Brickwalled by exilegl 2021-05-04T19:15:48Z
Nicely done, it was a bit disappointing that there doesn't seem to be a failure state but hey the game was satisfying and the monster designs were very interesting!
Foon → Ludum Dare Explorer → Users → Chartle
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Mighty Mice | jam | 560 | 3.54 | 3.56 | 3.27 | 4.02 | 3.58 | 2.59 | 3.34 | |
| 2023 | 54 | Limited Space | 👥 | Space Freight Ltd. | jam | 285 | 3.85 | 3.48 | 3.66 | 3.74 | 4.27 | 4.22 | 3.25 | 3.69 |
| 2023 | 52 | Harvest | 👥 | Flee the Farmland | jam | 276 | 3.67 | 3.75 | 3.78 | 4.17 | 3.76 | 3.75 | 3.01 | 3.59 |
| 2022 | 51 | Every 10 seconds | 👥 | > deploy helper bot | jam | 125 | 4.00 | 3.89 | 3.53 | 4.18 | 4.18 | 3.97 | 2.66 | 3.77 |
| 2022 | 50 | Delay the inevitable | 👥 | Overworked & Underpaid | jam | 263 | 3.87 | 3.70 | 3.56 | 4.22 | 3.95 | 3.98 | 3.42 | 3.86 |
| 2021 | 49 | Unstable | 👥 | QA - The Game! | jam | 596 | 3.63 | 3.45 | 3.70 | 3.64 | 3.47 | 3.73 | 3.85 | 3.38 |
| 2021 | 48 | Deeper and deeper | 👥 | Dieper & Deaper | jam | 173 | 4.03 | 4.00 | 3.62 | 3.69 | 3.92 | 4.02 | 4.08 | 4.01 |
Nicely done, it was a bit disappointing that there doesn't seem to be a failure state but hey the game was satisfying and the monster designs were very interesting!
Level design is good, although I kept choosing the exact wrong ladder lol. Would have been nice if the player moved a bit quicker. Props for using your own engine.
Interesting little game, having what other players do take an effect on everyone's world has always interested me. I feel like the sprinting made the game a bit too easy, and I thought I could cut down the normal trees but I guess not haha. Well done!
@boxedmeatrevolution Yeah, we've tried a lot of things to no avail. I just took out the webgl build :(
EDIT: Has been fixed!
@anshul-k It's a problem on the game's end, but I can't find the problem on itch.io (the build works locally) so I've decided to remove the WebGL build. Sorry :(
@blubberquark the clipping is an unfortunate side effect of first-time-doing-isometric-in-unity-during-a-gamejam-itis :wink: The diagonals is a fair point. Thanks for your feedback!
The description was a little confusing, but after I played it I figured out the other "heroes" were I guess given pre set moves done by other players? It definitely lacks a bit of polish and it was a bit confusing but the idea was very cool.
Fantastically well done! A lot has already been said and all I can say is agreed!
Loved the mood, great nice art and audio! Seemed quite polished, even if the shadows were a bit rough. I also couldn't figure out how to use the drill, I tried clicking and a couple of keys I thought would make sense, but alas. I'd just chalk that one up to me :p
Lovely game, the squid controls were less annoying than I would have thought haha. I liked the switch up with different objects in level 3. I did find that I could get out of the levels (or at least over the rocks on the side) by making momentum in the water and then moving my mouse in the direction I was going to rotate the squid and roll myself over the rock (which looked very funny).
Wow! Some puzzles took a bit to figure out but that's what they're puzzles for! So very polished, only noticed one tiny moment where my chain went through a block but hey ;) Fantastic work for 72 hours on your own!
Wow! Adorable art style. I loved the whole aesthetic, the sounds were nice and the music very fitting. The spiders were a little spazzy but it kind of fits haha. I liked seeing my old bodies. The only thing I would say is that it was sometimes a little hard to tell spikes and stalagmites apart.
