:39:37Z ♥ 2

Awesome game! Loved the characters, dialogue and voice acting! The dialogue while I was trying to audit them was a nice touch.

I got all the stars. Maybe I'm in the wrong career - apparently I'm good at callous bureaucratic meticulousness (the practice in Arstotzka probably helped).

King of Veggies by pinchazumos 2023-01-18T11:55:44Z ♥ 1

Loved the game! Lovely aesthetics, and I liked the different tones on different numbers. It seems a balanced and challenging too! Nice work.

Square Factory by rodel77 2023-01-17T13:11:53Z ♥ 1

Nice game! The background music was perfect. My only problem was hold-clicking didn't buy fast enough (especially for the 2 cheap factories).

Shape Orchard by Binney 2023-01-16T00:18:36Z ♥ 1

Interesting idea, and well executed. I liked the last level. I would have liked it to be a bit more difficult - maybe moving parts of the background to combine multiple colours or some restriction that made it possible to fail and retry a level. Nice work!

Water Tower by KeithSwanger 2023-01-14T00:00:55Z ♥ 1

Nice game, and great execution! I liked the music, the physics and the progressive difficulty. I struggled with the "no scope" shots - I just couldn't judge the angle. Good job getting this together so quickly!

The Bountiful by 100th_Coin 2023-01-13T11:24:21Z ♥ 1

Awesome game! Great voice acting! I got stuck for a bit with switching items - I clicked everywhere and pressed every button before I figured out the numkeys did it. Loved the game!

Mineralia by googlypoo 2023-01-13T10:35:42Z ♥ 1

Love the game! The lighting looked really nice (I need to play with that in Unity), and the audio was great (as you noted, the music doesn't loop). The boons gave interesting choices, and it all seemed very polished and well balanced. Nice work!

Crops Farmer by havchr 2023-01-13T09:07:11Z ♥ 0

Fun game! I liked the music and graphics. The random carrot spawn speed made it more interesting. Bad dog - stop interrupting my farming 😒. You probably shouldn't be able to plant halfway off the screen. Nice job!

Super Plant Farm by superpokeunicorn 2023-01-12T09:16:09Z ♥ 1

Loved this!! Really fun shooter, and powering up seeds to get power ups (and the enemies munching the plants) was a cool idea. The power ups were interesting too. Great game!

The Dealer by Porcus_Pie 2023-01-12T09:02:31Z ♥ 1

❀️ the game! The resource management works well. I didn't πŸ‘ an end game (unless it's upgrading all the tanks?) - I think it needs a win condition. The only thing that annoyed me a bit was having to click "exit menu" when in a tank menu. Clicking another tank should switch to that one. I liked the customer dialogues and the art style / audio.

Veggie Harvester by NaNixDev 2023-01-12T08:25:25Z ♥ 1

Nice game, and good job getting it done in limited time! I noticed that corn's aggro range was shorter than the horizontal screen length, so you can just snipe them from the other side of the screen and they won't retaliate. I liked the different enemies. Nice work!

Reap What You Blow by polynoggin 2023-01-12T08:08:22Z ♥ 1

Awesome game idea - I'm trying this next time I'm in the office! As others have mentioned, the keyboard controls are a little bit difficult. Nice work getting this together in the short time.

IRON HARVEST by katamary 2023-01-11T21:44:40Z ♥ 1

Awesome looking game! I loved the graphics, audio and music. As others have said, it's difficult to figure out what's going on. Having a tutorial (even on this page) would make it a lot easier to figure out. Some things I didn't understand: - What do the different robots do? I think I understood Harvesters and Seeders, and could guess what the others do, but it'd be good to make this clear. - I could create a robot without a chassis (with tools and a chipset). Is that intended? - How is energy gained? - Any disadvantage in killing off all your humans? I just left one in storage. - What do the ship upgrades do when you upgrade reactor capacity? - Can I do anything if I have a tonne of tools, but no chassis? Overall, great looking game - nice work getting such a polished looking game together in this time.

Harvest Time by EX3D0 2023-01-11T20:54:42Z ♥ 2

Lovely game! Nice artwork (love the chickens). It took me a while to figure out what I was meant to be doing, and I couldn't figure out how to buy seeds - clicking and pressing different buttons didn't seem to do anything. Nice job getting this together so quickly.

A Farmer's nightmare by streq 2023-01-09T21:49:17Z ♥ 2

Fun game! It took me a couple of goes to figure out that the mouse position mattered (I missed the text in the field). Nice art/animations, and the difficulty/length was about right.

