Foon → Ludum Dare Explorer → Users → BrokenMirrorMedia
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Nun in the Chamber | jam | 755 | 3.24 | 3.24 | 2.66 | 3.10 | 3.25 | 2.72 | 3.12 |
Fireball aiming felt a bit out off, like it was shooting slightly off to the right from where I was facing, which made aiming quite a pain. The Well puns made it well worth it in the end though.
Been a while since I've done a choose your own adventure game, I'd forgotten how much fun they are. I'll have to look into twine some more in the future. The writing was decent, I'm just not sure if there is a fail case, I didn't run into any difficult decisions, and I thought I had tried every dialogue option I could. The "Nerd" comment was a bit off, I wasn't sure if it was supposed to be part of the scene or a dev comment, but it didn't bug me or anything.
Wow this is a really impressive game, the graphics are great! I will say that some of the puzzles were a bit much to me, but if I have more time I'll have to come back to this. Great work!
Game feels like an interesting starting point but I wish there was more to it. As it was it felt really empty and fairly simple. Also while playing it I was having a strange sense of deja vu, but maybe I had seen a streamer playing it or something. Overall it isn't bad, the visual style is clear and works well, it just needs more content to be rewarding to play.
This is actually such an original idea and it's executed really well. The vapourwave aesthetics work great, and everything works together really well. I did notice some lag when dragging windows around in the web version but that's to be expected in a game jam entry. Overall I was really impressed not just by the execution but by the core idea itself. Great job!
I really liked this game, the animations were well polished, and I seem to be the minority, but I actually enjoyed the space-to-move mechanic a lot. It wasn't super relevant in this situation, but I could see that being a core mechanic in a bigger game for sure. I do wish there was sound, but I know how it can be hard to get that in time lol. Really nice work!
This is really neat, I didn't think I'd see a physical game in this set. I am not a huge fan of solitaire style games but the idea and execution is really original, nice job!
Wow that is a really fantastic visual style! I absolutely loved how you shaded everything, it's really impressive how well it works! I wasn't a huge fan of how you died instantly if you hit anything, but I did play it a couple times just to hear that music. Do you have the soundtrack anywhere on the internet? I'd love to add it to my playlist!
Like the other people here have mentioned, the live version isn't working. I tested the jam version, and it seems interesting, I really like the visual style, but I felt like I was missing the "gameplay" part of it, and the story seemed all over the place. I also noticed the screen would shake a bit when hovering over some words at the start, and I wasn't sure if that was intentional or not, but the effect as is was not great to look at or read. Overall an interesting tech demo, but not a very *fun* game.
The game was pretty interesting, but I did notice an annoying bug / feature, where when I blow up barrels the camera would quickly snap to the explosion, then back, but the world didn't pause and it wasn't enough time to see anything, so it felt more jarring than cinematic. I honestly don't know if it was intended or not, but I wasn't a huge fan. The gameplay itself was pretty good, with some more time and polish I could see it being even better, but as it stands it was fairly enjoyable. Nice work!
This was a really fun game! I love deckbuilding games in general so this was right up my alley, but it was done quite well, the graphics were perfect and the gameplay was interesting. I do think there could have been more challenges or such, but such is a game jam. I would love to see this expanded upon in the future!
I was watching the development of this on twitter and I was blown away. Playing it now I can tell it really is that good. So much polish, and it's a compo submission. Absolutely amazing, great job!
This is a really cool game, and is really well polished. The art style and animations are great (I love the main character's run cycle!), and everything is clear and well communicated. I did prefer the game when I had the vision powerup, reminds me of tetris where you can plan one step ahead but still have to think big picture, but I can see how that would make the game too easy (throw all hazards off to the side until you can put the player right on top of the star). I wish there was some checks to make sure a giant object doesn't spawn intersecting with the player, because that can mess up a level, and I wish there was an easier way to restart a level. Still, really good work here!
@torcado I meant restarting building a level. Usually if I messed up building the level it was unplayable regardless of how many times I replayed it, so I'd have to rebuild it, but when doing that you have to hit escape, click the button, then wait for the timer, which seems unnecessary. It's not a big deal, but just something that I noticed seemed like it took too long for an action that is more necessary than restarting the platforming part of the game.
This was a surprisingly enjoyable game! I am not usually good at word puzzles but this works quite well. I didn't have time to finish it, but I will probably come back to it. The music is a nice touch, and everything feels really smooth and fair. I do wish there was more descriptions, but I can understand when there isn't enough time. Creative use of the theme, nice work!
This is really impressive, especially given the fact it's a compo submission. I really liked the music, really put me in that noire detective mood, and the gameplay felt pretty good. I did get stuck in a few spots, so I really appreciated the walkthrough lol. One thing I noticed was that sometimes the character would start flipping directions very rapidly if I clicked on the same spot twice or something like that but that was the only real glitch I noticed. Great work!
I really liked this interpretation of the theme, gameplay was interesting, and I can certainly see this being expanded upon. Only complaint I would have is that it felt very RNG based, but maybe I just didn't understand how the words / letters were given each turn exactly.
Wow this is absolutely amazing, and even better is your engagement with the community here. Reading through your comments has been really informative, and gives great insight into how much work and talent went into this game. I don't really have too much I can add that hasn't already been said, but I am absolutely blown away, fantastic work. Also, unrelated, but I played Ripple Runner that you mentioned in a comment earlier and I can absolutely see how it got second place, that game is also amazing, and your music is top notch!
I was really enjoying the game right but did get stuck when it asks you to restart the terminal, since I wasn't guessing the right filename for a while. I love the graphics, and I enjoy terminal based games, but not knowing the commands can be frustrating. Overall I enjoyed the experience!
This game was a blast to play, not too hard but the characters and visuals are top notch here, and I love the meta-commentary at the end lol. Amazing work!
Uh I am familiar with programming (I'm a computer engineering student lol), but to be honest I just couldn't wrap my head around this game. I guess I haven't used lisp very often (I saw in the guide it was referenced) but while I couldn't understand this game, I can appreciate the idea behind it. If it had more explanation or some sort of tutorial I could see this being the kind of game I actually enjoy quite a bit, but the barrier to entry is quite high as is, even with the guide.
Interesting idea, I wish the text that popped up was there for a little longer so I could read it all. I think the gameplay was pretty fun, I just wish the target planet had a little bit of gravity (or a bigger hitbox) because some throws felt like I was just a bit off and it didn't count. I did get 5000 points, I loved the little party at the end lol. Good work!
I was a bit confused at first, but this was a really neat entry! It could certainly use a bit more work, but for something made in such a short time this is fantastic! I really liked the incorporation of the theme here, very original.
Edit: Nevermind, turns out I'm not very creative... The game is actually really neat! Reminds me a LOT of Captain Forever, which I remember playing years ago, and that's awesome. I wish there was some kind of indicator to show where the enemy was once they are out of your screen, since I spent a while chasing them down, and the missiles were so easy to use with the ability to just kite and fire endlessly, plus giving you an enemies direction once you get close enough. Overall a very solid game if you're creative!
I had no issues with the web version. This is a really creative concept, I'm assuming there is some kind of simple sentiment analysis being used for the tweeting part, right? That's super cool! Great work!
Dang this is a really tough game, I love the art style here. It works really well for that gritty dirty hobo fighting feeling lol. The cigarette being your health bar is such a great little detail I just have to commend it. Great work here, this is actually a really polished beat-em-up!
This is pretty neat in terms of gameplay. I'm somewhat familiar with the linux command line / bash but did run into a few tricky areas. I was pleasantly surprised when I was able to brick my own computer lol. Neat game, probably needs more explanation to be accessible to unfamilar users, or be more like the real commands for familiar users. Being in between like this leaves both sides confused I believe. Still, I enjoyed it!
Really neat game, found it through your youtube channel. I wouldn't have been able to make my game without it, and your game sweet! I love the unfolding mechanics.
Such a cute game with a great interpretation of the theme, really well done, I absolutely love the art!