Nice art style. I had the same problems with the camera, and fiddling with the settings didn't help. The couple of times I hit the hook shot worked very nicely.
Very nice artstyle! Great atmosphere as well. I would have liked to see a different sound for missing and hitting with the sword, and it was quite unclear from where I could hit the slimes but other than that great job!
Very nice! I like the artstyle (pixel big good) and idea of the game. I did almost miss the bunker because I couldn't see where I'd drop down to and was scared but hey, I got there in the end. My first playthrough I died because I was messing around trying to mine all the blocks, but the second playthrough got me to the end just before the gas overtook me. Nice job! The SFX are a little jarring, but either way well done.
Graphics were very good, very nice gamefeel with getting hit/hitting. The plasma ball is interesting, I liked that you could push it around with your gun. I did have to mute the game because the audio was crazy loud.
Wow, lovely aesthetic. The rope worked really well, I couldn't really find any bugs with it. I did have to mute the audio though, a volume slider would have been nice :)
Nice little game, I kept trying to keep as many dudes on the screen as possible :p Great music as well.
Interesting, I liked the choice between attack and defense, was kind of hoping to get more choices later on :p
Pretty difficult, part of it was that I didn't get a lot of feedback on when I got hit. I did get a handle on the controls after a little bit, after which it felt quite fun to move around. The sounds for the plasma gun were very nice!
Very nice! I liked the pixel style and just had to quit out so I would stop trying to get higher scores lol. Well done!
Nice artstyle, I liked that if you just skip through scenes there's questions to answer later that are about the content you didn't click on. Unfortunate that there's no audio however. I did hit a bug the second time I entered the police station, where I couldn't do anything after reading one of the things in the room (can't quite remember which, sorry :()
Very interesting! I thought it was just the card game but that began a whole experience! You've also clearly done a lot of work with the postprocessing and thinking about the various ways the game could go, very well done!
Very nice experience, nice and short. It wasn't directly obvious what to do but also not extremely difficult. Graphics fit perfectly to the style of the game. Well done.
@megamasterx Thanks for your comment! Can I ask what platform/browser you tried the WebGL build on?
@dock-frankenstein Wow, thanks for your massive comment! Most of the things you mention probably stem from me wanting to put in too much stuff too close to the end lol.
Nice, very clean. I wish restarting was a bit easier/quicker (a hotkey maybe?) I also felt that the anomaly was going as fast as my top speed? Might have been me being garbage but it felt like there was zero room for error and any columns placed too close ate into my lead. Very well made otherwise!
Nicely put together! I liked the audio, especially the drone in the background helped sell the dreaming aspect. I wish though that the game was either an endless runner (meaning the birds/distractions are in random order giving a lot of replayability) or had an ending.
Very simplistic artstyle but it works for your game! I liked the slow ramp up of puzzles, seems they were very well designed to teach the quirks of everything. I do wish I could move a little more quickly, as I often saw the solution and then just sat pressing down the direction keys waiting for the cube to get to my destination. Very polished game otherwise!
I like the art but I see you guys have opted out of the Graphics category, can I assume the art was not made for this Jam? Otherwise a fairly simple but resonant game, nicely done!
Nice audio, looks good and the graphics really fit the ambience! I didn't get any correct mixtures but I think that might just be me being bad xd
Very nice looking graphics, and I could not find a single fault in the audio. It took me a little to figure out what the bar on the left was doing and how the jump worked, but other than that the gameplay was quite interesting! I liked that you had to stop to calm down the baby if you took any damage.
Once again a nice little game! Simple artstyle with low amount of colors gives a clear indication of what is usable as game objects. Fitting audio as well, it would be cool to see even more colors and/or ways to securely combine colors :)
Very nice and cohesive art style! The intro was a bit long, and I feel like most "workstations" spoke for themselves, so I did enjoy the possibility of skipping the intro. I just noticed you opted out of Graphics? Was that a mistake or is the graphics from somewhere else?
Looks very nice! I would say that it needs more of a difficulty curve but slashing the enemies was very satisfying due to the graphics and audio!
