Unlock Everything by DDRKirbyISQ 2019-10-08T06:21:00Z
I don't even know how you make so much in such limited time ! It's incredible and maybe the best LD45 game i've played for now !
Foon → Ludum Dare Explorer → Users → Flokami
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| š„ | š„ | 2025 | 57 | Depths | Depth Self - A narrative game | jam | Innovation | 4.54 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Colorfull Collector | jam | 597 | 3.21 | 2.77 | 2.73 | 2.50 | 3.65 | 3.95 | |||
| 2025 | 57 | Depths | š„ | Depth Self - A narrative game | jam | 164 | 3.90 | 3.68 | 4.54 | 3.89 | 3.92 | 2.65 | 3.98 | |
| 2024 | 55 | Summoning | š„ | The First of the End | jam | |||||||||
| 2023 | 54 | Limited Space | Keygeon | extra | ||||||||||
| 2023 | 53 | Delivery | š„ | MagiCat | jam | 555 | 3.60 | 3.14 | 3.75 | 3.28 | 4.54 | 3.33 | 4.19 | |
| 2023 | 52 | Harvest | š„ | Stonks: The Video Game | jam | 764 | 2.75 | 2.75 | 2.81 | 2.18 | 2.50 | 2.89 | 3.70 | 2.97 |
| 2019 | 45 | Start with nothing | At The Beginning | compo | 376 | 3.12 | 3.00 | 3.75 | 3.65 | 2.67 | 3.57 | 4.17 | 3.26 |
I don't even know how you make so much in such limited time ! It's incredible and maybe the best LD45 game i've played for now !
Very nice game ! Sometimes quite frustrating, but maybe it's because I've got -4 on my dexterity dice at my birth. There's a little of a lot of things that can make you like a game and a lot of them are in there :D so it's a big YES
The movement system make the game so unplayable that it's sad :/
Graphisms are quite cool :D ! Don't forget to rate others game if you want more people to rate yours !
Web build is comming ASAP
@eryph : For the sound button it depend on witch element you clicked (it's actually more a mute/unmute element button), so on some elements it will not work. I will check that anyway to be sure !
@bobotast TOTALLY !
@pfeyffer maybe the same thing that the other one before, it depends on which element you click. I'm still loading the web version to be sure that it's link to that.
YUP YUP @eryph @pfeyffer try to click on "me" directly to have the good context menu ;D
Very good, but I'm so bad at it
@kossnocorp @waysneighborgo2 @angryrubberducky Itch as been updated. Sorry for the inconvenience.
Because in life, even when you win you sometime loose. Screenshot_3.png
I hope my vegetables grow this well ! Nice art !
Very good, I love to see overcooked and satisfactory merged together !
Nice game ! Maybe more controls with the grapple (like a release of more rope) would be nice ! The end zone was a bit laggy even on my big boi computer that's sad.
So this is what rich people are felling when moving to a new place. Noice !
@nani @jaco-van-hemert @mary-orlova @adele-illustration @kleich @shiiro-10psi Thanks everyone for the critics and the overwhelming returns ! We've updated the game to fix the game breaking bug of controls not working after a while, also as the A button that was not mapped to the good one ! We've also added ingredients names in game to make the things much simple, and added more time for the potion (so more time for the magic !) to make things a bit easier. So if you struggled to finish the game, give it a new try to at least get the ending !
Make me think of a mix between For The King, Reigns and Inscryption. Very good game ! Maybe one of my favorite for now !
Seems that going too far on my cargaison gave me a direct ticket to the backrooms xD
They send me in Valhalla faster than I do. Nice but hard game
Congrats for the win !
Well a clean but very hard game ! I think that the more frustrating thing is the summon time, to be forced to wait when trying to figure out the puzzle is not very enjoyable. The graphic style is very clean and the idea too.
Okay, so the Ludum Version must be bugged because I didn't had the demons, so I didn't understand it at first. Seeing the itch version had me reconsider the game difficulty ! Good idea, web versions are a bit small !
Wow, very very good game !