Interesting game, I loved how the scene came together as the story progressed. I did get stuck on the little protrusions by the doors of some of the rooms but it wasn't too bad. The story was dark, and a bit soap-opera-y, but I enjoyed it a lot haha! Good game!
Wow this is such a well polished game I am blown away. The animations, the camera, the player movement, the sound, everything works so well together. I could totally see this being expanded upon into a full game! Amazing work here, I wish I was creative enough to work more with the level editor, but having that plus the tutorial is astounding.
Such a great little game, the art style is perfect. Not to beat a dead horse, but I do agree about a run button, or maybe just a faster speed in general, but overall it's really good!
This game reminded me a lot of A Stanley Parable, I could totally see this being expanded upon into some sort of meta-narrative like that. As it is I found it really fun I would love to see more! I love the "camera on legs" bit, especially since in a lot of games, under the hood, that's all you actually are.
This is a really neat mechanic that I'd really love to see expanded upon. Nice work!
Animation was impressive, but the objective wasn't super clear. I had to replay a couple times and still couldn't make any progress beyond a pile of wood.
The art style here is well done, and the game has potential, but it is mostly held back by a lack of feedback. Going into a battle just feels like a long cutscene, so I wish there was more you could actually do. Overall it's not bad, it's just missing enough content to make it more interesting.
Wow this is a really cool entry! The mechanics of building up the world as you go is very cool and I could totally see this being expanded upon further. Really great work! Only thing I would add is some kind of visual indicator that you are paused (like some sort of filter on the main game screen) so you don't accidentally leave the game paused for a while.
This game was a lot of fun! Once I realized that the text was actually walls even inside the levels (which took me way too long to figure out) it was super interesting. I agree that some of the wands are pretty weak and depending on the order you grab them can leave you weaponless against a bunch of enemies, but the audio, design, and gameplay was on point.
Maybe I am missing something but I fell off the cliff on the right and just kept falling lol. I see there is some potential here, especially based on the other comments though. Nice work getting something done on time!
Holy shit lol that was hilarious. I really liked the idea, the world building was actually pretty interesting (reminded me of Starship Troopers) and coupled with the transitions as the story jumped all over the place it was amazing. The path you're allowed to walk during the rocket ship sequence isn't really clear, and I kept getting stuck, but the ending makes it all worth it haha. Nice work, and the voice acting is top notch!
Oh man this game is great! I loved the subversion of the genre and how the map was burning into chaos as you demolished everything in your path. The mechanic with the sword in the last level felt really good to use actually, even as a joke. I also loved the vector art + pixel art style with the transitions and such, reminded me a lot of Paper Mario. Really great stuff here!
Wasn't super impressed here to be honest, I think the issue was that the camera and movement was really frustrating to work with since it doesn't seem to capture your mouse at all. Hopefully next year's theme treats you more kindly!
The levels look fantastic, and the ambiance is great, but the movement feels a bit too fast for a precise platformer. I found myself throwing myself all the way down levels because I tapped a key, which is frustrating, and the jump feels really short, so when I dash jump it just feels like I am flying directly forwards, and I was just able to dash to some platforms without even needing to jump, so probably just need to tweak the numbers there. I also found the laser hitboxes felt a bit arbitrary, like I would see them pass through the camera sometimes and it wouldn't kill me, and other times it would, so I found it easiest to just ignore them entirely and rush the levels. Overall a solid game with a few balancing issues.
Very interesting game, I always love the Blackthorn Prod art style! I wasn't sure if I was missing something with this game, but I don't think I understood what was going on (or if I was even supposed to!). Overall a beautiful experience.
This is a really nice game, the narration really ties it together, and the mechanics seem interesting. I could see this being a part of a bigger narrative style game as you acquire items to make your empty house your home. Amazing job!
I played this game for way too long lol. I wasn't sure how it would be at first, but the gameplay is fun enough for a short game, and who doesn't love overpowering your weapons so a single grenade wipes the map and brings all the money to you, destroying the framerate in the process. I loved this entry!
The xylophone game was a bit hard, and the minigames would hang once completed, but I absolutely loved the art style and environment!
This game is really impressive, the graphics are fantastic, and everything feels well put together. I will say that I wish that jump was mapped to space, and I played the game in windowed mode which made the shooter parts harder to do as my cursor would frequently leave the screen area. The shooter parts could also likely have been improved with some kind of health bar or a wider field of view. Overall I think this is really promising, and well done, just a couple issues here and there. Also I didn't have any issues with the rar (7zip ftw)
This is a relaxing game, I also had an idea for a plant-growing game but I couldn't think of a fun mechanic to work with it, glad to see someone else is more creative than I am lol. I had some issues (especially on level 3) with the hitbox for water to enter the flowerpot being a bit strange, with water going right over it and spilling out, or a water drop (the last one I needed to complete the level) getting stuck right on the edge, which was a little annoying. I am assuming the rate that water goes into the pot is limited on purpose, but the hitbox could maybe be a bit more forgiving. Good work!
I enjoyed this quite a bit, the particle effects were nice, and the atmosphere was fantastic. It's a really creative idea! I agree with the other commenters here about collisions being a bit off, I found myself getting stuck on piles of corpses if I got to close. Regardless, really cool game!
I liked this little game, the visuals worked well, and the mechanics were simple enough to understand without much explanation which is great for these game jam games. I agree that the controls for the character should be disabled in the word menu, but it's not a big deal since there are no hazards or anything to worry about. Nice work!
Haha a very good simulation of what a cat would do if it had superpowers. I really enjoyed the style and the little popup phrases before fights. I will say that it was a bit hard to tell what things did just by looking at them (ie. the electrified pads and the cat bed). I also had issues with platforms moving without moving the cat as well, especially in the fight vs the two turrets where it seemed like the game wasn't sure which platform I was supposed to be on after they overlapped. Overall though I really like the humour here. Good work!
Ah this game is really neat! I watched it on a stream yesterday and it was really cool to see. The fading in animation and asynchronous loading is fantastic. I agree about the movement being a bit slippy in some parts, I kinda wish you didn't slide much if at all, especially when there can be gaps in the floor, and I did have a couple issues trying to walljump around certain objects, but overall it was a really impressive mirrors-edge style movement system!
Wow this game is so cute, I love that charge animation! I did have some issues with the jump mechanic not working near the edge of slopes (at the top or the bottom). I would release the jump but not go anywhere sometimes, unless I jumped backwards, which seemed to reset it. Nice work!
Super cute and very polished game, the soundtrack really brings it all together!
The music (and the memes) are great! I had a fun time just messing around with the system, figured out a couple of the icons and what they do. Overall a pretty cool proof of concept, and I could see this being expanded into something like a Mario Maker style game. Really impressive, I just wish there was some documentation haha!
I absolutely love this game, a great take on the word game genre. I could totally see this being built into a mobile game, using swipe to move. Really great job!
I really love the sepia tone and the dark aesthetic here, it works really well, and the particle effects / glow look beautiful, great job with the visuals! Gameplay wise it feels a little dry, I wish the spells had more synergy between them instead of you mostly wanting to spam them everywhere, and I wish there was a little more progression, but for a game jam game I totally understand why that isn't possible. Great work!
Wow this is a really fun game! The graphics look fantastic, and the movement feels responsive, which is great for a shooter like this. I love that the birds leave behind feathers as you shoot them, and the mechanic of grabbing their bullets to use against them is fantastic. Great work!
This is a fantastic game! The visual style is a very welcome break from pixel art, not that I have anything against it, I also use it, but I love this vector style. The music and story were great at building atmosphere, and I found the game to be extremely fun. Reminds me of Cultist Simulator, which is great. Amazing work!
Interesting game, I think I hit a glitch though. After going to jail I escaped, and when I started stealing again I kept getting duplicate items. Not sure if that was intentional or not.
I'm not sure why but your game made a bunch of my antivirus stuff go off. Maybe it's because its just an exe file on it's own? I don't know if anything is wrong with it, but I figured you should know since it might put people off playing it.
