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Leptogenesis

By nikadra

View on ldjam.com

CategoryRankScoreCount
Overall1213.6920
Fun3253.0520
Innovation653.8820
Theme44.5220
Graphics943.8421

Comments

lord-404 2019-10-07 01:21

Good graphics, great tutorial, but the game is way to chaotic to be more than just me moving the mouse arround the place hoping i get more white matter.

nikadra 2019-10-07 17:27

@lord-404 Hey, thanks for commenting! I agree about what you said. In hindsight some different gameplay mechanics to prevent the chaotic nature of the game, especially as time progresses, would've made it more playable. As you reach the end you pretty much can't do anything, because stuff happens too fast. Anyways, thanks for playing!

twinturbodouche 2019-10-07 17:35

Very chaotic and getting matter is more chance than skill. Otherwise, good submission! Nice work!

beshr-kayali 2019-10-07 19:15

Damn! This is a really nice one! Very cool concept and the tutorial is fantastic and to the point.

It can get super hectic as material appears and more and more antimatter collides, I think it would've been nice if old material could merge together and become like the ground or some other things around you, but that might be for a later update. And slow-down time bar kind of gets emptied too fast ;)

Awesome work!

vectorwolf 2019-10-07 19:47

I really liked your game! You could see it like an interactive piece of art which I find really exciting. I really sucked at the gameplay though, but maybe it's just me and my lacking knowledge of physics :wink:

nikadra 2019-10-07 20:05

@twinturbodouche Yeah, you're right, a lot of the time the antimatter will be really hard, or nearly impossible to hold apart from the matter. It's manageable in the beginning, but quickly spirals out of control later in the game. I thought that the slow-down might help reduce this effect, but it's obviously still really hard. Thank you for playing and commenting, anyways!

nikadra 2019-10-07 20:10

@beshr-kayali Thank you so much for the comment! It does indeed get very hectic, especially since old matter will interact with new antimatter, and therefore make the game more difficult as more matter piles up everywhere. It's a nice idea to have the matter become something else, or just clump together. If I could I'd probably add something similar to that. Also, yes, the slow-down should probably have been more powerful, I just didn't want it to be all too overpowered. Thanks again!

nikadra 2019-10-07 20:13

@vectorwolf Thank you, what a nice way to put it! Don't worry about the physics knowledge, I'm right there with you on that. I'm way underqualified to be making a game about this subject myself.

gustavo-rocha 2019-10-07 22:07

Very nice game! Juiceness in the point! I played for a time but I can't win or lose. I imagine you didn't have time to implement. Great job!

gabas 2019-10-08 01:39

It's an interesting experience, great concept and good ideas, even a little hypnotic, when I realized it had been a long time while playing the game. juicy! love to se some other theories.

shubart 2019-10-09 20:21

The main idea is really. The tutorial is fine. Thank you for your game

ofursnati 2019-10-09 20:21

This is a nice one, simple and elegant. Graphics are very nice.

ryusui 2019-10-17 18:32

I love the concept, and the level of polish in the tutorial, but I feel like the wrapping was a mistake. The "slowdown" time should also be the default; everything moves too quickly otherwise. It feels like playing ping-pong against a gatling gun refitted as a pitching machine.

william-derksen 2019-10-28 03:15

Great Time haha! I had a lot of fun with the simple yet, increasingly difficult challenge of keeping these particles apart. I like all the little graphical details added like the explosion and the attraction. It might have been more fun if there were an objective. Also it'd be nice if the tutorial explained a bit more. I would love to see these ideas explored further haha :v:

brokenmirrormedia 2019-10-29 00:29

This is a really neat little puzzle game. I kinda wish the view was a bit bigger because I felt like I didn't have much room to work with but I imagine that's part of the challenge. The tutorial is a really great feature I can't appreciate enough, not a lot of people have time to get to that. I think the concept here is really original and fun, great work!

ristoretto 2019-10-29 01:17

Interesting core game mechanic! I agree that it's too chaotic. I think it might work if you show where material is going to spawn 0.25-0.5 seconds before they appear. Maybe have different end goal that the player can reach before it gets too much objects on the screen. Also would be interesting if material merged together and got different properties, ex slowly drifting, magnet of antimateria, low gravity force etc. Has great potential!

nikadra 2019-10-29 18:54

Thank you all for leaving reviews! I'm so happy I managed to break 20 ratings, it means a lot to me!

@gustavo-rocha I'm glad to hear it felt 'juicy' to play! That's what I was going for the most in the design, as you'll notice there's a severe lack of colors and detailed sprites. I know it doesn't seem like it, but there is in fact an end! In hindsight, a timer to show this really would have helped, but for some reason I can't recall I didn't want to implement it. Thanks for playing!

@gabas Making more games about theories (if that's what you meant) is a great idea! If I'm ever struggling with a theme in the future I'll keep in mind if there might be some obscure physics video to take inspiration from. I'd recommend using this strategy if you have no other ideas, but it might be a bit difficult for some themes. Great to hear you liked the experience too!

@shubart Thanks for playing! Glad to hear the work I spent making the tutorial as good as I could was worth it. :)

@ofursnati That's very nice of you! It's cool that you liked the graphics, because I was a bit unsure about them! I guess the simplicity did pay off in the end, anyways. Thank you for playing!

@ryusui Haha, that's a very accurate way of describing it! I absolutely agree it is way too chaotic at times. I think I could've made the slow-down more powerful for sure, or as you said it keep it slow as default. I thought the wrapping of the matter around the stage seemed like a cool idea, but it would definitely have been more controlled if it didn't cause stuff to stay on screen. In any case, I'm happy you liked the tutorial and concept! I worked hard on the tutorial, and was fairly happy with the concept, so it's nice to hear! Thanks for playing!

@william-derksen Great to hear you had a nice time playing! Although there wasn't a lot of them, I'm happy you appreciated the little details! I agree an objective would have made the game experience more cohesive overall, as there really isn't a lot to do at the moment besides aiming to beat your high score. Although I did think I managed to get the most important stuff in the tutorial, it could have elaborated more on the actual objective, but as mentioned above I lacked one to describe, haha!

@brokenmirrormedia Thanks for playing and commenting! The view definitely could have been bigger, although I worry that would have made it more difficult to keep track of everything on the screen, but I think you're right in that there's little room to work with. I'm very happy you appreciated the tutorial, though! I think the reason I had the time to make one is that I made the gameplay and graphics very simple, and because of this I could spend more time on polishing the experience. It did perhaps come at the cost of making the game less interesting than it could have been, but it's nice to hear it might've been worth! :)

@ristoretto Those are some great ideas! If you were shown where it was going to spawn you wouldn't be so surprised when new matter pops up, and you'd be able to strategize a bit more about which material to focus on. I love the idea of adding an end goal, and it was definitely something I considered, but I ended up choosing not implementing it. I think it would have made the game feel more complete, however, and it probably would have been fun making an ending sequence! The idea of matter merging to get new properties is really cool, and I think that some different forms of matter would've added a lot more variety to the game. It would probably be a lot of fun sitting down and brainstorming different ideas for matter power-ups. Thank you for playing!