WearOut by Abhis1Kadian 2018-09-04T18:21:35Z ♥ 0
The humorous approach was fun, but the game itself is pretty repetitive: I just stood on the right spamming the W key and felt like I could have gone on forever. I also didn't see the life replenishement you talked about, if it is there, it's not fast enough.
LD46 — Keep it alive (27)
Gophers by randomhuman 2020-05-10T20:33:40Z ♥ 1
hey; I loved this game. The atmosphere is great, I love the graphics, and I love the way you subtly reference the irl situation (because it's subtle). I also love how the narrative is poetic and full of hope. I kinda wish there were more, but I also kinda think it's a perfect game for this length. I was a bit disconcerted at the end, because I ended up doing several towers at once, and only reading some entries, and then there were no more towers, but I just read the rest of the entries then and it ended. Thanks for making this game!
Friday at Barney's by AnaGF 2020-05-10T00:20:00Z ♥ 1
That was funny, and the music was nice! I fucked up a few of the videocall answers, so having the save point was a good thing. I liked how the boss wasn't too much of an asshole in the end. This kind of "whoops!" feeling in relation to murder is funny.
(also, I think I recognized the default Fungus UI, I used the same in my game, though it's a very different kind of story ^^)
The negotiator by Belea 2020-05-07T01:04:56Z ♥ 1
I played a few times (till I won ^^) and the dialog felt kinda random: I was never quite sure what would set the terrorist off and which effect each action would have (does the color of the vertical bar mean anything?), and when I found out the prompts appeared in a random order I was disappointed (though now the more I think about it the more I like it; and the fact I hadn't noticed in my first playthrough means they were well-done). But I had fun, and the dialogs were funny!
Bonsai by Literal Games 2020-05-06T10:10:36Z ♥ 2
really cool game, very chill I like a lot the walking animation, the trees are pretty, and the progression in the shapes is very well-done (fish shape <3)
Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-05-03T20:35:16Z ♥ 1
Wow, I'm really impressed by the graphics. Very high-end. The lighting and the animations were very good. Somehow (possibly an issue on my end) it was very laggy in fullscreen, but windowed worked very well. The gameplay was solid, too. I was kinda sad I couldn't see the monster we had summoned, but that was a gut reaction, I completely understand the problem of too little time in a game jam ^^ Congrats!
Loading... by AlexAuragan 2020-05-03T14:34:12Z ♥ 2
Nice game! I liked the pixel art on steroids aesthetic. Some visual feedback as to what's going on could be useful, like an idea of how far along you are. On the other hand, audio feedback was very clear as to what was good and what was bad (maybe a touch too loud for the bad ones), and not having any UI *is* kinda pretty. Congrats!
Margaret's Little Shop of Wonders by zyow 2020-05-02T01:38:53Z ♥ 3
It was supposed to be a cute game! I feel so betrayed D: !!!!
I loved it: the graphics are really nice, and the gameplay is clear. I was a bit sad you couldn't use seeds between levels (that each plant only built from plants on the same page), because I had obsessively built up my supply of basic cacti, just in case. It does get a bit repetitive, like others said, but it was really fun trying to figure out which ingredient was which (I died at "unicorn skin" XD), and there was some anticipation waiting to see what the flower of the new plant would look like.
I liked the sound a lot too, made me laugh (I think my favorites are Poudre de Perlinpimpin and Virgin's Tears).
I noticed two small bugs: it happened at least two-three times, that the first seed picked for a new type of plant would not come into my inventory (at least, that the seeds drawer would not re-open); also, on a gameplay a few days ago (maybe you fixed it since) I had ingredients behaving weirdly, like they would get stuck near a plant and refuse to go back to the cabinet. Also just a heads up: in the links to your twitter accounts here, BonjourCatty's is June's.
A very good game! Congrats!
Tile Rider! by VernalBehemoth 2020-05-01T08:52:57Z ♥ 1
First, I love the graphics. The tiles look really good, and the way they appear and disappear is great!
Second, there is no feeling like getting almost done in by a chicken, finally managing to end it, running into a dog and then running for your life, only to bump into like ten more animals, all of them out for your blood, and just when you think you've finally lost them, seeing a ginormous cow inexorably come for you D:
Third, gosh is that game hard! Like I said, I'm mortal enemies with chicken now, and running away turns out not to be a good idea.
I may have missed something, but I didn't find any way to heal myself, which might otherwise have kept me alive a bit longer. I also wasn't quite sure how to do the "give berries to family" quest: I tried using E on the starting house tile once I collected 50 berries (both over all 4 kinds and in one specific kind), but it didn't work. I guessed maybe there were other houses that I had to visit, but I always got gored by ferocious pigs before I found any.
Also I thought the particles over the berry bushes (I love that among the berry types are melons and watermelons) were there only when there were berries left to gather (those particles are very nice and are a very clear visual cue btw), but I feel like I sometimes saw them over a spent berry bush after I came back from a walk.