Good puzzle game !
Vey good my french fella ! Very original idea, the hardest part is to make it credible with the dialog choice and it's kinda okay just some of them are a bit off but for 48 hours it's very good ! Bon chance dans tes projets !
Well, I'm stuck at the water pot, I don't know what to do more. An helper with the possible commands could have been very helpful.
Nice little game but the tsunami spell is way to overpowered. Just with it and the wind one I could kill all enemies without even think. I think that this spell is accessible a bit too early and that this would be more a end game like spell.
Itch browser version don't work sorry ! Trying to figure out why !
EDIT : It's back and working
Clean little game ! Sounds and visuals are really good. The mouse selection was a bit hazardous sometime.
Wow, I was surprised when I saw my troops really dying ! A very good idea, with good mechanics. Maybe a bit too easy, but wow insane !
Well nice game but I feel it's going off somewhere. Everything is just so slow, enemies are life bags and just waiting for a hundreds of minions group killing them slowing is not the funniest part. Just put more damage or less life and the game is amazing with good ideas.
Nice little puzzle game, undoable without the solution I think, but the fact that the solution is provided is nice ! Very fun overall
Very nice idea, adding a visual indicators of where enemy spawns could have been helpful. And maybe let the tooltip to summon on the screen constantly but smaller could make the summon workflow feel better. Anyway loved it !
Very very GOOD ! Loved the mix of an idle game and the little sketch, very clever game that I definitively put too much time testing and playing XD !
My brain took some age since the DS game, but I'm still good ! Nice little game, didn't think to see this concept used with this theme !
Good art style ! The game loop is good but a bit frustrating. The invocation time is not simple to determine with the actual indicators. And the upgrades are a bit useless after the 4/5 day that's sad.
Very cute, the patterns are very easy indeed an once you've understood how it work it's not very amusing anymore. The fact that I have to count to make the ground ready to plant make things a bit long, specially when it's hard to count for very large pattern.
That's the proof you don't need to make complicated things to have something nice ! Well done
A very good idea ! I love when a game give me the keys to break it like that. I would totally play a roguelike game with this ability type !
Very cute and interesting !
Having a 3080 RTX dying at 400 cute duck :white_check_mark:
One of the best entry I've played for now. The thing that really make it hard is that there is no heal. But very fun !
Itās so short! The art style is super cute for the subject matterāand that contrast is really clever! I want more!
Good vibe ! I was clapping so hard I even thought I was applauding myself ironically
The visuals are beautiful! It must have been really challenging to work with assets this wayāand sometimes you can feel it in the small bugs here and there. But the idea is truly original, and the concept is engaging, even if itās not immediately easy to grasp. I can totally imagine the life of that little bird, moving from mouth to mouth, cleaning as it goes.
Nice ambiance and pretty unique but waiting for the divers can become a bit boring (maybe it's my ADHD xD)
A really solid concept! With a few additions to diversify the gameplayālike ship upgrades or different types of obstaclesāIād definitely buy a full version of this game!
Really lovely art and environments, and the music adds a great vibe! Some of the obstacles were a bit hard to read at firstāit might help if they stood out more from the background (maybe with an outline?). The music change was a bit sudden and kind of broke the flow, which is a bit of a shame because the atmosphere is great overall. Also, reaching the boss with only one life and having to redo the whole section to try again can be a bit frustrating.
Just a little thought: sometimes, making the playerās experience smoother can be more powerful than adding raw difficulty.
The mood is so good ! The environments are rich and the idea is simple and clean. I was a bit lost at start, but I finally found out what to do.
Cute art, cute characters, funny way to play. We can't ask for more !
@xpoho Hey ! Thanks for giving the clue to unlock him ! We hope that you've enjoyed the game ! We've uploaded a guide on the itch page containing the solution, so can you please edit your comment to link to the itch page guide instead of giving it here ? Thank you much !
@sayeg Hey thanks ! Glad that you enjoyed it !
@thisisspy Thanks ! We tried our best to have an original take on the theme or in the game design of the game !
