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Parxer

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥Nightguardjam
202659Signal👥MOTHERjam5883.352.673.474.234.223.693.77
202558Collector👥The Scabjam3533.582.873.613.533.762.652.753.79
202557Depths👥Perspectorjam3543.663.484.213.433.963.183.62
202456Tiny Creatures👥Woodland Pixiesjam3783.713.773.383.384.213.904.04

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Parxer

Parxer leaves an average of 3.5 feedback comments each event.

LD60 — Old Tech (6)

Memory Leak by Rocktavious 2026-10-24T13:39:04Z ♥ 0

It's funny that you used AI to handle balancing, which sounds like a potentially good idea, since big data etc etc, but balancing turned out to be probably the weakest point - I spent a lot of time playing this game and did not feel like I'm progressing anywhere, the fights were just too easy, the progression slow, and so the wins felt kinda meaningless, so I just gave up after maybe 20+ games.

I liked the stylization, sound was alright, the game loop was good, the special enemies were a nice touch. Overall I had fun (until I didn't, I guess)

While the Lantern Burns by chuckeles 2026-10-24T12:39:55Z ♥ 0

Sadly I wasn't able to progress very far, since playing with a touchpad the controls were a bit too much. But I really like the mood and I think the game looks pretty.

Also, as a little side note - it's funny that both your game and ours went with basically the exact same idea, just executed it a little different. To know what I mean, just give it a try, I promise it'll be funny to you :D https://ldjam.com/events/ludum-dare/60/nightguard (thanks if you leave a rating, but you absolutely don't have to)

RAM256 by Arbuz322 2026-10-20T19:58:45Z ♥ 2

Cool idea, well polished, great pacing!

Pinball "Repair" SIMULATOR by Fifut 2026-10-20T19:42:26Z ♥ 0

An original but relatively simple idea, well executed. Which is probably the ideal combination. Great stuff!

GEARBOUND by Ethernal Tech 2026-10-20T19:25:17Z ♥ 1

So, I had a lot of fun playing, up to a point. The game could use a lot of balancing - as it were, I simply wasn't able to finish the game.

I had a lucky run with the Spark Coil (around 10min) and managed to get halfway through the core repair, which made the game significantly harder from the start, and from then on, if my first upgrade wasn't a Spark Coil, I was basically screwed. The Rivet thingy can't keep up and Gear launcher was practically useless... Also the thing with core repair materials, as was mentioned.

But, especially considering how much time I spent on this, I'd say good job overall!

The Cybersaga by shimmerscale 2026-10-20T16:34:51Z ♥ 1

It's been a while since I played The Roottrees Are Dead, so I enjoyed this bite-sized version of it quite a bit! I wouldn't necessarily need all the QoL changes mentioned so far, although some would be nice (like win condition trigger, I wasn't 100% sure I'm actually at the end), but more importantly - was it just me or was there no sound? Even clicks and button taps would add immersion, and would be super quick to add (IMO). All and all, glad to have played The Cybersaga!

LD59 — Signal (1)

PING by christina-antoinette-neofotistou 2026-04-24T19:51:02Z ♥ 0

Cool game! An interesting idea in a polished, neat package. One thing I might point out that got a teeny tiny bit frustrating were bounce angles on "sloped" walls (basically those that don't run along either x or y axis), at least I think that's what was happening. Maybe the perspective was confusing me instead. On the other hand, audio and visuals especially were great, and I did finish the whole thing!

LD58 — Collector (2)

Trading Postage by Istaera 2025-10-07T19:02:31Z ♥ 4

Oh my! I spent quite some time with this one. The mechanics are amazingly thought through for a jam game. I didn't make it all the way, had to stop at 842 points, when I had to admit I reached my limit 😁 Also liked how the music intensified with each step.

What I wasn't a fan of: The mechanics were maybe a bit too complicated, and at times I felt a little lost, especially at the beginning, but obviously that didn't stop me from figuring it out (mostly). By the end, when I was just clicking around, I (re-)discovered the tray and the fact that I can upgrade it - I never used it, just stored the stamps in my books.

Also I feel like drag and drop would suit this more, but that's a tiny little thing.

Overall, had lots of fun!

Colorfull Collector by Flokami 2025-10-07T18:11:45Z ♥ 1

Well! That was certainly unpleasant... Good job! 😁

LD56 — Tiny Creatures (5)

Tara by sbeif 2024-10-09T13:26:18Z ♥ 2

This was soo much fun, great job with the concept!

Save Nebuville by Blue Pin Studio 2024-10-08T20:02:01Z ♥ 3

This was really fun! The gameplay, while simple, was very engaging and the upgrades system made it enjoyable all the way to the end. I will say that it felt a bit too easy in two ways; at the beginning I was getting some hits but they barely did anything to the city health anyway; and later on by wave 5 or so I was destroying everything with upward bursts before they could even reach me. Not saying it didn't feel good though 😄

Creeping Steel by Tw9nty 2024-10-08T19:44:50Z ♥ 3

Is it just me or is there no sound? Overall, there seems to be a lot of unimplemented stuff, but what you managed to do looks awesome; I'd be interested in playing a more complete version for sure!

Survive The Night by Dan Davis 2024-10-08T19:37:31Z ♥ 2

An interesting one. I really really liked the visuals, the world/camera layout, the whole map basically. Where it fell a bit short was movement and combat.. Attacks feel unsatisfying without a hit indicator and one isn't sure if they're doing anything until you kill your first enemy. I'd think something like a red flash and a knockback would be plenty, that would help a ton. Also is there a win condition? Wasn't very clear to me... Once again though, the art and atmosphere are great!

The drunk bassist of Hamelin by Fataljg 2024-10-08T18:19:02Z ♥ 4

Well done! The voiceover and overall mood are especially noteworthy. The gameplay could maybe use some kind of a threat/challenge system, but I definitely enjoyed this one!