Cave Flowers by Tk_Dev 2023-01-09T12:20:12Z ♥ 1

Love the look and feel of this. Some nice mechanics, and the difficulty seemed about right (although a bit tougher for me, testing on a track-pad).

Orchard Alchemy by caeonosphere 2023-01-09T11:29:22Z ♥ 1

Love this game! It gives me strong Factorio vibes. The graphics and audio are lovely, and the tutorial is awesome, explaining exactly what's happening. The delete button is a nice touch, letting you clean up the mess. Thanks for making a Mac version too. It did crash when I got to upgrading pears to level 2 (about to retry to see if it happens again).

EDIT - crashed again on Mac, after researching quinces and pears, but hadn't finished researching apples. It doesn't seem to be triggered by anything specific. I'll test on PC.

EDIT 2 - PC version also crashed at around the same point (while doing 3rd research).

Carrot Jack by RobLaro 2023-01-09T11:06:00Z ♥ 1

Have you published it yet? I can only see Rob Laro on your Itch page. Tag me when it's out and I'll review.

Harvest Hop by HolySparks 2023-01-09T00:07:04Z ♥ 1

Awesome game! I love the unlocks, the progressive difficulty, the audio/video and the fact that you can get ahead of the target (although sometimes I got so far ahead that I didn't feel any pressure - at the moment I'm on level 18 with a score of 38).

It took me a while to figure out the launch zone (but it's probably clear enough, I can see the box).

Love that you can blow up your car.

Slav harvester by AyKira 2023-01-08T23:30:32Z ♥ 0

Nice theme πŸ˜†. Is this Windows only? Might need some installation instructions.

Nesting by HypernoodleJon 2023-01-08T21:42:13Z ♥ 2

Cute game! Nice graphics and sound. I liked that the bird becomes overburdened if you get to 10 twigs and changes sprite/aerodynamics. On criticism was that you probably shouldn't be able to load excess twigs into the level end once it's at 0. Nice work getting this done in 48 hours.

LD51 — Every 10 seconds (56)

10 Second Pizza Delivery by hungryroy 2022-10-16T11:01:23Z ♥ 1

This was fun! I liked the star bonus objectives, and dash pads / moving parts. Good difficulty progression too (although I would have liked a higher difficulty threshold). Nice work designing all of those levels. I liked that the game was on theme with your name πŸ˜†.

Speedrun for light by _mK_ 2022-10-15T18:27:19Z ♥ 1

Very polished game - I love the music! The artwork/animation style is great too, and the lighting gives it atmosphere and adds to the difficulty nicely. I feel like wall jumping is a bit easy, as pushing off doesn't have much horizontal force and you can just hold one direction snd spam jump. @m4ttu built a similar game that makes this a bit more difficult. Only other tiny nitpick is the jump sounds varied in pitch a bit too much - the lower ones sound like a smaller jump. Nice job! I finished it :).

Drying tomatoes by Dekajoo 2022-10-13T20:04:38Z ♥ 1

Lovely graphics and music. I like the concept too :), and the gameplay is interesting. It took me a while to figure out that I could double-jump. Nice job!

Spooky Doctor by Gonzalol 2022-10-13T10:55:32Z ♥ 1

Lovely game :). I loved the music, art and especially the "blergh" sounds the patients made! This felt really polished.

It seemed a bit hard at later levels. From what I could tell, the patients appear every 10 seconds, and you keep going until you empty the queue.

Awesome work!

Every 10 seconds life by aDeCon 2022-10-13T10:42:04Z ♥ 3

Lovely game - the graphics and sound gave it a very nice retro feel.

I liked the idea of seeing little parts of peoples lives. It would have been good to know if it was the same people, and to build up a bit of a story of their lives.

The mini-games were ok, but a bit repetitive. I felt like the story was the interesting part.

Nice work getting this together in such a short time :).

Cubical Mayhem by pepnou 2022-10-13T10:29:47Z ♥ 2

Loved the art, music and animations :) - this game felt really polished! I had the same problem as @maxds98 with webGL, with the edges getting cut off. I was a bit confused by the blocks in the bottom left. Not sure if I was meant to be trying to replicate them. Nice work getting this together in such a short time!

10 second arcade by loveapplegames 2022-10-10T01:04:17Z ♥ 1

Wow - nice work making so many games in such a short time! They all felt interesting and different. Great job!