@thecritterscove Chrome blocked the download, which I had to manually override, then windows defender (I'm on Windows 10) stopped me from running the exe. I still tried it out, (I love the cute aesthetic) but like I said I can imagine some people might not go through the hassle of bypassing those warnings.
That was really cool! It reminded me of Agario (obviously) but the animations / art style is so cute and well polished. The music was great for setting the tone, and I loved the progression as you expanded into different categories until the inevitable conclusion. Great work, this was a super fun little game!
Game was pretty fun, the movement was all pretty well tuned, and I liked the progression as you collected items. I wish dying didn't send you back to the start, but luckily it doesn't take too long to get back where you were. One thing I wasn't a huge fan of was one of the sounds in the music was really piercing to me, so I had to mute the game, but other than that I liked the game, good work!
This is a pretty fun game, and everything seems quite decently polished. One thing I wish is that on collision with enemies I wish there was some knockback in addition to iframes, since if they get stuck on top of or underneath you you can die quickly. The cutscenes were cool, and the atmosphere was pretty good, and would have been awesome with more ambient sound. Good work!
Absolutely beautiful game, I can see so much polish on this from the art, to the particle effects, voice acting, animations, animated menus, multiple items, it's really impressive! I did encounter a glitch, where I tried to unequip a ring (the double damage, half attack rate one) and it clipped into a wall, and the effect didn't actually seem to wear off. I also wish that the memories served as checkpoints so you don't have to go all the way back to the start when you die, but other than that this was fantastic!
I really liked the idea of the personality quiz to determine your powers, and the graphics were really nice. The shooter part of the game was a little bit weaker, but I think that's because there wasn't a lot of feedback when you were hitting the enemy or getting hit. Otherwise, great work!
A neat game about memorizing strange jargon. I enjoyed it, even though my memory is horrible haha. I should have been taking notes!
I like the art style here, and the world building itself up as you run around. I think it's hilarious that when you stop moving the character is just frozen mid-run-cycle. I know it's not intentional but I just found it amusing. I also love the big red "MURDERED" that comes up when you explode into a shower of voxels. Good work here, feels almost like an endless runner in terms of gameplay.
Controls at the start are a bit hard to read, and the range / size of your items are so small in comparison to the size and speed of everything you have to interact with. The game looks really nice, and for compo I can totally understand not having time to tweak everything. I can tell a lot of work went into the game!
I really like the UI here, feels really clean, but some of the transitions kind of break the flow of the game, and when using the "radar" button the game would freeze momentarily every time. The time limit with the oxygen was pretty difficult to work with when the astronaut only moves so quickly and some of the resources can be far apart, so that was a bit annoying since it felt like depending on how things spawned some levels were impossible. Other than that thought the core gameplay was actually pretty good, and I liked it, nice work!
Haha I love the meta-narrative here, and the visual effects are really neat. I always appreciate voice acting in a game jam, and I really appreciated the subtitles, since it can be hard for me to understand sometimes. I did run into a bug where as soon as the game ended it ran out of memory on the web build, but I guess that's perfect timing lol. Great work!
Haha I really liked this one, it felt very polished, and the meta elements were nice, but honestly, the gameplay and the challenge of only being able to move left was pretty solid gameplay, I was really enjoying that. Great work making something both humourous, challenging, and super fun!
This is an interesting game, the movement between the sides of the cube is great, reminds me of Super Mario Galaxy. I did get stuck when moving around one of the corners though, and had to restart the game to get out. Also when I alt-tabbed away from the game it still locked my cursor, but that might be a problem with the engine you used, idk. I wasn't able to fully test out the mechanics, as I'm playing on a laptop, so no middle click or simultaneous clicks :( but I did explore a bit to get a feel for the game. Nice work!
It's got a really solid basis, but just is lacking a bit more depth. If there was some kind of enemy wave system, or upgradable weapons, or something like that it would be a sweet game. As it is, it's enjoyable, but not really replayable. Still really well done!
This is a pretty cool idea, I love the visuals of a powerful necromancer desperately slaughtering farm animals as a last line of defense lol. The movement and resurrection speed is quite slow, and there isn't a great visual indicator when one of your minions die. I wish the attack animation had some kind of lock on to the nearest animal as well as I found myself missing quite a bit, which is annoying when it is slow to begin with. Also it seemed like the attack didn't effect enemies, which was kinda odd. Overall though really well polished and fun idea!
I kinda just clicked around till I figured stuff out. Wasn't exactly clear, but it was simple enough that experimentation could lead to a result. Reminds me of some classic puzzle games I used to play online. Good stuff!
This is a pretty cool game, I really loved the visual style here, everything felt like it was cohesive and intentional. The gameplay was a bit empty I found, there isn't a huge amount of variety in the enemies and it's mostly just mashing LMB I found. I see that you're working on an updated version though, so I'd be interested in seeing where that goes! Good work!
This is a really nice entry, I love the music, it sounds very familiar. The surprise at the beginning is great, and the jump mechanics work really well. I love the character design and the chromatic aberration post processing. The polish makes this really feel like a completed indie game, great work!
I got stuck after getting the jump, I am not sure if I am missing something but I tried to go back a ways and didn't see anything. Still a solid game, movement feels fair, and music is really good for atmosphere. One thing is that I wish checkpoints refilled your health as well, since it's a bit odd to die in one hit after a checkpoint in most games.
Haha, this was my first Ludum Dare and the main thing I learned about the community is that everyone always hates the theme lol. Interesting word game here!
Wow this was really impressive, getting some House of the Dead vibes, obviously, but there was so much to the gameplay here I was blown away, with things like multiple weapons, keeping candles lit, repairing the house, and even cleaning up the mess you make, it's a really well polished game, and super impressive work!
I did not expect to be using actual sql in a game jam game lol. It's a neat little game, a little buggy at times but that's fine. I do think the coding challenges were more "difficult" than they were fun as it's more about figuring out what you named the variables rather than actually working out the solution, and anyone who doesn't know how to use SQL could be very lost there. I enjoyed the game, but thats certainly a problem point. Good work otherwise!
The game is really hard, but it didn't feel very rewarding to actually play, more frustrating, and the visuals were quite noisy so it wasn't great to look at. The movement was at least pretty good, but it definitely stands for some improvement.
I love the visual style here, but I can totally see why the epilepsy warning is necessary. This is really impressive, and I love the blender game engine here. I will say that the game is pretty hard, the busy visuals make it hard to make out the next cartridge location, and the timer is very short. If there was some visual effect to help guide you to the cartridges it would still be challenging but more doable I think. I also love the effect for the speed boost, the styilization feels like it is part of a much bigger professional game, great work!
Interesting game, but the balance was certainly off. I wasn't able to survive very long, and I was having some issues with graphics (black lines coming out of buildings). Still, not a bad entry!
Wow I loved the colour palette used here, and the ink-brush art style is really unique! The gameplay feels pretty good, works well with the theme I think, but I wish the hitbox inside the fishes was a bit bigger or had a bit more feedback, since I wasn't sure if it was registering even if it looked like I was right in the correct spot. Overall very solid!
Gameplay is really smooth and clear, platforming feels fair. I did have some weirdness with boxes being placed into walls, and the music would sometimes stop for a while before looping again, but overall this was really good. I really liked the graphics with a simple palette of colours, worked really well, and the music was great! I also love the meta-theme of starting with nothing in terms of teammates, but you did a great job on your own haha.
A fun idea, and a neat take on the theme, I was a bit confused at first but it slowly all started to make sense. Enjoyed the art style as well!
Wow this is a really interesting game, the way everything unfolds as you progress, and how the world becomes more difficult as you move along is really well done. Great work overall!
Wow I absolutely love the art style in this! The gameplay reminds me of Devil Daggers, and it's super fun. I'm not sure how much it fits the theme exactly, but it's a great game!