Nice game, at first I wasn't sure what to do when the dragon came but reading the comments helped me with that. When I figured out the goal the game became a lot more fun, being about strategic placement rather than just throwing down buildings :P So maybe some sort of dialog about the dragon would have been good in order to tell the player what they should think about when placing buildings
Looks great, I may have missed something but I couldn't get the jumping on tables to work, they seemed to go too far away or something each time. I can see the work that went in to the mechanics and game feel, so other than me maybe not getting it nicely done!
Excellent! Did not expect the sudden first person switch! Very nice graphics and animations, audio was very well done as well. Great jam game!
I really liked the graphics and look of the area, but unfortunately the flamethrower and charge weapons don't seem to work, and I didn't hear any audio. The crystal enemies do look very nice though!
Nice little game, I liked that bullets hitting turned into stuff. I do wish there were more gaps to get hits in rather than only hitting bullets, right now it feels like i'm just blocking.
Wow, very nicely done. I love the combination of aesthetic and design, the UI work is top notch. The only thing I didn't think was clear was how long you could have a lever in the red before a failure, but the rest of the game is really great!
Very relaxing, a nice change from the erraticish games I've seen so far! The art is very nice, the sound was very atmospheric as well.
Couldn't get past the keypad after moving it aside, I would have liked some sort of graphics indication if what i was clicking on was actually doing anything. Interesting puzzles for what I saw though!
Nice art, I liked the aliens, was surprised by the extra planets but it feels like the aliens only attack Earth? Either way it's nicely done, it was a little weird that the fast shot had no cooldown unless you shot another weapon. Well done for the jam!
A decent base, but I didn't feel like I had much choice about what to play, I had more than enough gold to buy cards until I couldn't and always had enough to kill all enemies until one turn I couldn't and then I died pretty quickly. I think it would have been more interesting to maybe have a seperate peasant deck and then make stuff more expensive? You would have to playtest that I guess.
Very cool idea, I liked that you could play it solo by switching your focus between the left and the right. I think the player could maybe have walked a little faster, but overall a very solid game. The sound was a bit loud though, and the audio sliders didn't seem to do anything :x
Very nice, I fucking felt the ligma joke coming and there it was. Either way the rest of the game was solid, nice physics system (although I skipped the rope room by jumping down on a rope and having it snap). Unfortunately I got stuck on the water level, I restarted the level after I messed up and any time I jumped it would restart again. Well done for this weekend, proper game.
Solid jam game, I wish the shooting sound was a bit less loud but other than that I did have fun shooting at the spiders, despite maybe missing some indicator where the waves would be coming from.
Very interesting idea, I figured out very quickly to not pick up the ball speed "powerup" hahaha. I wish the jumping was a little more solid when hitting the ball, right now you just stop when hitting the ball while it feels like the ball should have much less weight than the guy.
Pretty nice game! A couple of small hitches to the gameplay but nothing major: I would have liked a bit more feedback on where I'm shooting and I feel like the WASD should be relative to the screen, not to where the character is pointing as right now I'm just pressing S. But otherwise great feel and atmosphere.
Very cool, I wish the rate of stuff spawning was a little higher, especially since I found that could never really hit a plane since it was moving too fast. I also fell through some clouds but not others, which felt like a bug but maybe those clouds were too small? Either way solid game for the jam :)
Fun little game, cool aesthetic with the cyberpunk + norse myth stuff. Unfortunately there's not a lot of feedback on hitting/blocking, so I just spammed damage and healed when I got low, never really blocking. One fun thing I found is that you can just keep jumping as long as you have stamina, so you can just fly off while enemies spawn haha.
Very nice! If I had to pick a small minus its that I wish the drop area for the remote was a bit bigger (but it also might have been my mouse). Very well polished, I do wish it was a little more obvious when someone died though.
