A Fly's Life by recursor 2022-10-03T15:29:11Z
This is absolutely brilliant! The sound is so good! I love the buzzing sound. The concept is cool and having to bate the enemies to get hit by the swatter is really satisfying! Well done !!
Foon → Ludum Dare Explorer → Users → M4ttU
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Elos | compo | 315 | 3.25 | 3.37 | 2.78 | 2.97 | 3.14 | 2.84 | 2.45 | 3.22 |
This is absolutely brilliant! The sound is so good! I love the buzzing sound. The concept is cool and having to bate the enemies to get hit by the swatter is really satisfying! Well done !!
The spawner & death animations are amazing! The 2D-Iso view makes it difficult to navigate sometimes (especially on keyboard) but the concept is cool and nicely executed. Well done!
Nice entry! At first, I didn't see about the controls to flip the tretominoes so the game wasn't very fun ahah. It's a simple concept but it works very well.
Well done!
Very cool game! The music is good, the feedback on the notes is pretty satisfying and the art... always amazing!
Same comment than for the others. The levers do not seem to work (or maybe I just haven't found how to make them work). And the text selection when trying to click on things was a bit distracting but other than that it's a pretty cool game showcasing a cool concept.
This is absolutely amazing! The art is wonderful, the mechanics are easy to learn, really hard to master, especially with the bigger recipes. Really well done!
Fun little game! Love the level select and the Clear message. At first, I found the controls a bit annoying because of the "lack" of pathfinding but then I realized that it was my job to do the pathfinding :laughing:
Well done!
Really nice game, quite addictive ahah ! :)
Wow! I like the concept a lot! Mixing a typing game with some sort of arcady/combat type of game is really clever and works really well. The music is good and the art is simple but beautiful and terribly effective ! Well done!
Game is fun, it's simple but it works great! The only thing (I kinda join my voice to the others') would be related to the fact that the orders are far from everything else. They could either be put in the middle of the screen with only the relevant ingredients or ingredients could be easier to put on the sub (either with keyboard shortcuts in the style of CookServeDelicious or by drag&drop rather than having to click to take and then to drop).
Other than that, it's a solid game! Well done!
Nice game!! The controls feel good when you get used to them. The game loop is interesting and it works!! Well done!
Same thing about the game being a bit slow but some of the puzzles are quite good with the different portals you can take. The movement feels great, maybe a bit stiff but I think that comes from the fact that the character isn't animated. I don't if it was intended but I really enjoyed the fact that you can "speed run" if you have the timing by waiting for the platform on the right to appear in level 4.
Overall, this is a great game. The mood is just right!
Always love an ol' typing game ! And if I can learn about birds at the same time !!
Great game! The little icons to warn you where the monsters are going to appear... ***chef's kiss*** The gameplay is nice, it's quite addictive and you want to get further and see what comes next! Well done!
Learning curve is quite steep at the beginning but once you figured out where is everything, it gets easier. It's not easy to pick up the item you want sometimes and makes it frustrating as you have to walk to the bin (and after all we're in hell so isn't it the point ? :wink:) Really nice game, the graphics, the music and the overall feel of the game is simply amazing. Well done!
Would there be any inspiration from Robin in Stardew Valley by any chance ? It's probably one the most high-octane game I've tested so far but it was really enjoyable. Great job!!
@milq It is, yes! That's actually the first game I every released. I have started learning Unity a few months ago and I've been working on a card game. :)
I didn't have the time to really come up with a good page with a nice description and visuals to "sell" the game. But thanks a lot for the kind words, I appreciate it.
@castitatis Thanks! I agree, the screen switch at the top is finicky and I'm pretty sure can lead to bugging your run but I didn't have time to make sure to "pull you up" if you reached the other room.
@recursor @fifut @lukas0842 @senso, @saskle Thanks for playing and for your kind words! I appreciate it!
@pixelydian Thanks a lot!! I have to admit that I have developed it for controllers and I haven't given much thoughts about E being weird on keyboard :smile: And as a lefty, I usually have some weird keybinds ahah. But you're 100% right that Shift would have been a better keybind.
@johnnysix Thank you for playing! It was meant to be challenging but I might have gone a bit overboard ahah. For the jump, it's a great idea, I might try to see how it feels. I originally wanted controller players to be able to adjust the angle with the stick rather than setting it to 45deg by default.
Really cool game! I really liked the 2 different mechanics. And there's a story !!! Well done!
Thanks @iguanana for the comment because I was having a hard time trying to guess what was needed to be done ahah! But apart from this, the game is good, the music has an annoyingly addictive vibe that you could find in almost every gameboy games. Nice job!
I agree on the learning curve being steep but the game is fun. I'm sure that by polishing the UX (allowing players to move already placed nodes, easier way to connect them, etc), it could easily be a mobile game with some success. :) Well done!
Nicely done! The idea of locking certain parts of the map behind upgrade is good, I like that! It is a pretty easy game but it doesn't make it less fun and satisfying to hit the end!