@simon-parzer Hope you will give it another try ! The solution can now be found in our guide available on itch.io
@yibirabbit007 Haha thanks, it was for us too at the start of the jam but Godot power is fantastic to manage this. But if we could make another similar game I honestly think that we would build a fake OS screen to make things easier to read and understand.
@happytrollangus Yeah, I will update the guide to include puzzle solutions.
@andriybyelikov Don't forget to check out our guide (we've included the solution for this exact case). Or you can contact me in private (on socials) I can help you !
@bene-labs Hey thanks for the feedback ! To clarify what you have to do with the windows. First I would recomend to rotate each windows view in the good angle. To do that just click inside the window and move your mouse. When the central border become green, you're good. Then each border have a bar that become green when well-placed, the four windows form a single picture so at least two borders of each should be green (sometime it can require a bit of manipulating before getting the border green because of tolerance of detection). It can be a bit hard to have the good angle sometimes but it exist just try to move a bit around. Please tell us if that helped you or if you need more help (or maybe a bug report) feel free to contact me at mail at contact@titangstudio.fr.
@ugly-robot Big thanks for the feedback ! The 3 images was planned to be openable as a way to see them again, but we didn't had the time to include it ! Very strange for the permissions things, none of us had a similar case. Have you opened the game with elevated privileges xD ?
@aniretti Hey I'm really interested to get more data about these crashes. Can you send me your computers specs, your setup (one or multiple monitors ?) and some detail about the crash (we're you making something specifically ?) by mail at contact@titangstudio.fr ? A big thanks to you if you can do that for me !
@bydado Hey ! I've updated the guide on the itch page, feel free to read it !
@borabee Hi thanks for the specs, can send me your crash logs too ? It should be located at C:\Users\
A very, very fun entry! I would have appreciated a bit more guidance on what I was supposed to do to get it right. The shoot must have been a lot of fun to doāyou can really feel that you had a great time making it !
I thinkājust my humble opinion, really, just my personal takeāthat itās a little hard for me. š
Came for the art, stayed for the zenitude
An original idea, sad that it require a QWERTY keyboard to play comfortably.
Wow, this is a real visual and audio punchāamazing atmosphere! Itās funny, because in a way, we explored a somewhat similar theme in our own game, and itās really interesting to see how you approached it here. The game really gives off Mouthwashing or 1000xRESIST vibes, both in its atmosphere and overall feel. Itās really well done!
Itās really hard to make a game based purely on randomness without it feeling frustrating. Sometimes youāre well-equipped and can breeze through by spamming, and other times you get taken out even with a 60% success rate. A pity system, or more events based on player choices rather than pure chance, could have helped balance things a bit and made the experience more satisfying.
That said, the core idea is interestingājust needs a little more control handed to the player!
@duvdvan Hey, thanks for the honest feedback! Itās missing a lot of the things I wanted to include, especially the āfake gameā part, which would have affected elements in the house or given hints for a puzzle section. I had also originally planned to add a wandering YELLOW that could chase you, along with some hiding mechanics. I donāt like when horror relies on obvious tricks, so that was a bit of a challenge, and Iām glad it actually worked out, especially with less than 30 hours for the jam :ā)
@phobos Hey, thanks ! What made it hard to understand for you? Not enough context in game? Have you read the game description before?
Very cute and chill ! Well done.
An original game mixing tower defense and idle game. Very interesting and UIs are so cools.
Chill and relaxing, maybe a bit too much waiting once you have already a lot of drones !
Very cool and have a lot of potential. Love that kind of gameplay !
I found this game really unique in it's vibe ! Simple but as a Magic player, it reminds me on how we can sacrifice our lifetime for these little paper cards.
A nice idea ! Like some others comment says as an improvement, a skip button (or maybe removing useless items after some time) could help to the user experience. It's a bit simple too, but it's chill so it's good.
Came for the art, stayed for the gameplay! Sadly, I was killed by the sun :cry:
Grea job, the last one was really difficult but I was able to make the time slowmo for a full run :panda_face: !