Runs well, nice pixel art but I couldn't figure out what the upgrades did or why I was losing/gaining health. It seems from your description you had more planned, which is a shame because having an unfinished game is never fun :)
BTW your itch.io page isn't set up to use the HTML5 build in browser, you need to set "Kind of project" to HTML5 and then tick the "play in browser" checkbox under your uploaded html5 zipfile.
Solid little bossfight, quite difficult due to the instant death. I didnt quite understand the coal part? I guess it increased the train health? But I might be blind. I liked the art style and the boss patterns.
I liked the atmosphere the audio gave me, some unfortunate bugs(?) did occur where it seems the monster only starts moving once you get close, either that or it was stuck in a wall. There were also some camera clipping issues and I would have liked to be able to move diagonally, but all in all a good show for your first time in an engine!
Same as above, if you fix the bugs I'd be happy to give it another try
Very interesting! A small addition I would make is to just have the clone happen on the timer, without having to press space. I also would have liked to be able to see more of the surroundings so I could plan for the monsters, since the ship turns quite slowly. Other than that I had good fun, replayed multiple times!
Looks good, but I wish there was a little more to the game, it seems there is nothing to do after you put all the logs in the fire. The collision boxes on the objects were also a bit wonky, and I found myself teleporting around a little. I was surprised to find out that you added a drowning message hahaha, that was great to see.
Very nicely done, solid audio design and great game design. Simple graphics but well polished, no confusing elements as far as I could see. I'm sure that the best strategy is figured out easily which is a little sad, but maybe different levels with different upgrades/ball shoot positions could be a solution? Either way, amazing job on this addictive little game!
Adorable cats, would have loved to see some variations in the sprites but very cute nonetheless. The meowing was a little annoying after a while, and I didn't really vibe with having to open up the menu to switch "tools". What would have also improved your game a lot is some sort of indicator when I should be feeding a cat, and maybe some sort of punishment for overfeeding a cat. As it was I was just spam clicking all the cats and that got boring fast. Fun concept, and would love to see more depth to the gameplay!
@maaack sorry to hear! If you'd like you can shoot me a log of your browser's console and i'll see if can fix it. It's probably something to do with the video cutscene playing in that moment. Unfortunately it works for me (also firefox) so I can't troubleshoot it myself. Otherwise if you're on windows there's always the download :).
@lenan There is music and SFX in the game, weird that you didn't hear it. It sounds like the FMOD parts of sound weren't working (since the cutscene doesn't use FMOD), might be worth a shot trying the sliders in the options menu, or playing on a different platform (windows vs web) if you can. Thanks for playing regardless!
Looks great, lovely vibe. I didn't spend a lot of time in it (not my type of game haha) but I can see what you were going for and it works well. Good job!
Very good! Not really anything to comment on, all around the game is well polished and designed. The only thing I would say is it was a little annoying to wait when I'd finished something early (at least anything with an easily defined end condition, like the typing etc) but then not every segment would be 10 seconds so eh ;)
Fantastic aesthetic! Loved the art and banging tunes :D Great stuff for a jam game, snappy gameplay. Would have loved some more info on what stuff does but I figured it out eventually! Well done.
Fun game, great music and sound effects. I was a little confused at where the theme was implemented but I guess the day increased every 10 seconds? It wasn't made very clear to me at least. I would have liked to see the egg minigame care about key down instead of up, now I was making mistakes because I hadn't let go of the previous key. It was also unclear to me what I should be doing in the cow minigame, and couldn't get out of the minigame so that's where my playthrough ended. All in all a good game with a few minor polish points. Well done!
Nice little game! Movement speed is a little slow but the sounds and art were great :) I got one of my guys to keep shooting after having to switch, not sure that's intended haha!
Cool concept, but the waiting to move kind of got to me :x. Sprites were solid, sound was fine. Maybe you could have given the player the choice of which phase to do? Would give a lot more decisions to make, increasing depth of gameplay.
Nicely done, the subtle grid when moving stuff was appreciated! Although I did have a couple of times where I was a little hasty in dropping the parts :p Great generator for the boards, I didn't have any that looked weird!