Cadet Set Go by MrWarranty 2022-10-07T10:00:34Z ♥ 1

Loved the artwork - gives my programmer art in my game a run for its money!

Nice game :). I liked the narrative.

I found the clicking turrets at the start a bit annoying every time I died. Maybe you should have the option of using the same turret settings and without going through the clicking again.

It'd also be good to be able to speed up the narrator. More bullet hell!

Nice job getting this together in 48 hours.

@ayxs - thanks, that was helpful for me too. I've found Unity's UI system pretty non-intuitive. I'll check out UI Toolkit.

Home R.I.P.airs by JoyKangpae 2022-10-07T04:45:25Z ♥ 1

Loved the feel - great art / sound. I liked the different sounds for different repairs.

After being pretty easy for most of the game, it got extremely hard in the last 20 sec. I lost then every time.

I put salt in the cake 😏.

Lovely game :). Home repairs have never been so fun!

Ethereal Exchange by Mathstr0fficial 2022-10-07T02:17:47Z ♥ 2

Love the art style and atmospheric music. The idea of swapping is pretty cool too. It would be good to indicate in the game what attack and defence do. I can see little icons, and it looks like attack adds a multiplier to damage and 2 defence blocks entire attacks. Nice work!

Tower Boy by Chuckiee 2022-10-07T01:00:45Z ♥ 1

Nice game! As people have mentioned, the coin display didn't update (but it seems like you got 1 per level). I don't know why you'd want speed or size (is that character size or size of projectiles). And yeah, the positioning phase seemed unnecessary. Good job getting everything together in 48 hours :).

Elos by M4ttU 2022-10-06T21:41:50Z ♥ 0

Nice game - loved the sounds (especially "landing") and the graphics. The controls I had a lot of trouble with the wall jump between vertical screens. This felt bad - as it was the screen switching that messed me up rather than the difficulty of the jump. It'd be good if the camera followed me rather than switching to a new scene. Otherwise, I loved this game. Good job putting it together in the limited time.

Screen Shot 2022-10-07 at 8.39.36 am.png

Iron Sword Tournament by Jackaljk 2022-10-06T21:23:53Z ♥ 1

Nice game - Loved your sounds! The coach was good too, adding a bit of personality. I saw someone already reported the extra round win when you hit them twice at the end - this happened to me almost every fight. With the stun lock it was a little easy too.

I only lost to the final fight - in later rounds, this guy killed me in one shot. Not sure if that's intentional.

Anyway, great job getting this together in such a short time.

Soul of Seasons by shimmerscale 2022-10-06T20:07:42Z ♥ 1

Lovely game :). I liked the different season graphics and environmental changes. I'd be keen to see the extended version, if you decide to expand on it. A fast forward button might be the solution to waiting 30 sec. It might also be good to have a season indicator (@astrid's "Town" game does this well). Nice job getting this done in 48 hours!

Chicken farm by Hadik 2022-10-06T19:46:35Z ♥ 0

Very polished looking game. I'd second @twowolf's comment about having to double click eggs. It got a bit frantic towards the end - it would be good to be able to buy something to help collect eggs. Nice work getting this together in 48 hours!

Spacemine Defense by Jimbly 2022-10-06T11:07:19Z ♥ 1

Very nice game - loved the music and game idea, and nice work adding high scores. Good job getting this done in 48 hours.

10 Second Painter by sebastianscaini 2022-10-06T10:22:27Z ♥ 1

Not a self portrait: 10SecondPainting (2).png

Loved this! Would love to see a multiplayer version (maybe everyone draws then you vote for the best).

10 Seconds To Annoyance by zimny11 2022-10-06T10:10:33Z ♥ 1

I cannot overstate how much rage this game induced. It needed an "end this misery" button (not sure whether to kill the character or quit the game). 😑 Imposter blocks 😑 false flags 😑 mute button. Got to 11. 5/5.

10 SECONDS TO DUNGEON by xk_the_name 2022-10-06T09:15:26Z ♥ 2

Loved it! The art, sound and animation was great, and the enemies were interesting. Nice work implementing so much content in such a short time. Only minor criticism is that the boss was too easy. At the least, it should have had more HP. The credits and crown on the archer made me laugh.

Carddown! by RahmKota3 2022-10-06T08:49:08Z ♥ 1

I enjoyed this :). I love card games / deckbuilders (I've been working on a roguelike deckbuilder for the last 6~ months). The theme came through nicely in the artwork.