Haha this game is really great! I really liked the stealth gameplay and the puzzle mechanics. I will say that the character movement speed felt really slow, maybe after you get your clothes you should get a speed boost? I did find the game fairly hard and wasn't quite able to finish, and I had some issues with getting stuck on doors, the hitboxes seemed quite unforgiving. Overall a fun game, I really like your style!
I was very impressed by the depth of this game. The simple graphics were functional and didn't look bad at all. I wish there was a few more cues for when the enemies would start spawning, and I was a bit confused about the crafting system at first. I also had some issues with framerate and lag with the web version but that's to be expected since I don't assume optimization is the top priority in a jam lol. Good game!
That was a really cool game! The art style worked well once I got more familiar with it. The music being linked to each location also worked really well. My only complaint is that once you manage to access the generator, the game is trivial, since all the guards are disabled you can just go everywhere, waltz in, and steal the ruby no problem. Maybe if it was temporary, and you could keep going back to reactivate it then it would be a more interesting mechanic? Overall, really fun!
Feels very Monty-Python-esque with the art style, which I absolutely love. Super quirky game, I didn't really have a chance to get into the meat of it, but I had to appreciate the style!
Haha this is quite the game! It reminds me a bit of Da Blob, if you've ever played that, with the whole bringing-colour-back-to-the-world thing. The gameplay is tight, and while I am not usually very good at 3D platformers this wasn't too bad. I did find my computer fans spinning up while playing which I imagine is some sort of optimization issue, and I would have preferred if the lighting for the character was right overhead, so the shadow always shows you where you will land, but otherwise I really enjoyed the game. It has a lot of style and character, great work!
This is an interesting concept, and is executed pretty well, but there isn't much to it. I did like what I saw, just wish I could play some more! Good work either way.
This is a really cool idea, I never would have come up with the concept of a game being "created" and changing as you play it. I had some issues with the graphics flashing as I moved, which started to give me a headache, so I didn't get very far, but the idea is really neat!
@noahro I'm on Windows 10 and I've got an GeForce MX150 as my graphics card. I had similar problems with a couple other games so I wouldn't be surprised if it was an issue on my end. No worries!
Really original game concept, I will admit I was a bit lost, but the atmosphere and visuals are fantastic and original.
I messed around with the game for a bit, I liked the chill music and the art style, but I'll be honest, I was still not sure exactly what to do or how to do it. Seems like a complex game, and that's not a bad thing, but I just couldn't wrap my head around it. Still, I love your art style, especially for the little "cutscene"!
I would like to review this game, but when I run the exe nothing happens... I can't tell if it's a problem on my end or not, but if you make any changes that could fix that before the deadline just ping me and I'll rate this game!
Haha I always appreciate games with a voiceover, it's a really nice touch imo. The art style and music here are also solid. The gameplay was fairly simple, and I did run into a problem where running into obstacles would sometimes be a game over even if I had a few followers because the I would be stunned and couldn't move in time for the next jump. I also totally thought you weren't supposed to touch leaves so I was pretty confused how to proceed on the second level for a bit, but I figured it out lol. Great work here!
This is a really awesome game! I love this kind of stuff, and it is executed quite well here. I am not sure exactly how the scores are calculated at the end of each round but I could see this being a tool to help someone new to hex colour systems learn to guess values by eye. Also, absolutely love the logo!
Game is a bit buggy, I got stuck a couple times, and I am really not a fan of WASD + isometric, since it really doesn't translate well, but overall it's a neat idea, like a very simplified Minecraft.
This was a really fun little game. I don't usually like games where you are going in blind, but it works quite well here, and the little ghost cutout is really cute. I am not a huge fan of games that use isometric + WASD since it can be a bit confusing to move around, but the art style was great. Nice work!
Holy crap that was amazing! I played through for all the different endings (well at least the two + running out of time). I really appreciated the guide. I will say that the time I lost I was a bit confused because there was no great indication that it was why I lost, I thought I picked the wrong word or something and that restarted the game. The other issue I had was getting the notepad to popup, sometimes it wouldn't register the click, and other times I would click on it twice. Maybe make it so it always appears after a dialogue session (since there isn't anything else you can do at that point), or speed up the animation.
Getting into the actual contents of the game, it's absolutely phenomenal! The art style, the shaders, the characters, the audio, and most of all the story. The pacing and slow reveal of the story through the interrogation was incredible, and I actually found myself super engaged. The dialogue flowed really well, and I really am interested in seeing more of this world you built. I wasn't sure it was possible to make something like this in such a short time, but you pulled it off. I also loved the interpretation of the theme, very creative. I can't really add much more here aside from I'd really love to see more of this, either this style of game or the world, so keep up the great work!
Short little game, I love the pixel art, it's really well done. I wish there was more paths that didn't just immediately kill you but I know how it is with game jams... maybe something to expand on in the future? The text speed was good, but I didn't like that I could select an option before it appeared, maybe make it so pressing right before the text is all written just fast forwards the animation instead of selecting the first option?
I'm not a fan of really bouncy movement in a platformer, so this was a bit frustrating for me to play, but I can appreciate the effort that goes into making a game truly from scratch. I liked the simple visuals, especially when dying, and I noticed that the triangle spikes seemed to change each runthrough so that's a neat detail. Not bad, just not my cup of tea.
This is a really interesting game, it kinda reminded me of the "game of life" with the way that adjacent cells would influence each other. Simple graphics made it easy to understand, and I appreciate that there was indicators for what would happen next turn.
It looked interesting, but I did not understand the controls. It wasn't exactly clear how I was supposed to do anything. If you add instructions let me know and I can reevaluate!
It's an interesting idea, but the upgrade costs scale up so quickly compared to the rate at which you get candies, so you end up looping through the same part for a long time before you can progress. Needs tweaking on the numbers, each stage shouldn't take exponentially longer to complete even with full interaction.
This is a really beautiful game, interesting story, and quite fun. I will say that the postprocessing effects seemed a bit heavy on my computer, but I know optimization isn't at the top of priorities during a game jam. I also wasn't a huge fan of the final phase of the boss fight, it was so much harder than anything else in the game but you have to start from scratch if you lose. But overall it was fantastic, the visuals were very good, and reminded me of Prey with the environment turning into monsters and attacking you. Really great work!
A very neat mechanic for a math game, reminds me of Baba is You in the moving blocks around to change the player character (which evidently I am not the first to make the connection to). Art style is clear and simple, and the puzzles are interesting. Not much else to add, though I can imagine it's harder to get a wider audience to play a math game.
I enjoyed this game quite a bit, and could see it being expanded upon for sure, great work!
Haha this is a fun little minigame, I enjoyed playing it a few times, good work, especially given your time constraint.
I really liked this concept, the idea of creating a character that can overcome all the puzzles is quite the challenge, and the AI makes the whole thing really original. Great work!
The enemy design here was actually really creepy. I think that the sword range isn't communicated quite well, it's way longer than I expected it to be, so it's easy to just spam, but I can't think of how else you're supposed to beat the levels otherwise. The fireball powerup is really cool but the reload time is also not super well communicated, maybe if there was an animation or a bar or something? Finally I think the mouse sensitivity was a bit high but it wasn't a huge deal. Overall a decent game with good atmosphere that reminded me of doom, good work!
I was pretty interested in trying this game out, but seeing the other commenters here posting that there is a worse-than-game-breaking bug makes me reconsider. You should really fix this bug, or disable the downloads, or at least put up some kind of warning here. Failing to do so is negligent software development. I don't know if there is some kind of way to report this to mods but if your game is crashing peoples computers you really need to fix that ASAP, since this bug has been reported repeatedly since nearly two weeks ago.
The controls are the real killer in this game, moving side to side is really fast, and makes it really difficult to properly aim your character and drive. I found it to be quite disorienting. I also fell off the map right at the beginning of the race and couldn't get back on the track as it was elevated above the ground, I'm not sure if that was intentional or not, but I actually got stuck underneath the road because of this. I think the concept is really cool, and is a really neat interpretation of the theme, but the execution just isn't quite right. Perhaps with more time it would be a really cool game! Hopefully you continue to work on it.