Very fun! Graphics are good, I liked the cable physics. It got very stressful after a while, but that just showed that your progression system is very good! I liked that you had the music sort of get more stressful as the timer went down (or at least it felt that way haha). It was good that you had different songs take turns, I did feel like having just the same song over and over would get tedious. Well done!
A little rough, parts of the area were a little laggy for me, but others worked fine? You wrote some good dialogue, and the parry was solid, except I think I took damage and still got the parry UI stuff? Nonetheless a great job, even if I did breeze through the combat a little ;p
Great job on the 3D assets! Unfortunately the WebGL version is a bit too small on the resolution side, and it was a little annoying to have to be pointing directly at the stations to be able to use them. Great environment though!
The audio was great, I'm not personally someone who plays a lot of horror games but for LD anything goes :) Pretty much all the criticism I have has been posted above, main one being the black screen thing.
Fun game! Great music, visuals and polish, glad to have helped with a bug at the end of development :P (no bias though). Highlight was being able to tell what to press from the pose icons, well done.
Lovely atmosphere, took me little to realize that the 10s was the stuff activating, that combined with the manual activating gave a great opportunity for your puzzles. The music was nice, but you probably could have gotten away with only playing a sound once if multiple of the same machine were turning on a the same time, it got a little grating with the multiple ventilator things. I do wish getting off of walls was a little less clunky, walljump made me expect a little push off the wall, but it was just kind of falling off. Otherwise very well done!
Very simple, but well polished game. I couldn't figure out what you meant by using the previous boss' attacks against it. I do like that the harder difficulties aren't just more damage/health. I would have loved to see some variations in the sounds, but other than that no big criticisms to be found. Well done!
Lots of stuff for such a short time, liked that you got a whole-ass options menu in there! I wasn't clear on what I was using to buy stuff until I realized that you can see your 'vials' only when you go to one of the shops, but you could click the buttons when you're not. The short amount of time you have makes it very hectic but fun. Some feedback on when you get hit or hit enemies would have been good, as well as maybe bigger increments in power? It felt like each time I wasn't changing much, but over time I'm sure a lot changed. Well done regardless!
Great atmosphere and mood, cool it had voice acting for a jam game! I was a little confused what to do, I think I ended up just spamming interact until something happened, a bit unfortunate. Art was amazing!
Looked great, the sound was skipping a little but that might just have been creepy alien noises. It was a little unclear what to do, but I did set a tree on fire so that was cool :p I really liked the animation when you die, it was really well done.
Solid game! You made great use of your team size :P Each of the minigames looked great, one or two were a little unclear on what I was supposed to do, but each only lasts ten seconds so on to the next one! I think I had the same issue with the grandma one at first, the monitor didn't seem to change much as far as I could see but maybe I wasn't looking correctly. The second time I just spammed space and it seemed to work so eh :p Well done!
Fun puzzle game! Good use of the theme and charming graphics. It was a little hard until I went to follow the path in my head, but then it was still difficult. Some timings are a bit tight, but otherwise nothing to say! Well done!
Pretty cool, banging soundtrack! I wasn't quite sure what the circle enemies died, but I guess they kill you if you're in the circle when the timer ticks. The sprite was kind of rotated differently than the direction I was moving, but otherwise great usage of the simple sprites to show what enemy does what. Great job!
Well done! Loved the day/night and tower defense has always been a sweet spot for me. Loved the sound track as well, though the death sounds could have been more varied. Good stuff!
Good platformer, graphics are nice and the atmosphere is great. I feel like the player is a bit too fast and I would have liked a barrier so you can't accidentally overshoot the finish. I also didn't notice anything happening next to the fires? I guess I didn't cool down but I feel like they should be warming you up as well. So all in all, great graphics and a couple of small things that could be improved, a solid jam game! Good job!
