FoonLudum Dare ExplorerUsers → VectorWolf

VectorWolf

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveEXTREME Garden Simulatorcompo6863.273.252.953.933.203.393.153.10
201945Start with nothing👥Sounds of Nothingnessjam10592.692.372.512.802.802.792.363.15

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by VectorWolf

LD45 — Start with nothing

Private Universe by Zathnic 2019-10-08T20:46:43Z

Sorry but couldn't get it to run. It throws this error message:

**WARNING: An illegal reflective access operation has occurred WARNING: Illegal reflective access by org.lwjgl.LWJGLUtil$3 (file:/Downloads/Private%20Universe/private-universe.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String) WARNING: Please consider reporting this to the maintainers of org.lwjgl.LWJGLUtil$3 WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations WARNING: All illegal access operations will be denied in a future release Inconsistency detected by ld.so: dl-lookup.c: 112: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed! **

Private Universe by Zathnic 2019-10-09T00:00:11Z

@zathnic Thank you, that alternate build worked great. You executed the concept really well! I as a player feel really smart when making a difficult jump by taking the gravity of the environment into account. Often jam games albeit looking good just don't make any fun, but your game really delivered. A great entry! :heart:

Young professional, the journey by oskardevelopment 2019-10-08T16:23:05Z

First off, I really love the aesthetics, the music and the idea. The character animations are really cute, the music is happy and well made and the environment really fits great into this artstyle. The controls unfortunately had some problems, when changing directions it takes a long time which makes maneuvering around obstacles unnecessarily difficult. Also after some time playing my whole system froze, which was a bummer since I couldn't play the game to the end. Nevertheless I liked your entry, keep going!

Damned Souls - Raising Blood by homeworld 2019-10-08T15:32:51Z

I just wanted to ask if maybe a linux build would be possible (of course only if unity makes it to be not much of a hassle). I really like what I see in those screenshots and would love to have a go at the game. Thank you!

All Hallow's Harvest by SethPaxton 2019-10-08T16:39:37Z

The game may be small but it's really well polished, straightforward and fun. A bit of a letdown was that at some point in the game (a couple of minutes in) the "sell" and "weed removal" buttons stopped working for me although they should have worked gameplay-wise. Nevertheless, a good entry!

CRABBY BEACH give me my castle! by donut_daria 2019-10-07T20:21:10Z

Thank you! I had a really great time with your game! :smiley:

Epic story of a nobody by The Osk 2019-10-08T17:25:24Z

Except from the fights which got a bit tedious to the end, the game was an overall funny and enjoyable narrative experience. Thank you!

Soul Travel by Kanacell 2019-10-08T15:48:12Z

Man, this game looks awesome. I wish I could get it to run on my linux system :slight_frown: Any chance of getting it ported to linux? (I hope it's not that difficult with unity...)

Soul Travel by Kanacell 2019-10-08T16:26:51Z

@kanacell No problem! I hope you get a great rating! :slight_smile:

A_semblance by D1gital Cuts 2019-10-08T18:38:36Z

Just wow! This whole assembly line feel works really well. The music track is also easily one of the best I listened to till now. The gameplay is also great fun but the difficulty spikes at some point where I can't get further, thats a bit of a bummer. But nonetheles, you made a really great job there :thumbsup:

Stress reaction by hisa 2019-10-08T18:16:30Z

Wow, this is one of the best entries I played till now. The graphics are great, the voiceover was perfect and the gameplay did make a bunch of fun without being either to easy or too difficult. Merely the music track wasn't as good as the rest of the game. Congratulations on finishing this awesome game :smiley:

Small Town by Emiliabea 2019-10-08T16:48:35Z

I loved you game. It was really really cute! What a great first entry :cat:

Leptogenesis by NiKaDra 2019-10-07T19:47:19Z

I really liked your game! You could see it like an interactive piece of art which I find really exciting. I really sucked at the gameplay though, but maybe it's just me and my lacking knowledge of physics :wink:

Sounds of Nothingness by VectorWolf 2019-10-07T20:36:00Z

@cybikitty I'm really really happy to hear that you liked our game, that means a lot to us :heart:. The heavy jump mechanic was indeed intentional. The game was way too easy to beat with "lighter" jump controls including more air control. I wanted it to be relatively difficult while not being too unfair. Also I think the "less agile" feel fits well with the dark atmosphere of the game. But I understand you, it feels a bit "unintuitive" because we're used to "mario like" controls. :cat:

Sounds of Nothingness by VectorWolf 2019-10-07T20:51:58Z

@s-yanik What a pity you didn't like the game :slight_frown:

@tom-adams Thank you for you kind words :heart:

Sounds of Nothingness by VectorWolf 2019-10-08T17:27:47Z

@siarhei-pilat Jeah. Double clicking "Salmon.exe" should actually just work. If you downloaded the 64bit version, maybe try the 32bit version and vice versa.

Sounds of Nothingness by VectorWolf 2019-10-08T17:47:48Z

@siarhei-pilat Only guess left is that you maybe moved the executable out of its folder or something during unpacking went wrong. Or it's something completely different :shrug: . If you get the error *"Error: No actor called PLAYER found!"* that means that at least the initialization of the map is working. I tested the engine on quite a load of machines where it ran well, but when developing a multi platform app from scratch, theres always room for some dubious errors :smile:

Sounds of Nothingness by VectorWolf 2019-10-08T18:55:26Z

@nathaniel-jensen The error messages are harmless. I didn't work on suppressing or making them more user friendly because I thought nobody would see them anyway. What I didn't know was that the windows version automagically opens a window with all this output :angry:. Now everyone is worried about the console spamming *"Error: No actor called PLAYER found!"* although that's no issue, it does that while being in the menu all the time.

The problem with the visibility must stem from something completely different. Maybe SDL2, the lib I built upon, has problems properly detecting you screen resolution. Sorry!

Sounds of Nothingness by VectorWolf 2019-10-08T19:37:14Z

@palemek Thank you for you really nice comment! It means a lot to us!

About the shoot button you are totally right. We chose the numbers because we planned to have up to seven different shots which you could toggle through, even combine and then shoot with the mouse or e. Unfortunately we didn't have enough time and could only implement two shots, but we forgot to map it back to a more convenient place.

Sounds of Nothingness by VectorWolf 2019-10-09T11:00:09Z

@danilo-freire I would love to include more build options. Mac is a bit problematic because although I recently found a nice [cross-compiler project](https://github.com/tpoechtrager/osxcross) I still have no single apple device to test the code on. I'm currently working on a WebGL build via [Emscripten](https://github.com/emscripten-core/emscripten) but for that I have to manually compile all dependencies to webassembly, modify the main loop and set lots of strange compiler and linker flags. I tried it a week before this Ludum Dare but gave up after I was greeted by a grey screen with no error messages. I still would love to have a WebGL build, but man, I didn't think it would be that much work :smile:

@zimennik Thank you! :heart:

@hcursino First of all, thank you for playing our game and letting me know your thoughts :slight_smile: maybe I can clear up some of the inconsistencies you experienced. - The name of the executable comes from that my engine on which the game runs is called "RawSalmonEngine". If you'd swap the data folder with other valid game files, you could play a Zelda clone for example without a single modification to the Salmon executable. - The (run) animation has its quirks because I coupled it with the movement speed to avoid the "spinning tires" problem when accelerating. I originally wanted to include a clean run->idle transition animation but that was cut in the development because we had to prioritize other more important stuff. - We also experimented with hitboxes cleanly matching all animation frames but because the map has its narrow locations and our character makes relatively big steps you could get stuck at a couple of places. So that unfortunately was pretty buggy and we then just matched up the hitbox with the idle position of the character for greater consistency and bug-free-ness. - Usually visibility problems stem from broken fullscreen or not having 1920x1080 resolution. But we intentionally included some "leaps of faith" in the game. Jeah, that drop position of the first map is a bit mean. If you sneak to the lowest point you can catch a glimpse of the patrolling monster and time your jump accordingly. We tried to get this "suspense feel" because after all it's a horror themed game, but it seems this comes at a cost (of occasional player frustration). - The unnusal attack button stems from our original gameplay concept. I responded to that same question a bit more up in the comments. - On that bug. I would love to see that one in the wild and squash it. What a pity my Logger isn't implemented yet so I unfortunately can't debug that problem remotely :slight_frown:

Again we really appreciate you feedback. When we maybe develop a post-jam version we now know on which bugs and quirks to work on :smile_cat:

LD46 — Keep it alive

Keep It Alive by danman9914 2020-04-25T12:08:21Z

Whoa, this game is really deep. The atmosphere is top notch from start to end and enhanced greatly by the hectic gameplay. You managed to balance the game's difficulty just right and I had lots of fun though I started to feel a little depressed halfway through. But the great ending fixed this for me again. Awesome game. I'm looking forward to seeing your next game already!

Aniyah by gamechoy 2020-04-25T12:01:36Z

Amazing game! Not only the gameplay and art was great, I also found it really cool that you even got story aspects into your game. Only thing I really struggled with was finding the exit of a room after clearing it. A compass or teleport could have helped there. But otherwise you made an awesome contribution to this jam! :smiley:

Potater Toss by BoxedMeatRevolution 2020-04-25T11:46:41Z

Really cool game and definitely one of my favourites this jam. The artwork is really nice, the gameplay is fun and also the humor is great. Keep up the good work and thank you for uploading this gem! :-)

Equilibrium by Antares 2020-04-25T11:29:35Z

Well executed and really good looking. Great that you managed to finish timely in the end in spite of the time constraints!

Finding Sam by nolanfa 2020-04-25T12:03:01Z

First I had some little difficulties entering and leaving conversations because I triggered all kinds of stuff by accident. But once I got the hang of it, it really came together and had me entertained for quite a while. Thank you for your great contribution to this jam!

Come to Mama by Louis hayes greenwood 2020-04-25T11:36:45Z

I really loved the sprites in this game. And overall it's extremely polished. Great game!

The flame of life by taran.unraveler 2020-04-25T11:44:30Z

Cool game but really challenging!

Charge it! by TwistedHawk 2020-04-25T11:23:57Z

A bit difficult at the start but once you get the hang of it it's really fun!

Ars Pandemonic by leon75 2020-04-24T19:11:38Z

The various kinds of effects and particles impressed me. Really well made game!

boflowanica by BigDoggo 2020-04-24T20:56:38Z

This is a great entry! A well polished platformer with a nice aesthetic and good handling. Got me entertained well :smiley: Also the resizing of the window worked flawlessly here and was a really nice effect.

Survive Compilation by Nova31 2020-04-25T11:32:22Z

Well done! I seldom see minigame compilations here and yours is a great little time killer. Thank you!

platformEGG by Tricky_Fat_Cat 2020-04-25T11:35:38Z

Really awesome game but man can it get HARD. You squeezed enormously much value in this little package and it came out extraordinarily good. I'd love to see a game of you in the next jam!

Bounty Journey by Feh 2020-04-25T11:38:11Z

The character design, mood and cut scenes of the game are absolutely top notch. Also it's a brave choice to mix 2D and 3D elements this way but it came out great. I had lots of fun playing your game, well done!

EXTREME Garden Simulator by VectorWolf 2020-04-24T19:56:03Z

@taran-unraveler Singleplayer should actually just work :thinking: , the itch.io embed sometimes screws up recognizing key input when clicking somewhere during loading. This occurred to me once but a refresh of the page fixed key input not getting recognized. Hope you had fun and thanks for the comment :-)

EXTREME Garden Simulator by VectorWolf 2020-04-24T21:09:14Z

@bart-wach Sorry to hear, did you try one of the standalones yet?