I really enjoyed this entry, the background texture was really sweet, and the animations were great! I did get stuck a bit in the part where you have to launch yourself onto the moving platform, because I couldn't actually see where the platform was (it was off screen) so it was a total guess to land it. Still, really good work, I appreciate the work that went into the audio and visuals for sure!
Visuals are cool, and I can appreciate the difficulty of implementing procedural generation. The game did feel pretty empty without much to do, and the controls felt a bit floaty or inconsistent (especially when trying to get the broom to trigger). Overall it's a neat proof of concept, I just with there was more to it.
Haha I didn't expect all that to happen, it's a really well thought out interpretation of the theme. Sound would certainly be nice, but I know first hand how it can be really hard to find time to add it. Good job!
Haha now this is real gaming, I love the random visual style, feels very programmer-art-y, and the gameplay is fun too. I wouldn't call it polished... but it's certainly something lol. Nice work.
Very challenging game for sure, I couldn't figure out how the weapons spawned, I'm guessing they drop from enemies but it is really hard to kill them with your tiny melee attack since once you're close enough to hit them with it, they are damaging you really fast. Probably a bit too challenging (which is rich coming from me lol) but I did like the pixel art, the zombie's hair flowing in the wind as they chase you down.
Controls were pretty good for a platformer, I appreciated the coyote time on jumps off ledges. I had some issues with how you'd bounce off platforms if you hit them as you are jumping, since it made some jumps in tight areas hard to get. I also wish that the different powerups had icons to represent what they did. Last thing would be the use of E as the pickup button is kinda odd. I managed fine with it, but it wasn't optimal.
Wow this was a really creepy game! I totally thought Ora was going to be a robot or something but that was even better. I was a bit lost on the part where I had to grab the bottle but I just walked back and forth a few times clicking randomly and somehow got it. The text looked kinda strange and the translation was a bit rough in some parts but I understand it's a translation, so with that in mind it wasn't bad at all. It kinda made it feel even more strange and unnatural (in a good way, like with the scary atmosphere) so that's good. Overall the art style and story here was super interesting, great work!
Concept here seems interesting, but I didn't really understand what was going on. Also I had some issues with the lighting system being really resource intensive and choppy, perhaps something that could be optimized at some point but I understand why that isn't possible during a jam. I really did enjoy the music, gave a great relaxing tone to the game. Good work!
The controls are pretty slow, especially aiming (which I was surprised by). I think it's fair to call this a tech demo, it doesn't have a ton of polish, but in time I'm sure it will get there!
I loved the 2D meets 3D perspective here, reminds me of old school GTA. The drifting around once you got vehicle upgrades was awesome, I love the tire marks it leaves behind, it's a nice detail. I could never figure out how you can kill the aliens, so mostly tried to avoid them, but I found that if you stopped moving it was really hard to build your speed back up, so when one of the big aliens got you I just died because I couldn't get away and they would just corner me. All in all a really solid game that just needs a few tweaks to be even better. Great work!
This was actually a fantastic game! Reminded me so much of the Stanley Parable, the humour was on point, and the mechanics weren't bad either. I had some issues with the UI being a bit bigger than the window, and when turning it would drop frames so I would have a hard time going through doors occasionally, but overall this was awesome!
A fun mechanic, I am not sure how it related to the theme, but as a game it was was enjoyable and well polished!
I don't actually use TikTok irl so I wasn't sure about the names of the tabs at the beginning but it wasn't too hard to figure out. There was a lot of humour in here for sure, pity it isn't one of the voteable categories, is there any reason you left it out? I certainly appreciated making the whole game from scratch in Java, that is no small task, but waiting so long for the video to be made felt like a bad design decision, like there should be *something* to do while you wait, maybe a minigame to speed it up? I can understand why you wouldn't have time to implement something like that, but in that case just reduce the wait time a lot, it certainly made reviewing the game more painful than it should be. Otherwise, good work!
This was a really well made game, probably one of my favourite survival-style game I've played in this jam. Everything was simple enough to grasp, and the bars went down fast enough that I was still engaged. Good work!
Haha that's a really great interpretation of the theme. Gameplay was quite fun, felt like a decent top-down arena shooter, but the whole theme of numbers fighting with different operators is really original. Nice work!
Interesting game, I liked the visual aesthetic, and the smell powerup made the game a lot easier. I wasn't sure what the next two were supposed to do, but I enjoyed the experience.
Looks really good, sets up a really interesting tone. Obviously, I wish there was more! But great job nonetheless.
I love the llama-esque guardian, the art style and execution of this game are impressive, and the music is great too! Nice work!
This was an interesting game, really balancing risk and reward every time you go back into the dungeon. I did think the game moved the character very quickly, but I guess that was to encourage you to value your time or your lives as you searched for treasure. Unless I missed something I found it a bit cumbersome to switch between my keyboard and mouse when purchasing upgrades or even just starting the next run, maybe there should have been some hotkeys for that instead? Overall a pretty good game, I enjoyed it!
The visual style here is interesting, I normally like low poly stuff, but I think the enemies needed to stand out more from the background, perhaps a more red tone? The audio logs were fantastic and built an interesting world, I just wish I could have heard more of them over the gunfire and enemies. Nice work!
I played around with it, but couldn't seem to progress past the bus, I am not sure what I am missing, but it's a cute, strange little visual novel and a fun little experience.
@ynneblack Haha thanks for adding the guide, I played through the whole thing again and finally got the special endings, it's great
Windows build crashed for me at first but the second time it seemed to work. The mechanic is interesting for sure, but I found that the items would trigger twice a lot of times, which meant I would land on a platform and immediately jump again (right off of it) or I would dash twice right off the edge. A bit frustrating to deal with.
Saw you on a stream earlier, and just had to try it out for myself. It's such a fun little game, and the low poly art style stands out so nicely. Awesome job!
Gorgeous aesthetic, controls were a bit tough to get a handle on at first but overall was quite fun
That was a really cool puzzle game! I was a bit lost at first, but just exploring around I started to see the patterns. Well made, it reminds me a bit of the Talos Principle.
This game is absolutely hilarious. I love the random combinations you can get as you try to game the system into becoming Sneeter Famous. Fantastic work, and the visuals are great! I wish there was a little more feedback on what was going on (ie some of my posts would get a lot of comments, which I assume is damage, but wouldn't hurt me?) but overall I really liked it. Great work!
This is a pretty cool little puzzle-platformer. Feels nice to play, and I love the colour fill effect at the end of each level. I did find the movement a bit floaty, and I actually encountered a bug with the up booster launching me way too high when I hit it at a certain angle from the right booster, but I couldn't recreate it again. Just a heads up that something might be going on in the physics there.
I was playing the game on chrome and the menus and game start were still a bit buggy. The actual gameplay itself isn't bad (I'm just not a huge fan of maze games) but the different elements added each time did shake things up, I just think the explanations could have been more clear.
A cute game, I am not sure if I actually finished it, but it was enjoyable overall.
@aboogoost Wow, thank you for making a video for the ending! I really appreciate it!
Wow the atmosphere here is really amazing. I wish the main character had some more animation to it so that the slow movement didn't feel as empty, but I can understand that it's not possible with time restrictions. The visual style here is really good, I very love the monochromatic pixel art to build an oppressive setting on this oil rig (I think?). The gameplay was fairly simple but the overall design is what sells it. Nice work!
A simple game that works pretty well for mobile I imagine. Some of the sound effects got a bit old after a while but it's not a big deal. It also took me a while to figure out that getting an item you already had would damage you as well, so I was stuck for a while due to that. Interesting game, I like how you used the theme here!