Great job on the atmosphere! Very creepy. I wasn't entirely sure of the goal or where the theme was implemented but maybe I didn't play long enough :)
Very cute, fun game! Loved the variants in cats and customers. The art is great, small nitpick is I would have loved to see a shadow walk to the door and then appear as a customer, would have been a great little warning. As it is now though the customers don't enter in a pace where you'd need a warning, so all good all around I suppose :) Great stuff!
Fun stuff! Loved the little jam in the background and having to cheat to win is a great addition. I felt the time in slowdown could be a little big longer, but other than that an all around great jam game!
Fun little game, took me a little time to get used to the jump/double jump/ hover but in the end solid game with good platforming. I would have liked a little more attention to the sound design, some of the sounds were a little annoying to listen to a lot. Otherwise well done!
Cool bird facts, but the "instant death" and slightly annoying music kind of ruined it for me. Would have loved to see some sort of difficulty increase over time, as it is now I did not feel it if it was there. The birds looked great though!
Very fun to play, loved the addition of having to get close. I think you put in enough ways to force the player out of being in between two lanes that it ended up fine, I was a little afraid that you could just stand in the middle and win. Sounds were funny but got pretty annoying after a while. I think you could probably add some text explaining each option, as it was I'm not sure if I was getting the speedup or the cars. Solid game in the time you had!
Looks great! A little confusing what to do but those concerns you addressed in the dev notes so it's good to see you thought of that stuff :) Charming game!
Great art, liked the sound design as well. I wish you could immediately drag an item instead of having to click then click again. I also had a couple of issues where I would have one recipe in, and a sub-recipe would be recognized instead (boots in chestpiece). I would have also liked to see a more obvious difficulty curve by showing which items would be unlocked per day (this would also include a moment where the day would pass :P). Great design otherwise.
Great little platformer, challenging as hell! Sound was only coming to be out of my left ear which was a little annoying but other than that good stuff! Would have loved to see a sprite for the hazards though. One slight nitpick I have is it's a little annoying that you slow down (horizontally) when landing, ruined the flow a little for me. Other than that though great platformer for the short amount of time you had.
Interesting game, I would have loved to see indicators of when abilities would be up, but the abilities themselves feel solid. A small adjustment that would have made killing a little more satisfying is a small knockback when hitting something, but other than that well done!
Nice text adventure, good little story. I think I was too engulfed with leaving no trace that I took to long, haha. Well done!
Simple but great visuals, very clear what not to hit etc. Would have loved some audio though, but the game is perfectly playable without. I expected to die when I hit 0, but only died when hit after that, but that's no big. Well done, especially considering you only took one day.
Fun game, great graphics! Loved the music and sounds as well. Little hectic, but all the information was presented well. I did find I could very quickly do actions if I did them while moving, and in so skipping the planting/raking animation. Otherwise a very polished game and well done!
Solid little game, good choices on the colors. Would have liked maybe some sound, and I agree that pushing the W button is an unnecessary extra complexity for moving around. Would also have been cool if the other balls collided and bounced off each other. Good job overall!
Very chill! I accidentally overwrote more expensive plants/animals a couple of times, but I still was able to easily complete the game. Two of my plants had "Cows" in green on the little information box, I'm guessing because they were next to a cow cart, but I couldn't find what that did. Otherwise I had a very relaxed time playing :)
@sirlich We're still setting up, but thanks!
Number go up! Would have liked to see more upgrades (gotta go fast), and some polish would have helped a lot, but making a jam game in a custom engine adds a lot of bugfixing time I imagine. Well done!
Very relaxing, good audio and art. I would have liked to be a bit more zoomed in, it was sometimes a little hard to see which hex was still unharvested, but this is definitely nothing gamebreaking. Good job!
Fun little game, had to get used to the double jumping a little, I would expect to keep going up a little after letting go. I also got stuck in a branch in what I think is the last fruit level? Art was great, the different music gave a good atmosphere that fit where I went. Great job for your first jam game!