This seemed to be mostly about speed of dragging cards rather than decisions though, which gave it a different appeal than most deckbuilders (I personally like being able to take my time rather than fast clicker games). I'd have liked to see a bit more or a focus on decisions rather than speed.

It would have been good to see enemy abilities - I think the rats have "When this dies, all other creatures attack", but this wasn't indicated anywhere. Nice job putting together a fun game in limited time.

10 Second Dojo by Secretmapper 2022-10-06T06:42:22Z ♥ 1

I really enjoyed this! Nice sounds and art, and great gameplay. I liked the 2 modes too. I saw another game with a similar concept, but it spawned enemies every 10 sec (not when you picked up powerups). I like that a bit better, as it encourages you to play fast. Nice job putting this together in 48 hours.

Power Surge 51 by vidarn 2022-10-05T20:14:57Z ♥ 1

Very polished game - Great work getting such nice graphics / animations / sound / gameplay together in very limited time! The tutorial / instructions were very good too.

It would be good to have some sort of scoring or urgency - maybe a level needs to be completed in a specified time, or maybe you get more points for completing it quickly.

Speedy Farmer by Papaya 2022-10-05T19:58:32Z ♥ 1

Lovely game! I liked the music and the art - it had a very nice feel. The season animations were a nice touch.

My main criticism is that I couldn't remember which crops belonged to which season. It would have been good to have a reminder of the active crop below the season name (or on the chest). The fact that the word "Spring" was yellow but the crop red, and vice versa for Autumn didn't help.

Great job getting this together in 48 hours.

Machine! by KITmani 2022-10-05T19:48:47Z ♥ 1

Nice game, and cool idea! I like the graphics and layout. It me a bit of the board game Century Spice Road.

It took me a while to figure out what was going on: - That I had to complete the bottom contract (as @pixelydian mentioned above, it would be good if it was highlighted) - That I had to click/drag between input and output - Some of the more complex machines had 3 zones, which I couldn't figure out.

Some suggestions to improve it: - Having to click and drag multiple times is pretty painful, especially for tasks with 4 cubes. It'd be good to be able to multi-select cubes, or drag machines to be close to each other. Another option would be click/dragging pipes/conveyor belts between machines, and letting the player click them to transfer cubes (might be a bit unwieldy with lots of machines though). - It'd be good if misplaced cubes didn't fade away. When I have an easy contract, I wanted to stockpile cubes near the output to make the next one easier. - It's be good if the machines had a visual indicator of their recipe, so you didn't have to hover to see it.

Good work putting this together in 48 hours. I enjoyed it, and it has a lot of potential.

The Box by Lukas0842 2022-10-05T13:18:22Z ♥ 1

Great game! Some well designed puzzles, and the difficulty progression was spot on. Nice work putting this together in 48 hours.

Space Buggers by Minipeps 2022-10-05T12:00:42Z ♥ 1

Loved the game! I'm a big fan of the genre (I also made a TD for this jam :) ). Nice art, animations and sound. The game has a good feel.

I liked that it didn't let you block completely block their path, and let you undo without penalty.

Nice work implementing all the different enemies and towers. I liked that the enemies felt different (fast ones, and slow tanky ones with taunt).

The difficulty level seemed high, but not impossible (although I haven't gotten to the higher levels yet).

A fast forward button would be nice for when you're out of money (especially at the start of the game).

It's possible to confuse enemies and get them stuck if you open up a path, then block it.

It seemed impossible to prevent damage to the core at the start, with only enough funds for a basic tower and a couple of walls. It would be nice if it was possible to take no damage. Overall, very fun. Nice job!

Ten Seconds To Midnight by reevest2 2022-10-05T02:35:32Z ♥ 1

Awesome game - I really enjoyed that. I liked the elegant way the difficulty increased. Nice audio. The randomness in the ricochets off walls and money was good, preventing you setting up bullets in stable patterns. Nice work!

Disaster Outbreak by MrScythe 2022-10-05T02:12:25Z ♥ 1

Superb animations, artwork and sound. It felt really polished. Great gameplay too. I agree with the comment on the health bar - it would have been good to know how many more hits I could take.

Aberration by waterfowler 2022-10-05T02:01:46Z ♥ 1

Nice game - great design and artwork! I liked the small "influenced" bar, so going into the danger zone didn't assimulate you immediately. Good storytelling with emily too. Thanks for including a Mac version too - I can't play a bunch of games as they only have Windows downloads. Nice job building this in 48 hours!

autoball by torcado 2022-10-04T20:17:45Z ♥ 1

Lovely game - simple but a lot of fun. The nice sound and graphics made it feel very polished.