Wow, this is a really impressive horror game, the atmosphere is so tense! I had some performance issues when taking a lot of drugs, and also in the hallway with all the red lights, maybe due to volumetric lighting (I know that can be performance hungry)? Dolls are super creepy, and I love the post processing effects. I had an issue where I ended up out of bounds when going through the C door, which kinda messed up my run, but overall it's a really good game, I could totally see this getting a little more fleshed out and being a really fun little horror game in the vein of Slender. Nice work!
The music here is solid, and the art style in the cutscene is great. The actual gameplay feels a bit lacking, like i am just running around shooting but there doesn't seem to be much danger. I find it odd that bullets seem to spawn from the center of the character rather than the tip of the gun. Overall I think it has potential but just needs some more polish.
Wow this is a really well put together puzzle game! All the mechanics are clear, they are demonstrated within the tutorials, and then the puzzles are very fair. I got stumped by the last one so far but I'm still working on it. Great game overall, the presentation is clean, music doesn't get annoying, and the mechanics are very solid!
Edit: Finally solved it, really great work!
Haha this was a fun little game, I did not expect to see references to some other content creators (like Blackthorn) but that was a nice addition lol. The art style reminds me of Kurgzegstat (I am probably misspelling that horribly) which is great, and the mechanics are interesting enough for a short game like this. Nice work!
This is a really cool endless runner. Theme use was interesting, but I guess you aren't really *starting* with nothing, more so "getting" nothing as you hit parasites. The graphics were smooth (I love that level start animation!) and the gameplay felt fair. Good work!
I'll be totally honest, I didn't know what was going on and didn't get very far. I had to translate the Portugese text, so for anyone in the future trying out this game the first non-english dialogue says: "I have to get out of here without being seen".
Truly a... game. A very funny one at that!
Really heartfelt game. Some text issues but that's totally understandable, though I did find the font a bit hard to read. I had some issues getting out of the first room, and the crosshair is so small I thought it was some dust on my screen haha. Maybe it should be bigger or there should be some other indicator of when you're looking at something you can interact with (ie. it starts to glow). Having a restart button seems odd in a narrative game, and I accidentally hit it, resetting my progress. In terms of the story it's really well done, and is a fantastic take on the theme. Very emotional and impactful, I'm incredibly impressed. The music is great, and it tells so much in a short period of time. It reminds me of Gone Home in the mood and environment, great job!
Pretty fun game! Everything felt really smooth, but I ended up losing some of the visuals in the blood particles and such, which I guess is part of the style, but it meant I mostly had to run around and shoot wildly at a certain point because it was hard to discern the smaller enemies. I only wish there was a little more dynamism to the gameplay, since it felt a little too simple at points, but I know how it is with game jams. All things considered, a really solid, well polished entry!
This was a fun little game. Once I built everything I could I wasn't sure how to progress, but what I saw until there was really promising. I think the move speed while carrying items is a bit slow, but honestly it didn't hurt the gameplay much. Overall it's a really impressive game, especially considering the time constraints. Great job!
This was a cute little game, I wish there was some kind of effect when vacuuming, and I didn't notice it to be too challenging since you can just spam your effects to avoid getting hit, but overall it was pretty well done!
Pico8 games are always impressive to me, working with space constraints is not easy, and the creativity that comes from it is always cool. The spear throwing mechanic was really good, it actually felt challenging (in a good way) compared to simple point-and-click. Overall, really well done, and I love the cover art for this entry!
I love the visual style here, the super-low-resolution graphics are hard to pull off effectively but work really well here. By far my favourite part of this game is the little spin animation that turrets do when they first see you. I don't know why but it's just great to watch, and really nice detail! Great work.
I really liked this game, especially how it shifts from a top down to a platformer once you get the shirt (I thought that was super clever), just the whole idea of getting upgrades that fundamentally change the game is great! One thing that was confusing to me was the behaviour of the enemy drones, they didn't seem to do anything, but to be fair I got stuck at the glove part, so maybe they do something later. The wall jump controls were really hard to use in my opinion, very finicky and you slide fast so there isn't much time for error. Overall a really solid game that needs a bit of tweaking with the controls. Great work!
I had some issues with some of the cards stacking or not changing between picks, but overall I really loved the idea. Card games like this are some of my favourites, and it fits the theme fantastically!
Wow this is a really impressive entry, especially since it's your first game jam! I saw some streamers playing it a couple weeks ago but didn't catch the name, so I was really glad to stumble upon it now. It's a really fun game! Some of the places you're supposed to go aren't super clear (ie at the end), but everything in it is well developed and the visual style is fantastic, it reminds me of Downwell. Nice work!
This game really captures the retro aesthetic really well, from the sound effect the menus, and the graphics. Nice work! Its pretty hard to get the timing right but I enjoyed it as a quick little minigame! Nice work!
A fun little game, the talking animation makes me think this takes place in Canada? Haha, jokes aside, I did enjoy it!
I wasn't entirely sure what to do orignally, but reading your comments here helped out a lot. Seems like a pretty ambitious project overall, could probably have reduced scope to increase polish, but overall it's not bad!
A very funny and quick game, enjoyed it!
This is a really fun game, and really well polished too! The music, visuals, and gameplay all work together here really well, I'm super impressed! I did run into a bug where a mage fired a homing missile at me as I possessed a lamp, which caused the missile to just vibrate back and forth on the lamp without despawning, and as soon as I dropped or left the lamp it instantly killed me. This happened a couple times so it wasn't a one off thing, maybe give the projectiles from wizards a despawn timer? Overall though I was really happy with this game, great work!
The audio was a bit annoying after some time, and the enemies start coming really fast. I did like the gameplay ideas, reminds me of Sanctum, if you've played that before. Overall I think that I can see the core of a really interesting game that's really just held back by time, which makes total sense in a game jam. Good work!
Very neat game, I kinda wish I could sleep in the bed to skip the remainder of the night, but at the same time something might have gone wrong with my second playthrough because no monsters were attacking my house at all.
I always love a fun visual novel, and the art style in this stood out to me. I had some issues with text getting stuck, or the "typing" sound repeating, but overall it was a very cute, fun game and a great interpretation of the theme!
I liked the game overall, but the platforming didn't feel great. I think the movement was very fast and gave you lots of airtime which wasn't what I needed in a more precise level, and the hitbox for the sphere felt very unforgiving on corners (ie when climbing the area in body). Overall good idea, just wish the platforming was a little tighter.
This is a really cool game, I've always been the kind of person who likes to keep their inventory super organized (even if I am not like that IRL) and I've been working on some kind of inventory management type game. This is a super interesting implementation of that kind of game, and I really like how it plays here. One thing that was a bit annoying was that when changing between inventory and movement modes the game would freeze a bit, but that wasn't a big deal. Overall really impressive game!
Music was awesome, but it started to glitch out and stop playing after a bit, not sure if that was intentional or not. Lighting was very nice, and the art style is great. I really appreciate the fast fall button, I can tell that's something you would probably only add due to playtesting which is a good sign haha. The one issue I had with the controls was bouncing off the bottoms of the platforms could totally kill your forward momentum and send you back to the start, which was a bit frustrating.
Air control would be really great in a game like this, I did really enjoy the endless runner interpretation here, and I think the base gameplay would be really fun if expanded upon. The intro was really cool the first time, and I thought it was a great touch, but it was a bit annoying to wait through before each replay. I also wish the controls were on screen a bit longer because by the time they pop up you've already got momentum going, so it's harder to stop to read them. Overall I appreciated the break with a different genre here compared to many of the other submissions, and did enjoy it quite a bit, nice work!
I tried it out, and I see what you mean, that's certainly an improvement! I'll adjust the ratings a bit for the abilities I didn't have a chance to unlock (that's pretty cool!) but I am not sure what the rules are for judging submissions based on features added after the deadline. Still, thanks for letting me know!
This is a really neat little puzzle game. I kinda wish the view was a bit bigger because I felt like I didn't have much room to work with but I imagine that's part of the challenge. The tutorial is a really great feature I can't appreciate enough, not a lot of people have time to get to that. I think the concept here is really original and fun, great work!
