Foon → Ludum Dare Explorer → Users → Parxer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | MOTHER | jam | 588 | 3.34 | 2.67 | 3.46 | 4.23 | 4.21 | 3.68 | 3.76 | |
| 2025 | 58 | Collector | 👥 | The Scab | jam | 353 | 3.57 | 2.86 | 3.60 | 3.52 | 3.76 | 2.65 | 2.75 | 3.78 |
| 2025 | 57 | Depths | 👥 | Perspector | jam | 354 | 3.65 | 3.47 | 4.20 | 3.42 | 3.95 | 3.18 | 3.61 | |
| 2024 | 56 | Tiny Creatures | 👥 | Woodland Pixies | jam | 378 | 3.70 | 3.77 | 3.37 | 3.37 | 4.20 | 3.89 | 4.04 |
An interesting one. I really really liked the visuals, the world/camera layout, the whole map basically. Where it fell a bit short was movement and combat.. Attacks feel unsatisfying without a hit indicator and one isn't sure if they're doing anything until you kill your first enemy. I'd think something like a red flash and a knockback would be plenty, that would help a ton. Also is there a win condition? Wasn't very clear to me... Once again though, the art and atmosphere are great!
This was really fun! The gameplay, while simple, was very engaging and the upgrades system made it enjoyable all the way to the end. I will say that it felt a bit too easy in two ways; at the beginning I was getting some hits but they barely did anything to the city health anyway; and later on by wave 5 or so I was destroying everything with upward bursts before they could even reach me. Not saying it didn't feel good though :smile:
Well done! The voiceover and overall mood are especially noteworthy. The gameplay could maybe use some kind of a threat/challenge system, but I definitely enjoyed this one!
Is it just me or is there no sound? Overall, there seems to be a lot of unimplemented stuff, but what you managed to do looks awesome; I'd be interested in playing a more complete version for sure!
@letabouret Thanks!! You can get the stone to move by finding and activating a certain switch. It will still look the same in the 2d view, but you can sneak around it in 3d :)
@keely-brown Thank you! Yeah you're not the first to mention that and I think you are right - we were a bit too short on time when we eventually decided that the preserved z-position when switching back and forth won't be a bug but a feature, and didn't have enough time to really embrace it and make it not frustrating at times :)
But for the record: it's definitely possible to finish the game y'all! You just have to think about where you'll end up when you shift back to 3d. ;)
@python-b5 Thanks for catching those damn bugs, we uploaded a version with properly sized area boundary, and we also moved the lantern a bit as that was apparently not an uncommon experience, so hopefully that won't be an issue anymore :) I'm curious though, would you be able to express what _is_ the way you'd expect the perspective shift to work?
@wo-ri-gou-le That's a good tip, thanks! Next time :grin:
I'm not sure how much I can attest to the mechanism being original - I'm not aware of any direct influence when I was thinking it up, but there's definitely some inspirations, even if subconcious - the Morrowind journal comes to mind, without the drag and drop of course.
And hey, thanks for the feedback!
Well! That was certainly unpleasant... Good job! :grin:
Oh my! I spent quite some time with this one. The mechanics are amazingly thought through for a jam game. I didn't make it all the way, had to stop at 842 points, when I had to admit I reached my limit :grin: Also liked how the music intensified with each step.
What I wasn't a fan of: The mechanics were maybe a bit too complicated, and at times I felt a little lost, especially at the beginning, but obviously that didn't stop me from figuring it out (mostly). By the end, when I was just clicking around, I (re-)discovered the tray and the fact that I can upgrade it - I never used it, just stored the stamps in my books.
Also I feel like drag and drop would suit this more, but that's a tiny little thing.
Overall, had lots of fun!
Cool game! An interesting idea in a polished, neat package. One thing I might point out that got a teeny tiny bit frustrating were bounce angles on "sloped" walls (basically those that don't run along either x or y axis), at least I think that's what was happening. Maybe the perspective was confusing me instead. On the other hand, audio and visuals especially were great, and I did finish the whole thing!