A Fly's Life by recursor 2022-10-04T20:02:33Z ♥ 1

Loved almost everything about this. The buzzing sounds are cool, you implemented some cool enemies and mechanics and introduced them slowly and well. Nice job!

Warrior, Wizard Rogue by TheseusInABottle 2022-10-04T19:40:17Z ♥ 1

Loved music / sounds! Fun game too, and nice artwork.

~~When I first played on WebGL, the game flickered to a black 80% of the time (which I thought was a game mechanic), but after reloading, it didn't happen at all.~~ Update - it happened for another game, and a reset fixed it. I think it was a browser/WebGL problem rather than anything in the game.

It was pretty cool how far the stats scaled. I cleared out the level, and by the end, I was zooming across the screen shooting a stream of projectiles. Nice work!

To Catch a Wizard by badcop 2022-10-04T13:03:32Z ♥ 2

Great game - very well designed levels, nice graphics and sound, and cool use of the 10s theme. As others have said, the boss is extremely difficult - I got to the second phase, but couldn't beat him after about 30 tries. My biggest gripe was shooting his wildfire-ball when it's fairly close but hasn't hit you still results in death. Awesome game!

FF:10 by dysleixc 2022-10-04T12:26:34Z ♥ 0

My primitive human mind can only comprehend about half of what The Core says, yet I can tell that it's a jerk and I don't want to defend it. Yet I feel a strange compulsion to keep protecting it.

Loved this entry - simple concept, but very well executed. Great animation and sound. There's enough strategy to keep it interesting - trying to minimise wide unprotected areas, and trying to collide with small sections. I didn't mind the tough difficulty, as it's very quick to get into the next game. Nice work.

Red and Black's Discommunicative Communication by chitoyuu 2022-10-04T08:31:12Z ♥ 1

Nice work - I liked the idea and the art. I found it pretty confusing. I think a tutorial mode which shows the outcomes of each conversation would be good to help people understand how the cards interact.

Slimerush by TermiGht 2022-10-04T08:19:56Z ♥ 1

Cute game - I liked the derpy sword angles! It was a little hard to figure out what the locations did (without reading your description above). Not having a mouse cursor (in WebGL) made it more difficult - it'd be good to see the cursor to know how far to move to rotate the sword. Nice work putting this together in 48 hours.

Timed Turn Based Strategy Game by PatBGames 2022-10-04T08:09:19Z ♥ 0

I like the idea. I'd be keen to see the post-jam version too, if you're planning on doing a bit more work on it. Visual indicators for HP and whether an action's available would make it a bit easier. Different unit types would add some more strategy.

Pac-Mouse Survival by Thoastbot 2022-10-04T07:59:49Z ♥ 1

Very nice work making this in just JS. Great sounds and graphics, and interesting twist on Pacman.

Witch in a hurry by hotaloca 2022-10-04T06:19:53Z ♥ 1

Love it - great graphics, music and theme. The key change idea was cute, although it would have been good to be able to see the current keys all the time.

Town (η”Ί) by Fedora 2022-10-04T00:12:19Z ♥ 3

I'm a huge fan of roguelike deckbuilders - good to see someone tackling this genre! (I've got a big personal project at the moment to build one) I loved the music (and the 4 seasons reference). The artwork is great too. It moves at a pretty hectic pace (I know the "Every 10 sec" stipulation). There's a tonne of information to absorb as a new player and it's pretty hard to figure it out. Maybe the game should pause and show an overlay to force the user to make a decision (like the shop)? A pause button may have helped. A fullscreen option would have been good. It was a little hard to read the placed cards at the default resolution (but I liked that they grew on mouseover). It was a little unclear that I could click buildings to use them. Probably just needed a clearer visual indicator. I liked the idea of adjacency bonuses to reward you for positioning buildings, but too much was random or didn't care. A lot of the cards felt unexciting (gain some food or gold, place random forests). The economy seemed a bit broken. I always ended up with heaps of wood, with nothing to spend it on. Bug: The "Research" card seems to be broken. Bug: The "Next" button on the 4th~ page of the tutorial is broken. Not sure if there's more, or if that's the end. Bug: After losing and starting a new game, it's broken (the time doesn't run and you can't place buildings) Overall, awesome game with a lot of potential!