This is such a cool game, like a cross between Keep Talking and Nobody Explodes and Please Don't Touch Anything, I really enjoyed it. The presentation is very polished and gameplay is interesting. I will say that the perspective was a bit annoying and made reading things somewhat difficult, and I wasn't able to get too far into it, but I was impressed!
I had the VCRUNTIME140_1.dll issue, which is unfortunate since the game looked fun.
Game was pretty fun! I think I kind of broke it when I forgot I was in build mode and accidentally spammed turrets everywhere. Turns out they are really powerful, so I could just sit back and relax while they got me free souls. Eventually I got bored and ran around until I died, but it triggered some kind of exception when I lost. I would give more info but all it said was: ``` An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace. ``` So I doubt that's useful. Overall though the game is super fun to play, the graphics are great, music works well, and I could see this being balanced and expanded upon further in the future. Great work!
That was a pretty neat experience! I was going to say that the player movement felt a bit fast for a narrative game, but the shooting part made me understand why. I wish this was expanded upon! The graphics had a really nice style to them, and it reminded me a bit of Layers of Fear in tone. I did have one issue, when painting it would release my mouse, and when I would exit painting my cursor could go onto my second monitor and I would have to reselect the game window to move around, but otherwise didn't notice anything game breaking. Great job!
@pinosaur and @brotherbondproduction I'm glad you enjoyed the game! Audio was something I really wanted to add but just ran out of time at the end due to classes... I totally agree it would make the game so much better!
@mattdotam Ha ha, yeah the title was what started it all!
@andre-fremaux @bip I've heard from a couple people that the game is pretty hard. It was kinda intentional, I wanted a challenging but satisfying shooter like Hotline Miami. I didn't really have a chance to make anyone else test the game, so I was tweaking the numbers based on my experience, which probably overcorrected. In the future I'll have to get more people to see how things feel such as complexity, range, and speed. Thanks for the feedback!
@megalink I agree about the audio / visual feedback, it's something that was on my bucket list for the game but couldn't quite make it in time. Animations were in the same bucket list, so I could only work with still sprites, making the dodge roll more of a dash... Thanks for the detailed feedback, it helps a lot!
@dimlight That's a good point, I hadn't even thought of that. When I update the game I'll look into that, and maybe set it up with customizable controls.
@cafelovai Haha the AI is actually pretty simple (code wise) but it ended up working much better than I had expected, I'm glad you enjoyed it!
@thecritterscove Yeah, its something I should have explained better. Ideally there would be a few stages before the "real" game starts to get the player familiar with the mechanics, and there is definitely tweaking that can be done on difficulty, especially right at the start, maybe with weaker enemies or stealth mechanics to avoid being detected. I'm really glad to hear that the theme came through! It was something I was a bit worried about in development, so I really appreciate that.
@justcamh I appreciate that you stuck with it and figured it out, yeah I wish I had time to add a tutorial screen, it was literally the next thing on my to-do list (right before audio), but I had to choose between that and submitting lol. In a post-jam update I will be sure to add it in.
I appreciate all the feedback. I have heard about the enemy difficulty and would definitely update that in a post jam version. I did intend for there to be easier enemies, or at least some kind of tutorial to start off the game, but didn't get the time to do it. I also didn't playtest the first level enough, and didn't realize the lack of obstacles would make it way harder for new players (since I already knew the game through and through). Sound and other visual feedback is something else I will definitely need to address post-jam. Thanks for playing!
@skdf I did actually have support for arrow keys built in, I just forgot to advertise it. If you try it out and it isn't working let me know, but it should already be there. The other buttons (specifically E and Space) are hardcoded, so it might be a bit more challenging to play with arrow keys and reach those simultaneously, but hopefully that works for you!
@rialgar Thanks for the video review, I really enjoyed watching it! A lot of people have brought up the AI, and it's a good point about the clumping together. One thing I noticed is that you never used the dash mechanic (press space to move forwards quickly, and you're invincible while dashing). It makes it much easier to grab your gun after throwing it, and also lets you get in close to regular enemies to hit them without needing to stun them first. You aren't the first person who has missed one of the mechanics, and that's on me for not having a tutorial in game, but I'm glad you were able to beat the game without it!
Thanks to everyone here who reviewed my game, I really appreciate all the comments and feedback, and I've been absolutely blown away by the response I've gotten for my first Ludum Dare! I am glad so many people enjoyed my submission, and look forward to future game jams!
Heh I enjoyed this one. It's very short but I love the visual style. The menus look rushed, but the characters look great!
This seemed like a really neat game, but it just didn't click with me. I'm probably going to come back to it, but reading through these comments gives me a better idea of what strategies I should be working towards. One thing I noticed was that on the web player, when I selected a tower and tried to place it, it didn't seem to be going where i was telling it to, so it was pretty much impossible to put anything on top of a tower. Not sure if that was something I was doing wrong or some kind of glitch. Overall, I liked the relaxing aura of this game, and it seems really interesting.
Very relaxing and neat game idea. I felt it was super easy, so maybe I'm just amazing at this game, or there isn't enough "bad" options or ways to lose... Still loved the idea, I also wanted to do something based on the paperclip to a house story, but I couldn't think of any way to make it into a game, and this is a sweet way to do just that! Reminds me of the game Reigns, which is sweet.
Seems like an interesting idea, I found it was easiest just to rush the game without any of the pickups, but maybe there should be challenges where you need something like the shield to move forwards. Also it seems a bit odd to me to opt into the graphics category if you're using an asset pack. TBH I am not sure what the rules are for that (since this is my first Ludum Dare) but was mostly curious. Overall I really enjoyed this concept, and would love to see it expanded upon further, nice work!
Haha this game is hilarious, and I absolutely love the graphics and writing. Great job!
A pretty fun game, I went through the whole thing, and I enjoyed it quite a bit. Normally I don't like maze games that throw you in blind but this did it pretty well. Some of the tile drawing was a bit iffy, and I got stuck in some narrow passageways sometimes, but overall it was a fun game and there was a LOT of levels for a game jam product, so nice work!
I like the idea, it plays out quite well. It was a bit frustrating on one level where depending on when you spawned you could only exit through the spikes in one direction, since I felt it kinda reduced the options for solving the puzzle, but as a proof of concept it worked really well.
I got stuck a lot in the church, and had a really hard time seeing, but I absolutely loved loved loved the art style here. Absolutely fantastic for a lovecraftian game, I would love to see this expanded upon further!
I watched this being played on a stream yesterday, and it looked really good, the combo 2D and 3D art style works really well, and there is a fair bit of strategy with your spell placements and timing. The one thing I wish there was is a "speed up" button, since between encounters the movement is quite slow, and there isn't really anything to do... But overall it's really sweet!
The timer mechanic and the relaxed atmosphere seem to work against each other here. Seems like the kind of game where you can try over and over again until you succeed, but it's actually quite punishing. The water squirting mechanic was a bit strange, I wish it made the ghosts also inactive, so you can walk through them, because sometimes I would freeze them right in my way, and then I'd have to go back, get more water, wait for the stun to wear off and try again, which is a lot when you have a timer ticking down. I really did like the atmosphere and art style. Overall it's an interesting game that just feels a bit conflicted on what it's trying to be.
Movement was pretty slow especially compared to the ghost, which was a bit annoying, but the art style was neat, the mechanics were interesting, and it was overall not bad! I also have to ask, was this done in Blender Game Engine? Haven't seen anyone using that in a while, so if that's true, nice job!
Looks great, the music builds a fantastic atmosphere, and there is so much polish (even achievements!). Great job!
I'm getting a 404 on your itch.io page. Let me know when you fix it, I wanted to build an escape the room game myself so I'm curious how yours turned out!
I'm glad I was able to come back to this game in time to review it! I really enjoy room escape games and this was a pretty good one. I think that the movement speed was a bit slow but it didn't really matter in such a small room, and I broke the item bar one time by picking up all the blocks so I couldn't tell which I was selecting. Other than that, great work!