Congrats for the game! If you fix the quest/explain how I can complete it/release another version, I'd love to play some more!
Your Pet Alien by AdonisDevs 2020-04-30T21:28:07Z ♥ 2
The contrast between what I imagined it would be reading the description and seeing the screenshots (it looked super cute), and the actual game (I found it really creepy), was brutal ^^ The sound especially makes me feel creeped out, but in that way it's really efficient And it's a very hard game; I managed 33 hours on the third or fourth try (first one I had forgotten to close the closet's door :D) but I'm not quite sure I understood the mechanics; even after doing lots of chores in front of the mom she sometimes came into my room unanounced directly from the garden
Guard'ner by superjai 2020-04-28T22:16:48Z ♥ 1
That's a well-made game with cute graphics, congrats! Maybe add some sort of an end? I lost two plants trying to understand how the umbrella worked (I didn't) and figuring out bugs existed but then once down to 1 plant it became really easy and I left after ten minutes because nothing more was happening (it's always better to have the game end than the player quit, imo; in this optic, you can add an endless mode, but the default one should end at some point)
Jake, Zack, and Chad's Day Out by Historymaker118 2020-04-28T18:40:19Z ♥ 1
The game looks fun (both to play, and funny), but the interactions don't work half of the time and kept me from playing (I tried twice, but it was really frustrating). If you post a updated version, I'd love to play it, though
Noble by SludgeKey 2020-04-28T15:23:44Z ♥ 1
I liked it! It's fun and slightly addictive.
But I read a few comments about the genetics approach you had to it, and I hadn't felt that at all in the game. I was mostly just hoping my people wouldn't die young and matching them with whoever was available, of the right sex, and young. I think it's a very interesting part of the game that I, at least, completely overlooked (I'm not sure how you can make it more visible though).
Also if you start having really big family trees it gets kind of crowded and small and sometimes I killed off branches just because on the diagram they were too far away from my main one. I have a few ideas to fix it but I don't think they're easy to implement: reorganize branches periodically to keep active branches close together (or have a button to do it, or let the player reorganize it). Allow inbreeding. Allow players to mute some branches when they know they have traits they don't want. And an easier one: make dead people more obviously dead (when you zoomed out quite a bit it's not so visible any more; maybe just a lot of transparency?)
(well, off to play some more to test the genetics part!)
Have Mercy by Stefan Jovanovic 2020-04-28T12:07:41Z ♥ 1
The idea is really nice, and I love the UI (the character selection arrow looks really cool!). The variety in goblin types also adds a deeper level of strategizing, and it's fun. The red-blue-green bar is a nice touch: more interactivity than just choosing from a menu, but easy enough that it doesn't hinder your strategy.
But sometimes it feels slow: when you've incapacitated (whoops, almost wrote 'killed' here ^^) all but a shield goblin, and you've calculated that you just need to keep hitting him till his health reaches the right range, so basically three fourths of the characters are useless to you and you're just waiting for SwordPerson's turn. Maybe make the descriptive texts's duration shorter, or allow to skip them? Or just have them not pause the flow of the game. Or (if it doesn't go against what you envision for the game) allow StaffPerson and ShieldPerson to attack too, maybe doing less damage?
Also the goblins always attack SwordPerson (maybe because he has less health?). So I just always protect him, and I know for sure the others are safe, which is less fun. Edit: I just noticed: All my turns go: Heal Sword if hurt, Protect Sword, and then choose who to attack (which is the interesting part, because it changes). And if you protect Sword and then Sword attacks, he loses the protection, making Shield completely useless in those levels where Shield plays before Sword.
Well. Back to trying to beat this level :D
PS: After reading others' comments, I remembered I too thought it would be a good math teaching game.
Pump It ! by JulienLussiez 2020-04-28T11:35:35Z ♥ 1
I liked it a lot!
The white grid on the ground and the red sides of the robot's feet and the wall-bot's mouth, coupled with the inability to move too much to the side (and the timer!) make it just challenging enough to be hard (and kinda sneaky) but not frustrating (when I lost a robot I was thinking "Dang, I should have known, I'll be more careful next time!" instead of "No but the game is not clear enough, I should have won it's unfair!"). It was probably helped by the very clear feedback you get (with the tubes lighting yellow) at the end of the level. And the text is a very good addition. It's funny but a bit distracting, which makes it all the more enjoyable because you *want* to read the text because you're curious but you're acutely aware of the timer in the background.
The graphics are good, they feel clean and... soft? in a way? Because of the lighting.
It's a game I would play more levels of.
One addition that I think could be cool would be to change the timer's sound in the last five seconds, so you know it's almost finished (but you usually get enough time for each level, so maybe most people wouldn't even get to the last five seconds). The timers could probably be shorter too.
to Leave by 5imon 2020-04-28T10:58:39Z ♥ 1
The game was kind of unclear as to what you should do (I did one playthrough just clicking on every platform twice, and I spent a lot of time trying to harvest berries and fish before getting the spear), but once I got it I really enjoyed it.