Very fun! Timing on the beats was a little tight, but the tune made up for it! I wasn't sure whether or not it was worth it to wait for roots to grow and get resources, and it was difficult to look ahead to see whether or not I would get one. But all in all solid game, good graphics and audio. Well done!
@dock-frankenstein Forgot to hit publish on itch.. oops. Thanks for the heads up!
Very nice! Sometimes stuff would bounce out of screen to the left but I was glad to see that the conveyor was also offscreen! I'm not sure if having packages burn would impact my score though, so when the packages started piling up I just started putting them in as fast as possible, which is when the game froze as I attempted to put a package on another one. I liked the music as well, good fun game!
Great concept, and it works well. I did think the easy level was too easy and the difficult one was a little difficult. Good music, would love to see a few more different levels.
Well done! Fun game, good graphics! I wish there was a penalty for mashing space, and it was a little unclear at first that the seaweed(?) at the top would block you from standing up straight (i think?) but otherwise a lovely game with a good aesthetic and challenge.
Fun little game, I had fun jumping around. The minigames were well implemented, though I wasn't sure what the square collectibles(?) were for? I got 3/3 but it wasn't counted as a rocket part. I also thought the piano example was a little quiet, but some trial and error got me there. Well done!
Fun game, solid level design and interesting mechanic. The light hitting the plant could be inconsistent at time, and I wish the camera was a bit more responsive, mainly for falling down and going left. Otherwise I loved the mood and concept, well done
I like the concept, but got confused at times, mainly at the UI and what the reason was that i lost a system. I also lost the first time I played without seeing an enemy, but that might just be me lol.
Great scenes, the audio was very good as well. It's a little unfortunate the optimum strategy is essentially the same in each level (snipe mushrooms on low points after the enemy has lowered them, and try to get as many as you can) but the atmosphere is beautiful, and I was surprised to see more than one level! Well done.
Cute tower defense! I thought everything was a little expensive early but later on it seemed very well balanced. The audio was a little jarring, but I suppose that is due to the medium! Good stuff.
Big 5 stars for mood! Well done, a great and scary experience in such a short development time. Good job! Any part
Loved the artstyle, most of the levels were just me mashing space and right though. I'm not sure how you can prevent it with the current design, maybe the fleas are jumping on each other just a little too much? (I was flying with them at some points). Otherwise a fun idea and well executed!
Solid platformer, I wish the move speed accelerated a little less exponentially, it made the character a bit hard to control especially in the air. The shooting was satisfying, and the grenade was good as well. Good game!
Very cute, wonderful art. The shooting was satisfying and the hits were filled with game feel. I do wish the embedded player on itch was a little bigger, or able to be fullscreened. It was pretty small on my screen.
Great art, moody music and funny writing. I do think having the person who is talking always on the left is a little confusing, it made it seem like people (animals?) were switching places constantly. I don't think it would have been as confusing if there was another way of showing who is talking. What I saw of the story was great! Good job.
Very nice! Combat was a little slow, and placing everything is a little tedious but figuring out where to place what was really fun! Good job!
Absolutely filled with game feel, the screenshake and sound when a rocket snail was arriving was well done, and the rocket snails itself changed the game from just moving from corner to corner to a much more engaging experience. There were a few snags art wise, for example I had to fullscreen on the web player to see the whole screen, and the speech bubbles were often upside down. All in all a good game! Well done!
Lovely graphics and it was interesting to figure out which animal I could trick someone with, because I never succeeded on the minigames! The only thing I noticed was the figures showing up ended up being too far to the right, should they have been in the middle of the screen? Regardless of that a solid game!
Fun game, I wasn't sure the small ants were going to be hittable but it all turned out all right. Took me a second to realize you could shoot things other than the ants but when I did it added a bunch more to do. It was a little disappointing that the other gun I found seemed worse than the starting pistol? That might just be me though. The audio was very nice, though the music got a little repetitive. Well done!
Very fun! The assets look and sound very good, and while the game was difficult it wasn't too difficult for me not to have fun. Good job!