EXTREME Garden Simulator by VectorWolf 2020-04-26T14:07:28Z

@artyom-volkov Hi there and thank you for your feedback! Could you please tell me what precisely your issues with the HUD were? I was going over everything and the only aspect I personally found annoying was the cyan of the last stage of the flower bar blending in with the green of the grass in the background a bit, though it's not that relevant if you watered 90% or 100% but nevertheless. I'd like to iron out all possible issues to get a feel for the next jam!

Grid based over free movement is a bit debatable. Missing actions is a key point of the game. Spill water all over the place to be sure you watered the plant but you may have to refill more often, or try to be more precise albeit being more slower. Also pushing each other around in multiplayer wouldn't be any fun on a grid at all. But I think I got your point. Especially in a jam game there is rarely much incentive of players to master the controls of one particular entry. But I can assure you, it really doesn't take many tries to get the maximum score in all three SP stages.

Thank you and I wish you all the best :-)

EXTREME Garden Simulator by VectorWolf 2020-04-26T15:01:06Z

@artyom-volkov Ah thank you! That's indeed a valid point. The can-water-meter is quite small compared to its importance. And putting it at the bottom could also have made it easier to see. I guess next time I'd make an extra bar popping up above the player just when watering so its easier to see how much water is actually left. Again thank you for you input, it really helps me! :heart:

EXTREME Garden Simulator by VectorWolf 2020-04-26T15:57:30Z

@kaisean-games Thank you for your nice feedback! Yeah, you got that totally right. I didn't have that much time left in the end and had to decide between making a walking and watering animation for the player or implementing a local multiplayer. The second option won in the end :smiley: . Wish you all the best!

EXTREME Garden Simulator by VectorWolf 2020-04-27T09:19:18Z

First off, thank you all for the really kind feedback!

@fernando-tonon-de-rossi The watering range was one thing I wanted to fine tune in the end but didn't have enough time to do so. I'm not 100% content with it either.

@pennycook Same with the pumps. Actually I wanted to make some dedicated concrete tiles for them so the rusty brown stands out better from the ground. The walking animation was also cut. I think I slacked a bit too hard this jam. But it's the first time I did all the art of a game so I just expect it to take less time next time.

@cheesepencil Oh god! Thank you for your insight! I DID forget adding deadzones to the analogue input of gamepads. Didn't really notice because my gamepads sticks seem to be perfectly centered from the software side. I will will remember this definitely next time :-D and thank you again :heart:

A minute and a half by brokenVectors 2020-04-25T11:57:38Z

A really solid entry and absolutely amazing for someone with that amount of experience. I had lots of fun, thank you for your entry!

The horse needs help by WhiteFox 2020-04-25T11:25:33Z

Nice game and really fitting the theme. Well done!

Who did you meet ? by Fabien Parisot 2020-04-25T12:05:49Z

Cool game which made my brain cells really get to work. Every person fond of puzzle games feels right at home. Thank you for this really well made game!

Energence by noirdrive 2020-04-25T11:50:54Z

The style of the game is top notch, really really cool and good looking. But I really struggled with the jump mechanic, sorry :-( But though I didn't get THAT far I see that this game delivers a lot of value and got lots of love. Thank you for your cool submission!

Patty & the Cannon by hiisileiri 2020-04-25T11:49:22Z

Though I didn't really know what to do in the beginning, it was quite fun in the end. Nice one!

Captain Jayce by cowarky 2020-04-25T11:42:22Z

I played the updated version and everything worked quite good! For your first jam this is really good. Programming a game with tight time constraints is really difficult by itself and you should be proud of yourself for finishing at all. I wish you all the best and thank you for your game! :-)

New Word Order by Bart Wach 2020-04-25T11:55:16Z

Reminded me a bit of games like "Typing of the dead" and such. Nice concept. What I really missed though is some kind of highlight effect to see what letters of which word already were typed. Also I first thought the game was broken because it took so long for the first words to spawn. But when it finally started it was really fun. Thank you for your submission! :smiley:

Mission of Hope by ZenAndAnna 2020-04-25T12:04:44Z

A bold choice making a text adventure nowadays but I'm really happy you did. You really got me entertained and I had lots of fun. Great game!