It's rare to get a game focused on sound, so points for originality. I liked the sofly square aesthetic (especially on the trees, and the fish are pretty), and the animations added a depth it wouldn't have had otherwise (like sound does in graphics-focused games). Also I liked how you made both berries and fish available as food. Plus it's fun to play. Which is the most important.
I'd be interested in the mechanics of making it: did you make a music tune with five tracks, assign them each to an island, and then add random ones to the rest? Or is some part of it procedural?
The Ludum Dare Flame 🔥 by tobiasw 2020-04-27T23:40:36Z ♥ 1
This is really addictive (curse you, I just wanted to play one last game before going to bed, now I have to stay up to feed the fire and make trees grow)
The multiplayer part is a very good addition. I was a bit I'd be playing alone since I only found this game pretty late in the rating period, but actually there were a few other people there.
DOC+ORS by bixarrio 2020-04-27T23:05:33Z ♥ 1
It's a very good game, clean and polished, with solid mechanics. I liked the graphics, and I enjoyed playing it.
But I was a bit frustrated at times when I felt selecting the doctors or assigning them to a bed wasn't as smooth as it could have been (maybe add a bigger bounding box?). And I tended to forget which doctor was where, and to then reassign them when they already had a job. Maybe adding some evidentiating sign to the currently selected doctor, for example some sort of colored circle under their feet, would make it clearer?
Of course, it might just have been my refusal to take responsibility for my failures and the multiple deaths in my hospital :D
The Last Flower by Unimaginable_Code_Studios 2020-04-27T22:41:52Z ♥ 1
+ I like the graphics and the music - the sound effects were a bit too loud, and the movement mid-air felt a bit sluggish, which is weird for a jump
good job on finishing the game!
Feed me if you love me by veronicapereznoriega 2020-04-26T22:07:49Z ♥ 1
Darn, that is one high-maintenance plant. Not only does it need stuff all the time, but think about all the cleaning!
YMGYPBVF: You Must Gather Your Party Before Venturing Forth by amkingTRP 2020-04-26T20:44:49Z ♥ 1
This was very good! The levels are very well-paced, with the first few levels simple but not boring, and the later puzzles are very well thought-out and interesting (I got stuck for a bit on the second-to-last one and almost quit there). I like the way you used the dnd character archetypes to give them all different powers. I also found the dying sounds very funny.
Deforestree by Azo 2020-04-26T17:57:24Z ♥ 1
I like the graphics, they're simple but they work very well with this kind of top view, and the game overall has a clean and polished feeling.
I think it would make a good management game if you added more interaction and resources and mechanics, but as it is, there is (for my tastes) not much of a game.
If you decide to expand it though, I'd be glad to play it again.
THE PATH by theblackfrog 2020-04-26T13:53:59Z ♥ 2
@smiley I thought the same because I was trying to use wasd instead of the arrow keys. Try the arrow keys?
Final Flower: Petals of a Lost Age by Scott Steffes 2020-04-26T13:42:56Z ♥ 1
Really good game! I loved the mechanics, it was very original,
Movin' and Keepin' Alive by G.A.GameStudio 2020-04-26T03:39:56Z ♥ 1
The game works and I didn't encounter any bugs, but you should fix the difficulty balance: the first two levels are very easy (which is fine for a tutorial), but then the third one (named level 2 I think; the one with the enemies) is suddenly very very hard. The hill makes you jump when you arrive on top and three times out of two I would then be unable to jump over the first pitfall because I landed too late, resulting in my death at the hands of the second enemy.
Congrats on finishing the game and having it this bug-free, though, keep going!
VITAL 2020 by bflatinteractive 2020-04-26T03:24:50Z ♥ 1
The graphics are really clean, I liked having a different sound on each button, and the end text shows the story with efficiency as well as kinda tells you how to play (I hadn't noticed before that that mmistakes gave you more illnesses). Overall, though, I didn't really find it fun to play, as there is only one mechanic - though it is implemented well and trying to do more might have added more bugs than was worth it. If you have time to add some interactivity with the body parts or layer a few other mechanics over it, it could easily become fun for me, though.
Constance by Oakwarrior 2020-04-26T03:02:12Z ♥ 3
This game looks really cool, but I'm stuck in the surgery screen; how do I leave it? (I'll leave a full review once I have played more than one corpse's worth)
Mammoth Expedition by Abdurrahman Khallouf 2020-04-26T02:37:59Z ♥ 2
Nice game! It feels very polished, and I had fun with the scientist's inventions. The graphics are minimalist but work very well (I love the character's portraits). One detail: I noticed a few typos (feul for fuel, gol for gold). I played twice, and first play I thought I'd die by lack of fuel, so the second one I focused on that and food became scarce and health bad, so I think the game is well-balanced too. Congrats!