FoonLudum Dare ExplorerLD45 → Ludum Dare 45

Ludum Dare 45

By trypants

View on ldjam.com

CategoryRankScoreCount
Overall4872.6467
Fun4932.2667
Innovation4142.6866
Theme4112.8765
Graphics1413.6269
Audio3002.7964
Mood3922.7863

Comments

charitosdev 2019-10-06 23:39

It is a liitle bit buggy (or it is just me), but the idea is very cool!

becher 2019-10-06 23:41

I don't understand what i could do to protect my altar. I took resources and bring them to altar but it do anything :(

flokami 2019-10-06 23:45

The movement system make the game so unplayable that it's sad :/

brandon-js-lea 2019-10-06 23:46

Didn't realise at first that I was meant to pick up ores after destroying them, figured they were added to my inventory. I tried picking them up but it feels very tricky to actually position yourself right to pick up the ore, so I figured you couldn't. I've fed the core a little and whilst it played sounds, it doesn't seem to be doing much to kill the enemies, even going at optimal speed. I'm sure a lot of the technical problems just come down to the time limit which is understandable, so design wise I'd say try to figure out where you want the challenge to come from. As in, is it from strategy or from acting fast, seemingly the latter. If so, you could do more to indicate that such as a countdown or faster music. Overall though, I'm sure you could have done more given more time. Art style is quite pleasant.

t1a2z 2019-10-06 23:50

There is no UI in WebGL build and controls not really obvious, but the idea and visual are pretty cool.

lomt1k 2019-10-06 23:54

it has potential

marcin-j 2019-10-07 00:09

I think if the player was mouse controlled rts-style or arrows moved in direction relative to camera it would have been much better. I loved the simple and clean graphics.

tacokhun 2019-10-07 00:11

Need to change urgently controls

alex-lutay 2019-10-07 00:47

Beautiful palette, interesting gameplay idea - wish you had more time to test and fix some bugs. But if you ask me - I don't mind controls, after a while you'll adapt.

lord-404 2019-10-07 01:18

graphics are pleasing, the controls are terrible, and it isn't that fun to play because of it

ruby-interactive-games 2019-10-07 03:01

My character decided to float of the map :P otherwise looks interesting!

lanalux 2019-10-07 03:15

Really pretty graphics! Fun game! :)

johnnysix 2019-10-07 09:50

Nice style with the isometric. Would maybe be easier with mouse/touch to tell player character where to go/mine, as it was a struggle with WASD, and trying to align with the drops to grab the loot / give to the alter.

Bonus points for sound effects! :smiley:

ld45_db-005.jpg

wie 2019-10-07 10:17

This game has an interesting concept, and cool graphics and sound design. It seems tho, that the music doesn't loop, so that should be fixed. The movement system is super confusing, maybe movement should work on clicking on tiles instead. I'm not sure what I'm supposed to do in the game, but it sure has potential. The game seems a bit unfinished though, as there is no guide, and at one point I lost control of my character, and he just flew off screen, which I think is because I lost, but not sure why I lost and I wasn't told that I lost.

robinerd 2019-10-07 15:02

Mining worked nice but I couldn't pick anything up, so I got stuck there. I liked the mining sound and the music (although the music stopped). Color palette is good, lava looks nice :)

tasakasama 2019-10-07 15:45

it's very pretty, but moving from box to box would have been better especially since it is very difficult to catch objects on the ground. it also lacks a screen for defeat. I do not know for the victory I did not succeed...

In any case very beautiful game

dragonsbeardgames 2019-10-07 16:23

Looks great but I am having a lot of issues with the controls. Also its kind of confusing, not sure how to properly defend my base, I broke blocks and moved them towards my tower but don't get it

kazatan 2019-10-07 17:21

Love the art style, when I first launched it none of the movement keys worked. Also, the hit detection when picking up blocks feels off. Maybe you could change the system to automatically pick up any items in the grid square you're in rather than have to be so precise?

SFX are good for the job they're playing :thumbsup: Music was nice too! Overall a pretty good starting point for a game, congrats!

w0lfenstein 2019-10-07 21:27

Cute isometric graphics but you should work with controls and some bugs. Prototype seems well :B

eugsun 2019-10-08 00:57

A bit unfinished, but the visual looks great!

Control and the collision detection with the block pickup was a bit unpredictable. Also feels a bit too difficult, as the enemies pile up before I could collect enough blocks.

Nice music if it doesn't stop as soon as I pick up something :D

kunonooni 2019-10-08 02:47

Yep, controls need some work and the music stops playing the moment you pickup a block. The game looks beautiful though. Congrats on completing the Compo!

yubs 2019-10-08 04:03

I really like the style, and was having fun, but unfortunately I got to close to the edge and got sorta stuck. Other than that super cool!

brokenmirrormedia 2019-10-08 05:03

Game is a bit buggy, I got stuck a couple times, and I am really not a fan of WASD + isometric, since it really doesn't translate well, but overall it's a neat idea, like a very simplified Minecraft.

squid109 2019-10-08 11:04

Game was kinda buggy (but its made in 48 hours and you cant get them all) I didn't fully understand how to gather materials but the art style was fun

mikymod 2019-10-08 14:50

Concept, graphics and sounds are really good but controls and collisions feels buggy. Do you think to keep working on it?

jaypay 2019-10-08 18:58

I liked the 2D iso look, didn't realise you were supposed to "mine" all three colors to get ammo, had to restart to understand.

Good job, hope you'll fix the bugs !

croewens 2019-10-08 21:35

Hey there, great submission. Loved the artstyle and music (altough it bugged out :laughing: ). Controls felt a bit sloppy, but got used to it after a while! Overall a pretty good starting point for a game, congrats! Care to checkout my submission?

lesinvisible 2019-10-08 22:09

Sadly, the object pick-up system seems broken, can't do anything sufficient and my altar is dying in pain((

cybikitty 2019-10-08 22:26

Really loving the art style but I did run into quite a few bugs which meant I couldn't play as intended :(

shigor 2019-10-08 22:32

controls are rather problematic. On both tries to play sooner or later game got stuck and character slowly glided away. Not sure what happened. There's no gui in web version, so maybe I / altar died...

ossi 2019-10-09 07:28

I really like the idea and the graphics but it's really hard to pick up the resources to fuel the altar. Also the music seems to cut out when I try and break the rocks. I think there's a really cool idea here, well done!

asterisk 2019-10-09 19:42

This is a really good idea and the graphics are fantastic but the controls are a little bit painful for me tbh.

lonewolfdev 2019-10-09 21:37

Cool game and nice mechanic, just the controls, as they said, are a bit confusing. But it's good! A really cool mechanic that could be added is to have diferent type of enemies, which require diferent type of ammo to be destroyed, this could make the game more strategical and fun!!!

jusw85 2019-10-10 08:58

I liked the graphics. Unfortunately, I didn't know how to play the game... I held space to mine resources, picked them up, but didnt know what to do with it. I placed them in the altar but didn't seem to do anything. Also, controls were hard to get used to.

p-r 2019-10-12 11:44

Dealing with isometric perspective in a short amount of time can be challenging, yet this is a great effort. There's a great game underneath, but you need to fix all those small bugs.

candlesan 2019-10-14 19:58

Fortunately somebody else in the comments mentioned that you have to pick up the stones after destroying the block. This helped me figure it out. Picking up the stones is a little bit tricky, would love a slightly larger pick-up radius.