POV: You Live in Los Angeles by Thomas Applewhite 2022-10-03T19:34:53Z ♥ 0

Terrifying and unfair - I loved it! Cool idea. Finally finished it after 88 crashes and 20 collateral pedestrians. Would have been good to have a countdown or indicator for the next car timing and/or direction - I couldn't tell where they were coming from and many seemed impossible to avoid.

Sleepy in Art Class by yangying 2022-10-03T19:18:33Z ♥ 1

Nice idea! You've levelled up my programmer art: Screen Shot 2022-10-04 at 6.16.17 am.png

SIEGE: The surprisingly punctual invasion game by AnxiousGameDev 2022-10-03T07:23:16Z ♥ 1

Cool game - I liked the idea, music and artwork. It would have been good to have HP bars on the towers, so I could know how far my castle was to dead, and let me combine them at the best time. There was also no visual indication of what the different towers were (eg: Healer vs Heavy) and how they behaved differently. Because that behaviour was under the hood, they all felt the same. Nice job putting this together in 48 hours.

Loop Arena by Chaseplays 2022-10-03T07:03:54Z ♥ 1

Simple and fun - I enjoyed it! Good to have an option to play on Mac - the .jar worked nicely. I liked the different enemies - those fireslingers are nasty.

You Have 10 Seconds! by Shibaya 2022-10-03T06:50:36Z ♥ 2

Great game - I really enjoyed playing. I eventually beat it (in under 1 minute!). I liked that you could press and hold rather than spam clicking. The intro screen as part of the game worked very well.

Factory Manager Hero by mstrp 2022-10-03T06:36:59Z ♥ 1

Cute game - I like the artwork. That's definitely how I'd use my powers if I could teleport! It took me a while to figure out that I had to press the key on the crates. It was also a little counter-intuitive that red was good and green bad. Nice work making this in 48 hours.

Lights Out by jaykayey 2022-10-03T06:22:29Z ♥ 1

Very creepy - I loved the theme, the art and the music. As thedashdude mentioned, the walls feel a bit sticky.

Back Alley Quality Assurance by maxr00 2022-10-03T06:10:21Z ♥ 1

Love the idea and design - reminds me a bit of Papers Please. I can't get the web version working (it's unresponsive) and I'm on a Mac, but I'll download and review once I'm back on a PC.

Hero for 10 seconds by Swen 2022-10-03T04:22:48Z ♥ 1

Love the music, voiceovers and art. Difficulty seems to scale nicely.

Temple of Harmony by yulotomorrow 2022-10-03T02:59:03Z ♥ 2

Awesome graphics and sound. I liked the interaction between the characters in the intro. Quite difficult (or maybe I'm just a Pico, and bad at music).

Robot by Shuimen 2022-10-03T02:39:21Z ♥ 1

Cool looking game - I like the concept and artwork. I had a bit of trouble figuring out when I could move and when I couldn't - I think there might have been some player attributes at the bottom of the screen (I can see them at the start, then they scroll out of view) telling me whether I had the energy to move.

Kill All Orcs by oller125 2022-10-03T02:27:43Z ♥ 1

Loved it! Great sound and graphics, and nice difficulty level (quite hard, but not impossible). I wanted to keep killing greenskins.

From what I could tell the hearts didn't do anything - I seemed to die in 1 hit.

10tris by x000000 2022-10-03T02:19:47Z ♥ 3

My line piece turned into a bomb 😭 πŸ˜†. Loved the music and graphics. An interesting take on the old classic. Added some decisions about whether to trigger the "upgrade" on the current block, or rush it and do it on the next.

Unlucky Town by tanis 2022-10-03T02:09:33Z ♥ 2

I liked the music and sounds (and creepy blinking guy - that's meant to be me I guess!). It'd be good if the buildings and upgrades did something interesting - from what I can tell they're all identical, and it didn't feel like playing different ones made any difference.

TBD - Time-based disaster by Zirrrus 2022-10-03T02:01:53Z ♥ 1

I got the web version working, but I couldn't see anything as it was so dark (even with my contrast at max).

Viam in tenebris by Bewelge 2022-10-03T01:53:12Z ♥ 1

Loved the atmosphere, audio and graphics. The lightning animations/sound and rain gave it a great feel. I liked that you had a short window to try to memorise the current layout.

I'd be interested to see how you'd extend it with more time. I think it needs some sort of scoring (how fast can you do it) or urgency (you must complete it before the timer runs out).