Wow I love this art style, feels very modern-retro to me. I usually don't like "blind maze" games (there have been a few games like that in this jam), but this is a pretty nice and fair implementation of that. Even if your torch burns out you can remember what things look like, and it isn't too demanding in terms of precise platforming (at least as far as I got). The light mechanics and the atmosphere all work together to create a really great mood, and it's overall a really impressive entry, great work!
The visuals were quite nice, and the game wasn't bad either. The relaxing music and simple mechanics worked well together. I will say that the running back and forth between shops does get a bit tedious, but isn't terrible. One thing that did bug me was that there is a rabbit on the right side of the grass world right near where you teleport in from the underwater area that I almost always ran into. I also wish there was some way to predict which stores want which items, because it seemed random to me, so some kind of strategy there would be cool (though I get that would basically make the game as it is now very easy). Good submission overall!
Mullets are the best weapon I can think of, so this game makes sense. The difficulty ramps up pretty hard at round 7 but other than that it's a pretty relaxed shooter. Love the polish!
I got stuck on the fishing part, it doesn't seem to be working right, and the optimization was a bit lacking, but the atmosphere is fantastic, I would really love to see this improved on and released!
Music is really relaxing and nice, the aesthetic works much better than I had expected it to tbh. I wish you could click and hold to increase the values more quickly but I found it fun and challenging nonetheless.
Haha what a great game. I wasn't sure what to expect going in, and I found the idea of a touhou styled game with trivia was surprisingly fun. The alphabet stage was really tricky but felt fair. And after that, the programming jokes and thermo questions were real big brain stuff lol. Super fun experience!
I saw this being played on a stream yesterday and wanted to see how it felt to play. Overall it has a really great, tense atmosphere, and lighting torches feels great, but I did have some issues with framerate and never managed to reach the end (but the game over screen is 10/10).
I was actually originally going to also do something based on the "One Red Paperclip" story. I love that your game is actually "cannon" in the item order, and the art style is really cute.
I think I saw something about this game on Twitter, so when it came up here I was exited to check it out. Overall I think it's really cool, definitely an interesting learning tool, I could see this being really helpful if it was expanded upon. I noticed a slight animation glitch when running forwards into a wall but other than that I didn't notice anything wrong with the game at all.
Game looked interesting, I liked the art style, but unfortunately the link isn't working. If you end up fixing it before the deadline ping me, I'd love to try out this game!
Short and interesting game, there were a couple spelling mistakes here and there (ie. 'quare shaped' instead of square, I'm assuming) but nothing game breaking. Luckily not too tedious with the fetch quests, but some of the interactions didn't make total sense to me. Overall not bad!
This was a pretty fun game! The simple art style worked quite well, and the gameplay seemed interesting. One thing I felt was that the sword was a little OP compared to the other two weapons (or the other two were underpowered...), since with the dash time being uncapped you can just dash all over the place and mash the fire button to kill most things while taking very little damage, compared to the rocket launcher where you need to lead your enemies and can get hit in the crossfire. I did love things like the rocket launchers dash being a rocket jump. There were some framerate drops when a few enemies were on screen at once but that's to be expected with lighting effects in a game jam game, just figured I'd mention it. I did appreciate the random level design, that's not always easy to implement. Good work!
@kevin-ray Huh that's pretty interesting, probably has something to do with people's unique playstyle. I certainly like the rush and dodge style of gameplay so I had better luck with the sword, but if someone was more careful and accurate the other two weapons would be more useful to them.
I love this, such a cute and relaxing game, really good for de-stressing haha. The graphics are really good, and the grass growing animation is very satisfying (at least to me). I do wish there was a little more to do, maybe watering as well as the sun, but maybe that would make it too complex for the concept. Overall I really enjoyed this game!
Haha this is a fun little game for sure. The movement felt surprisingly responsive, I was worried it would feel slow or rubbery but it was actually quite snappy which was great. The double DNA points and cannon upgrades are super powerful, on the last level I literally didn't have to move, the cannon just obliterated everything, which kinda takes the challenge out of the game. Also when I bought the golden heart upgrade I got a GMS crash:
``` ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object oDoctor:
Unable to find any instance for object index '4' name 'oBlackBox' at gml_Object_oDoctor_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_oDoctor_Step_0 (line -1) ```
*This is in the fixed version btw
@wansou Thanks for the update, I replayed it and the ending I got was great haha, this is a really solid game!
Spooky aesthetic, I kinda wish the minimum view distance was a bit bigger so I can see enemies before I am already touching them, but otherwise it was fun!
I'll be honest, I don't love it when games blind you, especially not when it's a maze game, feels very tedious to get through. Once I got more lights the pace picks up, but before then it's just frustrating.
Hooooly crap this is so crazy how much is in this game! Sweet music, amazing pixel art, an animated menu system, upgrades, a super nice combat system, a freaking rotating world view, a mini map, built in tutorial cutscenes, so many mechanics, lighting, very satisfying driving, multiple levels, a boss fight... If you told me this was a fully released game I would 100% believe it. Stunning stuff here, I'm blown away, and you need to expand on this more, I'd love to play a fully fleshed out version of this! And if you don't mind me asking how on earth did you finish this on time? I can't imagine how much effort was put into it!
Aww I really wanted to try this one out, but I don't have any PS4 controllers (or friends to play with). Still, the art style is really nice, and the menu is great with the animations!
There is something just so satisfying about knocking over people in wheelchairs with a dinner tray... Clever use of the theme for sure, and the upgrades to the chair were neat. The combat was a little frustrating at times though, I found myself hitting enemies who didn't seem to react or take damage and there wasn't a good indication of why. I also wasn't totally sold on the music, it seemed very high tempo for the relatively slow paced movement and combat, and seemed out of place in a hospital, but nothing game breaking. Overall pretty fun with solid graphics.
The control menu is super clever, so hats off for that. The controls themselves are pretty finicky, I figured out the idea of the game pretty quick, but the falling speed and visibility being tied to size kinda toes the line between a neat mechanic and a frustrating decision. What I will say is that this would be AMAZING as a mobile game. Move your thumb up and down to increase and decrease size, tilt to move side to side, and boom you've got a fantastic one handed game for the train. Also the visual style is great, I love the minimalist view.
To be honest, I didn't go in with high expectations, but this was actually a really innovative idea! The controls were a bit wonky, trying to roll around as you accumulated more emojis but it worked surprisingly well. Reminds me a lot of Katamari Demasi (idk if that's how you spell it). Very cool game!
Overall the graphics were so beautiful, with the animations and everything. But to be honest I don't think I actually understood what was going on during the battle phase... but it was still somehow fun!
I think the gameplay here has potential but I kept getting stuck trying to jump, like it wouldn't register in time, which was pretty frustrating.
The black and white visuals with the music work together really well, I wish I could see more of this artstyle, with animations for the character in all directions, but overall it's really neat!
Pretty tough game, I was stuck on the last level for a while, but the effects, sounds, and graphics work really well together. Very polished, and has a fun mechanic as well. I could see this being expanded upon for sure.
The design and music was absolutely fantastic, but I didn't really understand the spell system, and was just able to rush to the last room without killing anything. I love the synthwave theme though.
Neat movement system, it's hard to get a hang of but is fairly forgiving, but I am not sure how it relates to the theme since you start with a bunch of (I'm guessing) coins.
I really like the idea here, and it is executed pretty well. I will say however that I was getting frustrated with the timings of the wall jump. It feels wrong to jump then quickly press the direction you want to go for a wall jump compared to having the ability to press away from the wall and jump in that order and have it still work. I felt like the character was sliding around a bit too much beyond my control. I still very much enjoyed the game, just those things were annoying to deal with. Good work!
@scaelin Sweet, that sounds great!
It was an interesting little game, I liked the music, and once I could hear the beat it was quite relaxing to just tap along. I wish there was a bit more to the game than that, but it wasn't bad at all. Good work!